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High Damaged General Rabies Druid Guide
#21
Sirs,

Thanks for the input, appreciate it, yeap, get a nice socketted ethereal armour, and get stone i suppose. Smile

Okay, now, back to the main point, how do we handle poison immunes without having to use fury to go one on 1 combat? Or shall we just stick to Infinity anyway? Since the mercenary should get an equipment with some other element, so i thought maybe, infinity is still goodSmile

Do have a nice day
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#22
put INFINITY on merc and/or use a wand on 2nd hand giving LOWER RESISTS ( on charges probably..... ) ..........

A lot of people using elemental damage ( like javazons ) use lower resists wands on 2nd hand.......... Wink
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#23
Sir,

Yeap, that's what i said a few posts back, okay, i'll change the guide now. Thanks anyways, also, i've heard about a certain level at the very least for the lower resist to be, before it can remove immunities, is this true?

If so, may i ask what certain level would that be?

Thanks, do have a nice day.
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#24
The guide is getting better all the time.

Conviction lowers all resistances, even poison. Monsters that are immune to Poison have above 100% resistance to poison. This amount varies from monster to monster, so it's impossible to say what amount you need to lower it to remove the immunity.

But say a monster has 150% resistance, then you'd need something that provides at least -51% to poison resist to be able to damage it.

There's a maphack called C3PO that shows you the resistances of all monsters, then just check the Arreat Summit for which level of Conviction and Lower Resist is needed to remove their immunity.

Quote: Boots: Anything that gives 40% to run/walk(I'll explain why shortly) and a hell load of resistance, stuff like Gore Rider won't work because you are not a fighter, just one nasty poisoner. Also, maybe one that converts damage to mana, there is a unique or set boot that gives all those requirements, forgot what though, sorry. So, don't bother with open wounds and critical. I am saying this out of assumption that those statuses do not inrease the rabiess damage. I'm not so knowledgable when it comes to knowing how the game works in codes. Aldur's might be a good choice.

You might also consider Immortal King's Pillar, specially if you're going to duel. They have both 40% faster run/walk, as well as a big bonus to attack rating.

Quote:Continuous recast of your Cyclone Armour and your Hurricane due to it's short duration, i might be mistaken, unless if cyclone armour increases it's duration. Forgot the synergy of which is which.

Cyclone Armor is a synergy to Hurricane, so maxing that will make your Hurricane last for something like a minute.

Quote:You are going to need the hurricane Version of Rabies Druid, with the Cold effect. After some consideration, this is in fact the ONLY build capable of fighting people with the least RISK involved. This is due to the nice slow involved, even then, this is highly assuming that your opponent does not have potions, if he does, it might take a while, but as long as you have him frozen, you are fine, if you have are fighting a melee character with a Raven frost ring, you are in trouble. Hit him as he hits you, and hope for the poison to kill him first, it's the only way.Rabies druids were never ultimately built for PvP, they are strong, but at the same time, inexplicably weak to certain soft spots, all characters are, no build is perfect, hence the need for "classes"

The general Rabies build is much better if you ask me. Get a Doom War Spike for the Holy Freeze aura, this will slow down your opponent far more than the Hurricane ever will, and will have a longer range, as well as ignoring cold resistances and Cannot be Frozen modifications. Yes, Holy Freeze ignores both cold resistance as well as Cannot be Frozen (so you get chilled even if you have a Raven Frost).

Mercenaries are sometimes considered bad mannered in duels, or else your mercenary could provide the Holy Freeze aura. Potions aren't allowed either, so if someone is using them, just leave the game or fight someone else.

Quote:For the general build, you are going to need some luck, and some hope that your opponent stops suddenly, out of the blue, and you can poison him.

Just run close enough to chill your opponent with Holy Freeze (11.3 yards in the case of a level 12 Holy Freeze), then just hit him, and run away and let the poison take effect.

You also *NEED* attack rating if you're going to duel, or you won't stand a chance. So an Angelic Amulet and two Angelic Rings is a must.

EDIT: Added some more.
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#25
Conviction lowers all resist i am 99% sure about. But salvation only gives resist to elements. When a monster is immune, it wont take damage no matter how much you got -% enemy resist. And if it did, why could not my blizzard sorc with over -2xx% enemy cold resist take out cold immunes? Because its impossible. However lower resist and conviction aura will remove all immunitys that a monster shoud hapen to have. It wil not work on unique, super unique or bosses.
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#26
Quote:However lower resist and conviction aura will remove all immunitys that a monster shoud hapen to have. It wil not work on unique, super unique or bosses.

Conviction and Lower Resist works on all monsters, even super uniques and bosses. It's just that their resistance is usually so high that even a high level Lower Resist or Conviction will lower their resistances low enough that you can damage them.
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#27
The things you cuoted was immunitys, not resist. This information can be found on the arreat summit somewhere.
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#28
Sirs,

Yeap, i know, like i said, Doom weapon is for PvP, other than that, the guide seems to be normal, don't really need to change anything yet. In time, i might remove the hurricane idea, it was not really mine to begin with. (^_^)V

Anyways, i thank you guys for all the input, appreciate it, because it really helped the guide. Smile

Do have a nice day.
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#29
Resistances and immunities are the same thing. If a monster has above 100% resistance to any one element, it's immune to damage from that element. It's as simple as that.

