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won't kill but just tp's
#1
I start up my mm.bot and all he does is go's to the way point and town portal. He doesn't even kill anything does anyone know whats wrong?
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#2
check the sequence. see if there is something wrong with it. if you cant do that, just copy and paste a whole new sequence into there.
US East L/NL-arowws4 arowws5 uber/organ runs for free. Free items too. Just ask. Must be member of this site.
[url=http://www.unleashmybrain.com][/url]
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#3
here is my sequence can u tell me whats wrong?

[VARS]
;##############################################################################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;##############################################################################
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
;##############################################################################



;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Hammerdin [Beta]
;Author: Nicotine
;Based: Gbud
;Monsters: Eldritch, Shenk, Pindle
;Version: 5.44Bxx+
;Date: NOV. 02, 2005
;Tested: Hell
;WebSite: mmBOT.net &bull; Index page
;-----------------------------------------------------------------------------------
;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys Smile
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: Nov. 13, 2005 --> CTA Support
;
;Updated: Jan. 04, 2006 --> Travincal Support
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 100
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Shenk_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Councel_Attack_Length = 9500
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Teleport = f2
@Concentration = f1
@Vigor = f3
@Cleansing = f4
@Holy_Shield = f7
;@Battle_Orders = f6
;@Battle_Command = f5
@Standstill = g ; Do NOT use SHIFT, only simple letter keys allowed
@Town_Portal = f8
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------


;------------------------------------------------------------------------------
;###########################>> HAMMERDIN SEQ MAIN <<###########################
;------------------------------------------------------------------------------
[MAIN]
;HummerAdvert,0
HummerPreCast,0
GotoAct5Wp,0
HummerCTA,0
HummerToEld,0
HummerAttack,@Eldritch_Attack_Length
HummerLoot,0
HummerToShenk,0
HummerAttack,@Shenk_Attack_Length
HummerLoot,0
HummerToTown,0
HummerToAnya,0
HummerToPindle,0
HummerAttack,@Pindle_Attack_Length
HummerLoot,0
HummerToTown,0
HummerToTrav,0
HummerPreCast,0
HummerCTA,0
HummerToCouncel,0
HummerAttack,@Councel_Attack_Length
HummerCouncelHop1,0
HummerAttackCouncel,@Councel_Attack_Length
HummerLoot,0
HummerCouncelHop2,0
HummerLoot,0
HummerToA3,0
HummerToA5,0
;-------------------------------------------------------------------------------
;###########################>> /HAMMERDIN SEQ MAIN <<###########################
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN CONSTANTS <<###########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Destroys Enemy
[HummerAttack]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================>

;==========================> Hammerdin Destroys Councel
[HummerAttackCouncel]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CLM
CML
CTOE
;==========================>

;==========================> Hammerdin Loots Corpse
[HummerLoot]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
K(@Vigor)
S(@Random_Sleep)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN PRECASTS <<############################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Advertises
[HummerAdvert]
SEND(script from http://mmscripts.omnesia.net)
;==========================>

;==========================> Hammerdin Pre Casts
[HummerPreCast]
K(@Holy_Shield)
S(@Key_Delay)
RC(0,600)
S(@PreCast_Delay)
K(@Vigor)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Shouts
[HummerCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================>

;-------------------------------------------------------------------------------
;#########################>> HAMMERDIN TOWN TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Travels to Town
[HummerToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
FUNC:A5TownPoint
EXIT
;==========================>

;==========================> Hammerdin Travels to Act3
[HummerToA3]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;##########################>> HAMMERDIN ACT TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Prepares
[GotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================>

;==========================> Hammerdin Travels to Anya's Portal
[HummerToAnya]
SR(@Random_Delay1)
FUNC:A5WPtoATP
;==========================>

;==========================> Hammerdin Travels to Travincal
[HummerToTrav]
SR(@Random_Delay1)
FUNC:A5WPtoTrav
EXIT
;==========================>

;==========================> Hammerdin Travels to Act5
[HummerToA5]
SR(@Random_Delay1)
FUNC:A3TownToA5
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN MOVEMENTS <<###########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Charges Eldritch
[HummerToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(80,-335)
WEOT(@Tele_Delay1)
RC(400,150)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Hammerdin Charges Shenk
[HummerToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Hammerdin Charges Pindle
[HummerToPindle]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(700,30)
WEOT(@Tele_Delay1)
BRC(555,-80)
WEOT(@Tele_Delay1)
BRC(300,0)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Charges Councel
[HummerToCouncel]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(18,-59)
WEOT(@Tele_Delay1)
BRC(639,-404)
WEOT(@Tele_Delay1)
BRC(384,243)
WEOT(@Tele_Delay1)
BRC(769,408)
WEOT(@Tele_Delay1)
BRC(591,423)
WEOT(@Tele_Delay1)
BRC(649,193)
WEOT(@Tele_Delay1)
BRC(620,-226)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop1]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(100,-320)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop2]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(330,285)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###################################>> /EOF <<##################################
;-------------------------------------------------------------------------------

