Posts: 34
Threads: 14
Joined: Feb 2006
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hey, this is no travisequence, aonly schenk,pindle and eldritch, but no travi.
Please can somebody give me a travincial sequence for hammerdin, now my bot is running 5days and he onyl found a monarch 15ed and a rareamu(but its bad, not good)
Can sb give me ur pickit file. i dont know what i ahve to change.
Plz help me
ur limpixx
Posts: 2,649
Threads: 74
Joined: Aug 2005
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0
There was no need to make another thread, but I am going to post in this one. Sorry about the last sequence, it said trav shenk eld and pindle so I figured it did it, but now looking at it, it doesn't. Here is one that has it all.
Code: ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~Ramadash Tele-Hammerdin Sequence for mm.bot v5.44 Beta 6 and Frutakaka Mod~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~http://mmforums.omnesia.net~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;Default sequence run Trav, Pindle, Eld and Shenk in this order,
;see the explanations in the [MAIN] sequence for information on how to change this.
;Do not use "Shift" for standstill, it will not work.
;note that setting this sequence up might not be easy and that you need some basic sequencing knowledge.
;Questions that are clearly answered in the manual will be ignored.
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// VARIABLES //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[VARS]
;skills
@Skill_BattleCommand=f1
@Skill_BattleOrder=f2
@Skill_HolyShield=w
@Skill_Teleport=q
@Skill_Concentration=r
@Skill_HoldPosition=g ;aka standstill
@Skill_Vigor=f
@Skill_Redemption=v ;set same as vigor if you dont have
@Skill_TownPortal=a ;a must
@Skill_ShowMiniMap=TAB
;delays
@Del_SwitchSkill=50
@Del_Precast=400
@Del_WEOT=2200 ;the timeout for WEOT(timeout)
@Del_AttackTele=900
@Del_AttackKeyDown=400
@Del_PickitCheckLife=600 ;this is the PICKIT(delay) delay
@Del_AfterTownPortalCast=600 ;how long to wait after casting town portal
;attacks timeout's
@Timeout_Eld=7000 ;how long to attack eldrich after PreAttack
@Timeout_Shenk=20000 ;how long to attack Shenk after PreAttack
@Timeout_PreAttack=2000 ;how long to standstill doing hammers befor starting tele-on-those-bastards attack
@Timeout_Pindle=10000 ;timeout for pindleskin (remember there is no PreAttack here)
@Timeout_TravPreAttack=5000
@Timeout_Trav=60000
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// MAIN START HERE //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[MAIN]
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
Vigor,0
GoToTrav,0
CTA,0
HolyShield,0
;
SetA3Contex,0 ;dont touch this
;
;///////////////////////////////
;///teleport to the council
;///1=start outside of the room
;///2=start inside of the room
;///////////////////////////////
;GoToCouncil,0 ;this can be edited
GoToCouncil2,0 ;this can be edited
;
AttackAndPick,@Timeout_Trav
QuickPickit,0
;
;///////////////////////////////
;///1=tele up
;///2=tele down
;///////////////////////////////
;QuickTeleTrav,0 ;this can be edited
QuickTeleTrav2,0 ;this can be edited
QuickPickit,0
;
;AttackAndPickTrav,@Timeout_Trav
AttackAndPick,@Timeout_Trav
PostTrav,0
Vigor,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// POST TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;/// You can edit the following, leave only 1 that is not commented, depending on what you want to do after trav
;/// See explanations on each lines
;///
;
;ToMalahToFrigid,0 ;use this to go to Malah and frigid after trav
;
;ToMalahToPindle,0 ;use this to go to Malah and Pindle after trav
;
ToPindle,0 ;use this to go to pindle after trav, without a malah visit
;
;DirectFrigid,0 ;use this to go to frigid after trav, without a malah visit
;
;dont touch this one
SetA5Contex,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// PINDLE SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment the whole follow part to kill pindle, note that this start from frigid highland, so you need to edit the Post Trav part.
;Comment if you dont want to kill pindle
;
CTA,0
TeleToPindle,0
PreAttack,1500
Attack,@Timeout_Pindle
Pickit,0
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// ELDRICH+SHENK SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment this if you kill pindle, comment it if you don't
;
ToTownToFrigid,0
;
;
;CTA,0
;HolyShield,0
;
GoToEld,0
;
PreAttack,@Timeout_PreAttack
Attack,@Timeout_Eld
Pickit,0
;
GoToShenk,0
;
TeleOnShenk,0
;
PreAttack,3000
;
QuickPickit,0
;
SpecialShenkAttack,0
SpecialShenkAttack2,10000
;
QuickPickit,0
;
;you should always leave vigor there (assuming you have it)
Vigor,0
;
;////////////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// DO NOT EDIT ANYTHING BELOW THIS POINT //////////////////////////////
;/////////////////////////////// //////////////////////////////
;////////////////////////////////////////////////////////////////////////////////////////////////////
;
[SetA3Contex]
FUNC:ColorsA3
[SetA5Contex]
FUNC:ColorsA5
[Vigor]
K(@Skill_Vigor)
S(@Del_SwitchSkill)
[QuickTeleTrav2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(117,510)
WEOT(@Del_WEOT)
[GoToCouncil2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(776,394)
WEOT(@Del_WEOT)
RC(752,334)
WEOT(@Del_WEOT)
RC(680,575)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[SpecialShenkAttack2]
K(@Skill_Teleport)
EXEC:ShenkMove.au3
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
PICKIT(@Del_PickitCheckLife)
CTOE
[SpecialShenkAttack]
EXEC:ShenkMove.au3
K(@Skill_Teleport)
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[ToMalahToFrigid]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToTownToFrigid]
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToMalahToPindle]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5WPtoATP
[ToPindle]
MV(400,300)
S(50)
FUNC:FOCWP
SLC
EXEC:WaitWpOpen.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
LC(110,165)
EXEC:WaitInTown.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
FUNC:A5WPtoATP
[TeleToPindle]
K(@Skill_teleport)
S(@Del_SwitchSkill)
BRC(280,-300)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(780,50)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(775,90)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
BRC(258,81)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
[DirectFrigid]
FUNC:A5EWP
[GoToShenk]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(275,515)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(550,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;EXEC:Eldrich.ToBlock.au3
CLM
;CML
BRC(400,110)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(600,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
RC(690,350)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;CLM
BRC(237,235)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
;RC(700,550)
;WEOT(@Del_WEOT)
;S(@Del_SwitchSkill)
;CLM
;CML
EXIT
[AttackAndPick]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
CMDEAD
EXEC:MouseToMonster.au3
CLM
S(@Del_SwitchSkill)
K(@Skill_Concentration)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
EXEC:MercTest.au3
;S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
;EXEC:MercTest.au3
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[TeleOnShenk]
;EXEC:MouseToBlue.au3
EXEC:test.au3
SRC
S(700)
[Attack]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
S(100)
CLM
;EXEC:MercTest.au3
;EXEC:MouseToRed.au3
;EXEC:MouseToEld.au3
EXEC:MouseToMonster.au3
K(@Skill_Concentration)
KD(@Skill_HoldPosition)
CMDEAD
LCD(700, 350)
EXEC:MercTest.au3
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
[PreAttack]
KD(@Skill_HoldPosition)
S(@Del_SwitchSkill)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(200)
CMDEAD
CTOE
[GoToEld]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
BRC(141,-100)
WEOT(@Del_WEOT)
BRC(126,-385)
WEOT(@Del_WEOT)
RC(423,170)
WEOT(@Del_WEOT)
CLM
EXIT
[HolyShield]
K(@Skill_HolyShield)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
EXIT
[PostTrav]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
K(@Skill_Vigor)
S(@Del_SwitchSkill)
S(500)
;FUNC:A3TownToA5
EXEC:WaypointFocus.au3
S(500)
EXIT
[QuickPickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
EXIT
[Pickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
EXIT
[QuickTeleTrav]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(706,140)
WEOT(@Del_WEOT)
[TestAttack]
EXEC:MouseToTrav.au3
S(500)
CTOE
[CTA]
SWITCH1
K(@Skill_BattleCommand)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
K(@Skill_BattleOrder)
S(@Del_SwitchSkill)
RC(400,500)
S(@Del_Precast)
SWITCH2
EXIT
[GoToTrav]
FUNC:A5WPtoTrav
[GoToCouncil]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(786,334)
WEOT(@Del_WEOT)
RC(786,334)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(801,243)
WEOT(@Del_WEOT)
RC(783,95)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[AttackAndPickTrav]
;EXEC:CMDEAD2.au3
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
EXEC:CMDEAD2.au3
EXEC:MouseToTrav.au3
K(@Skill_Concentration)
S(@Del_SwitchSkill)
;EXEC:CMDEAD2.au3
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
;EXEC:CMDEAD2.au3
CMDEAD
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
;EXEC:CMDEAD2.au3
CMDEAD
Here is my Pkid.