The resistances normal monsters are found on the Arreat Summit, but monsters that are minions can spawn with enchants like cold or fire, hence with higher resistances than ususal.
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#30
Sirs,

Yeap, I know that resistances and immunities are the same thing,it's just a way of saying that they have max resistance to that particular element.

Also, this was why i kept the weapon as Infinity, with Lower Resist Wands.

Hmm, in that case, we are going to need a very high level lower resist for those really tough immunes.

But alas, every class has its good sides and the bad sides, no class is entirely perfect.

Do have a nice day.
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#31
YOU CANNOT REMOVE IMMUNITYS WITHOUT LOWER RESIST CURSE OR CONVICTION!!!
There is one exeption wich is summonings from player skills (Shadow master, shadow warrior, summon druide skills, summon necro skills, valkyrie). Theese are exeptions wich get immunity over 100% resist and can be lowered with normal -% resist. nothing else.
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#32
Acually, am not sure if you can remove the last one either without conviction or lower resist curse.
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#33
y double post. And call to arms is a good secondary weapon for the bo shout. u said u get 5.4k life i think and with bo its much higher. and conviction can remove imunities.

NOTE THAT I SAID IT CAN. YOU NEED A HIGH LEVEL LOWER ESIST TO DO IT AND A MODERATE LEVEL CONVICTION TO DO IT.

THEIR IS SOMETHING WRONG WITH COLD MASTERY HOWEVER. I HEARD THAT IT LOWERS COLD RESIST BUT DOES NOT BREAK IMMUNITIES. YOU NEED A CONVICTION AURA TO DO SO OR A WAND WITH LOWER RESIST
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#34
Keitaro Wrote:YOU CANNOT REMOVE IMMUNITYS WITHOUT LOWER RESIST CURSE OR CONVICTION!!!
There is one exeption wich is summonings from player skills (Shadow master, shadow warrior, summon druide skills, summon necro skills, valkyrie). Theese are exeptions wich get immunity over 100% resist and can be lowered with normal -% resist. nothing else.

i've dealt with some unique cows that had physical immunities, and my merc was using reapers toll at the moment when he hit them with decripify, and it removed their physical resistance. so yes u can remove immunities.

conviction lowers some immunities, not all. and if a monster is 100% resistant to an element. than wouldnt it resist 100% or completely resist an element/immune? cold mastery only works to hurt creatures that aren't 100% resistant to cold, because when you resist all cold, how is cold going to hurt you? even with conviction on against an immune monster, sometimes i see a monster drop from 150% cold resist to 95% cold resist and its very hard to kill him with cold.

your build is getting better all the time.
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#35
does cold masteryu not work on immunes or no?
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#36
i got a suggestion, hwo about instead of a soj or a bk use a carrion wind, it gives a poison creeper charge which is the smae glitch as the marrowalks, so then u would be saving ur 20 points into poison creeper that way u can amx everythign else u wanted :O so u should put some consideration in teh carrion wind ring, save 20 points and lose 1 skill to all? or put in the 20 points and have to lvl more and onyl get some mana or life and +1 to all?
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#37
cold mastery doesnt work on immunes. resisting 100% of any cold attack means any cold attack wont work without conviction or lower resist, if you think about it, your cold attack would have to be able to do dmg origionally before it could calculate - resistance. and its already been proven that carrion adds less dmg then bk. although its hardly believable.
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#38
Sirs,

Regarding the person who suggested the Carrion Ring again, it has been given in the guide, and i have given my ideas on how to build it, so i don't understand why you wish to say it?

It really is your call if you wish you use the bug or not, but as for me, i really don't like to rely on a bug to play the game.

If you guys really want the picture, i can post it for you.

Yes, with Battle Orders, this character can have a truck load more life, let me test it out, i'll let you know about how much life i got.

After testing it out, the life amount was 6.3k with level 6 battle orders. Check out the picture, however, the weapon i used was a colossus blade, so the strength requirments was very high, so i recommend using something lower. Check out the picture, i posted one.

Do have a nice day.
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#39
did you test build that druid..like in hero editor or something?
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#40
Sir,

Yeap, I did test it on the hero editor, but however, I made the runewords manually. Meaning, i just took a socketted weapon, and repeatedly socket it till i got the level 6 Battle Orders, i don't quite trust the editor to just give me the Runeword instantly, i must be paranoid or something.

May i ask why? Is the information from the Editors wrong or faulty?

If so....oops. I'm a college student you see, and i kinda of got bored playing Diablo 2, but i prefer to make builds, just the final outcome part, so yeah, that's that. Sorry guys, i really don't have time to play and test the build out.

Do have a nice day.
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