12-11-2004, 12:00 AM
How do summoners get the minions from if they want to solo hell cows?
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12-11-2004, 12:00 AM
How do summoners get the minions from if they want to solo hell cows?
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12-11-2004, 12:30 AM
A|fzZz Wrote:How do summoners get the minions from if they want to solo hell cows?Merc+Curse=Corpse=1skeleton Skeleton+Curse+Merc=Many corpses=Army Enigma=teleport=hell easy Just renember the curse and teleport.
12-11-2004, 01:21 AM
What if i got no merc?
And what merc shud i use..if a merc is a must... [btw...im so pissed..i traded a ele gc for a shadow gc and a summoning gc...i thought it was a nec summoning..turned out to be druid summon!!! grr] I dun find corpse useful.. ![]() If You Want To Lose Weight, You NEED To Read This First! www. myfastwaytoloseweight.com
12-11-2004, 01:38 AM
A|fzZz Wrote:What if i got no merc?I think you missunderstand. By corpse, i mean as in a dead monster. Without it, you cant make a skeleton, nighter a revive. Merc can be anykind as long as it kill the first monster for you. If you dont have one, then i suggest you get one. Personaly I suggest an act2 nm def merc, because of the holy freeze aura, but if you truly are a rich mother ****er, then you go for an might aura merc. Give him a doom weapon for holy freeze aura. As armour, dont give him bramble, cause it sucks in PvP. Rater use an armour with dmg reduce and resist. My favorite would have been CoH. Helm maybe a CoA with cham so he wont get frozen when battle cold sorc etc, and a ber for more dmg reduce. Try the necro out in hero editor to see how he do. btw, what hero editor is easy and good? I downloaded a hero editor, think it was version 7 or something from this page, but i cant make normal charms, like 1+ summoning skills etc. Only 1-7+ all skills. Nighter can i make Set items or golden items... I manage to make an annilus small charm. It had the look, the name, but it was completly blank. Do you know of a better Editor?
12-11-2004, 01:42 AM
It cud make those...
Just find a charm liek it and open with HE...ull kno where the stat is ![]() I dun think i can afford a nice merc...mayb teeth cud kill a monster for me... ![]() If You Want To Lose Weight, You NEED To Read This First! www. myfastwaytoloseweight.com
12-11-2004, 01:51 AM
Why would you even put a point in teeth?
Curses: 1 amplify (my is boosted to lvl 18 i think, and is good vs all chars wich dont use melee attacks) 20 Iron maiden (Kills almost all melee chars, make barbars angry cause they must use the berserk attack wich removes their defence and they can only hit 1 thing at the time) Bone skills: 1 Bone Armour (Beeing boosted by marrowwalk giving you a nice shield) 1 Bone Wall (Will come in handy at some times) Summoning: 20 Skeleton Mastery (Boosting your armys dmg and life) 20 Skeleton Warrior (The hardcore minion you have) 20 Skeleton Mage (More meat shields are always good to have, and they nice dmg to people wich have low resist) At the end you max Summon Resist cause you want your minions to do as good as possible vs spell casters. 1% can mean the difference between 200 dmg and 100 dmg. Uh, i forgot. Even if your merc cant have good eqipment, level him up to your level, cause he can spread hes aura, and he got life. Everything that can be a sheld for you is a good thing to have. Even the Oak Sage from HotO.(wich is cheap to repair)
12-11-2004, 01:53 AM
hmm...oh yea..forgot...i thought teeth is a req for bone armour... lol..
man..means i must get a merc... btw my fren says keeping a beast in ur inventory wud be useful for pk games... says its darn useful sometimes... How bout if u face off with a foher? ![]() If You Want To Lose Weight, You NEED To Read This First! www. myfastwaytoloseweight.com
12-11-2004, 02:02 AM
A|fzZz Wrote:hmm...oh yea..forgot...i thought teeth is a req for bone armour... lol.. Beast is a good thing if you plan to stay close to a target for like 10 seconds. I prefere HotO, cause it gives me resist and 40% faster cast rate. As that werent enough i get Oak Sage from it wich will be a little help for my army. When you tele to an enemy the skeleton will emedently (not sure how to spell it xD) swing their weapons, so fanaticm won`t helm much the first hit. Anyway, the point were that you tele to the target, then you tele away, so the skeleton can relax and prepare for another swing wich will happen the next second you tele back to the target. There is some players it would be hard to battle, but that is something we must expect. No char can be invinsible. In hell your skeletons will have 2k life i think, wich shoud be good. FoHers almost never max out holy bolt for that bonus to FoH skill, and they will have hard time aim at you. Simply amplify him, tele to him back and forwards untill he dies. wont be too hard unless he have 30k def, 75% full block and 95% resist all.
