Poll: What is your Favorite Spell Unit?
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Ghost
4.17%
1 4.17%
Science Vessel
0%
0 0%
High Templar
45.83%
11 45.83%
Arbiter
8.33%
2 8.33%
Dark Archon
12.50%
3 12.50%
Queen
0%
0 0%
Defilers
29.17%
7 29.17%
Total 24 vote(s) 100%
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Favorite Spell-Unit
#1
What is your favorite Spell-Based Unit?
#2
high templar they are uber, usem till they are almost out and then turn em into archons for massive destruction
#3
High Templars. Hella useful, especially for the good ol' drop. Throw in one or two with a coupla zealots or a reaver and you can kiss their mineral supply buh-bye.
#4
I'm gunna have to go with the Dark Archon on this one - the ability to mind control Terran and Zerg workers and create a whole new tech tree (and combine the magic and other abilities of the races) is really cool and very tempting to create armies over 600 food (gotta leave some space for workers and defensive units).
[Image: 2cxck74.jpg]
#5
i say high templar, gota love those storms and the ability to turn in the destructive archons
[Image: Sig2Vectorcopy.png]

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#6
Defliers, plague kills off the players bcs/carriers health quick and swarm is awesome too.
Business & Computer Science major
#7
arbiters

because whats more fun than recalling 12 carriers or an assload of archons instantly to an enemy command center Big Grin
#8
high templar, psionic storm (how ever you spell psionic) is sexy
#9
high templar
#10
defilers pwn proto and terran guys; i use with terran friend against proto. poison with deflier on building/guy and use emp to cancel out shield. bring lurker and marine/medic to clean up
#11
IMO it's however you use them but i say HT because you can use them in many ways...
ie HT drop > Worker storm and bam no more workers =X or storm a mass of units =/

i also like Vessel because they are detectors and have EMP which is really usefull
#12
defilers for the win.
#13
Vessels own dilfers =P
#14
i love the protoss priest best ever
#15
Terran Ghosts are the best if you have great micro skills. With just two or three Ghosts, you can lockdown a huge part of someone's attack OR defense force. It's much harder to pull off a successful attack with a High Templar, unless it's covert.

High Templars are great for killing off workers early into a game, for "sniping" people's attacking force (hitting them with a psionic storm before they can get to your base, or while they are assembling in front of it).

The real secret to Starcraft is to not base your entire strategy over one unit. Make a little bit of everything to be ready for everything. My favorite thing to do is drop a reaver or four into the enemys' mineral deposits and kill their Hatchery/Nexus/Command center and try to kill all of the workers off in an attempt to flee. That finishes off the game real fast.

Another spell unit you guys are forgetting : the Medic.

Ever dropped a full dropship of marines into someone's resources, pop stim packs and watch stuff die? Leave medics there and you can nearly take out an entire base with 8 marines.
[Image: pantoj9.jpg]
#16
I've had that marine crap pulled on me, I got freggin owned by it and can tell everyone here it works masterfully.

Unfortunately I hate playing Terran, Protoss to the end!
#17
high temps, use all their energy then archon them GFG
#18
High Templars all the way. Psi Storm is the R0X0rS. And they can turn into Archons which happen to be my favorite unit.

~Lynch~
#19
deflier owns just bring mass of hdyras with soem lings and swarm an area takes out everything and plague is a bitch it pisses everyone off when there whole army is down to 1 hp


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