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Hey man, How do I add a new server, without the options that are offered
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xDBD Wrote:Anyone got a sorc script that operates like a sorceress -- you know, lets the merc tank and attack from a distance, rather than a paladin and teleporting right on the enemies?
this OG's about ready to let the bot find my godliez for me. I have looked around and i can't seem to find any edited sorc scripts. Best bet would be making a hammer pally
[SIGPIC]http://yfrog.com/mhskidudecopyg[/SIGPIC]
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Hey skidude,
I've got the bot up and running working just fine for my blizzard sorc. Only problem is that I don't seem to be picking up any items, aside from a few low runes and hate key's. I'm using your magic/rare script. Here is my character config, and my item config. Code: var NTConfig_CastStatic;
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
NTConfig_Script.push("NTDuriel.ntj");
NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTColdworm.ntj");
NTConfig_Script.push("NTRadament.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 0; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 00; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 70; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 00; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_MinGoldToStash = 1000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "mp";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("normal/normal.nip");
NTConfig_NIPFilePath.push("normal/magic_rare.nip");
NTConfig_NIPFilePath.push("normal/set.nip");
NTConfig_NIPFilePath.push("normal/unique.nip");
NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling
NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 50; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 59; // Primary skill to boss.
NTConfig_AttackSkill[2] = 55; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
Here's my unique item config.
Code: // ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique
[Name] == Shako && [Quality] == unique
[Name] == Demonhead && [Quality] == unique
[Name] == BoneVisage && [Quality] == unique
[Name] == SpiredHelm && [Quality] == unique
[Name] == Corona && [Quality] == unique
// ##### Armor #########################
[Name] == SerpentskinArmor && [Quality] == unique
[Name] == Wyrmhide && [Quality] == unique
[Name] == MeshArmor && [Quality] == unique
[Name] == RussetArmor && [Quality] == unique
[Name] == TemplarCoat && [Quality] == unique
[Name] == DuskShroud && [Quality] == unique
[Name] == BalrogSkin && [Quality] == unique
[Name] == WireFleece && [Quality] == unique
[Name] == KrakenShell && [Quality] == unique
[Name] == SacredArmor && [Quality] == unique
// ##### Shields #######################
[Name] == GrimShield && [Quality] == unique
[Name] == Monarch && [Quality] == unique
// ##### Gloves ########################
[Name] == ChainGloves && [Quality] == unique
[Name] == LightGauntlets && [Quality] == unique
[Name] == BattleGauntlets && [Quality] == unique
[Name] == CrusaderGauntlets && [Quality] == unique
[Name] == VampireboneGloves && [Quality] == unique
[Name] == OgreGauntlets && [Quality] == unique
// ##### Boots #########################
[Name] == Boots && [Quality] == unique
[Name] == SharkskinBoots && [Quality] == unique
[Name] == MeshBoots && [Quality] == unique
[Name] == BattleBoots && [Quality] == unique
[Name] == WarBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
[Name] == ScarabshellBoots && [Quality] == unique
[Name] == BoneweaveBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
// ##### Belts #########################
[Name] == HeavyBelt && [Quality] == unique
[Name] == DemonhideSash && [Quality] == unique
[Name] == WarBelt && [Quality] == unique
[Name] == SpiderwebSash && [Quality] == unique
[Name] == VampirefangBelt && [Quality] == unique
[Name] == MithrilCoil && [Quality] == unique
// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique
[Name] == GuardianCrown && [Quality] == unique
// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique
// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique
[Name] == ZakarumShield && [Quality] == unique
// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique
[Name] == BloodlordSkull && [Quality] == unique
// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique
[Name] == BerserkerAxe && [Quality] == unique
// ##### Bows ##########################
[Name] == ShortSiegeBow && [Quality] == unique
[Name] == WardBow && [Quality] == unique
[Name] == HydraBow && [Quality] == unique
// ##### Crossbows #####################
[Name] == Ballista && [Quality] == unique
// ##### Daggers #######################
[Name] == BoneKnife && [Quality] == unique
// ##### Maces #########################
[Name] == Scourge && [Quality] == unique
// ##### Polearms ######################
[Name] == OgreAxe && [Quality] == unique
[Name] == Thresher && [Quality] == unique
[Name] == CrypticAxe && [Quality] == unique
// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique
[Name] == MightyScepter && [Quality] == unique
[Name] == Caduceus && [Quality] == unique
// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique
[Name] == Yari && [Quality] == unique
// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique
// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique
[Name] == ColossusBlade && [Quality] == unique
// ##### Throwing ######################
[Name] == WingedAxe && [Quality] == unique
// ##### Wands #########################
[Name] == LichWand && [Quality] == unique
[Name] == UnearthedWand && [Quality] == unique