OMG I've tried several different sequences and none of them work can someone send me a link to a sequence that they're using or maybe even copy and paste your hammerdin sequence on here please someone help.
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#4
ehehe.. i dont use mm bot so i cant be of much help. sorry
US East L/NL-arowws4 arowws5 uber/organ runs for free. Free items too. Just ask. Must be member of this site.
[url=http://www.unleashmybrain.com][/url]
Reply
#5
oh alright thanks anyway i guess.
Reply
#6
Try deleting everything in your sequence file, then paste this:

Code:
;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script:    Hammerdin [Beta]
;Author:    Nicotine
;Based:     Gbud
;Monsters:  Eldritch, Shenk, Pindle
;Version:   5.44Bxx+
;Date:      NOV. 02, 2005
;Tested:    Hell
;WebSite:   [url=http://www.mmbot.net/]mmBOT.net &bull; Index page[/url]
;-----------------------------------------------------------------------------------
;#              ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤             #
;-----------------------------------------------------------------------------------
;Creator:   Manus-Magnus, of course
;Brother:   Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys :)
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated:   Nov. 13, 2005 --> CTA Support
;
;Updated:   Jan. 04, 2006 --> Travincal Support
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 100
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Shenk_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Councel_Attack_Length = 9500
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Teleport = f2
@Concentration = f1
@Vigor = f3
@Cleansing = f4
@Holy_Shield = f7
;@Battle_Orders = f6
;@Battle_Command = f5
@Standstill = g ; Do NOT use SHIFT, only simple letter keys allowed
@Town_Portal = f8
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------


;------------------------------------------------------------------------------
;###########################>> HAMMERDIN SEQ MAIN <<###########################
;------------------------------------------------------------------------------
[MAIN]
;HummerAdvert,0
HummerPreCast,0
GotoAct5Wp,0
HummerCTA,0
HummerToEld,0
HummerAttack,@Eldritch_Attack_Length
HummerLoot,0
HummerToShenk,0
HummerAttack,@Shenk_Attack_Length
HummerLoot,0
HummerToTown,0
HummerToAnya,0
HummerToPindle,0
HummerAttack,@Pindle_Attack_Length
HummerLoot,0
HummerToTown,0
HummerToTrav,0
HummerPreCast,0
HummerCTA,0
HummerToCouncel,0
HummerAttack,@Councel_Attack_Length
HummerCouncelHop1,0
HummerAttackCouncel,@Councel_Attack_Length
HummerLoot,0
HummerCouncelHop2,0
HummerLoot,0
HummerToA3,0
HummerToA5,0
;-------------------------------------------------------------------------------
;###########################>> /HAMMERDIN SEQ MAIN <<###########################
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN CONSTANTS <<###########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Destroys Enemy
[HummerAttack]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================>

;==========================> Hammerdin Destroys Councel
[HummerAttackCouncel]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CLM
CML
CTOE
;==========================>

;==========================> Hammerdin Loots Corpse
[HummerLoot]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
K(@Vigor)
S(@Random_Sleep)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN PRECASTS <<############################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Advertises
[HummerAdvert]
SEND(script from [url=http://mmscripts.omnesia.net/]http://mmscripts.omnesia.net[/url])
;==========================>

;==========================> Hammerdin Pre Casts
[HummerPreCast]
K(@Holy_Shield)
S(@Key_Delay)
RC(0,600)
S(@PreCast_Delay)
K(@Vigor)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Shouts
[HummerCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================>

;-------------------------------------------------------------------------------
;#########################>> HAMMERDIN TOWN TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Travels to Town
[HummerToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
FUNC:A5TownPoint
EXIT
;==========================>

;==========================> Hammerdin Travels to Act3
[HummerToA3]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;##########################>> HAMMERDIN ACT TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Prepares
[GotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================>

;==========================> Hammerdin Travels to Anya's Portal
[HummerToAnya]
SR(@Random_Delay1)
FUNC:A5WPtoATP
;==========================>

;==========================> Hammerdin Travels to Travincal
[HummerToTrav]
SR(@Random_Delay1)
FUNC:A5WPtoTrav
EXIT
;==========================>

;==========================> Hammerdin Travels to Act5
[HummerToA5]
SR(@Random_Delay1)
FUNC:A3TownToA5
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN MOVEMENTS <<###########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Charges Eldritch
[HummerToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(80,-335)
WEOT(@Tele_Delay1)
RC(400,150)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Hammerdin Charges Shenk
[HummerToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Hammerdin Charges Pindle
[HummerToPindle]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(700,30)
WEOT(@Tele_Delay1)
BRC(555,-80)
WEOT(@Tele_Delay1)
BRC(300,0)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Charges Councel
[HummerToCouncel]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(18,-59)
WEOT(@Tele_Delay1)
BRC(639,-404)
WEOT(@Tele_Delay1)
BRC(384,243)
WEOT(@Tele_Delay1)
BRC(769,408)
WEOT(@Tele_Delay1)
BRC(591,423)
WEOT(@Tele_Delay1)
BRC(649,193)
WEOT(@Tele_Delay1)
BRC(620,-226)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop1]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(100,-320)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop2]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(330,285)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###################################>> /EOF <<##################################
;-------------------------------------------------------------------------------
Reply
#7
perhaps maybe filling it all in lol
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