Code: ; v 1.0
; =============================================================================
; mm.PkId CONFIGURATION. READ THE MANUAL TO LEARN SYNTAX & HOW IT WORKS... :-)
; =============================================================================
; Special thanks to MozartMcLaus that converted original compiler from Au3
; (was slow...) to C++. Also other thanks to Robert Chady for his fixes in
; last compiler release (adding items sections & typo).
; Special thanks too for all people that added items and advices.
; =============================================================================
; Any line that *contains* the ' ; ' symbol will be considered as comment.
; Note: Never forget: the bot item string reader is Case Sensitive.
; =============================================================================
; dO_Ob VERY IMPORTANT ADVICES / READ THIS dO_Ob
; =============================================================================
; - MAKE A "DEATH TEST" in pvp game or with a friend to check if you get
; back all your items properly when clicking on your body (Strenght bug).
; - Have 8 left free columns in inventory if you use default settings below !
; ====================== WARNING: VERY RESTRICTIVE PKID =======================
; - Settings below are very restrictive... Keeping only the vey best items.
; - If you need a more "tolerant" PkId just look/ask in forums about mm.bot.
; - You can also simply edit this file, replacing statistics with "Stash".
; =============================================================================
;#######################################################################
;############################ XUNIQUE ITEMS ############################
;#######################################################################
[XUniques items section]
"Tal Rune" = "Sold"
"Ral Rune" = "Sold"
"Ort Rune" = "Sold"
"Thul Rune" = "Sold"
"Amn Rune" = "Sold"
"Sol Rune" = "Sold"
"Shael Rune" = "Sold"
"Dol Rune" = "Sold"
"Hel Rune" = "Sold"
"Io Rune" = "Sold"
"Lum Rune" = "Sold"
"Ko Rune" = "Sold"
"Fal Rune" = "Sold"
;====================
"Lem Rune" = "Stash"
"Pul Rune" = "Stash"
"Um Rune" = "Stash"
"Mal Rune" = "Stash"
"Ist Rune" = "Stash"
"Gul Rune" = "Stash"
"Vex Rune" = "Stash"
"Ohm Rune" = "Stash"
"Lo Rune" = "Stash"
"Sur Rune" = "Stash"
"Ber Rune" = "Stash"
"Jah Rune" = "Stash"
"Cham Rune" = "Stash"
"Zod Rune" = "Stash"
; Only keep lvl 50 or more amulets (remove Nokozan to Saracen)
"Amulet" = "MINLVL:50"
; Only keep lvl 29 or more rings (remove Nagel and Manald)
"Ring" = "MINLVL:29"
"Small Charm" = "Stash"
"Large Charm" = "Stash"
"Grand Charm" = "Stash"
"Jewel" = "Stash"
"Monarch" = "Stash"
;"Grim Shield" = "Stash"
"Demonhide Armor" = "Ethereal" & "AC%185"
"Dusk Shroud" = "15%" | "Enchant"
"Wire Fleece" = "Ethereal" & "AC%190"
"Balrog Skin" = "+2 to" & "AC%177" | "+2 to" & "Ethereal"
"Kraken Shell" = "Stash"
"Shadow Plate" = "Ethereal" & "AC%210"
"Sacred Armor" = "Stash"
"Serpentskin Armor" = "ALLRES%30" & "y 13"
"Cuirass" = "Ethereal" & "AC%195"
"Mesh Armor" = "Ethereal" & "AC%215"
"Russet Armor" = "Ethereal" & "AC%190"
"Templar Coat" = "Ethereal" & "AC%195"
"Chaos Armor" = "Ethereal" & "AC%190"
; Note: if you find the SarkTooth armor below on Europe Realm contact me.
