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Extreme Bone Necromancer
#1
This is my first Necromancer guide,but this guide works pretty effectively!This Necromancer build is one of best pvp build!It has a pretty high damage and no resistances for bone!So it kills easily!

Stat Point Distribution:
Strength:
Juz enough to wear ur gear!Strength really depends on what gear u are gonna wear!
Dexterity:
This is one of the most important stat!For a necromancer,if u don't have at least 75% blocking rate,then u'll die easily!
Vitality:
This is the most important stat for a necromancer!Add as much as u can,put at least 200 points here!
Energy:
Never touch this skill at all!Or if u like,u can put 0-50 in it,but it's pretty much wasting points to put something in Energy.............=_="

Skill Point Distribution:
max these skills:
Teeth
Bone Spear
Bone Spirit
Bone Armour
(max these if u like,but their pretty useful!I prefer Bone wall for pvm and bone prison for pvp)
Bone Wall
Bone Prison
Put some points here:
Amplify damage
Weaken
Iron Maiden
Decrepify
Lower Resist(Put only ur in a team with sorceresses)

Items:

Armour:
Chains of Honour-This is an absolute great armour for necromancers!With a high resistance adding and other great stuff for necromancer!Don't forget the add 2 skills!
Enigma-This is the one of the best armour for necromancer!Cos it adds losts of strength and it has teleport,so it allows u to teleport around!And also a lovely add 2 skills!
Vipermagi-A great armour for necromancer too,but bad thing is it has low denfense

Weapon:
White-This is the best bone necromancer item in the world,with add 3 necro skills,adds extra points to bone armour and bone spear,absolutely perfect wand
Heart of the Oak-With a lowely add 3 skills and other great things!Though the skills points aren't as much as white,but other extras are great too!
Wizard Spike-With a lovely add 75 all resistance and tones of mana,really perfect except it adds NO skill points

Shield:
Homunculus-With a high blocking rate,high denfense and lovely add skills,this is a perfect shield for necromancers
Storm Shield-With a high blocking and high denfense,this is a perfect shield for necromancers too
Lidless Wall:A add 1 skill and pretty high denfense,this is a pretty good one
Whistan's Guard-This thing has a real high blocking rate and pretty good defense

Helmet:
Hareliquin Crest-With a lovely add 2 skills and adds tones of mana,the greatest helmet for casters ever
Crown of Ages-This is a life saver for casters,high recommended
Peasent Crown-Adds good stats,a pretty good one

Belt:
Arachnid Mesh-A great add 1 skill and other great stuff,greatest belt for casters!
Verdungo's Hearty Cold-Adds lots of life,a great one
Thunder Gods-A great one with lightning absorb and high denfense

Gloves:
Trang Oul's claws-This is the best one for necromancers,espeacialy pvp ones
mage fist-faster cast rate,hmm.........good
Frost Burn-Adds u tones of mana

Boots:
Marrow Walk-A great pair of boots for necromancers!!!Big Grin
Water Walk-Nothing to say,great one
Sandstorm Trek-This one is greatWink

Rings:
Stone of Jordan x2
Bul Kathos Wedding Band x2
Stone of Jordan + Bul Kathos Wedding Band

Amulets:
Mara's Kaleidoscope-The greatest thing ever
Cats Eye-Pretty good one

Chrams:
Poison and Bone grand charms
Curse grand charms
Annihilus

PVP strategies:
I will add and elaborate more in later revisions Big Grin A note that you should set your hotkeys to A S D F Z X C V (Q W E R if you need extra keys) as its fast and easier then the F1-12 keys IMO. Spear is sometimes better then spirit even if it doesn't do as much damage, it's faster, spirit is a lot slower, keep that in mind. Bone armor with damage reduce is your best friend against melee characters as you absorb all their physical damage. Please, don't be a lame necromancer and spam bone prison like 300x times, once or twice is enough, some private dueling leagues ban it completely. Due to the fact that melee dueling is almost pointless against necros, my melee character strategies are very brief, might add more later on if changes are implanted. Remember, practice is key, I cannot guarantee you that you will beat everyone just by following these strategies.

General things to aim for: Around 1k+ life, 1.2k recommended, having below that life count can be a problem. 1k+ mana, spear and spirit are bone mana costly, especially if you are spamming it at 125% faster cast, you can run out of mana quicker then you can imagine, so 1k+ mana or more is good. 60%+ run/walk, 100%+ recommended, being able to run faster is crucial as you can't teleport away like sorcs can.