12-11-2004, 02:10 AM
whats up with all the fcr on hoto for??
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12-12-2004, 04:53 AM
A|fzZz Wrote:whats up with all the fcr on hoto for??So that you can tele faster since that is the skill you will use most in PvP.
12-12-2004, 12:42 PM
i'm taking an educated guess here with a Foh'er... it will be a challenge, but the pal would come on top.
12-13-2004, 10:59 AM
i jsut recently made a skelemancer and he owns. main thing he dies to is windy druids.fire sorc, lite sorc. adn vs a foher u will win easily if u got enigma. u tele and he cant find ur body cu of all the summons all around u.
i forgot about holy bolt:confused: from foh so ur summons could die ezzzzz if they are weak so foh MIGHT be a lil bit of a problem.
12-13-2004, 11:06 AM
If you get skeletons to lvl 45 and mastery to lvl45 and summon resist to lvl 45, then fireball and lightning is out of your world.
The problems the Summoner will face in the duells are: Cold attacks (Slow all your minions) Holy Freeze (Pain in the @ss slowing) And all magic dmg sutch as: Bone Spear, Tornado, Blessed Hammers etc. If you duell in hell as you shoud do, or else your skellys grow weak, then Holy Bolt from FoH aint a real treat. Its all about how fast you get to the pala, cast amplify on him, and dont let him get away. He will probably die long before the bolts kill your minions.
12-13-2004, 11:37 AM
Keitaro Wrote:If you get skeletons to lvl 45 and mastery to lvl45 and summon resist to lvl 45, then fireball and lightning is out of your world. im working on my summon resist right now. i maxed bonespear cuz my friend told me to so im lvl 82 right now and im working on summons resist. and wat realm etc do u play Keitaro? sryr off topic
12-13-2004, 11:49 AM
Lucificus Wrote:Lol you do know there is this thing called bone spirit right? i mean ud be running like a frantic mouse from a cat.......dude its not that hard to hit someoen with spear...i mean cmon FCR u can cast like bone spear in a circle around ur self.... lol if u know what i mean....... plus revives are garbage why does everyone say they are good..... plus how are u supposed to revive to snakes that shoot bone spears....? u gonna go do a baal run b4 we dual?.....lol not likely man.........cmon just admit it man......oh btw a good psn necro could kick ur *** easy.....friggin lower resist the whole screen then spam psn nova like theres no tomorrow......over 2k dmg every 2 seconds on each friggin nova and ur good as dead You know, a friend of mine and me have tested this. The summoner ALWAYS comes out on top. Summoners tele right on top of you and the skeles/mages/revives hit instantly. With all those hits it is impossible to have enough FHR to escape. DEAD. End of discussion.
12-13-2004, 01:57 PM
Quote: Ok so enigma and lvl+40 summon tab is the key. hit fast and hit hard. Like i said... a force to be reckoned with. And yes, duels should always take place in hell. What auras can be stacked on a summoner? bramble/beast/might...holy freeze?
12-13-2004, 02:05 PM
how much dmg do ur skeles do? i just want an idea cuz im thinkin of makin a skelemancer
12-13-2004, 02:09 PM
my necromancer don's poor equipment. All together i have only achieved +5 to summon tab... totallying 25.
My skeleton damage registers at around 210-230 damage. I can summon 10 skeleton warriors and magi. I take it thje higher the magi level and mastery level, the higher damage the missles do. A treat really! That damage does not include a lvl 77 might merc. So i'm guessing around 300-400 damage including might merc. I'm aiming for 500-600 damage without might merc... but i'd need to reach level 40's.
12-13-2004, 02:20 PM
so will that 500-600 dmg help in hell and such?
i think i can get more then +5 but im poor too so he wont be godly
12-13-2004, 04:02 PM
hell yeah. coupled with amp damage to remove physical immunites, and you wont have any problems.
I'm not sure about the 50% physical resistance in hell difficulty. But if you can get your skeletons to do 500-600 damage per/skel without might, thats godly as it is. I'm not sure about major boss capabilities after normal though. Your best bet is to use revives to take on major players, terror and destruction... hate and so on. Go for strong ranged attackers, or the mage dudes that use bone spirit |
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