"Sharktooth Armor" = "Ethereal" & "AC%210"
"Scarabshell Boots" = "Stash"
"Boneweave Boots" = "AC%195" & "+20" & "+17"
"Myrmidon Greaves" = "DEX+23"
"War Boots" = "AC%175"
"Battle Boots" = "MF%40"
"Sharkskin Boots" = "AC%200" & "LIFE+63"
"Boots" = "Normal" & "+6 Defense"
"Shako" = "Stash"
"Spired Helm" = "Stash"
"Demonhead" = "LS%10" & "AC%140" | "Ethereal"
"Corona" = "Stash"
"Bone Visage" = "(2)" & "STR+30" & "MINDEF:440"
"Casque" = "MF%47" & "AC%230" & "Ethereal"
"Death Mask" = "AC%220" | "Ethereal" & "AC%210"
"Grand Crown" = "12% Life" & "AC%198" | "12% Life" & "AC%190" & "Ethereal"
"Grim Helm" = "Ethereal" & "DAMRED%19" & "LS%7"
"Diadem" = "Stash"
"Tiara" = "Stash"
"Vampirebone Gloves" = "+15 to Str"
"Ogre Gauntlets" = "Stash"
"Light Gauntlets" = "AC%30"
"Chain Gloves" = "MF%40"
"Gauntlets" = "AC%20"
"Heavy Gloves" = "AC%20"
"Spiderweb Sash" = "Stash"
"Mithril Coil" = "DAMRED%13"
"Battle Belt" = "AC%170"
"War Belt" = "AC%195"
"Ward Bow" = "ED%195" & "+5"
"Hydra Bow" = "Stash"
"Archon Staff" = "Stash"
"Quarterstaff" = "ED%295" & "Ethereal"
"Lich Wand" = "+3 to Bone S" & "+3 to Bone W" & "+5 to Bone A" & "+5 to T"
"Unearthed Wand" = "Stash"
"Caduceus" = "Stash"
"Tusk Sword" = "ED%190" & "Ethereal"
"Espandon" = "ED%200" | "ED%195" & "Ethereal"
"Phase Blade" = "ED%200"
"Colossus Blade" = "ED%245"
"Fanged Knife" = "ED%295" | "Ethereal"
;"Bone Knife" = "Stash"
"Legend Spike" = "ED%240"
"Battle Dart" = "Ethereal" & "ED%160"
"Francisca" = "Ethereal" & "ED%180"
"Winged Knife" = "Ethereal" & "ED%240"
"Winged Axe" = "Ethereal" & "ED%200"
"Berserker Axe" = "Ethereal" & "ED%270"
"Yari" = "Ethereal" & "ED%195"
"Lance" = "Ethereal" & "ED%195"
"Ogre Axe" = "ED%318" & "Ethereal"
"Thresher" = "Ethereal"
"Cryptic Axe" = "(3)" & "Ethereal"
"Tyrant Club" = "ED%230"
"Scourge" = "ED%290"
"Martel de Fer" = "ED%160"
"Legendary Mallet" = "Required Level: 68" & "ED%315" | "Required Level: 79" & "ED%125"
"Blood Spirit" = "+4 to Shape Shifting"
"Totemic Mask" = "AC%199"
"Earth Spirit" = "+2 to Druid Skills" & "24%" | "+2 to Druid Skills" & "25%"
"Sky Spirit" = "ALLRES%23" & "-19%" | "ALLRES%23" & "-20%"
"Fury Visor" = "+3 to Wa" & "+6 to Fe" & "+6 to Ly" & "+6 to We"
"Slayer Guard" = "Stash"
"Conqueror Crown" = "AC%165" & "+2 to Battle Co" & "+2 To Battle Or"
"Destroyer Helm" = "+3 to Co" & "+3 to Wa" & "+3 to Ma"
"Bloodlord Skull" = "+3 to Po" & "AC%165"
"Hierophant Trophy" = "AC%180"
"Succubus Skull" = "AC%140" & "+3 to Nec" & "ALLRES%25"
"Ceremonial Javelin" = "Stash"
"Matriarchal Javelin" = "+4 to" & "ED%180"
"Swirling Crystal" = "Stash"
"Eldritch Orb" = "+3 to"
"Dimensional Shard" = "Stash"
"Gilded Shield" = "Stash"
;#######################################################################
;############################## SET ITEMS ##############################
;#######################################################################
[Sets items section]
"Amulet" = "+2 to Sorce"
"Lacquered Plate" = "Stash"
"Mesh Belt" = "MF%15"
"Sacred Armor" = "Stash"
"Caduceus" = "Stash"
"Corona" = "Stash"
"Vortex Shield" = "Stash"
;"Heavy Bracers" = "Stash"
;"Scissors Suwayyah" = "Stash"
;#######################################################################
;############################## XRARE ITEMS ############################
;#######################################################################
[XRares items section]
; Line below is Rejuvenation potions...
"Rpot" = "Sold"
; Line below is Full Rejuvenation potions...
"Frpot" = "Sold"
"Amazon Weapons" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%250" & "Ethereal" & "Repairs"
"Amazon Weapons" = "ED%250" & "Rating (B" | "ED%250" & "Ethereal" & "Replenishes" | "ED%350" & "+2 to Ama"
"Amazon Weapons" = "ED%250" & "Ethereal" & "(2)"
"Amulet" = "+2 to Ass" & "Skil" | "+2 to Pal" & "Skil" | "+2 to Bar" & "Skil" | "+2 to Ama" & "Skil"
"Amulet" = "+2 to Dru" & "Skil" | "+2 to Sor" & "Skil" | "+2 to Nec" & "Skil"
"Amulet" = "+2 to" & "Only)" & "Fast"
"Assassin Katars" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%250" & "Ethereal" & "Repairs"
"Assassin Katars" = "ED%250" & "Rating (B" | "ED%350" & "+2 to Ass" | "ED%250" & "Ethereal" & "(2)"
"Axes" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%250" & "Ethereal" & "Repairs"
"Axes" = "ED%250" & "Rating (B" | "ED%350" & "+2 to" & "Skil" | "ED%250" & "Ethereal" & "(2)"
"Berserker Axe" = "+40% Increased Attack Speed" & "Rating (B" & "(2)"
"Naga" = "+40% Increased Attack Speed" & "Rating (B" & "(2)"
"War Axe" = "+40% Increased Attack Speed" & "Rating (B" & "(2)"
"Barbarian Helms" = "+2 to Barb" & "AC%180" | "+2 to Barb" & "AC%140" & "Ethereal" & "Repairs"
"Barbarian Helms" = "+2 to Warcries" & "+3 to Battle O" | "+2 to Barb" & "+3 to Battle O"
"Barbarian Helms" = "Attack Rating (Based" & "Skill" | "Attack Rating (Based" & "Only)"
"Belts" = "Fast" & "LIFE+50" & "L_RES%21" | "Fast" & "LIFE+50" & "C_RES%21" | "Fast" & "LIFE+50" & "STR+21"
;"Body Armors" = "Normal" & "AC%170" & "Ethereal"
"Body Armors" = "Exceptional" & "AC%185" & "Ethereal"
"Body Armors" = "Sold"
"Boots" = "L_RES%20" & "F_RES%20" & "Fast" & "MF%22" | "L_RES%20" & "C_RES%20" & "Fast" & "MF%22"
"Boots" = "L_RES%20" & "F_RES%20" & "Fast" & "AC%140" | "L_RES%20" & "C_RES%20" & "Fast" & "AC%140"
"Boots" = "L_RES%20" & "F_RES%20" & "Fast" & "DEX+8" | "L_RES%20" & "C_RES%20" & "Fast" & "DEX+8"
"Bows" = "ED%390" & "Amplify"
"Circlets" = "+2 to" & "Skill L" & "Fast" | "+2 to" & "Skill L" & "(2)"
"Circlets" = "+2 to Druid Skills" & "Fast" | "+2 to Druid Skills" & "(2)"
"Circlets" = "+2 to Assassin Skills" & "Fast" | "+2 to Assassin Skills & "(2)"
"Circlets" = "+2 to" & "Only)" & "Fast" | "+2 to" & "Only)" & "(2)"
"Circlets" = "Attack Rating (Based" & "Skill" | "Attack Rating (Based" & "Only)" | "Attack Rating (Based" & "(2)"
"Circlets" = "(2)" & "LIFE+50" & "Resist"
;"Crossbows" = "Elite" & "Iding and sold it"
"Daggers" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%250" & "Ethereal" & "Repairs"