Comparison of Bone Spirit vs Bone Spear
Alright, I'm going to show you the pros and cons of using Spirit and Spear.

Bone Spear
PROS: Travels a lot faster, can pierce through monsters/bone walls/etc, less mana
CONS: Doesn't track, only travels straight, can be hard to hit running characters, less damage

Bone Spirit
PROS: Does a lot more damage then spear can, tracks, can turn invisible
CONS: Slow, only hits one target, more mana

Both are great skills, I love to use both, but here's how to maximize their efficiency.

If you catch someone in a prison, use spear instead of prison as it kills them faster and gives them less time to escape your prison and potentially run away.

Decrep + Bone Spirit is a deadly combo, use it well Wink

Use spear against teleporting sorcs or long range characters in an attempt to "snipe" them out.

When using BS on teleporting characters, fire BS in a semi circle pattern to maximize the chance of hitting them.

Mooffy's Strategy: "there are a couple of things you can do with bspear/spirit. one would be to send spear left and right of your opponent. then spam spear straight down the centre (at the guy). if you time/aim it right, he'll dodge the spear and run it into some BS or IBS. since bspear moves faster then bspirit, you can use it try to get them moving in the direction you want, hopefully into a pile of bspirit (hehe). remember to lay your bspirit before your bspear!"

Some special notes

IBS - Invisible Bone Spirit - Ah the fear of all characters, what is it you ask? It is when after a certain distance, bone spirit becomes invisible! Similar to the invisible guided arrow glitch/bug. If you're losing life and you see nothing on screen, you are most likely getting hit by IBS or IGA (Invisible Guided Arrow). How do you do this you might ask? Read on about Bone Spirit.

Mooffy(Edited/Paraphrased) "IBS turns all funny damage and sometimes does not stun or the hit animation does not show (duration may be effected too). if your running around and your health suddenly drops for no apparent reason, your probably running into IBS. "

Mooffy's Bone Wall Notes - "you can also stand behind bonewalls and lay your own bspirit out. any incoming bspirit should hit the wall unless they have you name-locked. to make your own bspirit go through your wall you have to stand close to it before casting bspirit. as you mentioned BS goes to the spot you clicked before it starts tracking, use this to get a BS far out enough so it doesn't turn around and hit your wall. probably the best way to lay bspirit out is random bspirit in their general direction. watch your opponent and see how he runs, try to predict where he will go next and send a few bspirit off in that direction."

Mooffy's Golem Notes - "recast your golem to keep it in front of you. some people get fire golem, its fire aura does a bit of damage and it does damage on casting. I think the mana cost is too big. its got one big fun thing though: killing someone by spamming fire golem beside them. this a great and very surprising finisher. however you have to judge their health, if their hp is still high you'll just look stupid and blow a crap load of mana =(. if their resistance is really horrible you can actually drop them from full health with this =) I believe it does 100 physical and 100 fire damage. oh yeah you can stand in town and cast it outside and get some funny kills if they have bad res."

Bone Spirit Information - Bone Spirit tracks yes. But what many do not know is that it tracks after it passes its targeted spot, or if you name lock someone. What I mean by ?after it passes its targeted spot? is that where you click your arrow, your BS will travel to, if it doesn't hit anything, it will begin to seek a target on its own. This is where IBS comes in. After traveling awhile after its targeted point, BS will turn invisible and still track, becoming the infamous IBS. How far it has to travel I have not yet found out, I just know that after awhile it turns invisible.

Mooffy: "I'm not sure about 1.10, but in 1.09 if a bspirit started tracking you, it wont stop until it disappears. Also in 1.09, a bspirit that has a target will go through bonewall/prison. If its changed then never mind. bspirit sticks around for about 6 seconds (I think), so you can run and count to 6 and you should be okay. "

Mooffy is correct in that BS will go through walls/prison if it has a target (name lock) and that it does last six seconds and will disappear if it does not find a target/hit a target.

