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WolfBarb by Dr@kE~
#1
Wolfbarbs-the Ultimate Guide

I. Introduction
II. Stat point distribution
III. Skill point placement
IV. Equipment
V. Charms
VI. Strategy
VII. General Information
VIII. Credits

I. Introduction-

In the vast peak of Mount Arreat had once stood a formed alliance within the Barbarians and Druids, the relationship between the two tribes were strong together. However it came to a day where King Bul-Kathos and Master Fiacla-Gear were thrown into augment about the period of the Uilescadh Mor, the final bout with Man and Demons. So it came to past that the leaders have chosen their seperate ways. Many Barbarians of Mount Arreat had taken sides with Fiacla-Gear to study the arts of the Caol Dulra, the nature arts of the druidic ways. In time of these teachings the students were able to moprh and change their bodies to now become Werewolves! Now, these warriors stand in the fight of the Uileloscadh Mor.

So..Some of you have a Wolfhowl sitting in your stash, other seek how to make a Wolfbarb..Want to make use of it or find a place of information? You came to the right place this guide will tell you how!

II. Stat point distribution-

To get started, stat points are the skeleton to a successful Wolfbarb. How you displace them later gives results how well your Wolfbarb does. Consider life, damage, block, attack rating, and defense when doing these. For best efficency follow this.

Strength: Stregth, this would only be important for wearing your equipment. For the fact that each point of strength is 1% enchanced damage a Wolfbarb's damage won't be greatly suppled by it. Find out your highest strength requirement and find out any added from equipment or charms. Add a minimal amount.

Dexterity: Now for those who are using shields dexterity plays a role in the chance to block. This is based on your level and how much dexterity you need, Formula: (2*clvl*75/Shield Block)+15. So an example for a level 85 Barbarian using a Stormshield would be (2*85*75/72)+15=193 dexterity for maximum block. dexterity also adds attack rating and defense, the attack rating would be formulated: ((Dex*5)-35+class bonus= base AR, so an example on 193 dex would be ((193*5=965)-35+20=950 base AR. As for defense every 4 poins of dexterity provides 1 defense.

Vitality: This is probably the most important of all your stats, life! The main advantage of a Wolfbarb is the insane life bonus's you can achieve. After strength and dexterity has been taken care of drop your remaining stats into here, each point of vitality gives 4 life. Teamed with Werewolf, Lycanthropy, and Battle orders gives a good sum of life.

Energy: Energy? There's no need for energy here, Battle Orders adds enough for PvP or PvM.

III. Skill point placement-

Now to get to the meat of the Wolfbarb, every class has its advantages and disadvantages when it comes to skills. Wolfbarbs get a great advantage in this area, where as they draw strenght from Combat masteries and Warcrys. Heres a list of skills to follow.

20 to -Weapon- Mastery: Depending on your weapon of choice, choosing a weapon mastery will increase your damage and attack rating. Per point this skill grants 5% damage/ 8% attack rating/ Critical strike based on skill level.

20 to Iron Skin: This skill increases your base defense by a % making your oponents chance to hit minimal. Starting at 30% per point this skill grants 10% base def.

20 to Shout: Another defense modifyer this multiplys your over all defense by a % making you an even harder stone to break. Starting at 100% per point this grants 10% over all defense.

20 to Battle Orders: The main life mod for any Barbarian. This increases your maximum life, mana, and stamina by a %. Per point this skill grants 3% life/mana/stamina.

1 to Howl: A prequesite for Shout, Battle Orders, and Battle Command.

1 to Increase Stamina: A prequesite for Increase Speed.

1-5 to Increase Speed: Makes you run/walk faster, has its advantages over other runners.

1-10 to Natural Resist: Natural Resist is fairly useful for those who plan on fighting casters or elemental/melee, even those of monsters that have powerful attacks.

1-10 to Battle Command: A skill that increases every other skill by 1 point. Only add more to this skill if you wan extended cry duration. The extra extended time could outlast your Werewolf duration.

IV. Equipment-

Here we get to the skin of a Wolfbarb. Equipment! Here you want to look for faster hit recovery, attack speeds, defense, damage, and life. There will be two sides to this, battle equipment and prebuff gear. This includes options for both rich and poor.

