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d2nt script needed
#1
Hello everyone.
I'm looking for some script to pick up Sup Barbed Shields. Also for scepters (magic).
looking for lvl 30 lld items. so stuff like +2 combat/1-3 fana/1-3 foh/ 1-3 conv..so on.
If anyone could hook me up with this or a basic version that i can mess with that would be awsome.
thanks again,
Eck
Reply
#2
Its Best to copy this from the bottom to the top. Depending on witch browser you have Wink

Code:
//*****UNIQUE*****
[Name] == HeavyGloves && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 20                                                                //BLOODFIST
[Name] == LightGauntlets && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 30                                                            //MAGEFIST
[Name] == Gauntlets && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 20                                                                //FROSTBURN
[Name] == DemonhideSash && [Quality] == Unique && [Flag] != ETH # [MagicDamageReduction] == 15 && [NormalDamageReduction] == 15                        //STRING OF EARS
[Name] == Boots && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 20                                                                    //HOTSPUR
[Name] == LightPlatedBoots && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 60                                                        //GOBLIN TOE
//[Name] == Greaves && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 80                                                                //TEARHAUNCH
[Name] == WarHat && [Quality] == Unique && [Flag] != ETH  # [HPRegen] == 12                                                                            //PEASANT CROWN
//[Name] == SpikedShield && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 60                                                            //SWORDBACKHOLD
//[Name] == Defender && [Quality] == Unique && [Flag] != ETH # [EnhancedDefense] == 150                                                                //VISCERATUANT
//[Name] == StuddedLeather && [Quality] == Unique && [Flag] != ETH                                                                                    //TWITCHROE
//[Name] == GhostArmor && [Quality] == Unique && [Flag] != ETH # [MagicDamageReduction] == 11                                                        //SPIRIT SHROUD
[Name] == SerpentskinArmor && [Quality] == Unique && [Flag] != ETH # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] == 140 && [MDR] == 13    //SKIN OF THE VIPERMAGI
//[Name] == CompositeBow && [Quality] == Unique # [EnhancedDamage] == 60                                                                            //ROGUE BOW
//[Name] == LongBattleBow && [Quality] == Unique # [PassiveColdPierce] == 35                                                                        //WIZENDRAW
//[Name] == Gladius && [Quality] == Unique && [Flag] != ETH # [SkillSwordMastery] == 4 && [SkillWhirlwind] == 3                                        //BLOODLETTER
//[Name] == Amulet && [Quality] == Unique # [FHR] == 20                                                                                                //NOKAZAN RELIC


//*****SET*****
//[Name] == RoundShield && [Quality] == Set                                                                        //WHISTAN'S GUARD
//[Name] == WarBelt && [Quality] == Set                                                                            //IMMORTAL KING'S DETAIL
//[Name] == Sash && [Quality] == Set                                                                            //DEATH'S GUARD
//[Name] == LeatherGloves && [Quality] == Set # [Defense] == 3                                                    //DEATH'S HAND
//[Name] == WarGauntlets && [Quality] == Set # [Defense] == 118                                                    //IMMORTAL KING'S FORGE
//[Name] == HeavyBoots && [Quality] == Set # [Defense] == 6                                                        //SANDER'S RIPRAP
//[Name] == HeavyBoots && [Quality] == Set # [Defense] >= 7                                                        //COW KING HOOVES
//[Name] == MeshBoots && [Quality] == Set # [PlusDefense] == 125 && [ColdResist] == 25 && [LightResist] == 25    //NATALYA'S SOUL
//[Name] == Amulet && [Quality] == Set # [ItemDamageToMana] == 20 && [ItemLightRadius == 3]                     //ANGELIC WINGS
//[Name] == Ring && [Quality] == Set # [HPRegen] == 6 && [MaxHP] == 20                                            //ANGELIC HALO

//VLLD
//[Name] == LongSword && [Quality] == Set                                                                        //CLEGLAW'S TOOTH
//[Name] == ChainGloves && [Quality] == Set                                                                        //CLEGLAW'S PINCERS

//*****RARE*****
//AMULETS
[Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] == 2 && [FCR] == 10 && [MaxHP]+[Mana] >= 40 && [ItemLevelReq] <= 30

//VLLD AMULETS
[Type] == Amulet && [Quality] == Rare # [STRENGTH] == 5 && [DEXTERITY] == 5 && [ItemLevelReq] <= 9

