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Whate Race in the game do you think has the most unfair advantage?
Im going with tos because they can build multiple buildings with one unit and have cheap and powerful units, AND SHIELDS!!! I HATE SHIELDS!!!
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i would say that zerg is the cheapest race cause they can make people so fast and can make multiple units at once, and the units are pretty stong.
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There really is no cheap race, each one has its own pros and cons, overall they are all balanced.
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Yes they are, Zerg are cheap and fast, but weak.
Toss are strong but somewhat slow and pricey.
Terran are about medium.
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there are two extremes in the races
the protoss are stronger but take longer to build and are more expensive. they make up for that by being able to build many buildings at once. their advantage are shields, mind control, dark/light templars, generally "magic" skills
the zerg are the other extreme. they are weaker but are cheaper and faster to build. unlike the probe, they lose a worker and a mining unit for every building that is built. their advantage is many weak units that overwhelm an enemy. also they can turn the enemy's own command center against them
the terran is in the center but has unique advantages of its own such as yamato cannons, nukes, siege tanks, building liftoff, etc
i would have to say that the answer to your question would depend on how you determine cheap. maybe you feel it's cheap is to be beaten by a zergling rush early in the game. maybe you feel it's being sieged by a tank that cant be hit. maybe you feel it's cheap to build photon cannons at the only exit out of the enemy base. i dont know. what do you think?
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Terran = Medium strength/medium price
Zerg = Fast
Protoss = Strong/Ex*****ve units.
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Its all balanced, thats why blizzard made them like that.
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I say its very balanced, but if you play fast money maps(stacked minerals), Zerg has major advantage.
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there pretty balanced, however I dont think blizzard got it perfect. I think it's tweaked in toss' favor. The computer (as toss) rushes with zealots faster than you can even make lings or something like that sometimes, and the zealots never die. In the beginning, toss is better. In the end, they get carriers which can basically kill everything in a relatively short amount of time. At the end, toss are better too. Not by much, but I really think they have a cheap advantage
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Well, that can be true, but everyone have diffrent strategies, also, the map takes a major roll in weaknesses and resistance. To me, Carrier are very simple to defeat, all I need is a bunch of Hydralisk or Battle Cruisers, but there are many other ways to beat them. But wat will help you the most, is, Armour Upgrades, you see, if a Battle Cruiser with +3 Upgrade in armour, it will give it +6 defence, because it starts with +3 already. The damage of Carriers are 6, so in the end, Carrier will be doing 1/2 a damage per shot by intercepters. And hydralisks regroupped, will kill intercepters almost before they shoot, and since intercepter take some time to be built, its no problem. But i have problem killing carriers when they use water as an advantage. Or if they use corsairs disruption wave.
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Zerg, because u can mass alot of units will a little bit of money
Please vote for us, it takes you 5 seconds.
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lidoone Wrote:I say its very balanced, but if you play fast money maps(stacked minerals), Zerg has major advantage.
I'm going to have to disagree with this, on fast money maps toss can just harvest minerals and not gas for the first 10 mins or so and be fine. Build an assload of proton cannons first and block your enemy, then toss can be so cheap and pwn everyone else. Bring the carriers, MC some builders you know the deal smartass2 a ling rush cant take out 10 proton cannons
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toss, cause there cheap units are godly (ie goons and zealots) and for more money u get uber untis like arbeters and archon( carriers stink).
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everything is organized.. if not then everyone would pick the cheapest race.... but i think in battle zerg is cheapest cause u really odnt need micro.. its all about massing
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Mutas require a huge amount of micro and hydras do some... But most zerg units are melee and have high numbers to replace low health, so of course you won't need too much micro for them.
Then there are the Terran. All Terran units except for the firebat are ranged and all terran units (except for the Battlecruiser) have relatively low health, so they need a huge amount of micro to be used effectively.
Protoss is basically in the center, they have high health, low numbers, and a balance between ranged and melee, so you should have moderate micro skills to use them efficiently.
It seems Blizzard balanced this game out far more than can be percieved at face-value.
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