08-27-2010, 09:11 AM
Well, I got this script somewhere and I have no idea if its done right, must not be because the bot comes up with an error when I put it in. If anyone knows of any scripts for classic rares could you please let me know about them, or if this one isn't to far off could you help me out by telling me what I should do with it. Thanks 

Code:
// ##### Helms #########################
[Name] == Bone Helm && [Quality] == rare # [FHR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 70 && [MaxHP] >= 30
[Name] == Bone Helm && [Quality] == rare # [FHR] == 10 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 70 && [MaxHP] >= 30
[Name] == Bone Helm && [Quality] == rare # [FHR] == 10 && [LightResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 70 && [MaxHP] >= 30
[Name] == Grim Helm && [Quality] == rare # [FHR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 70 && [MaxHP] >= 30
[Name] == Grim Helm && [Quality] == rare # [FHR] == 10 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 70 && [MaxHP] >= 30
[Name] == Grim Helm && [Quality] == rare # [FHR] == 10 && [LightResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 70 && [MaxHP] >= 30
[Name] == Bone Helm && [Quality] == rare # [FHR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 50 && [itemlightradius] >= 2
[Name] == Bone Helm && [Quality] == rare # [FHR] == 10 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 50 && [itemlightradius] >= 2
[Name] == Bone Helm && [Quality] == rare # [FHR] == 10 && [LightResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 50 && [itemlightradius] >= 2
[Name] == Grim Helm && [Quality] == rare # [FHR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 50 && [itemlightradius] >= 2
[Name] == Grim Helm && [Quality] == rare # [FHR] == 10 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 50 && [itemlightradius] >= 2
[Name] == Grim Helm && [Quality] == rare # [FHR] == 10 && [LightResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 50 && [itemlightradius] >= 2
// ##### Armor #########################
[Type] == armor && [Class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && ([MaxHP] >= 80 || [FHR] >= 24 || [ItemPoisonLengthResist] >= 75)
[Name] == Trellised Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Trellised Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Trellised Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Trellised Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Trellised Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Trellised Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Demonhide Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Demonhide Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Demonhide Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Demonhide Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Demonhide Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Demonhide Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Serpentskin Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Serpentskin Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
//Blue Serpentskin Armor
[Name] == Serpentskin Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Serpentskin Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
//Yellow Serpentskin Armor
[Name] == Serpentskin Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Serpentskin Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Ghost Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Ghost Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Ghost Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Ghost Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Ghost Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Ghost Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Mage Plate && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Mage Plate && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Mage Plate && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Mage Plate && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Mage Plate && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Mage Plate && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxHP] >= 30
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [ItemReqPercent] <= -30
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [ItemReqPercent] <= -30
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxMana] >= 30
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxMana] >= 30 && [ItemReqPercent] <= -30
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [MaxMana] >= 30 [ItemReqPercent] <= -30
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2 && [ItemReqPercent] <= -30
[Name] == Ornate Armor && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [EnhancedDefense] >= 80 && [itemlightradius] >= 2 && [ItemReqPercent] <= -30
// ##### Shields #######################
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 140 && [FBR] >= 30
// ##### Gloves ########################
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength]+[Dexterity] >= 20
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([ItemAddSkillTab] >= 2 || [Strength] >= 10 || [Dexterity] >= 10) && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength]+[Dexterity] >= 15
[Type] == gloves && [Quality] == rare # [IAS] >= 10 && [Strength]+[Dexterity] >= 5 && [LightResist]+[ColdResist] >= 30
[Type] == gloves && [Quality] == rare # [Strength]+[Dexterity] >= 5 && [LightResist]+[ColdResist] >= 30
[Type] == gloves && [Quality] == rare # [IAS] >= 10 && [Strength]+[Dexterity] >= 5 && ([LifeLeech] >= 3 || [ManaLeech] >= 3) && [LightResist]+[ColdResist] >= 30
[Type] == gloves && [Quality] == rare # [Strength] >= 5 && [FireResist]+[ColdResist] >= 30
[Type] == gloves && [Quality] == rare # [Strength] >= 5 && [FireResist]+[LightResist]+[ColdResist] >= 50
// ##### Boots #########################
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 80
[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 6 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 55
[Type] == boots && [Quality] == rare # [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 50
[Type] == boots && [Quality] == rare # [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[ColdResist] >= 30
[Type] == boots && [Quality] == rare # [FRW] >= 30 && [FHR] >= 10 && [LightResist]+[ColdResist] >= 30
[Type] == boots && [Quality] == rare # [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 6 && [FireResist]+[LightResist]+[ColdResist] >= 50
[Type] == boots && [Quality] == rare # [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 6 && [LightResist]+[ColdResist] >= 30
[Type] == boots && [Quality] == rare # [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 6 && [FireResist]+[ColdResist] >= 30
// ##### Belts #########################
[Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 20 && ([MaxHP] >= 40 || [ItemGoldBonus] >= 60)
[Name] == Demonhide Sash && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10
[Name] == Demonhide Sash && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10
[Name] == Demonhide Sash && [Quality] == rare # [FHR] >= 17 && [LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10
[Name] == Sharkskin Belt && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10
