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Alright, i enter game, type in the cant be whispered thing, skip over frozen shield (dont't know why) go into pindle tp, use cta, and then i just tele in where pindle is, but i countiunuously tele into the top right corner of where pindle is, and i keep getting owned. How do i fix this?
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post your sequence so we can tell you
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[VARS]
;##############################################################################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;##############################################################################
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
;##############################################################################
; ----------- cut here ----------- cut here ----------- cut here -------------
;==============================================================================
; MM's light sorce sequences: Pindle, Eldritch, and Shenk runs.
;==============================================================================
; Default sequence is the light sorce one, but you can replace it or edit it
; by whatever you want. Refers the MANUAL to know more about light sorce & merc.
; Lightning sorce is the easiest & cheapest character to proceed Pindle, Eldritch
; and Shenk runs for MFing, but much others builts are possible, of course!
; Dont forget to check your keys settings in \Config\mm.BOT.ini !!
;==============================================================================
; Replace below the control keys your character use in game for these skills:
; Note; All these skills are at the right click side.
;==============================================================================
@TP_Scroll_Key = y ; TP Scroll Skill key (must have it and a TP tome...)
@Teleport_Key = h ; Teleport Skill Key (must have it)
@Blizzard_key = g ; Blizzard Skill Key (must have it)
@Glacial_Spike_Key = ; Glacial Spike Skill Key (must have it)
@Frozen_Armor_Key = f ; Frozen Armor Skill Key (put a blank if you dont have)
@Mana_Shield_Key = ; Mana Shield Skill Key (put a blank if you dont have)
@Battle_Commands_Key = s ; Battle Commands Skill Key (leave blank if you dont have)
@Battle_Orders_Key = q ; Battle Orders Skill Key (leave blank if you dont have)
;==============================================================================
; Eventually change the settings below to resolve problems or increase speed.
;==============================================================================
@Random_Delay_Before_Eldritch = 100,200 ; <mini>,<maxi> TOWN random delay (ms.)
@Random_Delay_Before_Pindle = 100,200 ; <mini>,<maxi> TOWN random delay (ms.)
@Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.)
@Timeout_Eldritch_Pre_Attack = 4000 ; Maximum primary attack time on Eldritch (ms.)
@Timeout_Shenk_Pre_Attack = 4000 ; Maximum primary attack time on Shenk (ms.)
@Timeout_Pindle_Pre_Attack = 4000 ; Maximum primary attack time on Pindle (ms.)
@Timeout_Eldritch_Attack = 20000 ; Maximum main attack time on Eldritch (ms.)
@Timeout_Shenk_Attack = 20000 ; Maximum main attack time on Shenk (ms.)
@Timeout_Pindle_Attack = 20000 ; Maximum main attack time on Pindle (ms.)
@Pre-Cast_Random_Delay = 100,200 ; Random Delay when casting CTA or Pre-Cast (ms.)
@Attack_Loop_Delay = 100 ; Tweak it to change attacks loop/cast speed (ms.)
@Key_Push_Delay = 100 ; Delay to let the Skills appears at right click (ms.)
@WP_Menu_Delay = 400 ; Delay x2 to wait the WP menu appears at screen.
