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#21
Keitaro Wrote:Nr.1: Merc are fully allowed in a duell, and if someone have a problem with that they shoud get their own.

Nr.4: Holy Freeze may not affect cast rate of lightning, but it does affect the speed of teleport if i renember correct.

At the end i wanna add something we bouth can agree on.
In the blizzard games: Diablo, Diablo2, Starcraft, Starcraft Broodwar and the warcraft series.
Anyhow what you build or how you build it. No mather how good it might be, there will always be a counter for it.

mercs are not allowed in a mannered duel. i don't know where u duel...wait...lemme guess...USEAST? :eek: east and west never agree on anything, so i won't try to argue with u about that any more.

nope...holy freeze has absolutely no effect on cast rate of all spells.

"No mather how good it might be, there will always be a counter for it."
thx for stating the obvious...maybe that's what i've been trying to tell u ppl the whole time? but yes...u certainly have my agreement on that point.
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#22
As my title says, am a clan leader in europe. Wink
The rules are set in the start of the game, and the ussually rules are:
-No naked kill
-No Town Block
-No Potion Drinking
-Matches are played in hell

If any more rules are needed, then bouth players must agree on it.
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#23
ahh...ic. my mistake!

but yea, the most important thing is that both players agree on the same rules.
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#24
Im personally not big on the whole merc thing but if i have to I can always slap em 1 hit. You never considered FIreclawers into the situation. You cant counter it with Iron Maiden or Amp. 1125% tranlates to roughly 100 dmg tops. All I have to do is go for you. Druid has enough life to take a shitload of hits. Lvl 1 spirit with gear increases isnt huge dmg. Ive only seen one good summoner in my life. Most summoners take 5 minutes to set up but 5 seconds to die.
[Image: fuggyleetsignj8il7.jpg]
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' Wrote:Who loves orange soda?
Kel'thuzad loves orange soda!
Is it true?
YOUR CURIOSITY WILL BE THE DEATH OF YOU!
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#25
Fuggle Nugget Wrote:Im personally not big on the whole merc thing but if i have to I can always slap em 1 hit. You never considered FIreclawers into the situation. You cant counter it with Iron Maiden or Amp. 1125% tranlates to roughly 100 dmg tops. All I have to do is go for you. Druid has enough life to take a shitload of hits. Lvl 1 spirit with gear increases isnt huge dmg. Ive only seen one good summoner in my life. Most summoners take 5 minutes to set up but 5 seconds to die.
On Fireclaw Druides, ill amplify them so they take 100% more dmg from my skeletons.
I never go out of my clouster of monsters, so you wont target me easy.
This would be my strategy vs you:
1. BC/BO me and my merc.
2. Make a golem.
3. BC/BO.
4. Gather a full army of Skeletons/Mages.
5. BC/BO.
6. Go and gather some revives.
7. BC/BO
8. Tele to duell place.
9. Cast amplyfy on you while am in my clouster.
10. Teleport so i wont get spotted untill you come out from town.
11. Tele right up to you and start casting bone spirits. (1.5K each one)
12. Fist on the dead bear body. Rolleyes


The best way you can counter me is if you wear a Doom Berserker Axe, because you have to slow down my army.
Anyway, if you manage to hit me, i might die in 1 or 2 hits.
But i have 75% resist all++ and i have about 3K life.
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#26
u can also cast decrep. the -phys res isn't as good as amp, but the slow is deadly, and they also deal less dmg.

here's another way to go against summoners: wait 3 minutes. there...revives are gone, which makes it that much easier.

i think i already mentioned sanctuary aura. get it from azurewrath, lawbringer runeword, or from the pally himself. that's how u get the necro into the open.

btw Keitaro, that is an awesome sig.
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#27
AznAvatar Wrote:u can also cast decrep. the -phys res isn't as good as amp, but the slow is deadly, and they also deal less dmg.

here's another way to go against summoners: wait 3 minutes. there...revives are gone, which makes it that much easier.

i think i already mentioned sanctuary aura. get it from azurewrath, lawbringer runeword, or from the pally himself. that's how u get the necro into the open.

btw Keitaro, that is an awesome sig.

Thnx! Smile

The reason why i dont use Decrepify is because it has a low radius and its hard to aim players with.
Another reason is that it lasts so short time that i dont fint it attracting.

I dont think i will see any real good players use a azure or a lawbringer in a elite match.
Of course people can wait 3 minutes to attack me, but i dont really care, cause the revives is just a shield. I figured that if i used lesser skills in bone spirit, i could get 1 point in revive wich would mean i could get 28 revives.

I batteled a FoH paladin once wich used sanctuary for getting my minions of the way. I really had to laugh, because without hes conviction aura he nearly did 500hp each FoH. :laugh:
I can take at least 6 FoH in that case and my resist would be at 75% even with hes Griffon. I just fired "hell-of-alot" spirits on him and he died pretty fast ^^.

One of the days this mounth i will release my guide of my necromancer and tell exactly how its build. The guide will be taken out with the use of 110 skillspoints, wich is avible at lvl99 (If you find the necro as good as i do, you wont care that its high lvl. Myself am lvl.90 and i know it rocks. I shall use hero editor to calculate the dmg the skelletons will have, dmg on spirit etc.
Stay connected. :p
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#28
AznAvatar Wrote:a zon only needs to cast slow missile on u and ur spells are pretty much useless. also, anyone can cast slow missile if they use sanctuary shield. then again, not everyone are smart enough to do that.

tell me what u think is the best, and i'll give u reasons why it isn't.

Right you are. You barely see Zons using slow missles. That's why the Bone Necromancer doesn't win 100%.
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