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Normal/socketed item pickit list
#1
Ok here is the normal/socketed item pickit that I use with D2NT3.1 NTBot4.2. Just copy it over your existing normal pickit that you use (alot of this pickit was included with the bot but I did add alot of different stuff to it). And if anyone wants any additions to this list just ask in this thread and I'll hook it up.


Code:
// ##### Helms #########################
[Name] == Demonhead && [Quality] == superior && [Flag] != ethereal # [Defense] >= 152 && [Sockets] == 3 // Delirium or Dream
[Name] == BoneVisage && [Quality] == superior && [Flag] != ethereal # [Defense] >= 155 && [Sockets] == 3 // Delirium or Dream

// ##### Armor #########################
[Name] == mageplate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [Sockets] == 3
[Name] == DuskShroud && [Quality] == superior && [Flag] != ethereal # [Defense] >= 510 && [Sockets] >= 3 // Variable
[Name] == DuskShroud && ([Quality] == normal || [Quality] == superior) # [Defense] >= 695 && [Sockets] >= 3 // Variable
[Name] == Wyrmhide && [Quality] == superior && [Flag] != ethereal # [Defense] >= 515 && [Sockets] >= 3 // Variable
[Name] == Wyrmhide && ([Quality] == normal || [Quality] == superior) # [Defense] >= 700 && [Sockets] >= 3 // Variable
[Name] == ScarabHusk && [Quality] == superior && [Flag] != ethereal # [Defense] >= 518 && [Sockets] >= 3 // Variable
[Name] == ScarabHusk && ([Quality] == normal || [Quality] == superior) # [Defense] >= 705 && [Sockets] >= 3 // Variable
[Name] == WireFleece && [Quality] == superior && [Flag] != ethereal # [Defense] >= 528 && [Sockets] >= 3 // Variable
[Name] == WireFleece && ([Quality] == normal || [Quality] == superior) # [Defense] >= 720 && [Sockets] >= 3 // Variable
[Name] == GreatHauberk && [Quality] == superior && [Flag] != ethereal # [Defense] >= 550 && [Sockets] >= 3 // Variable
[Name] == GreatHauberk && ([Quality] == normal || [Quality] == superior) # [Defense] >= 750 && [Sockets] >= 3 // Variable
[Name] == ArchonPlate && [Quality] == superior && [Flag] != ethereal # [Defense] >= 575 && ([Sockets] == 0 ||[Sockets] >= 3)  // Variable
[Name] == ArchonPlate && ([Quality] == normal || [Quality] == superior) # [Defense] >= 780 && ([Sockets] == 0 ||[Sockets] >= 3) // Variable
[Name] == SacredArmor && ([Quality] == normal || [Quality] == superior) # [Defense] >= 900 && [Sockets] >= 3 // Variable

// ##### Shields #######################
//[Name] == Heater && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 2)
//[Name] == TrollNest && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 2 || [Sockets] == 3) //
//[Name] == Scutum && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 2 || [Sockets] == 3) //
//[Name] == GrimShield && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # [Defense] >= 140 && ([Sockets] == 0 || [Sockets] == 2 || [Sockets] == 3) //
[Type] == shield && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDefense] >= 5 // Dream
[Name] == Monarch && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # [Defense] >= 148 && [Sockets] == 4 // Phoenix or Spirit

// ##### Gloves ########################

// ##### Boots #########################

// ##### Belts #########################

// ##### Barbarian Helms ###############
[Type] == primalhelm && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 4 // Delirium
[Type] == primalhelm && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 4 // Delirium
[Type] == primalhelm && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 4 // Delirium

// ##### Druid Pelts ###################
[Type] == pelt && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 3 && [SkillHurricane]+[SkillTornado] >= 4 // Delirium

// ##### Paladin Shields ###############
[Type] == auricshields && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] == ethereal # [Sockets] == 4 // exile
[Type] == auricshields && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDefense] >= 5 && [FireResist] >= 20 // Dream or Spirit
[Type] == auricshields && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 4 && [EnhancedDamage] >= 5 // Phoenix
[Name] == SacredTarge && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile
[Name] == SacredRondache && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile
[Name] == KurastShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile
[Name] == ZakarumShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile
[Name] == VortexShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile
[Name] == VortexShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 && [FireResist] >=30 // Exile
[Name] == ZakarumShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 && [FireResist] >=30 // Exile
[Name] == KurastShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 [FireResist] >=30 // Exile
[Name] == SacredRondache && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 [FireResist] >=30 // Exile
[Name] == SacredTarge && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 [FireResist] >=30 // Exile