//RINGS
[Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [Mana] >= 70 && ([STRENGTH] >= 7 || [DEXTERITY] >= 7 || [HPRegen] >= 4 || [ToHit] >= 100) && [ItemLevelReq] <= 30
[Type] == Ring && [Quality] == Rare # [ToHit] >= 100 && [STRENGTH]+[DEXTERITY] >= 9 && [Mana] >= 75 && [ItemLevelReq] <= 30
[Type] == Ring && [Quality] == Rare # [FCR] == 10 && [STRENGTH] >= 7 && [DEXTERITY] >= 7 && [ItemLevelReq] <= 30
[Type] == Ring && [Quality] == Rare # [FCR] == 10 && [ToHit] >= 100 && [STRENGTH] >= 4 && [DEXTERITY] >= 5 && [Mana] >= 20 && [ItemLevelReq] == 30

//VLLD RINGS
[Type] == Ring && [Quality] == Rare # [DEXTERITY] == 2 && [STRENGTH] == 2 && [ToHit] >=70 && [ToHit] <= 80 && [ItemLevelReq] <= 9
[Type] == Ring && [Quality] == Rare # [DEXTERITY] == 5 && [STRENGTH] == 5 && [ToHit] >= 70 && [Mana] >= 10 && [ItemLevelReq] <= 18

//WEAPONS
([Name] == ShortSiegeBow || [Name] == AshwoodBow || [Name] == RuneBow) && [Quality] == Rare # [EnhancedDamage] >= 140 && [Sockets] == 2 && [IAS] == 20 && [ItemLevelReq] <= 30
[Name] == Naga && [Quality] == Rare # [EnhancedDamage] >= 140 && [IAS] >= 20 && [ItemLevelReq] <= 30
[Name] == Naga && [Quality] == Rare && [Flag] == ETH # [EnhancedDamage] >= 81 && [IAS] >= 20 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
[Name] == Harpoon && [Quality] <= Rare && [Flag] == ETH # [EnhancedDamage] >= 81 && [ItemReplenishDurability] >=1 && [ItemLevelReq] <= 30

//VLLD WEAPONS
[Name] == ThrowingSpear && [Quality] <= Rare && [Flag] == ETH # [EnhancedDamage] >= 51 && [ItemReplenishDurability] >=1 && [ItemLevelReq] <= 18
[Name] == WarJavelin && [Quality] <= Rare && [Flag] == ETH # [EnhancedDamage] >= 51 && [ItemReplenishDurability] >=1 && [ItemLevelReq] <= 18

//ARMOR
[Name] == OrnatePlate && [Quality] == Rare && [Flag] != ETH # [EnhancedDefense] >= 81 && [Sockets] == 2 && [ItemLevelReq] <= 30
[Name] == OrnatePlate && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 51 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30

//VLLD WEAPONS
[Name] == AncientArmor && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 20 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 18

//HELMS/CIRCLETS
[Type] == Circlet && [Quality] <= Rare # [ItemAddSkillTab] == 2 && [FCR] == 20 && [ItemLevelReq] <= 30
[Type] == Circlet && [Quality] <= Rare # [ItemAddSkillTab] == 2 && [FRW] == 30 && [ItemLevelReq] <= 30
[Type] == Circlet && [Quality] <= Rare # [ItemAddClassSkills] == 1 && [FRW] == 30 && [ItemLevelReq] <= 30
[Type] == Circlet && [Quality] <= Rare # [NecromancerSkills] == 1 && [FRW] == 30 && [ItemLevelReq] <= 30
[Type] == Circlet && [Quality] == Magic # [AmazonSkills] == 1 && [FRW] == 30 && [ItemLevelReq] <= 30
[Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 1 && [FRW] == 30 && [Sockets] == 2 && [ItemLevelReq] <= 30
[Name] == GrimHelm && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 81 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
[Name] == WingedHelm && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 81 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
[Name] == GrandCrown && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 81 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30
[Name] == DeathMask && [Quality] == Rare && [Flag] == ETH # [EnhancedDefense] >= 81 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30

//SHIELDS
[Name] == BarbedShield && [Quality] == Rare # [FBR] == 30 && [Sockets] == 2 && [PaliCombatSkillTab] == 2 && [ItemLevelReq] <= 30
([Name] == SpikedShield || [Name] == BarbedShield || [Name] == BoneShield || [Name] == GrimShield) && [Quality] == Rare # [FBR] == 30 && [Sockets] == 2 && [FHR] == 17 && [ItemLevelReq] <= 30
([Name] == SpikedShield || [Name] == BarbedShield || [Name] == BoneShield || [Name] == GrimShield) && [Quality] == Rare && [Flag] == ETH # [FBR] == 30 && [EnhancedDefense] >= 66 && [ItemReplenishDurability] >= 1 && [ItemLevelReq] <= 30