"Daggers" = "ED%250" & "Rating (B" | "ED%350" & "+2 to" & "Skil" | "ED%250" & "Ethereal" & "(2)"
"Druid Pelts" = "+2 to Drui" & "Grizzly" | "+2 to Summoning" & "Grizzly"
"Druid Pelts" = "+2 to Drui" & "Cyclone" | "+2 to Drui" & "Tornado"
"Druid Pelts" = "+2 to El" & "Cyclone" | "+2 to El" & "Tornado"
"Druid Pelts" = "Attack Rating (Based" & "Skill" | "Attack Rating (Based" & "Only)"
"Gloves" = "+20% In" & "Only)" & "STR+10" & "Resi" | "+20% In" & "Only)" & "DEX+10" & "Resi"
"Gloves" = "+20% In" & "Only)" "L_RES%20" & "C_RES%20" | "+20% In" & "Only)" "L_RES%20" & "F_RES%20"
"Gloves" = "+20% In" & "DEX+10" & "STR+10" | "MF%22" & "DEX+10" & "STR+10"
"Gloves" = "L_RES%20" & "C_RES%20" & "STR+10" | "L_RES%20" & "F_RES%20" & "DEX+10"
"Gloves" = "L_RES%20" & "C_RES%20" & "MF%22" | "L_RES%20" & "F_RES%20" & "MF%22"
"Gloves" = "L_RES%20" & "C_RES%20" & "L_RES%20" | "+20% In" & "MF%22" & "Resi"
;"Helms" = "Elite" & "Iding and sold it"
"Javelins" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%350" & "+2 to" & "Skil"
"Javelins" = "ED%250" & "Rating (B" | "ED%250" & "Ethereal" & "Replenishes"
"Jewel" = "Fast" & "Requi" | "Fast" & "STR+6" | "Fast" & "DEX+6" | "Fast" & "ED%25"
"Jewel" = "Fast" & "ALLRES%8" | "Fast" & "Resist" | "Requi" & "STR+6" | "Requi" & "DEX+6"
"Jewel" = "Requi" & "ED%25" | "Requi" & "ALLRES%8" | "Requi" & "Resist" | "STR+6" & "DEX+6"
"Jewel" = "STR+6" & "ED%25" | "STR+6" & "ALLRES%8" | "STR+6" & "Resist" | "DEX+6" & "ED%25"
"Jewel" = "DEX+6" & "ALLRES%8" | "DEX+6" & "Resist" | "ED%25" & "ALLRES%8" | "ED%25" & "Resist"
"Jewel" = "AR+50" & "ED%25" | "AR+50" & "Fast" | "AR+50" & "Requi" | "AR+50" & "STR+6"
"Jewel" = "AR+50" & "DEX+6" | "AR+50" & "ALLRES%8" | "AR+50" & "Resist" | "To Mana" & "Fast"
"Jewel" = "To Mana" & "Requi" | "To Mana" & "STR+6" | "To Mana" & "DEX+6" | "To Mana" & "ALLRES%8"
"Jewel" = "To Mana" & "Resist" | "To Mana" & "ENE+6" | "ENE+6" & "Fast" | "ENE+6" & "Requi"
"Jewel" = "ENE+6" & "STR+6" | "ENE+6" & "DEX+6" | "ENE+6" & "ALLRES%8" | "ENE+6" & "Resist"
"Jewel" = "MAXDAM+19" | "MINDAM+13" | "ED%25" & "MINDAM+8" | "ED%25" & "MAXDAM+13"
; Note (%ED associated with Min/Max) is bugged in D2 : use such jewels only on weapons.
"Maces" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%250" & "Ethereal" & "Repairs"
"Maces" = "ED%250" & "Rating (B" | "ED%350" & "+2 to" & "Skil" | "ED%250" & "Ethereal" & "(2)"
"Flail" = "+40% Increased Attack Speed" & "Rating (B" & "(2)"
"Knout" = "+40% Increased Attack Speed" & "Rating (B" & "(2)"
"Scourge" = "+40% Increased Attack Speed" & "Rating (B" & "(2)"
"Flail" = "+30% Increased Attack Speed" & "Rating (B" & "(2)"
"Knout" = "+30% Increased Attack Speed" & "Rating (B" & "(2)"
"Scourge" = "+30% Increased Attack Speed" & "Rating (B" & "(2)"
"Necromancer Heads" = "Elite" & "Iding and sold it"
;"Akaran Rondache" = "Iding and sold it"
;"Akaran Targe" = "Iding and sold it"
;"Royal Shield" = "Iding and sold it"
"Sacred Rondache" = "Iding and sold it"
"Sacred Targe" = "Iding and sold it"
"Vortex Shield" = "Iding and sold it"
"Polearms" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%250" & "Ethereal" & "Repairs"
"Polearms" = "ED%250" & "Rating (B" | "ED%350" & "+2 to" & "Skil" | "ED%350 & "Ethereal"
"Ring" = "Cast R" & "MANA+70" | "Cast R" & "MF%10" | "Cast R" & "STR+10"
"Ring" = "Cast R" & "DEX+10" | "Cast R" & "ALLRES%8"
"Ring" = "Cast R" & "L_RES%15" & "F_RES%15" | "Cast R" & "L_RES%15" & "C_RES%15"
"Ring" = "STR+10" & "MF%10" | "STR+10" & "DEX+10" | "STR+10" & "ALLRES%8"
"Ring" = "STR+10" & "L_RES%15" & "C_RES%15" | "STR+10" & "L_RES%15" & "F_RES%15"
"Ring" = "DEX+10" & "MF%10" | "DEX+10" & "ALLRES%8"
"Ring" = "DEX+10" & "L_RES%15" & "C_RES%15" | "DEX+10" & "L_RES%15" & "F_RES%15"
"Ring" = "MF%10" & "ALLRES%8" | "% Life" & "% Mana" | "LS%8" & "AR+100"
"Ring" = "MF%10" & "L_RES%15" & "C_RES%15" | "MF%10" & "L_RES%15" & "F_RES%15"
"Scepters" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%250" & "Ethereal" & "Repairs"
"Scepters" = "ED%250" & "Rating (B" | "ED%350" & "+2 to" & "Skil"
"Monarch" = "Fast" & "(2)" & "LIFE+35"
"Aegis" = "Fast" & "(2)" & "LIFE+35"
"Ward" = "Fast" & "(2)" & "LIFE+35"
"Sorceress Orbs" = "+2 to Sorc" & "+20% Faster Cast" & "+3 to"
"Spears" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%250" & "Ethereal" & "Repairs"
"Spears" = "ED%250" & "Rating (B" | "ED%350" & "+2 to" & "Skil" | "ED%350 & "Ethereal"
;"Staves" = "Iding and sold it" only 1 column ones
"Elder Staff" = "Iding and sold it"
"Shillelagh" = "Iding and sold it"
"Stalagmite" = "Iding and sold it"
"Walking Stick" = "Iding and sold it"
"Swords" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%250" & "Ethereal" & "Repairs"
"Swords" = "ED%250" & "Rating (B" | "ED%350" & "+2 to" & "Skil" | "ED%350 & "Ethereal"
"Swords" = "ED%250" & "Ethereal" & "(2)"
"Swords" = "2h" & "+40% Increased Attack Speed" & "Rating (B" & "(2)"
"Swords" = "2h" & "+30% Increased Attack Speed" & ""Rating (B" & "(2)"
"Swords" = "2h" & "+20% Increased Attack Speed" & "Rating (B" & "(2)"
"Throwing Weapons" = "ED%250" & "Amplify" | "ED%350" & "Speed" | "ED%350" & "+2 to" & "Skil"
"Throwing Weapons" = "ED%250" & "Rating (B" | "ED%250" & "Ethereal" & "Replenishes"
"Wands" = "+2 to Necro" & "+20% Faster Cast" & "+3 to"
;"Chipped Amethyst" = "Stash"
;"Chipped Diamond" = "Stash"
;"Chipped Emerald" = "Stash"
;"Chipped Ruby" = "Stash"
;"Chipped Sapphire" = "Stash"
;"Chipped Skull" = "Stash"
;"Chipped Topaz" = "Stash"
;"Flawed Amethyst" = "Stash"
;"Flawed Diamond" = "Stash"
;"Flawed Emerald" = "Stash"
;"Flawed Ruby" = "Stash"
;"Flawed Sapphire" = "Stash"
;"Flawed Skull" = "Stash"
;"Flawed Topaz" = "Stash"
;"Amethyst" = "Stash"
;"Diamond" = "Stash"
;"Emerald" = "Stash"
;"Ruby" = "Stash"
;"Sapphire" = "Stash"
;"Skull" = "Stash"
;"Topaz" = "Stash"
"Flawless Amethyst" = "Sold"
"Flawless Topaz" = "Sold"
"Flawless Sapphire" = "Sold"
"Flawless Emerald" = "Sold"
"Flawless Ruby" = "Sold"
"Flawless Diamond" = "Sold"
"Flawless Skull" = "Sold"
; Well only flawless stashed here.
