Poll: Do you believe from personal and/or non-personal experience packet sending is safe?
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Understanding Packets
#1
hi everyone, I was intrigued about how individuals used programs to send data to servers and vice versa, hence allowing them to manipulate the servers into doing a specified task. Kinda like an SQL Injection lol.

Anywho I have a few questions regarding the use of this technique. Varying from, safety, to whats actually taking place. I have read over many of the current posts defining how its done, and in a sense, what is taking place. Well let me get started on the questions...

1) In the aspect of taking packets and sending them back and fourth, I noticed that certain "codes" define the given action, and I was wondering, is the actual code like a command? you know for example

XX[yyyyyyyyyy] = Drop this or do this, or something of the sort?

2) When using this technique is it possible for the "warden(s)" to scan your game and simply verify that what is taking place is actually legit? Example:

I kill monster, he drops something I like, I find the packet(s) that is implementing this action, and repeat it, warden does a sort of drive by scan, notices that it would be impossible (or nearly) for 2 of the exact same drops to take place (not to mention the possibility of the items having the same exact ID tag), warden verifies that I didn't actually kill the monster, and closes my account.

It was something I was greatly considering could take place, more so the second question then the first, cause it wouldn't surprise me if the security measurements implemented (I may be a little misconceived as far as that is concerned) can at any given moment verify an action taking place? sort of like Condition, Action. Without the correct condition and the action only takes place, then that may or may not raise alarms?

I hope to find out if this is possible, I certainly don't want to get involved in something that may of just made me waste 50$.

Thank You for Any Posts In Regards to This....Tysapha
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#2
You are on the right path, but from everything I have seen since the 1.10 patch, sending funky packets is a really good way to get banned. So I would take great care and do a bunch of reading and maybe test your theroies in open B-Net. If you look around on here, through the old school threads I'm sure you'll find quite a bit of packet sending codes and break downs. Some real smart ppl. have passed through here.
P.S. Don't ever waste your $$ on anyone selling a dupe method/program. If they had one we'd have one..
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#3
lmao, thats funny, i wasnt talking about dupe programs, I was merely speaking of me buying the Diablo 2 + Lod Battle Chest. But thanks anywase for the info, I appreciate
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#4
Everybody talks about packet sending but it really isn't advisable since you will undoubtedly get banned.
my sig! where ever did it go?
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#5
# 1 kyle, plz do not talk about things that you do not understand. to tysapha, there is undoutably a way to dupe with packets, i do not know how however. and i have tried sending a killed monster packet two times, the server just blocks it and u get C/I in about 10 secs. so im afraid that that is a no
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#6
well in any case, I appreciate the amount of info ive received regarding all this. I appreciate it.
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#7
I would tell you how it works but then Im not a teacher look UP TCP/IP and you will under stand the "Rules"
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#8
Juke Wrote:TCP/IP

hmmm you mean on the operating system part, or do you mean the D2 Terms and Conditions? Please specify the context of what you mean.

If you have any opinion regarding this subject, feel free to use the poll. All results are anonymous.
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