The Weapon-
A Wolfbarb is not tied to any specific weapon. Depending on the speed or damage you want will determine what you use. Usually you either go for the slower but more powerful or the faster and less powerful, to figure the speeds refer to TheDragoons calculator here . (Use the Normal Attack speed chart. The Feral chart is inaccurate.) Your weapon of choice would correspond to the correct -Weapon- Mastery you choose. Some weapons of my pick are.
Lightsabre Phase Blade
Baranars Star Devil Star
Aldurs Rythm Jagged Star
Breath of the Dying Warspike
Grisworlds Redemption Caduceus

The Armor-
For your amror slot you would want to use this as your main source of defense. Iron Skin and Shout would receive most of its defense from this. Seek and armor within the defense ranges of 1500-2000+ defense with likeable mods. Some armor of choice are.
Que-Hagens Wisdom Mage/Archon Plate
Shaftstop Mesh/Boneweave Armor
Stone: Elite high defense, low strength armor
Steel Carapace Shadow Plate
Arkaine's Valor Balrog Skin

The Helm-
Your most obvious choice for a helm is a Wolfhowl! I really couldnt recomend another. it offers good defense, your shifting capabilities, 2-3 to Warcrys, and most importantly you only wolf attack. Belive it or not Feral Rage does help your damage and attack rating, and has two nice additions. Life leech for PvM'ers and faster run/walk for any kinds of runners.

The Shield-
As far as i know for all players a shield can be your best freind, PvP or PvM. As for those who like 2-handers That would only be useful as far as PvM. Refer to TheDragoons caclulator here for block speeds. However the shields i recomend are.
Sanctuary: High defense, best base blocking, lowest strength shield
Spike Thorn Blade Barrier
Stormshield Monarch

The Gloves-
Find a sutible glove that could help places such as life, or hit recovery, even damage on the gloves. Find gloves like these.
Bloodfist Heavy/Sharkskin/Vampirebone Gloves
Soul Drainer Vambraces
Dracul's Grasp Vampirebone Gloves
Steelrend Ogre gauntlets

The Boots-
For those who plan on fighting runners or such you may want to find a boot with a decent run/walk %. Otherwise find mods here similar to gloves or any other helpful mod. I suggest these boots.
Waterwalks Sharkskin/Scarabshell Boots
Wartravelers Battle/Mirror Boots
Sandstorm Treks Scarabshell Boots
Gorerider War Boots/Myrmidon Greaves

The Belt-
In this slot you would need to find phsyical damage reduction here and other helpful mods such as life. The belts of choice are.
String of Ears Demonhide Sash/Spiderweb Sash
Verdungo's Hearty Cord Mithril Coil

The Rings-
The rings are very helpful for the many mods rings can give you, look for attack rating and stats here. Find some rings like these.
Bul-Kathos Wedding Band Ring
Raven Frost Ring
Wisp Projector Ring
Angelic Halo Ring

The Amulet-
The amulet should correspond with your rings, combining them for maximum stat effect. The amulets i suggest are.
The Cat's Eye Amulet
Highlords Wrath Amulet
Mara's Kaleidoscope Amulet
Angelic Wings Amulet

Now we come to the prebuff side. Prebuff meaning that you acquire certain + all or skill tab skills and cast to improve any given stats. For maximum efficency especialy PvP you would want to have all your shift and Warcrys at the most it can be. The prebuff gear is lsited here.

Poor-
Arioc's Needle Hyperion Spear
Skin of the Vipermagi Serpent Skin/Wyrmhide Armor
Stone of Jordan/Bul-Kathos Wedding band Rings
The Eye of the Etlitch Amulet
Wolfhowl Fury Visor

Rich-
x2 Heart of the Oak's Flail
Chains of Honor -armor-
Stone of Jordan/Bul-Kathos Wedding Band Rings
Maras Kaleidoscope Amulet
Arachnids Mesh Spiderweb Sash
Wolfhowl Fury Visor

Well that's the end for equipment, but for those who need to find out about faster hit recovery once again refer here to TheDragoons calculator here .