;"Gems" = "MINLVL:15"
;#######################################################################
;############################ MAGIC ITEMS ##############################
;#######################################################################
[Magics items section]
"Ring" = "Fast" & "MANA+115" | "Fast" & "ALLRES%14"
"Amulet" = "+2 to" & "Skill Levels" & "Fast" | "+2 to" & "Skill Levels" & "LIFE+70"
"Amulet" = "+2 to Druid Skills" & "Fast" | "+2 to Druid Skills" & "LIFE+70"
"Amulet" = "+2 to Assassin Skills" & "Fast" | "+2 to Assassin Skills & "LIFE+70"
"Amulet" = "+3 to" & "Only)" & "Fast" | "+3 to" & "Only)" & "LIFE+70"
"Circlets" = "+2 to" & "Skill Levels" & "Fast" | "+2 to" & "Skill Levels" & "LIFE+70"
"Circlets" = "+2 to Druid Skills" & "Fast" | "+2 to Druid Skills" & "LIFE+70"
"Circlets" = "+2 to Assassin Skills" & "Fast" | "+2 to Assassin Skills & "LIFE+70"
"Circlets" = "+3 to" & "Only)" & "Fast" | "+3 to" & "Only)" & "LIFE+70"
"Circlets" = "Socketed (3)" & "Fast" | "Socketed (3)" & "LIFE+70"
"Monarch" = "Fast" & "(4)" | "(4)" & "LIFE+50" |"(4)" & "-30"
"Aegis" = "Fast" & "(4)" | "(4)" & "LIFE+50" |"(4)" & "-30"
"Ward" = "Fast" & "(4)" | "(4)" & "LIFE+50" |"(4)" & "-30"
"Monarch" = "(4)" & "Ethereal" & "Indestructible"
"Monarch" = "(4)" & "Ethereal" & "Repairs"
"Body Armors" = "Elite" & "(4)" & "LIFE+70"
"Body Armors" = "Elite" & "+24% Faster Hit Recovery" & "(4)"
"Sorceress Orbs" = "+2 to Fire Skills" & "+3 to Enchant"
"Sorceress Orbs" = "+3 to Fire Skills" & "+2 to Enchant"
"Sorceress Orbs" = "+3 to Fire" & "+3 To Enchant"
"Wands" = "Elite" & "Iding and sold it"
"Wands" = "Exceptional" & "Iding and sold it"
"Jewel" = "ED%36" | "ED%28" & "Speed" | "ALLRES%13"
; Note (%ED associated with Min/Max) is bugged in D2 : use such jewels only on weapons.
"Small Charm" = "MAXDAM+3" | "MAXDAM_L+40" | "MAXDAM_C+13" | "MAXDAM_F+18"
"Small Charm" = "MAXDAM_P+100" | "LIFE+17" & "MANA+14" | "MF%7" | "ALLRES%4" | "11%"
"Small Charm" = "LIFE+18" & "add" | "LIFE+18" & "%" | "LIFE+19" | "MANA+16" | "AR+30" & "LIFE+17"
"Large Charm" = "MAXDAM+6" | "MAXDAM_L+80" | "MAXDAM_C+26" | "MAXDAM_F+36" | "MAXDAM_P+175"
"Large Charm" = "ALLRES%7" | "LIFE+29" & "MANA+19" | "LIFE+29" & "%" | "LIFE+29" & "add" | "AR+60" & "LIFE+30"
"Grand Charm" = "MAXDAM+9" | "ALLRES%13" | "AR+120" & "LIFE+32"
"Grand Charm" = "Sorc" | "Assa" | "Drui" | "Amaz" | "Necr" | "Pala" | "Barb"
"Barbarian Helms" = "Elite" & "+3 to Warcries" & "+3 to Battle Orders"
"Barbarian Helms" = "Exceptional" & "+3 to Warcries" & "+3 to Battle Orders"
"Druid Pelts" = "Elite" & "+2 to Druid" & "+3 to Summon Grizzly" | "Elite" & "+3 to Summoning" & "+3 to Summon Griz"
"Druid Pelts" = "Elite" & "+3 to Elemental" & "+3 to Tornado" | "Elite" & "+2 to Druid" & "+3 to Tornado"
"Druid Pelts" = "Exceptional" & "+2 to Druid" & "+3 to Summon Grizzly" | "Elite" & "+3 to Summoning" & "+3 to Summon Griz"
"Druid Pelts" = "Exceptional" & "+3 to Elemental" & "+3 to Tornado" | "Elite" & "+2 to Druid" & "+3 to Tornado"
"Assassin Katars" = "Elite" & "+2 to Assa" & "+3 to Lightning Sentry"
"Assassin Katars" = "Elite" & "+2 to Assa" & "+2 to Lightning Sentry"
"Assassin Katars" = "Elite" & "+3 to Traps" & "+3 to Lightning Sentry"
"Assassin Katars" = "Elite" & "+3 to Traps" & "+2 to Lightning Sentry"
"Assassin Katars" = "Exceptional" & "+2 to Assa" & "+3 to Lightning Sentry"
"Assassin Katars" = "Exceptional" & "+2 to Assa" & "+2 to Lightning Sentry"
"Assassin Katars" = "Exceptional" & "+3 to Traps" & "+3 to Lightning Sentry"
"Assassin Katars" = "Exceptional" & "+3 to Traps" & "+2 to Lightning Sentry"
;"Assassin Katars" = "Normal" & "+2 to Assa" & "+3 to Lightning Sentry"
;"Assassin Katars" = "Normal" & "+2 to Assa" & "+2 to Lightning Sentry"
;"Assassin Katars" = "Normal" & "+3 to Traps" & "+3 to Lightning Sentry"
;"Assassin Katars" = "Normal" & "+3 to Traps" & "+2 to Lightning Sentry"
"Assassin Katars" = "Elite" & "+2 to Assa" & "+3 to Venom"
"Assassin Katars" = "Elite" & "+2 to Assa" & "+2 to Venom"
"Assassin Katars" = "Exceptional" & "+2 to Assa" & "+3 to Venom"
"Assassin Katars" = "Exceptional" & "+2 to Assa" & "+2 to Venom"
;"Assassin Katars" = "Normal" & "+2 to Assa" & "+3 to Venom"
;"Assassin Katars" = "Normal" & "+2 to Assa" & "+2 to Venom"
;"Assassin Katars" = "Normal" & "+3 to Traps" & "+3 to Venom"
;"Assassin Katars" = "Normal" & "+3 to Traps" & "+2 to Venom"
;#####################################################################
;############################ GRAY ITEMS #############################
;#####################################################################
[Grays items section]
; Faith Grand Matron Bow
;========================
"Grand Matron Bow" = "+3 to Bow" & "(4)"
; Ethereal Hoto, spirit, or cta...
