12-05-2006, 12:28 PM
Due to the relatively large number of falsified releases of this, I've decided to simply bite the bullet and release it myself. I'm tired of people sending me messages saying "OMG YUO TROJANED ME," when what they downloaded was from a random site.
And so, now there is a legitimate source for it. Most of you know what RA is (And for the record, it stands for Rhins Assistant) and/or have used the semi-publicly released version (3.0). What is contained in the download link that follows is RA v3.3, compiled a long time ago.
I'm not going to go into depth on the features, as it would be much quicker to simply read the readme. The library itself as well as its complimentary loader were compiled using VC++ 8 (Visual Studio 2005), and being as Microsoft hasn't gotten off their collective asses and managed to put out a Windows update containing msvcr80.dll, you will have to install it manually. And by manually, I mean run the installer file found at
http://www.rhin.us/files/mergemodules.msi
This is a simple installer, designed purely to extract and register msvcr80.dll, and was created using an open source program called Wix (Google it).
The module itself can be found at
RapidShare: 1-Click Webhosting
USE AT YOUR OWN RISK
If my memory serves me correctly, one of the scanners used by virusscan.jotti.org picks this up as a potential threat; this is a false positive (Flagged because it modifies the D2 memory).
Be aware that I have no intention of releasing any updates, bug fixes, or anything of the sort. Ever.
Enjoy.
Quote:
RA v3.3 by Rhin
DISCLAIMER:
This software is provided AS IS, free of charge. The creator and/or distributor of said software is not liabel for any damages incurred via its use. By its use, you, the user, are responsible for any and all consequences. This software is intellectual property of its creator, Sean Houser (A.K.A. Rhin), and may not be used without the express consent of its owner.
Features:
AutoAim - Automatically attacks targetted players
Increases teleport speed up to 100%
Quick open portal and fast back-to-town
Removes the client delay between taking two portals
Reveals automap
Draws monsters and missles on the automap
Draws vectors to level targets
Auto-teleport to on screen vectors
Automatically drinks mana potions when mana drops below set percent
Automatically picks up items present in the Items.ini file
Draws various info on the automap
Anti-idle to prevent game drop
Colors certain items, as well as changes item names to display sockets and ethereal flag
Shows item levels
Automatically parties with other players in a passworded game with no hostile players
Logs all messages, in and out of game
Allows right click to move an item on cursor to storage buffer on opposite side of screen
Command line allows in game control
Displays timestamp next to in-game messages
Shows life and mana orbs at all times
Blocks the window from minimizing
Allows player to open stash from a distance to switch items, as well as deposit while in town
Key Controls -
Most key controls can be set in the RA.ini file
Defaults:
Main Keyboard -
5 - Opens portal
6 - Quick back to town
LCtrl - Moves through target menu
LAlt - Attacks current target
F9 - Opens stash
F10 - Toggles AutoParty
F11 - Toggles AutoManaPot
F12 - Displays player stats
Number Pad -
1 - Sets kick to current attack side
2 - Toggles anti-idle
3 - Toggles item levels
4 - Toggles PickIt
7 - Teleports to NextLevel (Yellow) vector
8 - Teleports to Quest (Purple) vector
9 - Teleports to Waypoint (Green) vector
/ - Toggles block minimize
* - Toggles vector arrows
- - Toggles attack side (Left/Right)
+ - Exits game
CommandLine:
Type .help in game to get a list of commands
For multi-tiered commands, such as the .pickit menu, type .pickit help to get a list of those commands. To set something in a multi-tiered menu, simply type:
.<Top level menu> <Sub level menu> <Value>
Ex: .pickit radius 25
AutoAim:
The targetting menu has a lot of data on it, the first of which is the player name, followed by their absorb and added max resistance, and then their life percentage. The stats go in order of <Player Name> <+Max Light / % Light> <+Max Cold / % Cold> <+Max Fire / % Fire> <Life>
MyPlayer 25/10 15/0 15/0 97
This player is named MyPlayer, has +25 max light resistance, +15 max cold resistance, +15 max fire resistance, 10% light absorb, and 97% life.
Values for the target menu are based on the last update, which is the last time that player was in range. If you can see them on the automap, they are in range. The life will update instantly regardless of range only if you are partied with the player.
Real Credits:
Mousepad, because no one can really make anything without crediting him anymore.
Nuttzy, I believe viewing another players inventory was originally his idea (No source for that).
Abin, D2H2 contained the cooldown times for spells, which I included (Although fruitlessly, as they are never used). The collision map generation is also based on his, although I prefer to cycle rooms in the level, rather than recursively use the nearby rooms pointer.