;==============================================================================
;============================================================
; CL Sorce MAIN, The MAIN will call these sequences in order:
;============================================================
[MAIN]
CL_Sorc_Town_Pre_Cast, 0
CL_Sorc_Town_GoTo_PindleTP, 0
CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; "
CL_Sorc_GoTo_Pindle, 0
CL_Sorc_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack
CL_Sorc_Attack_Pindle, @Timeout_Pindle_Attack
CL_Sorc_Pindle_Pickit, 0
CL_Sorc_BackA5Town, 0
CL_Sorc_Town_Goto_Eldritch_Wp, 0
CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; "
CL_Sorc_GoTo_Eldritch, 0
CL_Sorc_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack
CL_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack
CL_Sorc_Eldritch_Pickit, 0
CL_Sorc_FromEldritchGoToShenk, 0
CL_Sorc_Pre_Attack_Shenk, @Timeout_Shenk_Pre_Attack
CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
CL_Sorc_Shenk_Corpse_teleport,0
CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
CL_Sorc_Shenk_Pickit, 0
; And below all the sequences called above, not necessary in order:
;=====================================
; CL Sorce will precast at downstairs
;=====================================
[CL_Sorc_Town_Pre_Cast]
SR(@Random_Delay_Before_Eldritch)
F(@Frozen_Armor_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
F(@Mana_Shield_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
EXIT
;==============
; Go to Pindle TP
;==============
[CL_Sorc_Town_GoTo_PindleTP]
FUNC:A5WPtoATP
;==============
; Go to Pindle
;==============
[CL_Sorc_GoTo_Pindle]
H(@Teleport_Key)
S(@Key_Push_Delay)
BRC(400,-310)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(735,35)
WEOT(@Wait_End_Of_Teleport_Delay)
BRC(600,-30)
WEOT(@Wait_End_Of_Teleport_Delay)
G(@Blizzard_Key)
S(@Key_Push_Delay)
EXIT
;=================================
; PindleSkin Primary Light Attack
;=================================
[CL_Sorc_Pre_Attack_Pindle]
G(@Blizzard_Key)
BRCD(285,-13)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE.
;=====================
; Pindle Light Attack
;=====================
[CL_Sorc_Attack_Pindle]
G(@Blizzard_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE.
;===============
; Pindle Pickit
;===============
[CL_Sorc_Pindle_Pickit]
S(300)
H(@Teleport_Key)
S(@Key_Push_Delay)
RC(560,190)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
S(200)
PICKIT(600)
EXIT
;=============
; BackToTownA5
;=============
[CL_Sorc_BackA5Town]
Y(@TP_Scroll_Key)
S(@Key_Push_Delay)
FUNC:TOWNTP ; Return to town using tp
FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
EXIT
;==============================================
; CL Sorce Goto Frigid Highlands (Eldritch WP)
;==============================================
[CL_Sorc_Town_Goto_Eldritch_Wp]
FUNC:A5EWP ; This function will go from A5 Town WP to Eldritch WayPoint.
EXIT
;===============
; Optional: CTA
;===============
[CL_Sorc_Will_Use_Cta_OutTown]
S(@WP_Menu_Delay)
SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear).
K(@Battle_Commands_Key)
S(@Key_Push_Delay)
RC(500,60)
SR(@Pre-Cast_Random_Delay)
K(@Battle_Orders_Key)
S(@Key_Push_Delay)
RC(500,60)
S(@Pre-Cast_Random_Delay)
SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear).
EXIT
;================
; Go to Eldritch
;================
[CL_Sorc_GoTo_Eldritch]
H(@Teleport_Key)
S(@Key_Push_Delay)
BRC(155,-60)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(70,-330)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
G(@Blizzard_Key)
S(@Key_Push_Delay)
EXIT
;=====================================
; Eldritch Primary Light Attack(loop)
;=====================================
[CL_Sorc_Pre_Attack_Eldritch]
G(@Blizzard_Key)
RCD(450,50)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE
;=============================
; Eldritch Chain-Light Attack
;=============================
[CL_Sorc_Attack_Eldritch]
G(@Blizzard_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE
;=================
; Eldritch Pickit
;=================
[CL_Sorc_Eldritch_Pickit]
S(300)
H(@Teleport_Key)
S(@Key_Push_Delay)
RC(440, 140)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
S(200)
PICKIT(600)
EXIT
;=================
; Goto Shenk
;=================
[Cl_Sorc_FromEldritchGoToShenk]
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(300,140)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(690,330)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(650,260)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(360,350)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(747,545)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
EXIT
;=====================================
; Shenk Primary Light Attack(loop)
;=====================================
[CL_Sorc_Pre_Attack_Shenk]
G(@Blizzard_Key)
BRCD(330,330)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE
;=============================
; Shenk Chain-Light Attack
;=============================
[CL_Sorc_Attack_Shenk]
G(@Blizzard_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE.