//BELTS
[Type] == Belt && [Quality] == Rare && [Class] <= Exceptional # [FHR] == 24 && [MaxHP] >= 40 && [STRENGTH] >= 5 && [ItemLevelReq] <= 30

//JEWELS
[Name] == Jewel && [Quality] == Rare # [EnhancedDamage] >= 15 && [STRENGTH] >= 3 && [DEXTERITY] >= 5 && [ItemLevelReq] <= 30
[Name] == Jewel && [Quality] <= Rare # [MAXDamage] >= 15 && [DEXTERITY] == 9
[Name] == Jewel && [Quality] <= Rare # [STRENGTH] >= 5 && [DEXTERITY] >= 7 && [ItemLevelReq] <= 30

//STAVES
[Type] == Staff && [Class] <= Exceptional && [Quality] == Rare # [TeleCharges] > 1 && [FCR] == 20 && [ItemLevelReq] <= 30


//*****MAGIC*****
//GRAND CHARMS
[Name] == GrandCharm && [Quality] == Magic # [Mana] >= 40 && [Mana] <= 46 && ([FHR] == 12 || ([MaxHP] >=20 && [MaxHP] <= 25))
[Name] == GrandCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] == 60 && ([FHR] == 12 || [FRW] == 7)
[Name] == GrandCharm && [Quality] == Magic # [MAXDamage] == 10 && ([MaxHP] == 25 || [FHR] == 12 || [FRW] == 7 || [STRENGTH] == 6 || [DEXTERITY] == 6)

//VLLD GRAND CHARMS
[Name] == GrandCharm && [Quality] == Magic # [MaxHP] == 20 && [Mana] >= 26 && [Mana] <= 33
[Name] == GrandCharm && [Quality] == Magic # ([FHR] == 12 || [FRW] == 7) && [Mana] >= 26 && [Mana] <= 33

//LARGE CHARMS
[Name] == LargeCharm && [Quality] == Magic # [MAXDamage] == 6 && [FRW] == 5

//VLLD LARGE CHARMS
[Name] == LargeCharm && [Quality] == Magic # [MaxHP] == 15 && ([Mana] == 7 || [ToHit] == 12 || [PlusDefense] == 3) && [ItemLevelReq] <= 9
[Name] == LargeCharm && [Quality] == Magic # [FRW] == 5 && [Mana] >= 15 && [Mana] <= 18

//SMALL CHARMS
//[Name] == SmallCharm && [Quality] == Magic # [MaxHP] == 15
//[Name] == SmallCharm && [Quality] == Magic # [FRW] == 3
//[Name] == SmallCharm && [Quality] == Magic # [FHR] == 5
[Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 12 && [MaxHP] <= 15 && [Mana] >= 8 && [Mana] <= 12
[Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 10 && [MaxHP] <= 15 && [MAXDamage] >= 2
[Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 12 && [MaxHP] <= 15 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 16
[Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 10 && [MaxHP] <= 15 && ([ColdResist] >= 8 || [FireResist] >= 8 || [LightResist] >= 8)
[Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 14 && [MaxHP] <= 15 && [PlusDefense] >= 18 && [PlusDefense] <= 20
[Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [MAXDamage] >= 2
[Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [Mana] >= 8 && [Mana] <= 12
[Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 16
[Name] == SmallCharm && [Quality] == Magic # [FRW] == 3 && ([ColdResist] == 9 || [FireResist] == 9 || [LightResist] == 9)
[Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [ColdResist]+[FireResist][LightResist]+[PoisonResist] >= 16
[Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && ([ColdResist] == 9 || [FireResist] == 9 || [LightResist] == 9)
[Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [Mana] >= 11 && [Mana] <= 12
[Name] == SmallCharm && [Quality] == Magic # [FHR] == 5 && [MAXDamage] == 3
[Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [STRENGTH] == 2
[Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [DEXTERITY] == 2

//VLLD SMALL CHARMS
[Name] == SmallCharm && [Quality] == Magic # [Mana] >= 5 && [Mana] <= 7 && [MaxHP] >= 14 && [MaxHP] <= 15
[Name] == SmallCharm && [Quality] == Magic # [PlusDefense] == 8 && [MaxHP] == 15