Bone Armor - In 1.09, each individual spirit (the things circling the necromancer) would take the amount of damage listed, so if you absorbed 300 damage, you could in fact absorb 900 damage, I assume it still applies in 1.10 as sometimes when barbs WW me, I still have my bone armor left. Also in 1.09, the damage that bone armor would take would be after damage reduce gear was factored in, however I'm not sure if it still applies in 1.10, right now I'm assuming it does. Here's how it goes, say someone does 2k damage. Now let's say you have 50% damage reduce, that damage goes to 1k and then bone armor kicks in, so you would absorb 1k damage. So remember, BONE ARMOR IS YOUR FRIEND against melee

Bone Wall/Prison - Their life is scaled to difficulty and players in the game, in a hell 8 player game, prisons/walls can have around 4k life each. Also, bone wall/prison are friendly now, meaning that other players not hostile to you cannot attack them, and you cannot attack the walls either, so in short, if you trap yourself, you have no way of getting out until someone breaks it or the time duration (24 seconds) runs out. (Thanks Mage-Killer for reminding me)

PVP Penalty - When dueling against other characters, your damage is reduced to 1/6th of what it shows on screen, so if you do 600 damage, it will do 100 damage to a player.

Bowazon


Since your Bone Armor can absorb massive damage, you can try to bone prison them and spear/spirit them to death. If you can't, stay afar and spam a mixture of bone spear and spirit and eventually edge your way closer, be sure to use that clay golem as a distraction for her arrows. If you somehow get locked and are forced to run, run in a zig-zag and throw up bone walls to stop the guided arrows, remember Bone Armor is your friend here. A zon that has high evasive can be a problem as dodge/avoid/evade can now dodge all attacks, including magical/elemental/physical.

Things to aim for: 50% damage reduction, max block, 75 faster cast ;125% perfect.

Charged Strike Zon

These guys are deadly if you are not properly equipped. Get maxed light resist and a T-gods against these guys, if you don't, you're a fried necromancer. If you really want to be lame, wear 2x wisp projectors, t-gods, and guardian angel, they won't hurt you at all, though their throw damage could possibly hurt. Strategy is similar, try to bone prison/decrep them and send those lovely spirits/spears at them. If you cannot get the resist gear, stay far far away, be careful as their lightning bolts can travel through your walls. Evade applies here as well, so be careful and for the love of god, don't stand still against them! Always keep on the move. Also be careful that some can have a pretty nasty throw damage.

Things to aim for: High light resist with a bit of absorb, DR gear is optional.

Wind Druids

An important thing to remember here is that tornado is a PHYSICAL attack and can be BLOCKED. So damage reduce and bone armor will help immensely here. Strategy is pretty similar to charged strike zon, don't let them get close as they can stun you and eventually kill you. Try to prison/decrep, however, decrep is usually your best friend here.

Things to aim for: 125% faster cast, DR gear, CBF against hurricane

Fire Druid


They love to run and make you run into their Armageddon, so don't follow to closely behind. Decrep/prison and kill, a dwarf star or two is recommended here as a fully synergized fire druid can be painful. Be aware however not to stand still as they can cast a volcano at your feet which can hurt.

Things to aim for: 125% faster cast, good fire resist, absorb (if allowed)

Melee Druid


Just let them come to you and spear them to death, decrep if necessary. DR gear is optional.

Things to aim for: Damage reduce, faster run/walk gear

Melee Barb

I'll say it again, BONE ARMOR IS YOUR FRIEND! Long as you got bone armor on, you can afford to take a few hits or two, though be careful if they run up to you and berserk is magical damage just like your spear/spirits, so you armor won't save you Tongue. Duel them like you duel druids, just keep on your toes for WW, if they are foolish enough to do a long WW, punish them with spears and spirits. Keep on the move and decrep if necessary. Be careful of being too ****y and getting to close as some barbs are skilled and will short WW you, short WW = death for you so don't get close. DR gear and faster cast gear is optimal here. Also, if they get close, switch to Walk mode so your block doesn't drop to 33%.