;==========================
; Shenk Corpse teleport to
;==========================
[CL_Sorc_Shenk_Corpse_teleport]
S(300)
G(@Teleport_Key)
S(@Key_Push_Delay)
BRC(300, 300)
WEOT(@Wait_End_Of_Teleport_Delay)
;=============================================
; Simple Pickit (used multiple times at shenk.
;=============================================
[CL_Sorc_Shenk_Pickit]
CLM
CML
S(200)
PICKIT(600)
EXIT
I know this is just used from the cL build, but it doesnt matter whether you change that stuff or not because i, being a pascal/java programmer, know what to change and what not. I think? lol
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Well, I tryed your scrpt, and it did as you said. I dodn't know how to fix this on, so i got you a blizzard script  Only thing is, it can only run pindle:\ Here it is.
;==========>>Teleport Script Series<<==========
;Script: Blizzard Sorceress
;Author: Nicotine
;Based: N/A
;Monsters: Pindle
;Version: 5.44B6
;Date: NOV. 24, 2005
;Tested: Hell
;WebSite: http://mmscripts.omnesia.net
;=============================================
;==========>>Updates<<==========
;
; N/A
;
;===============================
;==========================> Delays
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 100
@WarCry_Delay = 500
@Pindle_Freeze_Length = 500
@Pindle_Attack_Length = 9500
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;==========================> /Delays
;==========================> Skills
@Teleport = f2
@Blizzard = f1
@Chilling_Armor = f3
@Glacial_Spike = f4
@Battle_Orders = f5
@Battle_Command = f6
;==========================> /Skills
;=============================
;==========================> Blizzard Sorc Main
[MAIN]
NblizzPreCast,0
NblizzGotoAct5Wp,0
NblizzCTA,0
NblizzOutTown,0
NblizzPindleFreeze,@Pindle_Freeze_Length
NblizzPindleKill,@Pindle_Attack_Length
NblizzPindleEnd,0
;==========================> Blizzard Sorc pre-cast
[NblizzPreCast]
K(@Chilling_Armor)
S(@PreCast_Delay)
RC(300,200)
S(@Random_Delay1)
;EXEC:Example.au3
EXIT
;==========================> Blizzard Sorc goto Act5 WP
[NblizzGotoAct5Wp]
FUNC:A5WPtoATP
EXIT
;==========================> Blizzard Sorc Shouts
[NblizzCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================> Blizzard Sorc Go to pindle
[NblizzOutTown]
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(680,60)
WEOT(@Tele_Delay1)
BRC(510,0)
WEOT(@Tele_Delay2)
CLM
EXIT
;==========================> Blizzard Sorc Freeze Pindle Attack
[NblizzPindleFreeze]
K(@Glacial_Spike)
S(@Key_Delay)
RCD(MFOC,IN)
S(@Loop_Delay)
CLM
CMLM
CTOE
;==========================> Blizzard Sorc Final Pindle Attack
[NblizzPindleKill]
K(@Blizzard)
S(@Key_Delay)
RCD(MFOC,IN)
S(@Loop_Delay)
CLM
CMLM
CMDEAD
CTOE
;==========================> Blizzard Sorc Post Pindle
[NblizzPindleEnd]
K(@Teleport)
S(@Key_Delay)
RC(565,155)
WEOT(@Tele_Delay1)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
EXIT
;==========================> /EOF
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it has something to do with your coordinates i think, they are the same as mine but i dont know, fiddle with them see if you can fix
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01-30-2006, 05:37 AM
(This post was last modified: 01-30-2006, 05:52 AM by WildRob.)
@deadend6766:
Your sequence is full of bugs!!!
Haven't fiddled them out all. Just a few examples here:
F(@Frozen_Armor_Key) must be: K(@Frozen_Armor_Key)
F(@Mana_Shield_Key) must be: K(@Mana_Shield_Key)
H(@Teleport_Key) must be K(@Teleport_Key)
and so on...
Read SeqCommands.htm Manual in your documents/htm folder!
There you will find:
K(z) => Simple KeyPress of the "z" key
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