// ##### Necromancer Shrunken Heads ####
//[Type] == voodooheads && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 4 // Splender
//[Type] == voodooheads && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 4 // Splender

// ##### Axes ##########################
[Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal # [sockets] == 0 // Cubing
//[Name] == BerserkerAxe && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] >= 4 // Variable
[Name] == BerserkerAxe && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 5 // Grief
[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 && [EnhancedDamage] >= 10 // Breath of the Dying
[Name] == GloriousAxe && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 && [EnhancedDamage] >= 10 // Breath of the Dying


// ##### Bows ##########################
[Type] == bow && [Class] == elite && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 5 // Faith or Breath of the Dying
[Name] == GreatBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 5 // Faith
([Name] == CrusaderBow || [Name] == HydraBow) && [Quality] == superior # [Sockets] == 6 && [EnhancedDamage] >= 10 // Breath of the Dying

// ##### Crossbows #####################
([Name] == GorgonCrossbow || [Name] == ColossusCrossbow) && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 10 // Faith // Botd
[Name] == DemonCrossbow && [Quality]== superior # [Sockets] == 4 && [EnhancedDamage] >= 10 //  Faith

// ##### Daggers #######################
[Name] == FangedKnife && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDamage] >= 10 // Necro dagger


// ##### Javelins ######################

// ##### Maces #########################
//[Name] == Flail && ([Quality] == normal || [Quality] == Superior) # [Sockets] == 4 // Heart of the Oak
[Name] == OgreMaul && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying
[Name] == ThunderMaul && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying
[Name] == OgreMaul && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying
[Name] == ThunderMaul && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying

// ##### Polearms ######################
//[name] == scythe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == halberd && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == poleaxe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == warscythe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == bill && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == battlescythe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)4
//[name] == partizan && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == BecDeCorbin && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == grimscythe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)

//[name] == scythe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == halberd && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == poleaxe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == warscythe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == bill && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == battlescythe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)4
//[name] == partizan && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == BecDeCorbin && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)
//[name] == grimscythe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)

[Type] == polearm && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 // Insight for Chaos
[Type] == polearm && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 // Cubing
[Type] == polearm && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Sockets] >= 4 // Variable
[Type] == polearm && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] >= 4 // Variable

// ##### Scepters ######################
[Type] == scepter && ([Quality] == normal || [Quality] == Superior) # ([Sockets] >= 3 || [Sockets] == 5) && [SkillBlessedHammer]+[SkillConcentration] >= 5 // Call to Arms
[Type] == scepter && ([Quality] == normal || [Quality] == Superior) # ([Sockets] >= 3 || [Sockets] == 5) && [SkillFistOfTheHeavens]+[SkillConviction] >= 5 // Call to Arms
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillBlessedHammer]+[SkillConcentration] >= 5
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillFistOfTheHeavens]+[SkillConviction] >= 5
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillSmite]+[SkillFanaticism] >= 5
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillSmite]+[SkillHolyShield] >= 5
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillFanaticism]+[SkillHolyShield] >= 5


// ##### Spears ########################
[Type] == spear && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying

// ##### Staves ########################
[Type] == staff && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 4 && [SkillEnergyShield] >= 3 && ([SkillChillingArmor] >= 3 || [SkillShiverArmor] >= 3 ||[SkillFrozenArmor] >= 3 ||[SkillEnchant] >= 3)

// ##### Swords ########################
//[Name] == CrystalSword && ([Quality] == normal || [Quality] == Superior) # [Sockets] == 5 // Call to Arms
//([Name] == ColossusSword || [Name] == ColossusBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 // Grief
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying
//[Name] == PhaseBlade && [Quality] == normal # ([Sockets] == 0 || [Sockets] == 5 || [Sockets] == 6) // Variable
[Name] == PhaseBlade && [Quality] == superior # [Sockets] >= 5 // Variable

// ##### Throwing ######################

// ##### Assassin Katars ###############
[Name] == Suwayyah && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2)
[Name] == FeralClaws && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2)
[Name] == RunicTalons && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2)
[Name] == ScissorsSuwayyah && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2)