Zoid/Netter, I don't know who came up with the actual idea, I don't care. Netter, you cried about not being in the credits of "A lousy coder," so now you're in them. For the record, I still don't think this was your idea.
-Rhin
And so, now there is a legitimate source for it. Most of you know what RA is (And for the record, it stands for Rhins Assistant) and/or have used the semi-publicly released version (3.0). What is contained in the download link that follows is RA v3.3, compiled a long time ago.
I'm not going to go into depth on the features, as it would be much quicker to simply read the readme. The library itself as well as its complimentary loader were compiled using VC++ 8 (Visual Studio 2005), and being as Microsoft hasn't gotten off their collective asses and managed to put out a Windows update containing msvcr80.dll, you will have to install it manually. And by manually, I mean run the installer file found at
http://www.rhin.us/files/mergemodules.msi
This is a simple installer, designed purely to extract and register msvcr80.dll, and was created using an open source program called Wix (Google it).
The module itself can be found at
RapidShare: 1-Click Webhosting
USE AT YOUR OWN RISK
If my memory serves me correctly, one of the scanners used by virusscan.jotti.org picks this up as a potential threat; this is a false positive (Flagged because it modifies the D2 memory).
Be aware that I have no intention of releasing any updates, bug fixes, or anything of the sort. Ever.
Enjoy.
Quote:
RA v3.3 by Rhin
DISCLAIMER:
This software is provided AS IS, free of charge. The creator and/or distributor of said software is not liabel for any damages incurred via its use. By its use, you, the user, are responsible for any and all consequences. This software is intellectual property of its creator, Sean Houser (A.K.A. Rhin), and may not be used without the express consent of its owner.
Features:
AutoAim - Automatically attacks targetted players
Increases teleport speed up to 100%
Quick open portal and fast back-to-town
Removes the client delay between taking two portals
Reveals automap
Draws monsters and missles on the automap
Draws vectors to level targets
Auto-teleport to on screen vectors
Automatically drinks mana potions when mana drops below set percent
Automatically picks up items present in the Items.ini file
Draws various info on the automap
Anti-idle to prevent game drop
Colors certain items, as well as changes item names to display sockets and ethereal flag
Shows item levels
Automatically parties with other players in a passworded game with no hostile players
Logs all messages, in and out of game
Allows right click to move an item on cursor to storage buffer on opposite side of screen
Command line allows in game control
Displays timestamp next to in-game messages
Shows life and mana orbs at all times
Blocks the window from minimizing
Allows player to open stash from a distance to switch items, as well as deposit while in town
Key Controls -
Most key controls can be set in the RA.ini file
Defaults:
Main Keyboard -
5 - Opens portal
6 - Quick back to town
LCtrl - Moves through target menu
LAlt - Attacks current target
F9 - Opens stash
F10 - Toggles AutoParty
F11 - Toggles AutoManaPot
F12 - Displays player stats
Number Pad -
1 - Sets kick to current attack side
2 - Toggles anti-idle
3 - Toggles item levels
4 - Toggles PickIt
7 - Teleports to NextLevel (Yellow) vector
8 - Teleports to Quest (Purple) vector
9 - Teleports to Waypoint (Green) vector
/ - Toggles block minimize
* - Toggles vector arrows
- - Toggles attack side (Left/Right)
+ - Exits game
CommandLine:
Type .help in game to get a list of commands
For multi-tiered commands, such as the .pickit menu, type .pickit help to get a list of those commands. To set something in a multi-tiered menu, simply type:
.<Top level menu> <Sub level menu> <Value>
Ex: .pickit radius 25
AutoAim:
The targetting menu has a lot of data on it, the first of which is the player name, followed by their absorb and added max resistance, and then their life percentage. The stats go in order of <Player Name> <+Max Light / % Light> <+Max Cold / % Cold> <+Max Fire / % Fire> <Life>
MyPlayer 25/10 15/0 15/0 97
This player is named MyPlayer, has +25 max light resistance, +15 max cold resistance, +15 max fire resistance, 10% light absorb, and 97% life.
Values for the target menu are based on the last update, which is the last time that player was in range. If you can see them on the automap, they are in range. The life will update instantly regardless of range only if you are partied with the player.
Real Credits:
Mousepad, because no one can really make anything without crediting him anymore.
Nuttzy, I believe viewing another players inventory was originally his idea (No source for that).
Abin, D2H2 contained the cooldown times for spells, which I included (Although fruitlessly, as they are never used). The collision map generation is also based on his, although I prefer to cycle rooms in the level, rather than recursively use the nearby rooms pointer.
Zoid/Netter, I don't know who came up with the actual idea, I don't care. Netter, you cried about not being in the credits of "A lousy coder," so now you're in them. For the record, I still don't think this was your idea.
-Rhin