Things to aim for: Damage reduce, faster run/walk gear

Throwbarbs/Hybrid Barbs

Now this gets interesting, they can range attack and melee you, and have high life, can be a problem. You may use your golem as a distraction but be aware that they can frenzy charge off it and become a speeding demonic machine gun and mow you down, don't get too close as they can switch to whirlwind/berserk, prison can be your friend here as well.
Things to aim for: Damage reduce, 125% faster cast

Fireball Sorc

These girls can hurt and kill you immensely quick, doing around 15-20k per fireball at fast cast is death. Stay on the move, spear is your friend here, you can spirit once or twice if they start to get close. Keeping on the move is key here, NEVER EVER stand still against a fireball or blizzard sorc, you try that and I guarantee you're a dead necromancer unless you're wearing massive absorb. If you maxed teeth first, its also good here, as its like an Amazon's multishot. Wear guardian angel and 2x dwarf stars to minimize the damage, add in rising sun if you want to be evil and immune. You can also throw up a bone wall in a square position, sort of like a fort around you to take random fireballs, just don't trap yourself in as they can just come and drop a meteor and you are screwed. Tongue

Things to aim for: 125% faster cast, lots and lots of run/walk charms/gear, high fire resist gear, absorb (if allowed)

Blizzard Sorc

As like fireball sorcs, these girls hurt, doing around 4.5k per second, its got a nice radius and it can stun you. Also, if they have a maxed cold mastery, it lowers your cold resists as well Stay on the move and use spear, try to cast bone spirit in a circle, you might get a lucky hit or two. Teeth is useful here as well. Don't forget about the bone wall strategy.

Things to aim for: 125% faster cast, lots of r/w, stacked cold resist gear, absorb if necessary

Frozen Orb Sorc

Possibly can do 900 damage per shard, these can hurt as well. Stay on your toes and try to avoid the shards/orb. Teeth is useful here to spam like multishot, don't spirit as often as you most likely will not hit them because they most likely will attack and then teleport away from you. Try to make use of the Bone wall strategy.

Things to aim for: 125% faster cast, cold absorb, stacked cold resists, lots of r/w

Lightning Sorc


As with any synergized sorc, they can pack a punch, however, doing upwards of 15-20k lightning damage per hit. However, they need to stand still to cast it and must wait for it to be completely done, so take advantage of this, if you sidestep lightning, punish with spear and teeth. Don't forget that lightning can go through bone walls/prisons.

Things to aim for: 75/125% faster cast, run/walk gear, light resist gear, absorb if necessary

Zealot Paladin

This shouldn't even be hard for you unless they have charge as well, look at the below strategy if they are like this. Just spear/teeth/spirit as they need to get close to attack you, prison if you want, decrep if you just want to be really mean Tongue

Things to aim for: Damage reduce, high run/walk

Fist of Heavens/Foher

A fully synergized FoHer can dish out huge amounts of lightning damage, with conviction on you, it's almost a guaranteed instant kill, so with that said, DON'T EVER LET THEM GET CLOSE TO YOU. However, if you wish to just run up to then and kill them, here's how to do it. Wear about 325 lighting resist to achieve 75 light resist in hell, if your dueling in nightmare, wear about 275 to have maximum resist. How do you do this? One option is to stack up on the small charms with +11/10 light resist, ten of these will give you about 100 lightning resist, try to look for ones with +life as well. You can also wear a 4 Ort light type armor for 120% light resist. Or wear Chains of Honor for +65 all res and other nice mods. A few gear suggestions for reaching 325 light resist: Kira's Guardian, +70 all res with UM rune for +85 all res. Wizardspike with a +15 all res jewel, 90 res. +30 res from Anya quests. Total of 205 all res so far. Add in a Homunculus with UM, +55 all res, 260 all res so far. Perfect Maras +30, 290 res so far. Perfect Annilius Charm, +20 all res, 310 all res so far. Add in 2-3 10 light res small charms for 330 or so light resist and 310 all resist. Throw on TGods or guardian angel and you'll be able to tank them very easily. Also remember to have your golem out to take the occasional FoH hits as if they FoH you off screen, your golem will take the hit instead of you if it is in front of you. (Thanks Mage_Killer)

Things to aim for: **Stacked light resist gear**, lots of run/walk, 75/125% cast

FoH Variants

FoH/BH (Mage): These guys can hurt quite a bit, they first try to FoH you and if that fails they use charge to get right smack next to you and spam hammer which is an unblockable magic attack that can do massive damage just like your bone spirit. There are some gear variations when dueling a mage. If FoH is their primary attack, stack up on that LR and spear/spirit, try to prison/decrep if their running circles around you. If they use Hammer as their main attack, you can go less on the LR stacking because they most likely will not have as high of a conviction as a pure FoHer, go for 125% faster cast and lots of run/walk, do not ever stand still against them because if they charge into the right angle, it can be a fatal one hit KO.

