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what do you think
#41
I got 3,2k life w/o any pcombat ...........I'm mfer.......rofl


Btw, I know my dmgs are low but I put FHR charms instead of pcombats because I'm botting w/ him...... Wink


And , I'm only 91 my holyshield isn't maxed = low def..........


Also, almost any sitback char can kill a hdin.....lol ( except bowa's )
who can survive pu55ys running away and casting when you gotta stop tele to attack..... ???

There you go......and hdin VS hdin is pretty hard too
It's the first one to start hammers that will win 99% of the time.........
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#42
hdins are soo ez to kill keep runnin south and there 100%guarenteed not to hit pretty much and if u t ele right south of south of them u can tele in their circle of hammers and not be dead then 1-2smites/
1-2 foh / couple traps/ couple b spears / whatever bam there dead

as for me best chr is (its cheap tho) AA bliz sorc that blizzs you with 16k -150%cold res from 3screens away
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#43
Actually if I was to pick a best char Smite would be it. Besides the hate they receive from people (For a good reason) since no Zealot or any melee char in general will lose against it. For sorcs and other casters you can charge than smite, for hammerdins they normally tele onto you, that means sit still and shift click them and wait. So my fav is a smite.
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#44
Thanks to everyone who said that hammerdins aren't so great as people think. They really aren't.

I still say foh pally is the best build, tho everyone says its so "nub" and requires no "skill." What attack does take skill? You always end up clicking your mouse button =) d2 isn't like cs or nething
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#45
Ok, there's alot of arguing in this thread as to how good/bad hammerdins are. Hammerdins are PVM, not PVP. The only good hammerdins I've seen in duels are the ones that use AA. The ones that DO play manually and DO kill people are either extremely godly, or they're dueling weak players.

When you duel, you have to move. If you just stand there, a hammerdin will kill you easily.

Now, as to the original idea of the thread - Anyone who says that one character can beat any other character needs to be shot. Yes, Zealots are good - but my barb was better. Then again, my barb got owned by smiters and bone necros.

My sorceress owns casters and most melee characters, but can't kill a wind druid. Every character has their strengths and weaknesses.

My conclusion - Diablo is like rock, paper, scissors.
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#46
Foh req no skill cos it auto aims basically...
Find a spot and just keep clickin...
Get a 160lite res monarch when facing against them...
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#47
PantallicA Wrote:Ok, there's alot of arguing in this thread as to how good/bad hammerdins are. Hammerdins are PVM, not PVP. The only good hammerdins I've seen in duels are the ones that use AA. The ones that DO play manually and DO kill people are either extremely godly, or they're dueling weak players.

When you duel, you have to move. If you just stand there, a hammerdin will kill you easily.

Now, as to the original idea of the thread - Anyone who says that one character can beat any other character needs to be shot. Yes, Zealots are good - but my barb was better. Then again, my barb got owned by smiters and bone necros.

My sorceress owns casters and most melee characters, but can't kill a wind druid. Every character has their strengths and weaknesses.

My conclusion - Diablo is like rock, paper, scissors.
So what's the alter ego to kill a wind druid? They irritate me.
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#48
How many times have I said that?

Wind druids can be killed by other wind druids, good sorcs, and trap assassins.

-------------------------------------------------------------------

kurups Wrote:Man im impressed by the results i thought everone was going to lean towards one specific character but apperantly ghost was right there is no perf char eveyrones view is different THUS CONCLUDING MY RESEARCH: there is no perf


See that people? I was right there... As usual.
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#49
trapsins can hardly kill wind druids..
Godly wind absorb too much elemental...
And most trapsins are gay...Use lidless...Tele to them and 1 tornado shud kil em...
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#50
You obviously don't know how to build a good trap assassin then.
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#51
so... then... what char for sure kills a wind druid? It's the only type of char that I have a really hard time killing\

If there isn't such a char that can for sure own a wind druid, I better hurry up and make one!
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#52
alright here comes my post #3 on this thread.
here we go

a ww barb kills a wind druid and pretty much any melee.

a summoner kills: a ww barb, a foher

a telsadin kills a summoner
a smiter kills a zealot
a fc druid kills a zealot
a wwsin kills most casters
a trapper kills some casters
a blizz sorc rarely kills characters
a light sorc kills a cs zon, fb sorcs, and some fo sorces
a charger kills most sorces.
a hammerdin doesnt kill anyone good.
a fury druid kills ???
a faith zon kills most sorcs.

a telemental sorc kills most casters.



















my barb kills zealots..... period.
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#53
Smite has no weakness. Load up the sorb or res and your unstoppable.
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Nobody can handle the leetness of this sig.
' Wrote:Who loves orange soda?
Kel'thuzad loves orange soda!
Is it true?
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#54
A correctly built and used zealot due to high life, dmg, defense and resistance's, plus thier aura and maybe their merc's aura as well when played correctly should do in any build.
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#55
Hey i just found out about the item known as grief (i think) that attaks life points directly and thats like the bes of teh best
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#56
yeah smite + grief = 1-3 hit kill anything barbs pallys and if u have enoguht ias zealers get pwned only thing that usually beats my smiter are other smiters
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#57
what's so good about grief????everybody is talking about it as the best smiter weapon.......... -_-'
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#58
My fury druid pwns most melee except for zeals ww and smites charges fall easy
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#59
lol i culd pwn u kingrookie brng it on!
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#60
Quote:what's so good about grief????everybody is talking about it as the best smiter weapon.......... -_-'

This is Grief:

35% Chance To Cast Level 15 Venom On Striking
+30-40% Increased Attack Speed (varies)
Damage +340-400 (varies)
Ignore Target's Defense
-25% Target Defense
+1.875 (per character level)% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance (varies)
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+11 Life After Each Kill


Note the third line: Damage +340-400 (varies)

This additional damage gets added to the (rather small) damage on your shield BEFORE it's multiplied by Smite and Fanaticism. See my point?

EDIT: Spelling.
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