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Ok does anyone know a very good PvM Element Druid Strategy? (Player Vs Monster for those who dont know what PvM means). Also I wnat it to have VERYYYY good health....so if anyone knows a strategy for a VERY high life GOOD PvM Element Druid please tell me...I will REP. Points to the person's stratagy I use.
Thanks
-Chaos31
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um, just so you know, you can't give reps anymore. check your little tick mark, that should be by my name...you can't give em anymore.
besides that, i'd say max oak sage, and put as much into vit as you can...seems obvious...? and if you're lookin', go hurricane-tornado-twister and all of that jazz. it's always the same, hoto, sojs, enigma, cham shako, spirit shield maybe? eth treks? you know.
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So Max: Oak Sage, Hurricane, Tornado, Twiser. ?
Stats: How many into Energy, DEX and STR though. ?
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Can someone answer what I should put my stats into on a PvM Element Druid (with very very good life)?
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as much str as ur gear
max block for dex
and the rest vit.
i basically have not much of a clue for druid vs melee but im guessing dont max block against melee cause u would die anyway and just put all ur pts into vit instead
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PvM build I did:
Enough str for gear
50-100 Mana points
25-50 Dex
Rest into vitality
- Gear Choices-
Rich:
Hoto (35+)
Enigma (BP or Mage Plate)
+3 Ele skills (FCR mod preffered) amulet
Dual sojs
Shako
Lidless/ Splendor
Arachnids
Silkweaves/ Soul Spurs
Middle-Class:
Hoto (30-34)/ Eartshifter
Enigma (Any)
+3 Ele skills/ +2 Druid skills Amulet
Dual sojs
Shako
Lidless/Splendor (If you dont use Earthshifter)
T-Gods (Good STr bonus)/ Gloom's trap (Mana regen 15%, 15% more Mana, +15 Vit)
Silkweaves/ War Travs
Poor:
Dark Clan Crusher/Earthshaker
Skin o' Vipermagi
+1-2 Druid Skills Amulet/ +2-3 Ele skills/ Disciple Amulet
Dual Sojs(If you can get)/ Nagel rings/ FCR Rings
Jalal's Mane
Lidless/The Ward/Wall of the Eyeless
String of Ears/Gloom's trap
Silkweaves/ WaterWalks/ Disciple boots
-Skills-
1 Point into Arctic Blast
Cyclone Armor- 20
Twister- 20
Tornado- 20
Hurricane- 20
-Leveling and Skill distribution-
1 to 14:
Tristram on Normal
Put the 1 point into Arctic Blast and then save the points up. Starting at level 12 put the built up points into Cyclone armor.
15 to 24/25:
Depending on how you prefer:
Tombs/Arcane on Normal, then cows until 24, then Ancients.
Tombs/Arcane on Normal, Ancients, then cows until 24.
Chaos runs on Hell (I haven't tried it but it's becoming popular now.)
From levels 13-17 continue to work on Cyclone armor, then at 18 start on Twister until 23. After Twister has been started, work on Tornado.
26 to 45:
Normal Baaling.
Work on Tornado until lvl 30. Then put 1 point into hurricane, just to have. Then, continue to level tornado until it is maxed. It should be maxed at about level 44.
46 to 70:
Nightmare Baaling.
Level up Hurricane until it is the same level as Cyclone armor. Then, switch between putting a point into Cyclone armor and Hurricane, starting with Hurricane.
71 to 99:
Hell baal until about 80-82.
Chaos Sanctuary/ The Pit/ Ancient Tunnels.
Cyclone armor and Hurricane should have been maxed shortly after Nightmare Baal, maybe before. Spend your remaining points into Twister, and then learn grizzly bear for a minor tank if you are caught in a tough spot.
Some interesting information:
-The Pit is located at Tamoe Highlands. Which is beside the Black Marsh.
-Ancient Tunnels is in Lost City. There are very few Cold Immunes in here.
-Tornado's damage is considered Physical, not Magic. So be aware of Physical immunes if your Hurricane is relatively weak still.
-This build is quite tough to level at the beginning due to the lack of offensive spells. However it gets easy to level once on Nightmare and Hell.
-If you want to have a mercenary, I reccomend the Hell A1 merc or Hell A5 merc. The act 1 mercenary can help you hold back the hordes, and the act 5 mercenary can tank quite nicely.
-This build works well with:
-Fire sorceresses
-Concentration barbs (because WW ones will whizz through the enemies and they will come back at you.)
-Zealadins (Paladins that are melee)
-This build doesn't work well with:
-Ice sorceresses
-WW barbs (Whirl Wind)
-Charge Paladins
-Trap assassins (they are meant to lure monsters to their traps and then hide in corners.)
-Hammerdins (Most hammer paladins have enigma and if you don't then you will be forced to either run or die from the monsters they slipped through.)
-Elemental druids (even fire ones)
-Amazons (They are either killing too fast for you to keep up or running away.)
I know it's rather long but I hope this helps.
ive just started makin my druid hes lvl 60....he has 9 to ele skills his tornado does 2.5 k and i can nm baal run myself.....
plz give me points:devilish:
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j00lz your build is for pvp mainly, not pvm
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Off-topic: STOP ASKING FOR POINTS!
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twister is physical damage too
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well most people use tornado, thats why I put it in there and not twister