EDIT: Fixed. Sorry. I didn't have TP hotkey'd right. But now I have a new problem. It's a bit weird, I dont really understand. Eh, heres my events log.
== Inventory: ==
o o o o o o o o o +
o o o o o o o o o +
o o o o o o o o o +
o o o o o o o o o o
04/28 16:13:22 [I]> Inventory: 3 used 1*1 spaces.
04/28 16:13:55 [W]> Retry a missed teleport.
04/28 16:14:09 [I]> Drink a rejuv potion.
04/28 16:14:18 [W]> Difficuties to return back in town using Town Portal.
04/28 16:14:27 [W]> Mercenary seems dead...
04/28 16:14:37 [W]> Failed while searching NPC menu on Qual NPC.
04/28 16:14:43 [W]> Failed while searching NPC menu on Qual NPC.
04/28 16:14:48 [I]> Merc was resurrected.
04/28 16:14:50 [E]> FromBlockClickTo Error ID: 100, 107, 550, 277, -50, 230, 2, 0
04/28 16:14:50 [E]> QualToDownStairs pathing function failed.
04/28 16:14:50 [E]> Function A5TownPoint failed.
04/28 16:14:50 [W]> Sequence exit required. SEQ9 => FUNC:A5TownPoint . 0 . 0
04/28 16:14:50 [E]> Failed or Fast exit required while applying HummerToTown sequence.
04/28 16:14:52 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 92.1 seconds.
04/28 16:14:52 [E]> Emergency stop: first run creation failed.
04/28 16:14:52 [I]> The first run must return successful status everytime.
My hammerdin went to Qual-Kehk, but my mercenary wasn't dead...
== Inventory: ==
o o o o o o o o o +
o o o o o o o o o +
o o o o o o o o o +
o o o o o o o o o o
04/28 16:13:22 [I]> Inventory: 3 used 1*1 spaces.
04/28 16:13:55 [W]> Retry a missed teleport.
04/28 16:14:09 [I]> Drink a rejuv potion.
04/28 16:14:18 [W]> Difficuties to return back in town using Town Portal.
04/28 16:14:27 [W]> Mercenary seems dead...
04/28 16:14:37 [W]> Failed while searching NPC menu on Qual NPC.
04/28 16:14:43 [W]> Failed while searching NPC menu on Qual NPC.
04/28 16:14:48 [I]> Merc was resurrected.
04/28 16:14:50 [E]> FromBlockClickTo Error ID: 100, 107, 550, 277, -50, 230, 2, 0
04/28 16:14:50 [E]> QualToDownStairs pathing function failed.
04/28 16:14:50 [E]> Function A5TownPoint failed.
04/28 16:14:50 [W]> Sequence exit required. SEQ9 => FUNC:A5TownPoint . 0 . 0
04/28 16:14:50 [E]> Failed or Fast exit required while applying HummerToTown sequence.
04/28 16:14:52 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 92.1 seconds.
04/28 16:14:52 [E]> Emergency stop: first run creation failed.
04/28 16:14:52 [I]> The first run must return successful status everytime.
My hammerdin went to Qual-Kehk, but my mercenary wasn't dead...