Things to aim for: Stacked LR depending on main attack, 125% faster cast, high run/walk

FoH/Smite (Vindi/Templar aka V/T): These guys will most likely not duel you as often as a mage build might but be wary, smite stuns you and if they are fast enough, will keep you stunned and result in your death. Same strategy applies vs. mage, don't let them get close and alter gear depending on their main attack.

Things to aim for: Stacked LR, Damage Reduce, Faster run/walk, 125% faster cast, FHR

Smite Variant

Now these guys depending on their build can be very dangerous depending on their secondary skill, however you most likely will not find a problem with them, just don't let them get close enough to Smite you, prison/decrep if necessary.

Things to aim for: Damage reduce, lots of run/walk

Charger

Oh boy, where do I start with these bad boys? One, they can do an obscene amount of damage, upwards of 24k with a 2 handed weapon, factoring in PVP penalty, that's about 4k per hit, which usually means insta-kill. Also, people can charge lock you, meaning they just click on your name and just keep clicking and they will keep charging at you until they lose the name lock or you die. Vigor + Charge = super insanely fast paladin, so be careful. Also Charge desyncs a lot, meaning that they will hit you when it doesn't show them on your screen, after you die, they suddenly appear, with you dead on the ground. There is absolutely no way to escape this unless you teleport or WW out if you're a barb. So by common sense, you shouldn't let them get close. Decrep is a great curse here as it massively slows down the speed they charge at you. Spear is your friend as it goes straight and you can spam it as they charge in. A neat little way to stop chargers is either to stay in a spot with a lot of holes, so that it interrupts their charge, or bone walling yourself into a nice little fort so that they cant hit you, but be warned, pure chargers can most likely destroy your bone wall in 1-2 hits.

Things to aim for: Damage reduce, 125% faster cast

Hammerdins

Nasty fellows these guys are, able to do around 15k damage per hammer that is magical and unblockable. Ouch. These guys play two ways. One is to take the defensive and run away casting hammers, hoping that you will follow and run into a hammer which can be near death. Another one is using charge to a) get close to you and hammer or b) become a charger and charge lock you to death. Another thing is that they can easily break out of your prison due to hammers doing so much damage. How do you counter these then? If they are defensive, use spear and NEVER EVER go right at them, curve around them, if you can hear a hammer flying sound, stay away until it goes away else you may run the risk of running into one. If they play offensively, try decrepping then spirit/spear. This might be a long game as they can vigor + charge away from your BS/Spears.

Things to aim for: Damage reduce if necessary, lots of mana 1k+, 125% faster cast

Melee Assassins

These assassins generally try to get close or stun you, then teleport in with Dragon flight (DF) and try to kill you. Usually you will win most of these duels due to the fact that one, you can still cast your spells as they hit you, two, bone armor absorbs their damage, and three, if you have max block they won't be hitting you as hard. Something to watch out for however are Kicksins. They play the same strategy as melee assassins but use kicks instead of claws, they can pack quite a punch so don't underestimate them. Decrep and your golem is useful here as if they try to DF in, they will target your golem if they do not have a lock on your name, giving you time to hit them with BS/Spear. Also remember to have your golem out here to take the Shadow Master if it DFs or when you are fighting the assassin.

Things to aim for: Damage reduce, faster run/walk, FHR

Trapsins and their variants

Alright, what fun these babes are. Fully synergized they can do around 6k per trap, and with 5 traps out, that's about 11k lightning damage, not added to the fact that they can mind blast/stun you to keep you still for their nasty little traps to fry you. Some trappers may use WoF/WoI. Stack up on that LR or FR depending on the trap they use, not as much as VS a Foher, just enough to have around 100 LR or so in hell, wear guardian angel/tgods if necessary, and get some FHR so you recover faster from their mindblast/traps. One variant that is quite deadly however is a trapsin that uses traps/kicks. They use traps to stun you, then move in for the kill, their 10 shot traps still shooting at you and you kept still because they are attacking/block locking you. Stay far away, teeth/spear here, don't try bone prison/wall as LS shoots right through, keep on the move to avoid being hit by the traps. As like Fohers/Melee Sins, have a golem out for the Shadow Master and the occasional trap.