;=================================
"Crystal Sword" = "(4)" & "Ethereal" | "(5)" & "Ethereal"
;"Flail" = "(4)" & "Ethereal" | "(5)" & "Ethereal"
; Infinity polearms with at least a little EC%
;=============================================
"Thresher" = "Ethereal" & "!(1)" & "!(2)" & "!(3)" & "!(5)" & "ED%5"
"Colossus Voulge" = "Ethereal" & "!(1)" & "!(2)" & "!(3)" & "!(5)" & "ED%5"
"Great Poleaxe" = "Ethereal" & "!(1)" & "!(2)" & "!(3)" & "!(5)" & "ED%5"
"Cryptic Axe" = "Ethereal" & "!(1)" & "!(2)" & "!(3)" & "!(5)" & "ED%5"
"Colossus Voulge" = "Ethereal" & "!(1)" & "!(2)" & "!(3)" & "!(5)" & "ED%5"
; Spirit 4 socks perf AC% or Ethereal 4 socks.
;=============================================
"Monarch" = "AC%15" & "!(1)" & "!(2)" & "!(3)"
"Monarch" = "(4)" & "Ethereal"
; FOH Paladin scepters
;=====================
"Divine Scepter" = "+3 to Fist" & "(5)"
"War Scepter" = "+3 to Fist" & "(5)"
"Caduceus" = "+3 to Fist" & "(5)"
; Enigma or Fortitude good quality or very good base defense
;===========================================================
"Sacred Armor" = "!Ethereal" & "!(1)" & "!(2)" & "AC%13"
"Archon Plate" = "!Ethereal" & "!(1)" & "!(2)" & "AC%12"
"Dusk Shroud" = "!Ethereal" & "!(1)" & "!(2)" & "AC%12"
"Archon Plate" = "!Ethereal" & "!(1)" & "!(2)" & "MINDEF:520" & "!Enhanced" & "!Durability"
"Dusk Shroud" = "!Ethereal" & "!(1)" & "!(2)" & "MINDEF:463" & "!Enhanced" & "!Durability"
; Ethereal Random Sockets bugged ED with good base defense
;==========================================================
"Sacred Armor" = "Ethereal" & "!Socketed" & "MINDEF:880" & "!Enhanced" & "!Durability"
"Lacquered Plate" = "Ethereal" & "!Socketed" & "MINDEF:800" & "!Enhanced" & "!Durability"
"Kraken Shell" = "Ethereal" & "!Socketed" & "MINDEF:775" & "!Enhanced" & "!Durability"
"Archon Plate" = "Ethereal" & "!Socketed" & "MINDEF:775" & "!Enhanced" & "!Durability"
; Enigma only perf AC%
;=====================
"Scarab Husk" = "(3)" & "AC%15" & "!Ethereal"
"Wyrmhide" = "(3)" & "AC%15" & "!Ethereal"
"Breast Plate" = "(3)" & "AC%15" & "!Ethereal"
; Enigma only, near perf base defense or good AC%
;=================================================
"Light Plate" = "(3)" & "AC%14" & "!Ethereal"
"Mage Plate" = "(3)" & "AC%14" & "!Ethereal"
;"Light Plate" = "(3)" & "MINDEF:105" & "!Ethereal" & "!Enhanced" & "!Durability"
;"Mage Plate" = "(3)" & "MINDEF:258" & "!Ethereal" & "!Enhanced" & "!Durability"
; Superior with more than 3 sockets
;=======================================
"Berserker Axe" = "!(1)" & "!(2)" & "!(3)" & "ED%7"
"Phase Blade" = "!(1)" & "!(2)" & "!(3)" & "ED%7"
; PalaShields For Dream or Exile or Phoenix
;==========================================
"Vortex Shield" = "Elite" & "ALLRES%40" & "!(1)" & "!(2)" | "Elite" & "Ed%55" & "!(1)" & "!(2)"
"Sacred Targe" = "Elite" & "ALLRES%40" & "!(1)" & "!(2)" | "Elite" & "Ed%55" & "!(1)" & "!(2)"
"Zakarum Shield" = "Elite" & "ALLRES%40" & "!(1)" & "!(2)" | "Elite" & "Ed%55" & "!(1)" & "!(2)"
; WW assassin weapons
;=====================
"Scissors Suwayyah" = "!Ethereal" & "Flight" & "(3)"
"Suwayyah" = "!Ethereal" & "Flight" & "(3)"
; Dream & Delirium Helms perf quality or very good base
;======================================================
"Bone Visage" = "AC%15" & "(3)"
;"Bone Visage" = "MINDEF:229" & "!Socket" & "!Enhanced" & "!Durability"
;"Bone Visage" = "MINDEF:153" & "(3)" & "!Enhanced" & "!Durability"
"Demonhead" = "AC%15" & "(3)"
;"Demonhead" = "MINDEF:225" & "!Socket" & "!Enhanced" & "!Durability"
;"Demonhead" = "MINDEF:150" & "(3)" & "!Enhanced" & "!Durability"
; Energy Shield Staves
;======================
"Elder Staff" = "+3 to Energy Shield" & "(4)" | "+3 to Energy Shield" & "Ethereal"
"Shillelagh" = "+3 to Energy Shield" & "(4)" | "+3 to Energy Shield" & "Ethereal"
"Cedar Staff" = "+3 to Energy Shield" & "(4)" | "+3 to Energy Shield" & "Ethereal"
"Gnarled Staff" = "+3 to Energy Shield" & "(4)" | "+3 to Energy Shield" & "Ethereal"
"Battle Staff" = "+3 to Energy Shield" & "(4)" | "+3 to Energy Shield" & "Ethereal"
"Gothic Staff" = "+3 to Energy Shield" & "(4)" | "+3 to Energy Shield" & "Ethereal"
; Necro items for White or Splendor
;==================================
"Wands" = "Elite" & "+3 to Bone Spirit" & "!(1)"
"Necromancer Heads" = "Elite" & "+3 to Bone Spirit" & "!(1)"
"Necromancer Heads" = "Elite" & "+3 to Poison Nova" & "!(1)"
; More Money/Gold
;=================
"Sorceress Orbs" = "Elite" & "Sold"
"Sorceress Orbs" = "Exceptional" & "Sold"
;#######################################################################
;############################## WHITE ITEMS ############################
;#######################################################################
[Whites items section]
; FOH Paladin scepters
;=====================
"Divine Scepter" = "+3 to Fist"
"War Scepter" = "+3 to Fist"
"Caduceus" = "+3 to Fist"
; Enigma or Fortitude (good quality or good base def)
;====================================================
"Sacred Armor" = "AC%14"
"Archon Plate" = "AC%14"
;"Archon Plate" = "MINDEF:520" & "!Enhanced" & "!Durability"
"Dusk Shroud" = "AC%14"
;"Dusk Shroud" = "MINDEF:463" & "!Enhanced" & "!Durability"
; LastWish Maybe
;===============
"Berserker Axe" = "ED%14"
; PalaShields For Dream or Phoenix