// ##### Amazon Weapons ################
[Name] == CeremonialBow && [Quality] == unique
[Name] == CeremonialJavelin && [Quality] == unique
[Name] == MatriarchalJavelin && [Quality] == unique
// ##### Assassin Katars ###############
[Name] == GreaterTalons && [Quality] == unique
// ##### Sorceress Orbs ################
[Name] == SwirlingCrystal && [Quality] == unique
[Name] == EldritchOrb && [Quality] == unique
[Name] == DimensionalShard && [Quality] == unique
// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique
[Name] == Diadem && [Quality] == unique
// ##### Rings #########################
[Type] == ring && [Quality] == unique
// ##### Amulets #######################
[Type] == amulet && [Quality] == unique
// ##### Jewels ########################
[Type] == jewel && [Quality] == unique
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique
// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique
// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique
Here's my (your) magic/rare config.
Code: // ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique
[Name] == Shako && [Quality] == unique
[Name] == Demonhead && [Quality] == unique
[Name] == BoneVisage && [Quality] == unique
[Name] == SpiredHelm && [Quality] == unique
[Name] == Corona && [Quality] == unique
// ##### Armor #########################
[Name] == SerpentskinArmor && [Quality] == unique
[Name] == Wyrmhide && [Quality] == unique
[Name] == MeshArmor && [Quality] == unique
[Name] == RussetArmor && [Quality] == unique
[Name] == TemplarCoat && [Quality] == unique
[Name] == DuskShroud && [Quality] == unique
[Name] == BalrogSkin && [Quality] == unique
[Name] == WireFleece && [Quality] == unique
[Name] == KrakenShell && [Quality] == unique
[Name] == SacredArmor && [Quality] == unique
// ##### Shields #######################
[Name] == GrimShield && [Quality] == unique
[Name] == Monarch && [Quality] == unique
// ##### Gloves ########################
[Name] == ChainGloves && [Quality] == unique
[Name] == LightGauntlets && [Quality] == unique
[Name] == BattleGauntlets && [Quality] == unique
[Name] == CrusaderGauntlets && [Quality] == unique
[Name] == VampireboneGloves && [Quality] == unique
[Name] == OgreGauntlets && [Quality] == unique
// ##### Boots #########################
[Name] == Boots && [Quality] == unique
[Name] == SharkskinBoots && [Quality] == unique
[Name] == MeshBoots && [Quality] == unique
[Name] == BattleBoots && [Quality] == unique
[Name] == WarBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
[Name] == ScarabshellBoots && [Quality] == unique
[Name] == BoneweaveBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
// ##### Belts #########################
[Name] == HeavyBelt && [Quality] == unique
[Name] == DemonhideSash && [Quality] == unique
[Name] == WarBelt && [Quality] == unique
[Name] == SpiderwebSash && [Quality] == unique
[Name] == VampirefangBelt && [Quality] == unique
[Name] == MithrilCoil && [Quality] == unique
// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique
[Name] == GuardianCrown && [Quality] == unique
// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique
// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique
[Name] == ZakarumShield && [Quality] == unique
// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique
[Name] == BloodlordSkull && [Quality] == unique
// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique
[Name] == BerserkerAxe && [Quality] == unique
// ##### Bows ##########################
[Name] == ShortSiegeBow && [Quality] == unique
[Name] == WardBow && [Quality] == unique
[Name] == HydraBow && [Quality] == unique
// ##### Crossbows #####################
[Name] == Ballista && [Quality] == unique
// ##### Daggers #######################
[Name] == BoneKnife && [Quality] == unique
// ##### Maces #########################
[Name] == Scourge && [Quality] == unique
// ##### Polearms ######################
[Name] == OgreAxe && [Quality] == unique
[Name] == Thresher && [Quality] == unique
[Name] == CrypticAxe && [Quality] == unique
// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique
[Name] == MightyScepter && [Quality] == unique
[Name] == Caduceus && [Quality] == unique
// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique
[Name] == Yari && [Quality] == unique
// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique
// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique
[Name] == ColossusBlade && [Quality] == unique
// ##### Throwing ######################
[Name] == WingedAxe && [Quality] == unique
// ##### Wands #########################
[Name] == LichWand && [Quality] == unique
[Name] == UnearthedWand && [Quality] == unique
// ##### Amazon Weapons ################
[Name] == CeremonialBow && [Quality] == unique
[Name] == CeremonialJavelin && [Quality] == unique
[Name] == MatriarchalJavelin && [Quality] == unique
// ##### Assassin Katars ###############
[Name] == GreaterTalons && [Quality] == unique
// ##### Sorceress Orbs ################
[Name] == SwirlingCrystal && [Quality] == unique
[Name] == EldritchOrb && [Quality] == unique
[Name] == DimensionalShard && [Quality] == unique
// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique
[Name] == Diadem && [Quality] == unique
// ##### Rings #########################
[Type] == ring && [Quality] == unique
// ##### Amulets #######################
[Type] == amulet && [Quality] == unique
// ##### Jewels ########################
[Type] == jewel && [Quality] == unique
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique
// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique
// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique
And finally here's my normal config.