Things to aim for: 125% faster cast, stacked LR, damage reduce if necessary, FHR

Bone Necromancer


Ah, same class duels are always very interesting =) Things to remember are to remember to watch out for IBS and to stay out of screen range to avoid being prisoned/locked. Spear and teeth are good here if you think you can hit them. You most likely will be using spear a lot to try and spear them Wink Keep golem up to absorb spears/spirits, if a BS starts to track you, run for a bit and throw up a bone wall, it will hit the bone wall instead of you. If possible, try to force the other necromancer into a cornered area using a combination of spear/spirits/teeth and eventually killing them. Having 125% faster cast can give you the extra edge you need to beat another bone necromancer. Remember, if they are far away, don't go wasting mana firing spears/spirits randomly, just wait for your mana to regen, the worst thing that can happen is that you run out of mana and the other necromancer can run after you and potentially prison you. Good luck here =)

Things to aim for: 125% faster cast, 60+ (100+ recommended) run/walk, +mana items

Poison Necromancer


Haven't dueled a lot of poison necros, but just stay out of PN range, try to stack up on PR gear, wear a guardian angel for 90 poison resist and get some form of poison length reduction (I.E. Death gloves), generally you can get close to prison them as they most likely will not be able to break out of it, so you can just watch them die horribly to your spear/spirit Smile

Things to aim for: 90% poison resist, poison length reduction

Conclusion:
Try to get all the number 1 stuff for ur necro,then u'll be a PVP king!
Hope u guys play well and good luck with finding all the items!Big Grin
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#2
i didnt read every little thing but ive crafted some items that have magic % res and that res against hammers and bonespears but you dont see it often... also are you not gunna do the marrowwalk glitch? (just wondering i didnt read to the very last part but i did read the skills section)
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#3
i'd really like to duel your necromancer and end up killing him in 1 hit because he is so slow. bone necros rely on very fast cast in order to beat people by using ibs and bonespear. 5.6k bonespirit dmg wont do much if u cant hit someone.

try using this

08 valk shaeled
storm circlet ammy
enigma archon
hoto flail
spirit shield
trangs gloves
2 10% fcr +to str all resist rings
marrowwalks
arach

weapon 2,shield 2: cta flail+spirit shield
inventory: anni+10 p&b gcs some with fhr others with 40 to life
and 10 5 to all resist scs if u need them.

your skills seem fine except for the fact that casting iron maiden will kill you rather then the barb because most barbs have 50% dmg reduct so even their immense dmg wont kill them in 1 hit.

it wont be when ladder merges into non. and btw u can just use a +2 to nec skills 20% fcr resist circlet and put shael in it.
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#4
When will you stop robbing parts of other peoples' guides? MAKE YOUR OWN DAMN GUIDE. It's obvious the strategy section was not written by you.

Silver - You gear setup is impossible, .08 Valks only exist on NL. Spirit shields only exist on Ladder.

Everything else is okay.
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#5
Quote:This is my first Necromancer guide,but this guide works pretty effectively!

Yeah sure, you posted it on this site too? Almost a year ago as well? On an Romanian site on top of everything?

http://www.computergames.ro/forum/showth...hp?t=74295
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#6
good guide no matter what they say. i used a held ss. shaeld 08valk, bpnigma, perf stat anni,marrows,trangs glvs,spider, wizspike -15req 15 res jewel,soj, eagle turn, and perf maras. i had perf dr 50% ,130 fcr good damage if u equip marrows l8er like lvl 90. all syns maxed an worked on bone armr,i had max block and 0 2 str. rest 2 vit. i could tank insane hits and sill deal enough damage and cast fast enough 2 pwn every 1. i took him apart but im rebuilding him. wait like at the end of sprig break and he will b done. o and i also used some pnb gcs with 12 fhr and some with life. rest just plain and i used 20 life smc.:laugh:

i recomend this guid seeing as darkforce is nothing but a joke. and u get pwned by everything with it on.
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#7
Dont max bone armor... its better to max the skills that gives it bonus(Bone wall + bone prison).
Cus 1 point into bone armors bonus give more dmg absorb than a point into bone armor itself..
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#8
Quote:Dont max bone armor... its better to max the skills that gives it bonus(Bone wall + bone prison).