//HELMS
([Name] == Crown || [Name] == GrandCrown)&& [Quality] == Magic # [Sockets] == 3 && [MaxHP] >= 10 && [MaxHP] <= 20

//ARMOR
[Name] == OrnatePlate && [Quality] == Magic # [EnhancedDefense] >= 81 && [ItemLevelReq] <= 30
[Name] == MagePlate && [Quality] == Magic # [Sockets] == 3 && [MaxHP] == 80

//AMULETS
[Name] == Amulet && [Quality] == Magic # [PaliCombatSkillTab] == 2 && [MaxHP] == 80

//SHIELDS
[Name] == BarbedShield && [Quality] == Magic # [FBR] == 30 && [PaliCombatSkillTab] == 2
([Name] == KiteShield || [Name] == TowerShield || [Name] == Pavise || [Name] == Scutum) && [Quality] == Magic # [FBR] == 30 && [Sockets] == 3

//VLLD SHIELDS
[Name] == BoneShield && [Quality] == Magic # [FBR] == 30 && [ItemDamageToMana] >= 7

//JEWELS
[Name] == Jewel && [Quality] >= Magic # [FireResist] == 15 && [ColdResist] == 15 && ([ItemReqPercent] == -15 || [STRENGTH] == 6 || [DEXTERITY] == 9 || [MAXDamage] == 15)
[Name] == Jewel && [Quality] >= Magic # [MAXDamage] == 24 && [ItemLevelReq] <= 30
[Name] == Jewel && [Quality] >= Magic # [EnhancedDamage] >= 17 && [MAXDamage] >= 14 && [ItemLevelReq] <= 30
[Name] == Jewel && [Quality] >= Magic # [EnhancedDamage] == 20 && [DEXTERITY] == 9

//VLLD JEWELS
[Name] == Jewel && [Quality] == Magic # [MAXDamage] >= 15 && [ItemLevelReq] <= 18
[Name] == Jewel && [Quality] == Magic # [mindamage] == 8 && [ItemLevelReq] <= 9
[Name] == Jewel && [Quality] == Magic # [EnhancedDamage] == 20 && [MAXDamage] == 9
[Name] == Jewel && [Quality] == Magic # [MAXDamage] == 14 && [ItemLevelReq] <= 9

//*****WHITES*****
//HELMS
([Name] == Crown || [Name] == GrandCrown) && [Quality] == Superior && [Flag] != ETH # [EnhancedDefense] == 15 && [Sockets] == 3
([Name] == Crown || [Name] == GrandCrown || [Name] == GrimHelm || [Name] == WingedHelm) && [Quality] <= Superior && [Flag] == ETH # [Sockets] == 0    //IMBUEABLE

//WEAPONS
[Name] == BroadSword && [Quality] == Superior # [EnhancedDamage] == 15 && [ToHit] == 3
[Name] == Crowbill && [Quality] == Superior && [Flag] == ETH # [EnhancedDamage] == 15 && [ToHit] == 3
[Name] == Knout && [Quality] == Superior #  && [EnhancedDamage] == 15 && ([Sockets] == 0 || [Sockets] == 5)
[Name] == Naga && [Quality] == Superior # [EnhancedDamage] == 15 && ([Sockets] == 0 || [Sockets] == 5 || [Sockets] == 6)
([Name] == WarScepter || [Name] == DivineScepter) && [Quality] <= Superior # [SkillConcentration] >= 2 && [SkillBlessedHammer] >= 2 && ([Sockets] == 0 || [Sockets] == 5)
([Name] == WarScepter || [Name] == DivineScepter) && [Quality] <= Superior # [SkillFistOfTheHeavens] >= 2 && [SkillConviction] >= 2 && ([Sockets] == 0 || [Sockets] == 5)
([Name] == WarScepter || [Name] == DivineScepter) && [Quality] <= Superior # [SkillFistOfTheHeavens] == 3 && [SkillFanaticism] == 3
([Name] == WarScepter || [Name] == DivineScepter) && [Quality] <= Superior # [SkillHolyShield] == 3
[Name] == DivineScepter && [Quality] <= Superior # [SkillCharge] >= 2 && [SkillFanaticism] >= 2 && ([Sockets] == 0 || [Sockets] == 5)
[Name] == DivineScepter && [Quality] <= Superior # [SkillFanaticism] == 3 && [SkillZeal] == 3
[Name] == Ashwood Bow && [Quality] == Superior # [EnhancedDamage] >= 15 && [BowAndCrossbowSkillTab] == 3 && ([Sockets] == 0 || [Sockets] == 5)
([Name] == ThrowingSpear || [Name] == Harpoon || [Name] == WarJavelin || [Name] == CeremonialJavelin || [Name] == Naga) && [Quality] <= Superior && [Flag] == ETH # [Sockets] == 0    //IMBUEABLE