VI. Strategy-

At last we are at the strategy part of the page! For all those duelist and PvM'ers this will tell you how to make the most of your Wolfbarb in certain cases.

For those who plan to be mage slayers, the advantage you have here is the fact you can take many many hits due to high life, speeds, and resist. Make use of the so helpful Anya quest do each of them 30 permanent resist you cant beat. Now Barbarians have this magical skill, Natural Resist puting at least 10 into this puts you well over the the 0 point. Make great use of Guardian Angel since it offer 15% to you maximum resist increasing its capacity, after that find ALL posible ways of gaining resistance either through 3-5 all resist charms or the Sanctuary runeword helps the most in this subject it offers 50-70 resist! Now the other things that casters do is that...they run! Or teleport, this becomes a problem you'de think but not for Wolfbarbs. Due to the awsome skill of Feral rage which offers an increase in run/walk speed up to 5 charges this teamed with Increase Speed and your boots would make a running force to be feared with. Since most casters have no really good source of hit recovery this is where you can shine in stunning them till they're dead find a really fast attacking weapon. Follow this and any caster would be toast.

Howbout those Bowazons? Well the strategy kinda reflects upon the way of killing casters except most of them deal in physical damage. your plan here is to have maximum physical damage reduction, the "cannot be frozen" mod, top life, and the most run/walk you can acquire. In my experience of dueling Amazons i had seen that not many specailize in phsyical damage reduction and hit recovery so like casters a fast attacking weapon would be suitable for a case like this. The Feral Rage skill has its use here making it so that you would corner any Amazon.

Now for a melee subject, there are barbarians and Paladins that have massive defense bonus making any one have a hard time hitting them. This kind of thing can be countered by the awarding attack rating Wolfbarbs can get. Being that there are five sources of attack rating it would make it posible for most defense to be peirced. Werewolf, -Weapon- Mastery, equipment, charms, and Feral Rage skill. So to make the most of your attack rating make sure you have the most of your prebuff as explained earlier in the guide. Your -Weapon- Mastery should be at its max, and you charms should be assorted life, attack rating, damage Small/Large/Grand Charms, finally the most important part of you attack rating set up the Angelic Halo/Wings combo this is very effective becuase when teamed together each ring gives 12 attack rating per level at 99 the attack rating given off is 1188. In the end your results should be within 26-30k or more attack rating.

That is about all the strategy information i have, unfortunatly for those of classes that have magic attacks i have no real strategy for them.

VII. General Information-

Well it's important to know your advantage and disadvantage to what ever you do. Here are the list of them.

Advantages:
-Being frozen does not slow your attack speed at any frame.
-The speed you can go at is not limited.
-Your Combat Masteries and Warcrys still apply in Wereform.
-Huge amounts of life, defense, attack rating, and speeds can be attained.

Disadvantages:
-Being frozen affects you run/walk speed.
-Lack of damage.
-+ all Druid skills or Druid skill tab skills will not increase shift
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#2
dude WOW i cant believe no one replied i love it it is liuke a newb could join here read it and he would know hwat your talking about its perfect 10/10 man thats great =-)
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#3
Nice, I have been looking for guide for this character. I would have liked to see a bit more discussion on weapons and armor though. How would "rune word" armor like Beast, COH, or Fort compare?

Still a nice guide.
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#4
After reading this guide i need to slit asap.
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#5
this guide isnt updtaed for the new ladder-only runewords..
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#6
Loits Wrote:After reading this guide i need to slit asap.

...
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#7
L4E Wrote:this guide isnt updtaed for the new ladder-only runewords..

TY, missed that.
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#8
Well you lazy ass people write an up to date guide then.
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#9
This guide is out of date, not very complete and unverified, so I'm going to unsticky it.
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#10
i dont think eth zerk botd would be best... maby death, giref, or last wish... all are good, it just depends on the player's prefrence
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#11
Gear for new ladder.