[Name] == Suwayyah && [Quality] == Normal && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2)
[Name] == FeralClaws && [Quality] == Normal && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2)
[Name] == RunicTalons && [Quality] == Normal && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2)
[Name] == ScissorsSuwayyah && [Quality] == Normal && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2)


// ##### Wands #########################
[Type] == wand && ([Quality] == normal || [Quality] == Superior) # [Sockets] != 1 && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillBoneArmor] >= 8 // White

// ##### Amazon Weapons ################
[Type] == amazonbow && [Class] == elite && [Quality] == superior # [Sockets] == 4 && [BowAndCrossbowSkillTab] >= 2 // Faith

// ##### Sorceress Orbs ################

// ##### Circlets ######################
[Type] == circlet && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 5 // Dream

// ##### Runes #########################
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == NefRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
//[Name] == ThulRune
//[Name] == AmnRune
//[Name] == SolRune
//[Name] == ShaelRune
[Name] == DolRune
[Name] == HelRune
[Name] == IoRune
[Name] == LumRune
[Name] == KoRune
[Name] == FalRune
[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] >= IstRune && [Name] <= ZodRune

// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz

// ##### Potions #######################
//[Name] == MinorHealingPotion
//[Name] == LightHealingPotion
//[Name] == HealingPotion
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == MinorManaPotion
//[Name] == LightManaPotion
//[Name] == ManaPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion



// ##### Gold ##########################
[Type] == gold # [Gold] >= 5000

// ##### Potions #######################

// ##### Keys ##########################
//[Name] == KeyOfTerror
//[Name] == KeyOfHate
//[Name] == KeyOfDestruction

// ##### Essences ######################
//[Name] == TwistedEssenceOfSuffering
//[Name] == ChargedEssenseOfHatred
//[Name] == BurningEssenceOfTerror
//[Name] == FesteringEssenceOfDestruction

//[Name] == TokenOfAbsolution

// ##### Gold ##########################
[Type] == gold # [Gold] >= 5000
[SIGPIC][/SIGPIC]Well I’m not there all the time you know Some people, some people, some people, Call it insane, yeah they call it insane, (sugar) I play russian roulette everyday, a man’s sport, With a bullet called life, yeah called life,(sugar)
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#2
Could you post a working itemparsel script from the libs>common folder. Everytime I allow normal/socketed pick up it tells me I am missing ; syntax at line 60. Tried prolly 4 diffrent ways to count to line 60 and add the ; but it keeps saying it and the person won't move. Thanks in advance
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#3
sly- Wrote:Could you post a working itemparsel script from the libs>common folder. Everytime I allow normal/socketed pick up it tells me I am missing ; syntax at line 60. Tried prolly 4 diffrent ways to count to line 60 and add the ; but it keeps saying it and the person won't move. Thanks in advance
that does not mean there is an error in the item parser,its just telling you what kind of error it is in this case a syntax error,which means you probly didnt copy a bracket
[SIGPIC][/SIGPIC]Well I’m not there all the time you know Some people, some people, some people, Call it insane, yeah they call it insane, (sugar) I play russian roulette everyday, a man’s sport, With a bullet called life, yeah called life,(sugar)
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#4
Ok, well would of me adding in these lines have done it, cause I have repasted your script and added my lines back in here they are
Quote:[Name] == OhmRune
[Name] == JahRune
[Name] == BerRune
[Name] == LoRune
[Name] == VexRune

^^ Thats all I added to your script and it still saying

<d2NT Error> C:\Users\Aarons\Desktop\D2NT\scripts\libs\common\NTItemParser.ntl (60) :Syntax Error: missing ; before statement <--Is the exact error statement
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#5
is it saying this when the bot loads or when it goes to pick something up?(if its not when you load you can use the pickit error checker thats on this site to find the problem)
can you post a screenshot(not absolutely necessary)
I just pasted this into my bot(which is where it came from) and so far no problems after 10 runs
that particular error usually means a bracket wasn't copied or something like that
and finally i will repaste it to see if the problem is on my end

---------- Post added at 05:03 PM ---------- Previous post was at 04:55 PM ----------

sly- Wrote:Ok, well would of me adding in these lines have done it, cause I have repasted your script and added my lines back in here they are