//VLLD WEAPONS
[Name] == WarScepter && [Quality] <= Superior # [SkillZeal] >= 2 && [SkillConcentration] >= 2 && ([Sockets] == 0 || [Sockets] == 5)

//ARMOR
[Name] == AncientArmor && [Quality] == Superior && [Flag] != ETH # [EnhancedDefense] == 15 ([Sockets] == 0 || [Sockets] == 4)
([Name] == AncientArmor || [Name] == OrnatePlate) && [Quality] <= Superior && [Flag] == ETH # [Sockets] == 0    //IMBUEABLE

//SHIELDS
[Name] == GrimShield && [Quality] == Superior && [Flag] != ETH # [EnhancedDefense] == 15 && [Sockets] == 2    //RHYME RUNEWORD
([Name] == BoneShield || [Name] == GrimShield) && [Quality] <= Superior && [Flag] == ETH # [Sockets] == 0    //IMBUEABLE

//BOOTS
[Name] == WarBoots && [Quality] <= Superior && [Flag] == ETH    //IMBUEABLE

//*****CLASS*****
//ASSASSIN
[Name] == Hand Scythe && [Quality] <= Superior # [Sockets] != 1 && [SkillLightningSentry] == 3
[Name] == Hand Scythe && [Quality] <= Rare # [TrapsSkillTab] == 2 && [SkillLightningSentry] >= 2 && [ItemLevelReq] <= 30                        //4/5LS HAND SCYTHE
[Name] == Hand Scythe && [Quality] <= Rare # [AssassinSkills] == 1 && [SkillLightningSentry] == 3 && [ItemLevelReq] <= 30                         //4LS HAND SCYTHE
[Name] == Hand Scythe && [Quality] <= Rare # ([TrapsSkillTab] == 2 || [AssassinSkills] == 1) && [SkillWakeOfFire] >= 2 && [ItemLevelReq] <= 30     //4/5WOF HAND SCYTHE

//DRUID
[Type] == Pelt && [Quality] <= Rare # [ElementalSkillTab] == 2 && ([SkillTornado] == 3 || [SkillFissure] == 3) && [ItemLevelReq] <= 30

//AMAZON
([Name] == MaidenJavelin || [Name] == CeremonialJavelin) && [Quality] <= Rare # [JavelinAndSpearSkillTab] >= 3 && [IAS] >=20 && [ItemLevelReq] <= 30
[Name] == CeremonialJavelin && [Quality] <= Rare && [Flag] == ETH # [EnhancedDamage] >= 81 && [ItemReplenishDurability] >=1 && [ItemLevelReq] <= 30

//NECROMANCER
[Type] == Voodooheads && [Quality] <= Rare && [Class] <= Exceptional # [PoisonAndBoneSkillTab] == 2 && ([SkillBoneSpear] == 3 || [SkillBoneSpirit] == 3 || [SkillPoisonNova] == 3)&& [ItemLevelReq] <= 30

//PALADIN
([Name] == CrownShield || [Name] == AkaranRondache || [Name] == AkaranTarge) && [Quality] <= Superior # [EnhancedDamage] == 65 && [ToHit] == 121

//BARBARIAN
[Type] == PrimalHelm && [Quality] <= Rare && [Class] <= Exceptional # (([WarcriesSkillTab] == 2 && [SkillBattleOrders] == 3) || [SkillWhirlwind] >= 1) && [ItemLevelReq] == 30

//VLLD BARBARIAN
[Type] == PrimalHelm && [Quality] <= Superior # [SkillShout] == 3 && [ItemLevelReq] <= 9

//SORCERESS
[Type] == Orb && [Quality] <= Rare && [Class] <= Exceptional # [FireSkillTab] == 2 ([SkillEnchant] == 3 || [SkillFireball] == 3) && [ItemLevelReq] == 30
[Type] == Orb && [Quality] <= Rare && [Class] <= Exceptional # [SkillBlizzard] == 3 && [ColdSkillTab] == 2 && [ItemLevelReq] == 30
Null
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#3
VERY NICE!!!!
Thanks so much this saved me a pile of time.
Reply


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