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PotBot Help
#1
ok i have 2 questions, firstly, my hammerdin goes through 2 times the amount of juvies as games created, and this is unacceptable, however, i have been interested in Potbot but cant figure out how to get it to work. these are the instructions that i cant figure out:

Instructions:
  • compile this source to your mmbot/scripts folder. (i don't believe the bot runs au3 files at gamestart executable properly so you'll need to compile it.)
  • in mm.bot.ini set GameStart_Executable = PotBot.exe
  • in mm.pkid.ini set "Frpot" = "Stash" and "Rpot" = "Stash" in your xrares section. If you find this grabs too many pots you can do one of two things. It is okay to leave Rpot at "Sold", or even Both Rpot and FRpot if you really have a lot of excess. The bot will still effectivly swap excess potions for better ones if you drink a potion and extra remain in your invantory. Secondly, You may run this script more than once in your sequence. You could even run it after every boss if you really wanted to by adding: EXECTongueotBot.Au3 wherever you want it run.
  • make sure your tilda key (~) is set to show belt and 'i' is set to show invantory.
How would i set this up properly? it says compile it to a .au3 file in the scripts folder. how would i do this? i pretty much need these instructions dumbed down for me.


now another option would be to use redemption in my sequence, i have found one made by Sihno, but i get error messages on loading. to be specific it says: "CMDE non existant or not properly written at HummervsEld" or something like that, and it says that for Eldrich, Shenk and a different error for when i "tp home"

if there is a sequence that exists that includes T+E+P+S and also has redemption i would be very greatful if someone could post it.

or if anyone else has a better suggestion on how to save juvies this would be excellent!!

now to not waste board space here is another questioin. is the only way to get multiple cd keys to go out and buy another copy of d2+expansion? or can i just buy cd keys from blizzard or what?

thanks for all your help in advance
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#2
i waited 4 days....... nobody knows potbot?
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#3
no1 knows what ur talking about.
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#4
Hi I know what your talking about. I had the same problem with my hammerdin using way too much potions. you have to download autoit to compile the au3 file so what you do is copy the potbot text and paste it into a text file on your computer. then you run autoit and tell it to compile that file. all that does is make it an exe file. the other steps should be pretty obvious but if you need any further explaining I'll try to help. I dont actually use this, instead I added redemption to my attack sequence. If you want to post your attack sequence here I can change it to do redemption also. I now use an average of 1 potion every 2 games. An insight merc will also help with this. If you don't have one get one. ral tir tal sol I believe is the word.
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#5
Thanks payneSmile, ill get AutoIt tonight aswell as post my script

Commandwolf maybe ill dumb my post down for you:
i need this to work:
http://forums.omnesia.net/modules.php?na...wforum&f=5
Edit: link doesnt work but its on these forums

OR

i need "redemption", a palladin aura which makes you gain mana/hp worked into a sequence because im running out of mana when i bot.

speak for yourself when replying to threads.
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#6
what the hell is potbot? o.o
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#7
its a script that will switch out juvies with full juvies instead of selling them
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#8
i need to get this myself...
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#9
MY sequence:







;==========>>Teleport Script Series<<==========
;Script: Hammerdin
;Author: Nicotine
;Based: Gbud
;Monsters: Eldritch, Shenk and Pindle
;Version: 5.43+
;Date: NOV. 02, 2005
;Tested: Hell
;WebSite: http://mmscripts.omnesia.net
;=============================================

;==========>>Updates<<==========
;
;Updated: Nov. 13, 2005 --> CTA Support
;
;===============================

;==========================> Delays
@Random_Delay1 = 2500,7500
@Random_Delay2 = 5000,10000
@Switch_Delay = 100
@PreCast_Delay = 100
@WarCry_Delay = 350
@Eldritch_Attack_Length = 9500
@Shenk_Attack_Length = 11500
@Pindle_Attack_Length = 12500
@Tele_Delay1 = 400
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;==========================> /Delays

;==========================> Skills
@Teleport = f6
@Concentration = f4
@Vigor = f3
@Cleansing = f7
@Holy_Shield = f5
@Battle_Orders =
@Battle_Command =
@Standstill = G
@Town_Portal = f1
;==========================> /Skills

;==========================> Hammerdin Sequences MAIN
[MAIN]
HummerPreCast,0
GotoAct5Wp,0
;HummerCTA,0
HummerToEld,0
HummerVsEld,@Eldritch_Attack_Length
HummerPostEld,0
HummerToShenk,0
HummerVsShenk,@Shenk_Attack_Length
HummerPostShenk,0
HummerToTown,0
HummerToAnya,0
HummerToPindle,0
HummerKillsPindle,@Pindle_Attack_Length
HummerPostPindle,0

;==========================> Hammerdin Pre Casts
[HummerPreCast]
K(@Holy_Shield)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Vigor)
S(@Key_Delay)
EXIT

;==========================> Hammerdin Prepares
[GotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT

;==========================> Hammerdin Shouts
[HummerCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)

;==========================> Hammerdin Travels to Eldritch
[HummerToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(80,-335)
WEOT(@Tele_Delay1)
RC(400,150)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT

;==========================> Hammerdin Kills Eldritch
[HummerVsEld]
KD(@Standstill)
S(@Key_Delay)
LCD(580,320)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE

;==========================> Hammerdin Loots the Corpse
[HummerPostEld]
K(@Cleansing)
S(@Key_Delay)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CLM
CML
EXIT

;==========================> Hammerdin Travels to Shenk
[HummerToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT

;==========================> Hammerdin Beats Down Shenk
[HummerVsShenk]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE

;==========================> Hammerdin Loots Shenk
[HummerPostShenk]
S(@Key_Delay)
K(@Vigor)
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CLM
CML
EXIT

;==========================> Hammerdin Travels to Town
[HummerToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
FUNC:A5TownPoint
EXIT

;==========================> Hammerdin Travels to Anya''s Portal
[HummerToAnya]
FUNC:A5WPtoATP

;==========================> Hammerdin Charges Pindle
[HummerToPindle]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(700,30)
WEOT(@Tele_Delay1)
BRC(555,-80)
WEOT(@Tele_Delay1)
BRC(300,0)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT

;==========================> Hammerdin Destroys Pindle
[HummerKillsPindle]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE

;==========================> Hammerdin Loots Corpse
[HummerPostPindle]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
K(@Vigor)
S(@Random_Sleep)
EXIT

;==========================> /EOF
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#10
I'm actually not 100% sure of how to add redemption to hummers attack sequence. but you might want to add
@Redemption = f2 to the skills
and then try changing your attack sequences to this
[eld shenk and pindle]
KD(@Standstill)
S(@Key_Delay)
LCD(580,320)
S(1000)
K(@Redemption)
S(1000)
CMDEAD
CLM
CML
CTOE

this should make you do hammers for 1 second the do redemption for 1 second. if it does do that then you can change the times of the attacks and redemption by changing the numbers after S(......) 1000 = 1 second.
I'm not sure if this will work but give it a try
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