;==================================
"Vortex Shield" = "Elite" & "ALLRES%44" | "Elite" & "ED%60"
"Sacred Targe" = "Elite" & "ALLRES%44" | "Elite" & "ED%60"
; Spirit 4 socks
;===============
"Monarch" = "Stash"
; WW assassin weapons
;=====================
"Scissors Suwayyah" = "Flight"
"Suwayyah" = "Flight"
; Dream Helms perf quality or very good base
;============================================
"Bone Visage" = "AC%15"
;"Bone Visage" = "MINDEF:153" & "!Enhanced" & "!Durability"
"Demonhead" = "AC%15"
;"Demonhead" = "MINDEF:150" & "!Enhanced" & "!Durability"
; Energy Shield Staves
;======================
"Elder Staff" = "+3 to Energy Shield"
"Shillelagh" = "+3 to Energy Shield"
"Cedar Staff" = "+3 to Energy Shield"
"Gnarled Staff" = "+3 to Energy Shield"
"Battle Staff" = "+3 to Energy Shield"
"Gothic Staff" = "+3 to Energy Shield"
; Necro items for White or Splendor
;==================================
"Wands" = "Elite" & "+3 to Bone Spirit"
"Necromancer Heads" = "Elite" & "+3 to Bone Spirit"
"Necromancer Heads" = "Elite" & "+3 to Poison Nova"
; More Money/Gold
;=================
"Sorceress Orbs" = "Elite" & "Sold"
"Sorceress Orbs" = "Exceptional" & "Sold"
; Can only be used with map hacks with teleport-to-target feature.
;=================================================================
"Key of Destruction" = "Stash"
"Key of Hate" = "Stash"
"Key of Terror" = "Stash"
; mm
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hey thanks, but i ahve aquestion, i can not do pindle anymore, i have no tp, how can i deleate pindle??
thanks for ur answer and for all^^
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Oh thats easy, all you have to do is uncomment the pindle parts, since I have a feeling you have no idea what that means, here is the sequence without pindle.
Code: ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~Ramadash Tele-Hammerdin Sequence for mm.bot v5.44 Beta 6 and Frutakaka Mod~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[url=http://mmforums.omnesia.net%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E%7E;]http://mmforums.omnesia.net~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;[/url]
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;Default sequence run Trav, Pindle, Eld and Shenk in this order,
;see the explanations in the [MAIN] sequence for information on how to change this.
;Do not use "Shift" for standstill, it will not work.
;note that setting this sequence up might not be easy and that you need some basic sequencing knowledge.
;Questions that are clearly answered in the manual will be ignored.
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// VARIABLES //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[VARS]
;skills
@Skill_BattleCommand=f1
@Skill_BattleOrder=f2
@Skill_HolyShield=w
@Skill_Teleport=q
@Skill_Concentration=r
@Skill_HoldPosition=g ;aka standstill
@Skill_Vigor=f
@Skill_Redemption=v ;set same as vigor if you dont have
@Skill_TownPortal=a ;a must
@Skill_ShowMiniMap=TAB
;delays
@Del_SwitchSkill=50
@Del_Precast=400
@Del_WEOT=2200 ;the timeout for WEOT(timeout)
@Del_AttackTele=900
@Del_AttackKeyDown=400
@Del_PickitCheckLife=600 ;this is the PICKIT(delay) delay
@Del_AfterTownPortalCast=600 ;how long to wait after casting town portal
;attacks timeout's
@Timeout_Eld=7000 ;how long to attack eldrich after PreAttack
@Timeout_Shenk=20000 ;how long to attack Shenk after PreAttack
@Timeout_PreAttack=2000 ;how long to standstill doing hammers befor starting tele-on-those-bastards attack
@Timeout_Pindle=10000 ;timeout for pindleskin (remember there is no PreAttack here)
@Timeout_TravPreAttack=5000
@Timeout_Trav=60000
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// MAIN START HERE //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[MAIN]
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
Vigor,0
GoToTrav,0
CTA,0
HolyShield,0
;
SetA3Contex,0 ;dont touch this
;
;///////////////////////////////
;///teleport to the council
;///1=start outside of the room
;///2=start inside of the room
;///////////////////////////////
;GoToCouncil,0 ;this can be edited
GoToCouncil2,0 ;this can be edited
;
AttackAndPick,@Timeout_Trav
QuickPickit,0
;
;///////////////////////////////
;///1=tele up
;///2=tele down
;///////////////////////////////
;QuickTeleTrav,0 ;this can be edited
QuickTeleTrav2,0 ;this can be edited
QuickPickit,0
;
;AttackAndPickTrav,@Timeout_Trav
AttackAndPick,@Timeout_Trav
PostTrav,0
Vigor,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// POST TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;/// You can edit the following, leave only 1 that is not commented, depending on what you want to do after trav
;/// See explanations on each lines
;///
;
;ToMalahToFrigid,0 ;use this to go to Malah and frigid after trav
;
;ToMalahToPindle,0 ;use this to go to Malah and Pindle after trav
;
ToPindle,0 ;use this to go to pindle after trav, without a malah visit
;
;DirectFrigid,0 ;use this to go to frigid after trav, without a malah visit
;
;dont touch this one
SetA5Contex,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// PINDLE SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment the whole follow part to kill pindle, note that this start from frigid highland, so you need to edit the Post Trav part.