Code: // ##### Helms #########################
[Name] == GrimHelm && [Quality] == unique
[Name] == Shako && [Quality] == unique
[Name] == Demonhead && [Quality] == unique
[Name] == BoneVisage && [Quality] == unique
[Name] == SpiredHelm && [Quality] == unique
[Name] == Corona && [Quality] == unique
// ##### Armor #########################
[Name] == SerpentskinArmor && [Quality] == unique
[Name] == Wyrmhide && [Quality] == unique
[Name] == MeshArmor && [Quality] == unique
[Name] == RussetArmor && [Quality] == unique
[Name] == TemplarCoat && [Quality] == unique
[Name] == DuskShroud && [Quality] == unique
[Name] == BalrogSkin && [Quality] == unique
[Name] == WireFleece && [Quality] == unique
[Name] == KrakenShell && [Quality] == unique
[Name] == SacredArmor && [Quality] == unique
// ##### Shields #######################
[Name] == GrimShield && [Quality] == unique
[Name] == Monarch && [Quality] == unique
// ##### Gloves ########################
[Name] == ChainGloves && [Quality] == unique
[Name] == LightGauntlets && [Quality] == unique
[Name] == BattleGauntlets && [Quality] == unique
[Name] == CrusaderGauntlets && [Quality] == unique
[Name] == VampireboneGloves && [Quality] == unique
[Name] == OgreGauntlets && [Quality] == unique
// ##### Boots #########################
[Name] == Boots && [Quality] == unique
[Name] == SharkskinBoots && [Quality] == unique
[Name] == MeshBoots && [Quality] == unique
[Name] == BattleBoots && [Quality] == unique
[Name] == WarBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
[Name] == ScarabshellBoots && [Quality] == unique
[Name] == BoneweaveBoots && [Quality] == unique
[Name] == MyrmidonGreaves && [Quality] == unique
// ##### Belts #########################
[Name] == HeavyBelt && [Quality] == unique
[Name] == DemonhideSash && [Quality] == unique
[Name] == WarBelt && [Quality] == unique
[Name] == SpiderwebSash && [Quality] == unique
[Name] == VampirefangBelt && [Quality] == unique
[Name] == MithrilCoil && [Quality] == unique
// ##### Barbarian Helms ###############
[Name] == SlayerGuard && [Quality] == unique
[Name] == GuardianCrown && [Quality] == unique
// ##### Druid Pelts ###################
[Name] == TotemicMask && [Quality] == unique
// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique
[Name] == ZakarumShield && [Quality] == unique
// ##### Necromancer Shrunken Heads ####
[Name] == HierophantTrophy && [Quality] == unique
[Name] == BloodlordSkull && [Quality] == unique
// ##### Axes ##########################
[Name] == EttinAxe && [Quality] == unique
[Name] == BerserkerAxe && [Quality] == unique
// ##### Bows ##########################
[Name] == ShortSiegeBow && [Quality] == unique
[Name] == WardBow && [Quality] == unique
[Name] == HydraBow && [Quality] == unique
// ##### Crossbows #####################
[Name] == Ballista && [Quality] == unique
// ##### Daggers #######################
[Name] == BoneKnife && [Quality] == unique
// ##### Maces #########################
[Name] == Scourge && [Quality] == unique
// ##### Polearms ######################
[Name] == OgreAxe && [Quality] == unique
[Name] == Thresher && [Quality] == unique
[Name] == CrypticAxe && [Quality] == unique
// ##### Scepters ######################
[Name] == MightyScepter && [Quality] == unique
[Name] == MightyScepter && [Quality] == unique
[Name] == Caduceus && [Quality] == unique
// ##### Spears ########################
[Name] == Fuscina && [Quality] == unique
[Name] == Yari && [Quality] == unique
// ##### Staves ########################
[Name] == ElderStaff && [Quality] == unique
// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique
[Name] == ColossusBlade && [Quality] == unique
// ##### Throwing ######################
[Name] == WingedAxe && [Quality] == unique
// ##### Wands #########################
[Name] == LichWand && [Quality] == unique
[Name] == UnearthedWand && [Quality] == unique
// ##### Amazon Weapons ################
[Name] == CeremonialBow && [Quality] == unique
[Name] == CeremonialJavelin && [Quality] == unique
[Name] == MatriarchalJavelin && [Quality] == unique
// ##### Assassin Katars ###############
[Name] == GreaterTalons && [Quality] == unique
// ##### Sorceress Orbs ################