[Name] == Sharkskin Belt && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10
[Name] == Sharkskin Belt && [Quality] == rare # [FHR] >= 17 && [LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10
[Name] == Belt(M) && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10
[Name] == Belt(M) && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10
[Name] == Belt(M) && [Quality] == rare # [FHR] >= 17 && [LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10
[Name] == War Belt && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10 && [ColdMaxDam] >= 1
[Name] == War Belt && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10 && [ColdMaxDam] >= 1
[Name] == War Belt && [Quality] == rare # [FHR] >= 17 && [LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10 && [ColdMaxDam] >= 1
[Name] == Battle Belt && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10 && [ColdMaxDam] >= 1
[Name] == Battle Belt && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10 && [ColdMaxDam] >= 1
[Name] == Battle Belt && [Quality] == rare # [FHR] >= 17 && [LightResist]+[ColdResist] >= 50 && [EnhancedDefense] >= 80 && [MaxHP] >= 30 && [Strength] >= 10 && [ColdMaxDam] >= 1
// ##### Paladin Shields ###############
[type] == shield && [Quality] == rare # [Defense] >= 140 && [FBR] >= 30 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60
[type] == shield && [Quality] == rare # [Defense] >= 140 && [FHR] >= 10 && [FBR] >= 30 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60
[type] == shield && [Quality] == rare # [FBR] >= 30 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60
[type] == shield && [Quality] == rare # [FHR] >= 10 && [FBR] >= 30 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60
[Type] == shield && [Quality] == rare # [ItemAddClassSkills] >= 2 && [Coldresist] >= 15 && [Lightresist] >= 15 && [FHR] >= 10
[Type] == shield && [Quality] == rare # [ItemAddClassSkills] >= 2 && [Coldresist] >= 15 && [Lightresist] >= 15
// ##### Axes ##########################
[Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
[Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
// ##### Bows ##########################
// ##### Crossbows #####################
// ##### Daggers #######################
// ##### Javelins ######################
// ##### Battle hammers #########################
[Name] == Battle Hammer && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20
[Name] == Battle Hammer && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20 && [ItemReqPercent] <= -30
[Name] == Battle Hammer && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20 && [ItemAddClassSkills] >= 1
[Name] == Battle Hammer && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20 && [ItemReqPercent] <= -30 && [ItemAddClassSkills] >= 1
// ##### Lances ######################
[Name] == Lance && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20
[Name] == Lance && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20 && [ItemReqPercent] <= -30
[Name] == Lance && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20 && [ItemAddClassSkills] >= 1
[Name] == Lance && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20 && [ItemReqPercent] <= -30 && [ItemAddClassSkills] >= 1
// ##### Scepters ######################
[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20
[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 20
// ##### Spears ########################
[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 250 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 400 && [IAS] >= 30
// ##### Staves ########################
// ##### Swords ########################
[Name] == Executioner Sword && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20
[Name] == Executioner Sword && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20 && [ItemReqPercent] <= -30
[Name] == Executioner Sword && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20 && [ItemAddClassSkills] >= 1
[Name] == Executioner Sword && [Quality] == rare # [EnhancedDamage] >= 160 [IAS] >= 20 && [ItemReqPercent] <= -30 && [ItemAddClassSkills] >= 1
// ##### Wands #########################
// ##### Amulets #######################
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength]+[Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] >= 5
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 1 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength]+[Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 1 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 1 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] >= 5
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [LightResist]+[ColdResist] >= 40 && [Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [LightResist]+[ColdResist] >= 40 && [Strength]+[Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[ColdResist] >= 40 && [Strength]+[Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[ColdResist] >= 40 && [Strength] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength]+[Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 1 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength]+[Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 1 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 1 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 2 && [LightResist]+[ColdResist] >= 40 && [Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 2 && [LightResist]+[ColdResist] >= 40 && [Strength]+[Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 2 && [FireResist]+[ColdResist] >= 40 && [Strength]+[Dexterity] >= 5
[Type] == amulet && [Quality] == rare # [FCR] == 10 && [ItemAddClassSkills] >= 2 && [FireResist]+[ColdResist] >= 40 && [Strength] >= 5
// ##### Rings #########################
[Type] == ring && [Quality] == rare # [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 45
[Type] == ring && [Quality] == rare # [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 45 && [Strength]+[Dexterity] >= 5
[Type] == ring && [Quality] == rare # [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 45 && [Dexterity] >= 5
[Type] == ring && [Quality] == rare # [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 45 && [Strength] >= 5
[Type] == ring && [Quality] == rare # [FCR] == 10 && [FireResist]+[ColdResist] >= 30 && [Strength]+[Dexterity] >= 5
[Type] == ring && [Quality] == rare # [FCR] == 10 && [FireResist]+[ColdResist] >= 30 && [Dexterity] >= 5
[Type] == ring && [Quality] == rare # [FCR] == 10 && [FireResist]+[ColdResist] >= 30 && [Strength] >= 5
[Type] == ring && [Quality] == rare # [FCR] == 10 && [LightResist]+[ColdResist] >= 30 && [Strength]+[Dexterity] >= 5
[Type] == ring && [Quality] == rare # [FCR] == 10 && [LightResist]+[ColdResist] >= 30 && [Dexterity] >= 5
[Type] == ring && [Quality] == rare # [FCR] == 10 && [LightResist]+[ColdResist] >= 30 && [Strength] >= 5
[Type] == ring && [Quality] == rare # [LightResist]+[ColdResist] >= 30 && [Strength]+[Dexterity] >= 5 && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == ring && [Quality] == rare # [LightResist]+[ColdResist] >= 30 && [Dexterity] >= 5 && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == ring && [Quality] == rare # [LightResist]+[ColdResist] >= 30 && [Strength] >= 5 && ([LifeLeech] >= 3 || [ManaLeech]