;Comment if you dont want to kill pindle
;
;CTA,0
;TeleToPindle,0
;PreAttack,1500
;Attack,@Timeout_Pindle
;Pickit,0
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// ELDRICH+SHENK SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment this if you kill pindle, comment it if you don't
;
ToTownToFrigid,0
;
;
;CTA,0
;HolyShield,0
;
GoToEld,0
;
PreAttack,@Timeout_PreAttack
Attack,@Timeout_Eld
Pickit,0
;
GoToShenk,0
;
TeleOnShenk,0
;
PreAttack,3000
;
QuickPickit,0
;
SpecialShenkAttack,0
SpecialShenkAttack2,10000
;
QuickPickit,0
;
;you should always leave vigor there (assuming you have it)
Vigor,0
;
;////////////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// DO NOT EDIT ANYTHING BELOW THIS POINT //////////////////////////////
;/////////////////////////////// //////////////////////////////
;////////////////////////////////////////////////////////////////////////////////////////////////////
;
[SetA3Contex]
FUNC:ColorsA3
[SetA5Contex]
FUNC:ColorsA5
[Vigor]
K(@Skill_Vigor)
S(@Del_SwitchSkill)
[QuickTeleTrav2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(117,510)
WEOT(@Del_WEOT)
[GoToCouncil2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(776,394)
WEOT(@Del_WEOT)
RC(752,334)
WEOT(@Del_WEOT)
RC(680,575)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[SpecialShenkAttack2]
K(@Skill_Teleport)
EXEC:ShenkMove.au3
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
PICKIT(@Del_PickitCheckLife)
CTOE
[SpecialShenkAttack]
EXEC:ShenkMove.au3
K(@Skill_Teleport)
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[ToMalahToFrigid]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToTownToFrigid]
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToMalahToPindle]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5WPtoATP
[ToPindle]
MV(400,300)
S(50)
FUNC:FOCWP
SLC
EXEC:WaitWpOpen.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
LC(110,165)
EXEC:WaitInTown.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
FUNC:A5WPtoATP
[TeleToPindle]
K(@Skill_teleport)
S(@Del_SwitchSkill)
BRC(280,-300)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(780,50)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(775,90)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
BRC(258,81)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
[DirectFrigid]
FUNC:A5EWP
[GoToShenk]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(275,515)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(550,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;EXEC:Eldrich.ToBlock.au3
CLM
;CML
BRC(400,110)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(600,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
RC(690,350)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;CLM
BRC(237,235)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
;RC(700,550)
;WEOT(@Del_WEOT)
;S(@Del_SwitchSkill)
;CLM
;CML
EXIT
[AttackAndPick]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
CMDEAD
EXEC:MouseToMonster.au3
CLM
S(@Del_SwitchSkill)
K(@Skill_Concentration)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
EXEC:MercTest.au3
;S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
;EXEC:MercTest.au3
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[TeleOnShenk]
;EXEC:MouseToBlue.au3
EXEC:test.au3
SRC
S(700)
[Attack]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
S(100)
CLM
;EXEC:MercTest.au3
;EXEC:MouseToRed.au3
;EXEC:MouseToEld.au3
EXEC:MouseToMonster.au3
K(@Skill_Concentration)
KD(@Skill_HoldPosition)
CMDEAD
LCD(700, 350)
EXEC:MercTest.au3
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
[PreAttack]
KD(@Skill_HoldPosition)
S(@Del_SwitchSkill)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(200)
CMDEAD
CTOE
[GoToEld]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
BRC(141,-100)
WEOT(@Del_WEOT)
BRC(126,-385)
WEOT(@Del_WEOT)
RC(423,170)
WEOT(@Del_WEOT)
CLM
EXIT
[HolyShield]
K(@Skill_HolyShield)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
EXIT
[PostTrav]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
K(@Skill_Vigor)
S(@Del_SwitchSkill)
S(500)
;FUNC:A3TownToA5
EXEC:WaypointFocus.au3
S(500)
EXIT
[QuickPickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
EXIT
[Pickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
EXIT
[QuickTeleTrav]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(706,140)
WEOT(@Del_WEOT)
[TestAttack]
EXEC:MouseToTrav.au3
S(500)
CTOE
[CTA]
SWITCH1
K(@Skill_BattleCommand)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
K(@Skill_BattleOrder)
S(@Del_SwitchSkill)
RC(400,500)
S(@Del_Precast)
SWITCH2
EXIT
[GoToTrav]
FUNC:A5WPtoTrav
[GoToCouncil]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(786,334)
WEOT(@Del_WEOT)
RC(786,334)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(801,243)
WEOT(@Del_WEOT)
RC(783,95)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[AttackAndPickTrav]
;EXEC:CMDEAD2.au3
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
EXEC:CMDEAD2.au3
EXEC:MouseToTrav.au3
K(@Skill_Concentration)
S(@Del_SwitchSkill)
;EXEC:CMDEAD2.au3
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
;EXEC:CMDEAD2.au3
CMDEAD
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
;EXEC:CMDEAD2.au3
CMDEAD
Posts: 34
Threads: 14
Joined: Feb 2006
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0
i used this, but there is a faut, a faut with auto it or so. thes say that they could not found the programm autoit in my bot folder. maybe i need mmbot b6.
somebody said me that b6 is ,,gay,,
so i only used b5.
is that okay for travi?
Posts: 2,649
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Joined: Aug 2005
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It should work with b5, if you wait about 10 min ill try it, im busy atm.
Posts: 34
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Joined: Feb 2006
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0
04-10-2006, 09:53 AM
(This post was last modified: 04-10-2006, 09:53 AM by Limpixx.)
hey thanks a lot, he is telleling in akt 3 and when he is by the monsters the faut cames and stopps all. But there do not stands :,, your first run terminbated abnormally....
autoit..i dont know, when u want i send u the faut, (i write it)
thx
Additional Comment:
So here is the Faut
At first comes a window:
Sequencing error:
AutoitScript are in sequences but autoV3 is not installed.
Then:
Lne 0 /File"C:\Dokumente und einstellungen\Mratin\DEsktop\mm.BOT.544B5\mm.Bot.544B5\mm.bot.544B5.exe"):
$Execresult = Runwait(""& $Auto3Dir & "\Autoit3.exe" "" & @scriptdir & " \Script\" & $RunwFileSplit[2] & "")
Error: Unable to execute the external program.
Das system kann die angegebene datei nicht finden(in englisch, the system coul not finde this file.
Posts: 2,649
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0
Yep i got that same thing, you need autoitv3. You can download it here, but don't ask me how to do it from here.
Posts: 34
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Joined: Feb 2006
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0
04-10-2006, 10:11 AM
(This post was last modified: 04-10-2006, 10:11 AM by Limpixx.)
y sry, but what do i ahve to do with that autoit??i have to amke it in my mmbot folder?
another question, where do u find the most of ur stuff, because the bot is now running 7days and my pala is lvl 94 and he has 322mf. but i dont find something good, is that normal?
Additional Comment:
so now i have auto.... but i dontt know, what i hav to do
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