^^ Thats all I added to your script and it still saying

<d2NT Error> C:\Users\Aarons\Desktop\D2NT\scripts\libs\common\NTItemParser.ntl (60) :Syntax Error: missing ; before statement <--Is the exact error statement
trust me you don't need to add those individual runes it will pick them up with the way the code is,remove those lines you don't need them
and if you say you think you need them because your bot hasn't picked up any runes your wrong because runes are just about rarer than anything else in diablo2 even now with patch 1.13
they are still rare and if you still don't believe me here is a screenshot of runes my bot has collected and transmuted in 3 weeks time at 120+ runs every 24 hours[ATTACH=CONFIG]1953[/ATTACH]


Attached Files
.jpg   Screenshot001.jpg (Size: 119.64 KB / Downloads: 289)
[SIGPIC][/SIGPIC]Well I’m not there all the time you know Some people, some people, some people, Call it insane, yeah they call it insane, (sugar) I play russian roulette everyday, a man’s sport, With a bullet called life, yeah called life,(sugar)
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#6
can you post the scripts to keep all good buggable eth armors?

ie. hellforge laq sacred diamond etc..
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#7
[Type] == Armor && [Class] >= Elite && [Quality] == Normal && [Flag] == Ethereal # [Defense] >= 700 && [Sockets] == 0

Just add that.
Need help with setting up D2NT? Check out my guide: http://d2nt-setup-pickit-guide.bravehost.com/
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#8
thanks mate
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#9
You can make the defense value lower if you want. That one will only pickit armors that will turn into 1050+ Defense when you EBug them. As I understand it people only really want 1k+ anyway.
Need help with setting up D2NT? Check out my guide: http://d2nt-setup-pickit-guide.bravehost.com/
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#10
hi i have question ... i have yet to get this bot up and running cause im still making my character but im ISO a specific staff and when the time comes i want to know i have the script right so here im ISO a 5 socket ethereal war/rune/ or archon staff with +3 to fire wall and fire master
would the script for this look something like this ?
Code:
// ##### Staves ########################
[Type] == staff && [Quality] == normal && [Flag] == ethreal # [Sockets] == 5 && [skillfirewall]+[skillfiremastery] >= 3 // Call To Arms
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#11
[skillfirewall]+[skillfiremastery] >= 6

Change to that and ur G2G.
Need help with setting up D2NT? Check out my guide: http://d2nt-setup-pickit-guide.bravehost.com/
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#12
Hello I am trying to figure out how to add and have bot pick up Superior 3os Kraken Shell Armors Non Ethreal , (Jammer74) noticed this armor type was left out of your script Please assist thank you.
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#13
Dias Wrote:Hello I am trying to figure out how to add and have bot pick up Superior 3os Kraken Shell Armors Non Ethreal , (Jammer74) noticed this armor type was left out of your script Please assist thank you.

Copy the 3 socket superior Archon Plate and change the Name to KrakenShell (No spaces).
Need help with setting up D2NT? Check out my guide: http://d2nt-setup-pickit-guide.bravehost.com/
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#14
NIPCHECK by GumShield

Code:
[Name] == ChargedEssenseOfHatred
Alias Errors  : chargedessenseofhatred
PASS : 165
FAIL : 1

Change it to:
Code:
[Name] == ChargedEssenceOfHatred
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#15
Is this syntax correct to pick up a 2os 15%ed breast plate?

Code:
[Name] == BreastPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [Sockets] == 2
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#16
u have a gold syntax in there twice lol
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#17
hey guys,
I wanted to look for certain normal gloves but have no idea how i would write it up to put into my snagit file.
they are: vampirebone gloves, they are elite gloves, min-max def=[SIZE=-1]56-65, lvl req 47, min str 50, qual lvl 63.

any ideas would be great!
[/SIZE]
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#18
here are two lines you can use - just pick one and edit it if you need to
[Name] == VampireboneGloves && [Quality] == Normal && [Level] == 63 # [Defense] >= 56 && [ItemLevelReq] >= 47 && [Strength] >= 50 // -> Normal VampireboneGloves
[Name] == VampireboneGloves && [Quality] == Normal && [Level] >= 63 # [Strenght] >= 50 && [Defense] >= 56 && [ItemLevelReq] <= 47 // -> Normal VampireboneGloves[COLOR="Silver"]

---------- Post added at 08:45 PM ---------- Previous post was at 08:31 PM ----------

[/COLOR]if this [SIZE=-1] - min str 50 [/SIZE]- is the str to wear them then you will want to remove this from the line - [Strenght] >= 50
but if that is to add to str then you can leave it if you what the str there to keep them with that amout
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#19
does pick it still work in the latest patch? if so what version is pick it
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#20
which pickit are you meaning the ones in the d2nt bots or other bots
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