[Name] == SwirlingCrystal && [Quality] == unique
[Name] == EldritchOrb && [Quality] == unique
[Name] == DimensionalShard && [Quality] == unique
// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique
[Name] == Diadem && [Quality] == unique
// ##### Rings #########################
[Type] == ring && [Quality] == unique
// ##### Amulets #######################
[Type] == amulet && [Quality] == unique
// ##### Jewels ########################
[Type] == jewel && [Quality] == unique
// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique
// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique
// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique
Sorry it's so long, I just can't seem to find out why it's not picking up any items. My stash is not full.... maybe the items just aren't dropping?
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Try changing your delays back to default for starters and make the runs shorter for testing only (run like pind;e/meph/andy/eldrich/shek/ or anything that won't make the runs over 10min lol
try to make runs around 3min for testing only
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
Why did u post the same pickit stuff 3 times? everything is showing uniq, It looks right tho everything set to stay unid
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Yo, this error now appears ,"... D2NT \ scripts \ NTBot \ NtBotgame.ntj (16): Reference error: Is not defined "... can someone explain to me what this is?
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yep skildude, i made sure the snag it was like you said but still nothing, the bot only loots magic items and sells doesnt it look at uniques.
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skidude Wrote:In your char config scroll down till u see SnagIt configuration and make sure u have normal or advance or extreme without // infront of it
Then scroll down more to General configuration set NTConfig_PublicMode to true and it will tp and invite people that are in game
If bnet got off there lazy ass everyone botting/cheating would be banned but then again that would prob kill off d2 so that's part of the reason they are not trying to hard to ban cheaters i bet. If bnet wanted to ban bots it would not matter if u are doing public or private runs you would still get owned. Since bots/cheats on d2 don't have any kind of bypass to get around warden, All it would take is for bnet to add new stuff for warden to scan for and everyone cheating would get owned.
But i don't see that happening for bots since they won't even scan for spam bots lol
Ah okey thanks bro ! yeah and that makes alot of sence , D2 should be empty without boters and cheaters.
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06-28-2010, 09:00 AM
(This post was last modified: 06-28-2010, 09:11 AM by oyetsaga09.)
hello, im having problem with my bot. i have it all setup right but every time i run it it will say "battle.net is unable to to properly identify your application version. pls help my computer is windows 7 btw. i dont know if that has something to do with it.
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romz22 Wrote:yep skildude, i made sure the snag it was like you said but still nothing, the bot only loots magic items and sells doesnt it look at uniques. Try running default uniq pickit and see what happen. I have never heard of bot not picking up items that's listed
oyetsaga09 Wrote:hello, im having problem with my bot. i have it all setup right but every time i run it it will say "battle.net is unable to to properly identify your application version. pls help my computer is windows 7 btw. i dont know if that has something to do with it. Run d2nt manager as admin and it should fix this error
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Hi GalaxyBounce,
The issue with your code is everything is set to unique for all three files. With the code you provided, you should only be picking up unidentified unique items. Use skidude's godly magic_rare script for the magic_rare.nip file. As for the normal.nip copy and paste the file from the Advance folder in item_configs folder. Hope it helps.
