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Potions issue....
#1
ok i set up my config file to only go to town if i need potions or if my merc dies like this......

// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x01;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;

But now every time he drinks a single potion he goes to town to refill his belt. does anyone know how to make it wait till it is on its last potion for each position in the belt?confused: PLEASE HELP!
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#2
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

I dont see why you changed it... After each boss/ group you finish you Tp Talk to NPC and will refill belt.
Null
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#3
that actually almost works... but thats not what i ment at all... now he goes to town everytime he gets poisoned.... what i was looking for was a way to make the bot know how many potions i have left and the priorty for him to refill his belt... p.s. hacked.. i changed it because i would go to town every time i drank a single potion. i thought i made that pretty clear in my first post. but thank you for trying.[COLOR="Silver"]

---------- Post added 07-17-2010 at 12:08 AM ---------- Previous post was 07-16-2010 at 11:28 PM ----------

[/COLOR]i mean cursed....[COLOR="Silver"]

---------- Post added at 12:35 AM ---------- Previous post was at 12:08 AM ----------

[/COLOR]THIS is what i mean...the older version had this in the charicter flie......
//--------------------------------------------------------------------------------------------------------------------------\
// "Inventory Configuration": \
//--------------------------------------------------------------------------------------------------------------------------\
// The numbers below, reprsent your inventory. Set to zero if an item is to be kept there and 1 if the space is free \
// \
// Make sure you set the amount of free spaces you have in your inven represented by columns 6 would be 6 free columns \
//--------------------------------------------------------------------------------------------------------------------------\

NTConfig_FreeSpace = 6; // The exact amount of free columns that are free in your inven.

NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Minimum amount of gold in the bots hand before visiting the stash.[COLOR="Silver"]

---------- Post added at 12:36 AM ---------- Previous post was at 12:35 AM ----------

[/COLOR]//-----------------------------------------------------------------------------\
// Minimum amount of potions in each column before needing refilling \
// If there's less potions then this number in the column we go and shop. \
// Set to 4 to go shopping as soon as there's a potion missing. \
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs \
//-----------------------------------------------------------------------------\
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
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