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i need a berzerker guide plz.
#1
I'm looking to make a Beserker barb (hopefully with whirlwind as a secondary attack).

Can anyone tell me which skills i need, what stats, what merc. and items for both rich and poor charcters.

also should i use a shield? (if you can i'd like to have two suggestions of stats
1) with a shield
2) without a shield
and what are the pro's & con's of using one.)

sorry if this is alot to ask for. but from what i hear beserkers are very good & there's not one in the barb guides.

also what's important for them? hit recovery?

thx for your help Smile
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#2
max beserk and all sygergies 10 pints into iron skin 1 into faster run walk skill 1 into natural resist rest into shout bo and bc

use ebotd zerk, fort, ss, dungos, rends, goresriders, angelic ammy and ring, raven frost, arreats
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#3
what about WW?

and a shield?

and stats?
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#4
ok, i had a zerker in 1.09, but i know what to do.

skills:
20: zerk
20: shout
20: mastery(axe)
20: bo
1-5: natural resists
1-5:iron skin
rest:ww


gear(RICH)
//helm:
arreats w/ cham
//armor:
nigma(bp or archon)
//wep:
ebotdz
//sheild(a shield is useless becasue you have no defence, no piont in a shield)
ss/pheonix
//other wep:
beast
//wep switches:
+3 warcries javx2
//rings/ammy:
angelics(im pretty sure u need ar, but i forgot, if not then bk/soj and maras)
//boots:
treks
//gloves:
steelrends/souldrainer
//belt:
dungos


gear(POOR)
i got no idea, sry...


stats:
str: enuf for gear
dex: ^^^^^
vit: a ton, no defence meens a bunch of damage will be dealt to you while the spinny thing is in effect.
nrg: none

sry, but my guide is more focussed on damage then resists, so you need a ton of +5% resists small charms

merc:
act2 nm def or the might ayra one, ther is a guide for all the merc auras in the forums.
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#5
hmmm thx for the thinking brick.

i'm still kind of confused about the iron skin. i know it's good for when beserk time runs out but i would NEVER waste 10 points on it.

i don't really think damage is much of a problem for zerkers... resists would be more important to me. cuz with a 0 defense. you need the resists with ranged monsters/PVP.

i've also heard that str is important too from other people. i'm totally lost on this kind of build. i would make a pure but WW = boring as hell. wow spin use one move all the time and sometimes spin yourself into a crowd you couldn't see.... blah. i hate WW. but i'd like to have it cuz it is good.
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#6
yeah... defense really helps when our fightning monsters that do magical dmg....

archers will do dmg to you... a pathetically low amount too... you only need like max hell resists.

str gives 1% dmg increased per point. 5 str=5% enhanced dmg.

a shield isnt useless... shields block...blocking will save you a bit... get 75% block with ss...

ww starts out doing -% ed... which sucks until it gets to lvl 10... i think maxed ww at lvl 20 does 150% ed... that isnt much better. try lvl 10 ww, maxed berserk, maxed bo,possibly maxed natural resists, a few pts into increased speed, 1 into battle command...



Effect: A powerful attack that leaves the Barbarian more vulnerable.
  • For the stated duration afterwards your defense is zero. You also do not receive the Iron Skin or Dexterity bonus. You can still block as if you are using a shield, however.
  • Berserk does not work with life or mana drain items or effects.
Level1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17-18-19-20
Mana Cost: 4
Attack Rating

100-115-130-145-160-175-190-205-220-235-250-265-280-295-310-325-340-355-370-385-

Magic Damage +%150-165-180-195-210-225-240-255-270-285-300-315-330-345-360-375-390-405-420-435-Duration (seconds)2.7-2.4-2.2-2.1-2.0-1.9-1.8-1.7-1.6-1.6-1.6-1.5-1.5-1.4-1.4-1.4-1.4-1.31.-3-1.3

Berserk Receives Bonuses From
Howl: +10% Magic Damage Per Level
Shout: +10% Magic Damage Per Level



the general rule is... max whatever synergy adds the most dmg after the primary skill(berserk) has been maxed. in this case, either skill adds the same%, so either way is fine. however, shout is useful for when you use wirlwind...so it is logical to max it after berserk.

berserk seems that you do not get the iron skin bonus or dex bonus.... that is understandable since your defense will be 0.however, is this after the duration, or during it.... that is what you must test.

here should be your skill order
prereq's for berserk-> a few into iron skin,natural resists, increased speed...-> max berserk-> max shout-> 10 into wirlwind-> max berserk synergies.... the rest... can go into iron skin or natural resists... depending on whether or not iron skin works after berserk.

here are some standard weapons for the godly
chammed arreats face
angelic rings and ammy
ebotd zerker 390-415%
stormshield... possibly umed
steelrends
perfect dmg reduced verdungoes
goreriders

switch:
2 hoto flails with any resists

inventory:
1x barb torch
1x anni with maxed resists or attributes
here comes the fun part collecting these....
37x 3-20-20s.... (fine small charm of vita)(does +3 to max dmg, +20 to attack rating, +20 to life)

stats:
enough str for gear,.. or maximuim str possible since i think adds a lot to berserk dmg.
enough dex for max block
rest into vita
none into energy.
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#7
wow thx for the guide silver.

so you would recommend using a shield always?

wouldn't that cut back on my life (which i seriously need for a zerker)?
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