Poll: Best Unit
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Battle Cruiser
12.50%
4 12.50%
Arbuiters
3.13%
1 3.13%
Tanks
6.25%
2 6.25%
Ghost/Nukes
9.38%
3 9.38%
Defliers
3.13%
1 3.13%
Hydras
37.50%
12 37.50%
Guards
0%
0 0%
Templars
12.50%
4 12.50%
Carriers
9.38%
3 9.38%
Dragoons
6.25%
2 6.25%
Total 32 vote(s) 100%
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Best Unit Ever!
#21
Siege Tanks. Tank Push + Turrets = Incredible.

How many people here actually melee according to the strategies? I do. Or used to, at least. Obviously you nuke-happy guys don't.
#22
strategy doesnt work too well in sc cause units get stuck behind other units and slid back and forth like ballerinas

"GO AROUND YOU STUPID MARINE!!!"
#23
they get confused and cant decide which side to go around
#24
hahaha dumb marines, thats probly why they joined the army
[SIGPIC][/SIGPIC]
#25
dacougarmech Wrote:strategy doesnt work too well in sc cause units get stuck behind other units and slid back and forth like ballerinas

"GO AROUND YOU STUPID MARINE!!!"

Wrong mate, that is how the startegies in SC work. I've seen a well-controlled group of 2 zealots and 3 dragoos take out MASSES of Zerg, because they were correctly positioned. That is how the most impassable defences are built. In my opinion, the Hydralik is the most versatile unit, good damage to both air and ground, ranged, good speed, doesn't take up as much space in the transporters as tanks or dragoons (let's face it, it is a huge advantage), relatively cheap, can be easily mass-produced.

However, I still think that the best one unit poll is kinda pointless... What about the best 2 unit combo? That would be an interesting one... Personally, I'd say that an early combination of Zealots and Dragoons works pretty much against everything... Or Hydralisks and Guardians for the Zerg...
#26
k well i'm gonna have to go with carriers. max all upgrades for it and build about 18 of em and ur not gonna get beat. they're better than bc's because with so many little ships flying around the bc's get confused and won't attack the carriers themselves (i say this as if i were playing against noobs, i'm fully aware that alot of people actually have the bc's attack carriers directly) but also if ur playing against a zerg that loves to make scourges, a group of scourges vs bc's = bc pwnage where as a group of scourges vs carriers = maybe one good hit on the carriers. and then u throw an arbiter in the mix and good bye opponents. i can usually have a full fleet of half upgraded carriers in about 15 minutes if i don't get noob rushed.
#27
FraterPerdurabo Wrote:Wrong mate, that is how the startegies in SC work. I've seen a well-controlled group of 2 zealots and 3 dragoos take out MASSES of Zerg, because they were correctly positioned. That is how the most impassable defences are built. In my opinion, the Hydralik is the most versatile unit, good damage to both air and ground, ranged, good speed, doesn't take up as much space in the transporters as tanks or dragoons (let's face it, it is a huge advantage), relatively cheap, can be easily mass-produced.

However, I still think that the best one unit poll is kinda pointless... What about the best 2 unit combo? That would be an interesting one... Personally, I'd say that an early combination of Zealots and Dragoons works pretty much against everything... Or Hydralisks and Guardians for the Zerg...

Hydralisk do explosive damage I believe, they do 70% to small, 100% to large, and 75% to medium I think.
Business & Computer Science major
#28
Deadlyy-Guy Wrote:k well i'm gonna have to go with carriers. max all upgrades for it and build about 18 of em and ur not gonna get beat. they're better than bc's because with so many little ships flying around the bc's get confused and won't attack the carriers themselves (i say this as if i were playing against noobs, i'm fully aware that alot of people actually have the bc's attack carriers directly) but also if ur playing against a zerg that loves to make scourges, a group of scourges vs bc's = bc pwnage where as a group of scourges vs carriers = maybe one good hit on the carriers. and then u throw an arbiter in the mix and good bye opponents. i can usually have a full fleet of half upgraded carriers in about 15 minutes if i don't get noob rushed.
I couldn't disagree with you more, i think that carriers are the most overrated unit in the game, The cons are taht they take way to much resources to build, thay are extremley slow, they take up psi, they take forever to build, and after you get the carrier , you have to pay more for the interceptors.
A fleet of devourers can take them out in a matter of seconds with acid spores. An dwho needs bc's when you can just get valks.

About the noob rush thing, rushing is not noob, its a part of them game that you should be prepaired for.
[Image: koolaidsig.gif]
#29
noob rush is the term i use for it. sure its a good strategy but i don't play the game to be killed by some ****** who the only strategy he knows is to build a buncha little zergling fockers and attack me... plus it seems like i'm ALWAYS the first one rushed... ever get that feeling? it sucks.

and carriers still pwn j00 Tongue
#30
Carriers suck, 3 gols can take a carrier out ez, onto my next point; if someone ling rushed you, you should attack with your miners, the opponent will have like no minerals and you go in.
Business & Computer Science major
#31
thats what i normally do. but once they find you even if you successfully defend your base all the opponents allys know where ur at and then start pummeling you making it difficult to get ahead again.

and carriers suck individually thats why u need a whole fleet of them and having an arbiter helps. and then if those pesky lil goliaths start takin ya down thats when u send in the dt's. you might lose alot of them if they have detectors but once they engage the goliaths will attack the dt's leaving the carriers free to attack and obliterate. plus if you can get an arbiter in the enemy base on top of their command center/nexus/whatnot just recall those big carriers right on top of them and destroy command and miners.
#32
Emp anyone?
Business & Computer Science major
#33
IMO building a "Fleet Of Carriers" is just noob. No fleet of single unit is ever good, that's how the game was meant to be. You can use those strategies against dumb computers, but not against humans.
#34
Lmao, strategies on SC don't work? That's sad, dude. Starcraft strategy is extremely intricate, which is what makes this game the hardest ever created. That's right, the hardest ever made... To effectively beat someone of average skill in some of the clans I've been in, you would have to run like clockwork, essentially.

Don't believe me? Go to wgtour.com (or .net or .something) and download some high-rated replays.
#35
People all over worship Slayers_'BoXeR' aka best terran player ever.
Business & Computer Science major
#36
hyds+dark swarm=bye bye carriers
#37
the best combo in the game i would have to say gardians/devourers take out ne thing u can dish out. just add in a overlord for detector and u cant lose.
[Image: koolaidsig.gif]
#38
Arbs all the way. warp in, stasis, recall your army, then fght with the arbs too! it's the best of both worlds.
#39
Id pick Zergling, but thats not an option.
So i pick hydra since they quick build, affordable, fast moving, small, and cool looking.
#40
no group of power units can hope to defeat a well-coordinated player who knows his/her resources and powers
there are so many ways you can combine units, attacks, and powers
that's why i love sc so much. it's so versatile and everchanging. it's never the same game


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