Weapon: Eth Zerk Botd.
Shield: Monarch Pheonix.
Helm: Wolfhelm.
Armor: Archon Plate Fornitude.
Gloves: Dracul's.
Boots: Gores.
Belt: Dungo's

Ammy: Metalgrid.
Rings: Any leech rings really, i suggest some nice *Rare* leech rings, because you get all the nice little bonuses.

And yeah!
Uber Tank devilish:

For merc gear.
I suggest getting a Act 2 Defencive Hell merc (For more defence).

Weapon: Eth Pride.
Armor: Eth Fornitude.
Helm: Eth Gaze with Ber.

Of course on the switch, you will need to items with +3 warcry.
I also suggest getting Wc gcs with +30 life.

There, aside from that the guild is pretty awesome above.
Just needed this updated gear! Smile
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#12
I freakin love my wolfie. I can do anything i want to with him, i have a flexible stash so i can conform him to do whatever i need. I can set him up with a nigma and some small mf gear (travs, nagels, isted babas) and send him out MFin, and believe me, a barb with a pair of hotos 10k life, 30k defense, and full resis will ALWAYS make it, no matter how bad it lags and no matter how many souls there are. Im really good at doing rushes also. I can throw on the tank gear and help uber.

My Tank Gear is:
Armor: Sacred Armor Fort
Helm: 3/6/6/5 Wolfie with a 15ias +62defense jewel
Weapon: Fort Zerker
Shield: Phoenix Aegis
Switch: 2x Low Hotos (low ones are cheaper and i dont need resists, i use these to tele out when stuff gets bad, plus the +3 skills adds to wolf when u transform)
Gloves: Soul Drainers
Boots: Up'd Gores
Belt: Perf Verdungo's
Ring 1: Raven Frost
Ring 2: Natures Peace
Amulet: +2 Barb Skill +92Life

When im tanking im looking at 40k defense 13k life and about 5k damage. Then you can start adding auras from the pallys. Personally i dont think characters can get any tougher than what these guys are. Uber life, Uber Defense, and enough damage to be a pretty fast killer. Wolfies are without a doubt my favorite PvM melee char.

Merc is act 2 might, Hes got an eth ca obedience, eth veil of steel, and eth fort. He usually kills andy, duri, meph, and baal so i can put on isted babas.

In the stash i got 2x20 str rings 27 str ammy, perf gheeds, about 80% worth of 5-7 mfscs, babas, 20/19 torch. No anni or gcs yet.

If one were to build one of these guys for melee dueling i would probably use the same setup as the tank guide but sub in a grief phase blade.
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#13
Quote:Natures Peace

Uhhh Bad Bad Idea Dude.
If You Use Natures Peace, You Dont Gain Life From Pheonix Anymore!

Also, I Dont See Why You Would Use Fort As A Weapon...
And Your Sacred Armor Takes ALOT Of Strenght
Sad
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#14
do you think a wolf barb can do uber trist on their own or no cuz that would be the only reason i would make one. smiters are boring
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#15
@dropsauce I doubt it can uber trist, not enough crushing blow, plus the low lycanthropy will definatly be a hazard when mephy is halfway dead and now your a barb again.

@Deathrow your right, natures peace is a bad choice. However, your wrong about the sacred armor, my brother uses a thundermaul botd on his ss druid and he almost never dies, when his merc if alive he has 20k damage. When in wolf form you have a hella amount of life, so the sacred armor is just taking some of that potential life and making it into more defense.
my sig! where ever did it go?
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#16
Quote:When in wolf form you have a hella amount of life, so the sacred armor is just taking some of that potential life and making it into more defense.

I kinda agree, but the thing is, you already have alot ALOT of defence with out it.
You have max shout and iron skin, you really dont need that little bit of defence that it adds. And life, you can never have enough of Tongue Haha.

Can it uber... hmmm... maybe? it is a Sick Tank.
Honestly i have no idea, you have massive leech, massive defence, massive life.
I dont see why not. And IF crushing blow is a problem, instead of Botd, use Last Wish!
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#17
i have a question how do you kill physical immunes??
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#18
You have to rely on Pheonix and Torch to do the fire damage.
You can add poison sc' to kill the physical immunes. But then again its pretty rare that you run into one. Unless your Uber Tristing everyday.rolleyes:
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