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thanks for ur help my bot is running fine. only thing now is that it wont pick up andy gold. where can i go to change this? ive been looking all over..thx in advance!
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Look in your Normal.nip file. It is at the very bottom.
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06-28-2010, 04:36 PM
(This post was last modified: 06-28-2010, 04:40 PM by oyetsaga09.)
ok i double check everything and its still not picking up gold and pots. here is my script
##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
//[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion
// ##### Keys ##########################
[Name] == KeyOfTerror
[Name] == KeyOfHate
[Name] == KeyOfDestruction
##### Gold ##########################
[Type] == gold # [Gold] >= 1000
is everything in order?
also not its going to town and not buying mana pots or healing pots.
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Okey , We have this Channel called OP ****oBaal in Europe and it's like a place for peoples to bot there and you see the games whitch are up, I was wondering if there is a possible that with my bot i can join those baal runs? And like help kill but not be the one whos creating the game and teleporting to the place?
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ey skidude you got any link of how to have like multi diablo on same computer?
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06-28-2010, 09:05 PM
(This post was last modified: 06-28-2010, 09:15 PM by skidude.)
oyetsaga09 Wrote:ok i double check everything and its still not picking up gold and pots. here is my script
##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
//[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion
// ##### Keys ##########################
[Name] == KeyOfTerror
[Name] == KeyOfHate
[Name] == KeyOfDestruction
##### Gold ##########################
[Type] == gold # [Gold] >= 1000
is everything in order?
also not its going to town and not buying mana pots or healing pots. Look at the ##### Potions its missing the // infront and same with the gold ^.^
That's just a note telling u that type of item goes under there.
Drazharm Wrote:Okey , We have this Channel called OP ****oBaal in Europe and it's like a place for peoples to bot there and you see the games whitch are up, I was wondering if there is a possible that with my bot i can join those baal runs? And like help kill but not be the one whos creating the game and teleporting to the place? There is baal scripts that let u join and sit in throne and do something. But i'm not sure about joining and fighting
Drazharm Wrote:ey skidude you got any link of how to have like multi diablo on same computer? Search utube and u can find videos on how to run 2 diablo's off 1 pc without loader or any other 3rd party programs
You need 2 cd key sets and 2 user accounts on your pc for one way to do it ^.^
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i have a problem but first i gotta say, awesome job. at first when i got this yesterday, i stared at it blankly, like what kind of language is this jibberish in?! but then as i started to read the replies and problems, i started to understand more and more on how to work this prog.
few things i noticed, was.. ok my char sucks, like i have troublez in hell as my lite sorc...
but i can do like.. andy and countess runs..
the bot on the other hand, tele's to the middle of the countess group and jus dies... or tele to the middle of andariel.. and jus dies... i have it's "use potions" set to 90% at first i thought it was high, but then i realized it doesn't really even Use a potion until after the battle... is there any way to change that where it uses potion During the battle?
also, while it's doing it's runs, i used to be able to look at the item log, and it'd show everything it picked up. since i visited the "super cool pickit page" n added those jewels, rings, and GC's i can't seem to view my "item log" on the d2nt manager. changing what it picks up might have no effect... at one point tho i was able to view it and see everything it grabbed during it's runs.. but for some reason now i cannot. any assistance w/ these minor problems i'm having would be awesome
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i reset my stats n up'd my vitality from 100, to 400, and since i figured i'm using an insight i'd deal with the lower mp for now lol
instead of 100% chickens, i'm now at a 2/7 chicken ratio which running away 2.. outta 7 games aint that bad for having crappy gear..
i realized tho things were killing me so fast that it didn't even have a chance to use a potion. so i upp'd it vitality, now it does, use potions during battle.
still wish it wouldn't tele in the middle.. but that's okay
As for my item log, it sorta jus fixed itself when i restarted it... i figure it mighta been from when i edited my char while d2nt was running, i tried to add an extra run in there or maybe it jus didn't keep anything that whole time lol idk anyways i think i'm set.
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I'm a sorceress Lightning , Got infinity where do you suggest that i should use my bot at? For now i only do countess , andy and mephisto.
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