06-06-2005, 11:29 AM
i was wondering wut do ww barbs use for charms 290's or barb combats???
Wut is beter 4 a ww barb
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06-06-2005, 11:29 AM
i was wondering wut do ww barbs use for charms 290's or barb combats???
06-06-2005, 11:54 AM
Well psn charms are considered bad manners in terms of duels and Barb combats just don't add enough to damage to make it worth it ( I don't believe so anyways) Personally I would go with 3-20-20 scs and Max damage-ar-life gcs with some warcry gcs thrown in. That would be your best bet. OH don't forget an anni
06-06-2005, 12:01 PM
I would use the 290 instead more dmg =)
06-06-2005, 12:02 PM
I got 7x b combs 3x warcry 9x 32020s and an anni. You can differ in charms but my 7 bcombs and 3x warcrys work well for me
06-06-2005, 01:11 PM
wut type of nigma should i use for one? bp or archon
06-06-2005, 01:14 PM
More defense while not exceeding resonable str would be ideal. I would go for the archon but why enimga if your ladder why not use a fortitude?
06-06-2005, 01:19 PM
BoyWhoDestroyed Wrote:More defense while not exceeding resonable str would be ideal. I would go for the archon but why enimga if your ladder why not use a fortitude? tele...ww...gg. in most cases if it goes off thats the outcome with well built ww'er.
"One murder makes a villain, millions a hero. "
- Beilby Porteus, Death, A Poem
06-06-2005, 02:53 PM
id use a mage plate enigma
06-07-2005, 03:38 AM
290s instead of combat skillers. I would not care about bad manners in PvP, because 90% of the people there would NK you and steal all your gold if they get the chance.
I would not use an enigma archon plate unless you have an item wich requires over 180 strenght. BP makes room for much more vitality, and when did a little more defence save you in battle? never!:blank:
06-07-2005, 07:49 AM
for charms. life+ar+damage grand charms are said to work the best. i think the ideal charm is a fine grand charm of vita. doing (48 to ar, 6 to max dmg, and 36-50 to life)
you could always test 10 warcry with 45 to life gcs against fine gcs in single player and find out.
06-07-2005, 08:40 AM
River Shaman Wrote:tele...ww...gg. in most cases if it goes off thats the outcome with well built ww'er. Most barbs with enimga don't have the nessecary Fcr in order to make enimga effective.While the str bonus would be great you can simply move out of the way if you have fast enough Run/walk and or on the return hit the barb between cast if you can catch him at an odd angle. I personally would still go with fortitude. The 300% ed on forti could easily make any POS botd the eqiv of an eth weapon with over 600Ed . Not to mention that fortitude cast chilling armor when struck so there a bunch more defense and cold damage to attacker which can casue them to temporalily be slowed. Also forti can give up to 30 resist all which is always a plus The best melee'rs are those who can hit you with out jumping or teleporting. But If you are so hung up on teleporting with a melee'r just get a decent Rare tele ammy or use naj's staff on switch after your BO. Don't bother with enimga unless you are desparte for the str. Barb's should be able to move around fast enough due to the increase speed skill.
06-07-2005, 08:49 AM
this is after the fine gcs. take a look at the dmg.
![]() here is after the gcs, take a look at the life, and the lvl on the gcs ![]() some people, can get to lvl 97. but it takes a while... incidently you gain 984 life with the wc gcs, and 4256 defense.. with the fine gcs you gain... 612 more dmg, and 2742 more ar... its your choice. i personally prefer the fine gcs after doing this.. btw, the charms below are all perf 3-20-20s except the anni at the end. and also, a person gains approx 10.33 ww max dmg per 1 dmg from an sc/gc... (thats quite a bit)
06-07-2005, 11:28 AM
[QUOTE=Silver Ice] here is after the gcs, take a look at the life, and the lvl on the gcs
Not meaning to get off topic but I didn't think the vita mod went to 50 life I tought it stopped at around mid 40ish. Not to mention Lvl 97 for a gc is something I have never seen. I've seen quality lvl 99 but not a required Lvl 97. I would love to see in a game if possible Also I would switch out 4 of the 3 20 20's with 313 psn sc's that alone is a 1k plus damage increase.
06-07-2005, 11:31 AM
What I don't understand is how you have so much dex and str, and vit? I don't believe the 5k++ health.
My barb has only 3.8k health and doesn't even have max block.
Business & Computer Science major
06-07-2005, 11:40 AM
Ya I agree with dyna Im pretty sure the only thing that can break 6k life is a Werebear with an extremely high lvl Barb' BO and a super oak sage and than that would be dumping all your points into Vita.
06-07-2005, 12:52 PM
Dynafrom Wrote:What I don't understand is how you have so much dex and str, and vit? I don't believe the 5k++ health.20 str from rends, 20 from arreats, 35 from ss, 20 from anni+30 from botd=90+35=125 str added. dex=222(max required with ss incase i want to go to lvl 99) -10 from angelic -20 from anni and -20 from arreat and -30 from botd= 70 dex added. and the vit is rest oh and the 5k hp is easy. and yes those gcs exist at lvl 97. but i do think its 45 limit actually. that is a perfectly legit character on single player.
06-07-2005, 12:53 PM
Isn't that screen shot just a open D2 character??
The 5K dmg doesn't seem like a lot either..
06-08-2005, 05:27 AM
It is if you think about it....u wanna fight a barb with ww with ne caster char that does 5k ww....i dont think so haha
06-08-2005, 11:34 AM
Kill_Slayer Wrote:It is if you think about it....u wanna fight a barb with ww with ne caster char that does 5k ww....i dont think so haha Don't see why the damage matters if you can't hit the caster. A good orb or charged bolt sorc could destroy any melee so long as the don't get hit(aslo assuming with no absorb). With melee and a caster it's just a matter of time of how much absorb gear the melee has on
06-08-2005, 04:15 PM
Dont be ignorant, orbers are pathetic, plus you run faster then them, cannot be frozen, and there is always enigma.
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