07-13-2005, 09:05 PM
Can sum1 Please tell me how to socket items.
Does anyone know how to socket items?
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07-13-2005, 09:05 PM
Can sum1 Please tell me how to socket items.
07-13-2005, 09:07 PM
Act 5 larzuk quest
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07-13-2005, 09:28 PM
Taken from The Arreat Summit:
<TABLE cellSpacing=0 cellPadding=5 border=0><TBODY><TR><TD vAlign=top background=0> ![]() Rare Items can only have two sockets. You cannot add sockets to items that don't normally have sockets. </TD></TR></TBODY></TABLE> <TABLE cellSpacing=0 cellPadding=5 border=0><TBODY><TR><TD vAlign=top background=0> ![]() This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets. </TD></TR></TBODY></TABLE> <TABLE cellSpacing=0 cellPadding=5 border=0><TBODY><TR><TD vAlign=top background=0> ![]() This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets. </TD></TR></TBODY></TABLE> <TABLE cellSpacing=0 cellPadding=5 border=0><TBODY><TR><TD vAlign=top background=0> ![]() This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets. </TD></TR></TBODY></TABLE> <TABLE cellSpacing=0 cellPadding=5 border=0><TBODY><TR><TD vAlign=top background=0> ![]() The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. </TD></TR></TBODY></TABLE> <TABLE cellSpacing=0 cellPadding=5 border=0><TBODY><TR><TD vAlign=top background=0> ![]() The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. </TD></TR></TBODY></TABLE> <TABLE cellSpacing=0 cellPadding=5 border=0><TBODY><TR><TD vAlign=top background=0> ![]() The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. </TD></TR></TBODY></TABLE> <TABLE cellSpacing=0 cellPadding=5 border=0><TBODY><TR><TD vAlign=top background=0> ![]() The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. </TD></TR></TBODY></TABLE>
07-26-2005, 01:31 AM
Thanks Guys :rolleyes4:
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