Dude, when he's level 90 or so, he can have maxed Teeth, Bone Spear, Bone Spirit, Bone Armor, Bone Wall, and use Marrowwalks for Bone Prison synergy. Even though Bone Armor doesn't add any damage to Bone Spear or Bone Spirit, it's still nice to have against melee attackers.
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#9
But he said that the prison is for pvp...tho there'll be lesser dmg but u can cast prison Wink
[Image: spidermancopy.jpg]
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
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#10
In that case it would be better to get a Wand with +3 to Bone Prison, and make it into a White Rune Word.
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#11
..................=_="
Anyway,Silver Ice,so what should I actually wear for my necromancer,I really like ur guides and posts dude!I believe that with the gears u said,I can improve my necromancer,but I think Chains of Honour is a better armour,cos for the reisitances and other stuff!And I also I think White Wand is better than Heart of the Oak!Cos it adds more skills!HEHE!Plz give comments!
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#12
for ladder:
2 to nec skills 20% fcr all resist shaeled circlet
maras ammy
hoto flail
enigma archon
spirit monarch
trang gloves
2 10% fcr rings with all resists
arachnid mesh
marrowwalks
weapon 2 shield 2: cta flail+spirit monarch
inventory: pnb gcs with 12% fhr and some plain p&b ones, also use +5 all resist scs
max skills in this order after putting 1 into golem mastery and clay golem and amplify or decripify if u want to
teeth, bone wall bone spirit bone spear. then max bone armor last.

spirit gives 2 to all skills and a max of 35% fcr..... thats why
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#13
ok!Thanks alot for the advice,but I have a question,y use spirit monarch?
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#14
Lol max 6 six skills? Other than the strategies (which you copied from that site or w/e) that guide isn't good at all.
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#15
dude silver I think u shoudl use darkforce wayyyyy better u still get 21 resis 30 fcr and +3 to ALL skills if u get a perf one. and good def.
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#16
wouldn't wiz spike be better than white wand because you could deal more than twice damage with 60% fast cast, and the major resistances really help
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#17
Fairly nice guide, some things could be fixed though.
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#18
MadCowBoy Wrote:This is my first Necromancer guide,but this guide works pretty effectively!This Necromancer build is one of best pvp build!It has a pretty high damage

Skill Point Distribution:
max these skills:
Teeth
Bone Spear
Bone Spirit
Bone Armour
(max these if u like,but their pretty useful!I prefer Bone wall for pvm and bone prison for pvp)
Bone Wall
Bone Prison
Put some points here:
Amplify damage
Weaken
Iron Maiden
Decrepify
Lower Resist(Put only ur in a team with sorceresses)

Lower Resist is the most useful curse for a Boner, it increases your Bone Spear and Spirit damage since they are Magic based and not Physical.

Bone Armor only goes up 10 per point, as a suggestion it's better to put 1 point in that and max prison/wall Smile

Decent guide though for a first try, keep up the good work thumbsup:
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#19
Cauhtemoc Wrote:Dude, when he's level 90 or so, he can have maxed Teeth, Bone Spear, Bone Spirit, Bone Armor, Bone Wall, and use Marrowwalks for Bone Prison synergy. Even though Bone Armor doesn't add any damage to Bone Spear or Bone Spirit, it's still nice to have against melee attackers.

Hate to break it to ya, Marrowwalks glitch doesn't work anymore devilish: So better to max Prison then Armor.
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#20
Alright....Ive got a pretty good boner if u ask me...

He does well if he doesnt lag.
But i made a pretty big mistake....max block.

Using white df gheart 20fcr circlet no problem with 125 fcr even without wizy gloves.

For ur idea...max block is for those who doesnt really have the skill...Bone armor will absorb quite a decent amount of dmg...Mine absorbs 700,.
That means 700 x 6 = 4200.

He[opponent] can do 4200 physical without even ur life dropping.

The only minor problem with using white + df is ur res..

My res is roughly 50 all with white + df.
Thats a little low.

But with a perf anni and hellfire + 11x life res scs....It shudnt really be a problem...Together with doom master or w/e rare rings.

I wouldnt recommand unperms/dupes in any cha ri make...
Except for imps.


Btw for pvp strates.
FOr any chars that without enigma/tele.
Bone prison=gg

Becareful of desynchers.

Hdins arent really too hard...Just make sure theyre not those charge hammers...charge hammer>charge hammer and keeps that cycle.

Predict their move>Wall>prison
Most of the time=Shock+changing hotkeys delay=3-4 spirits+spears at em

One of the hardest chars boners would face is boners and wind druids.

Im not too sure if nados can be blocked or not.



--

AND remember...Teeth is a very very useful skill...
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