Hello,
I've been trying to figure out a good build for a Werewolf Druid,
but I keep hitting a major problem: what skills I favor, the build ends up with many nemesis. Too many at once.
Be them Physical Immunes, Fire Immunes, Cold Immunes, Iron Maiden casters, packs of mana burn monsters... or even combos of the above.
More or less these become common findings in Hell difficulty.
I wonder if it is even possible to build a good PvM Werewolf.
A godly geared merc is definitely a must.
Anyway, do you guys have a good build for me?
Those I've found around seem to be poorly effective once Hell difficulty is reached. Unless I missed some.
Thanks a lot,
Ciao ciao : )
[edit]
Please clarify me one thing.
The Unique Belt "Razortail" features a Piercing of... 33.
Other Unique Items have a Piercing of even 100, like the famous Buriza Do-Kyanon.
What is this number 33 exactly??
Is it a chance % that my attack will completely bypass the target's Physical Resistance, thus inflicting 100% damage in 33% of hits?
Or is it a negative boon applied to the overall target's Physical Resistance... therefore a Physical Immune (+100 Phy) will be lowered at +67 Phy... and bye bye immunity?
In the former case no Physical Immune would stay immune around you.
In the latter case, only an immunity of 133 and above would still hold.
I don't quite remember if I have ever met such a monster...
Anyway, I have this Skill Points allocation in mind. See if you like it:
::Shape Shifting Skills:: (62 pts)
Werewolf = 20
Lycanthopy = 20
Feral Rage = 1
Rabies = 1
Fury = 20
::Elemental Skills:: (21 pts)
Arctic Blast = 1
Cyclone Armor = 20
::Summoning Skills:: (27 pts)
Raven = 1
Poison Creeper = 1
Oak Sage = 20
Summon Spirit Wolf = 1
Carrion Vine = 1
Heart Of Wolverine = 1 (not too sure about this one)
Summon Dire Wolf = 1
Summon Grizzly = 1
Total Points: 110 : )
There's a lot of potential for Protection and High Physical Damage.
You can guess most of the equipment.
However, as a primary Weapon I would use an upgraded "Fleshrender", socketed with a good rune, like Shael, Gul or Jah.
The primary Shield instead would be a Pavise (3) with Sanctuary.
Gloves would be the "Lava Gout", which give a little chance to cast Enchant on striking. There are so many useful Gloves for this build... it's hard to pick up one. Hey, the Stash is big enough ; )
Of course, the Belt would be RazorTail.
Finally, to further amplify the tremendous boons on FleshRender, the boots would be Gore Rider, and the body armor Chains Of Honor on a Chaos Armor (my dream actually...)
If RazorTail works, and allow you to damage even the Physical immunes, then you just don't care if a monster is immune to something, because all the damage you do is Physical.
In any case a good merc will help.
Do you think it is a good setup?
Ciao ciao : )
[/edit]
I've been trying to figure out a good build for a Werewolf Druid,
but I keep hitting a major problem: what skills I favor, the build ends up with many nemesis. Too many at once.
Be them Physical Immunes, Fire Immunes, Cold Immunes, Iron Maiden casters, packs of mana burn monsters... or even combos of the above.
More or less these become common findings in Hell difficulty.
I wonder if it is even possible to build a good PvM Werewolf.
A godly geared merc is definitely a must.
Anyway, do you guys have a good build for me?
Those I've found around seem to be poorly effective once Hell difficulty is reached. Unless I missed some.
Thanks a lot,
Ciao ciao : )
[edit]
Please clarify me one thing.
The Unique Belt "Razortail" features a Piercing of... 33.
Other Unique Items have a Piercing of even 100, like the famous Buriza Do-Kyanon.
What is this number 33 exactly??
Is it a chance % that my attack will completely bypass the target's Physical Resistance, thus inflicting 100% damage in 33% of hits?
Or is it a negative boon applied to the overall target's Physical Resistance... therefore a Physical Immune (+100 Phy) will be lowered at +67 Phy... and bye bye immunity?
In the former case no Physical Immune would stay immune around you.
In the latter case, only an immunity of 133 and above would still hold.
I don't quite remember if I have ever met such a monster...
Anyway, I have this Skill Points allocation in mind. See if you like it:
::Shape Shifting Skills:: (62 pts)
Werewolf = 20
Lycanthopy = 20
Feral Rage = 1
Rabies = 1
Fury = 20
::Elemental Skills:: (21 pts)
Arctic Blast = 1
Cyclone Armor = 20
::Summoning Skills:: (27 pts)
Raven = 1
Poison Creeper = 1
Oak Sage = 20
Summon Spirit Wolf = 1
Carrion Vine = 1
Heart Of Wolverine = 1 (not too sure about this one)
Summon Dire Wolf = 1
Summon Grizzly = 1
Total Points: 110 : )
There's a lot of potential for Protection and High Physical Damage.
You can guess most of the equipment.
However, as a primary Weapon I would use an upgraded "Fleshrender", socketed with a good rune, like Shael, Gul or Jah.
The primary Shield instead would be a Pavise (3) with Sanctuary.
Gloves would be the "Lava Gout", which give a little chance to cast Enchant on striking. There are so many useful Gloves for this build... it's hard to pick up one. Hey, the Stash is big enough ; )
Of course, the Belt would be RazorTail.
Finally, to further amplify the tremendous boons on FleshRender, the boots would be Gore Rider, and the body armor Chains Of Honor on a Chaos Armor (my dream actually...)
If RazorTail works, and allow you to damage even the Physical immunes, then you just don't care if a monster is immune to something, because all the damage you do is Physical.
In any case a good merc will help.
Do you think it is a good setup?
Ciao ciao : )
[/edit]