11-14-2005, 11:09 AM
Well I play the game with dailup internet so I recieve plenty of lag spikes. (dsl isn't in area/cable etc) Anyway on to the build (note this is for starting from nothing and I highly not useing it in any pvp situation).
Skills:
firestorm -20
valcano -20
fissure -20 (note fissure will be your main attack)
oak sage -20
bear -1
here you have a choice:
you can max dire wolf for a simply massive hp bear that doesn't do to much physical damage (around 450 with good +skill items)
if you max bear you will have alot higher physical damage but lower hp.
Personally I found that the extra hp isn't needed and the physical damage makes great work of the fire immunes so I suggest maxing bear over dire wolf but that is my personal opinion.
with all the pre req's you will be about level 90 after maxing all of those
I suggest putting a point in carrion vine/solar creeper and the other creaper just because it saves so much time getting new mana/health pots.
Personal merc choice is act 2 nightmare merc for the holy freeze aura.
Items I feel in the end the only choice is a enigma, wether you want to put it in a low strength armor or an archon its your choice. Personally if I didn't already have a bp enigma I'd go to 103 strength simply so you don't have to hunt down +strength charms. (hp isn't anything to be worried about)
Hoto should be your end choice weapon, note until you have enigma you don't need to worry about caste rate much because fissure has a 1 second or so delay either way but once you have teleport you might want to raise it a bit. (note hoto requires 35 dexterity wether you get that from charms/other items or just add the points is your choice.
Shako for a helm or a druid only helm but I like the +health/mana (+health is affected by oak sage)
Shield you could go with anything really +skills if you can get enough resists without it or a kokomal runeword for a hefty +70 resist all.
boots/gloves you could go for mf if you wanted (war travels and chance gaurd) or if you don't need mf maybe tearhaunch and magefist (the +1 fire skills does effect your fire tree)
rings/amulet I suggest one raven frost/one soj and a mara's kalidiscope for ammy.
I very much doubt if your just starting you will have all these items unless you are incredibly lucky or have a rich friend. Not to worry the build isn't dependant on items at all. as I said I play with this build in hardcore and the only time I ever died was when I first started and didn't have any good resistances and got nuked by threshsocket in act 5 hell when I was to close and his death aura went off. Note mote trick works with fissure but the damage is dismill so I suggest a sorceress if your planning on botting boss's like mephy (that is unless your strong enough to get up close and personal with your bear/merc).
Note fissure only takes 15 mana no matter the level so I suggest either leveling energy base or maxing it around 50. vitality is everything else. With items expect 3k hp easy.
Skills:
firestorm -20
valcano -20
fissure -20 (note fissure will be your main attack)
oak sage -20
bear -1
here you have a choice:
you can max dire wolf for a simply massive hp bear that doesn't do to much physical damage (around 450 with good +skill items)
if you max bear you will have alot higher physical damage but lower hp.
Personally I found that the extra hp isn't needed and the physical damage makes great work of the fire immunes so I suggest maxing bear over dire wolf but that is my personal opinion.
with all the pre req's you will be about level 90 after maxing all of those
I suggest putting a point in carrion vine/solar creeper and the other creaper just because it saves so much time getting new mana/health pots.
Personal merc choice is act 2 nightmare merc for the holy freeze aura.
Items I feel in the end the only choice is a enigma, wether you want to put it in a low strength armor or an archon its your choice. Personally if I didn't already have a bp enigma I'd go to 103 strength simply so you don't have to hunt down +strength charms. (hp isn't anything to be worried about)
Hoto should be your end choice weapon, note until you have enigma you don't need to worry about caste rate much because fissure has a 1 second or so delay either way but once you have teleport you might want to raise it a bit. (note hoto requires 35 dexterity wether you get that from charms/other items or just add the points is your choice.
Shako for a helm or a druid only helm but I like the +health/mana (+health is affected by oak sage)
Shield you could go with anything really +skills if you can get enough resists without it or a kokomal runeword for a hefty +70 resist all.
boots/gloves you could go for mf if you wanted (war travels and chance gaurd) or if you don't need mf maybe tearhaunch and magefist (the +1 fire skills does effect your fire tree)
rings/amulet I suggest one raven frost/one soj and a mara's kalidiscope for ammy.
I very much doubt if your just starting you will have all these items unless you are incredibly lucky or have a rich friend. Not to worry the build isn't dependant on items at all. as I said I play with this build in hardcore and the only time I ever died was when I first started and didn't have any good resistances and got nuked by threshsocket in act 5 hell when I was to close and his death aura went off. Note mote trick works with fissure but the damage is dismill so I suggest a sorceress if your planning on botting boss's like mephy (that is unless your strong enough to get up close and personal with your bear/merc).
Note fissure only takes 15 mana no matter the level so I suggest either leveling energy base or maxing it around 50. vitality is everything else. With items expect 3k hp easy.