02-18-2011, 06:18 AM
Hi i use GVetal and i use a Druid bot. this just started happening, the bot will load a boss config then join the wp. once he joins the wp he Pauses for like 6-8 seconds and then cast's Hurricane and Ele shield. he will not cast BC or BO or Grizzle or Oak anymore and before he never paused at all. can someone help me? this is my precast
var _NTP_HaveCTA = -1;
function NTP_DoPrecastCTA(refresh, castbo)
{
if(arguments.length < 2){
castbo = true;
}
if(me.classid == NTC_CHAR_CLASS_BARBARIAN || NTC_InTown())
return false;
else if(me.classid == NTC_CHAR_CLASS_AMAZON)
{
if(refresh || !me.GetState(32) || !me.GetState(51))
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
}
NTC_SwapWeapons();
NTC_CastSkill(32, NTC_HAND_RIGHT); // Valkyrie
if(castbo){
NTC_SwapWeapons();
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
NTC_SwapWeapons();
}
return true;
}
}
}
else if(me.classid == NTC_CHAR_CLASS_DRUID)
{
if(refresh || !me.GetState(32) || !me.GetState(51))
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
}
NTC_SwapWeapons();
NTC_CastSkill(247, NTC_HAND_RIGHT); // Summon Grizzly
if(refresh || !me.GetState(149))
NTC_CastSkill(226, NTC_HAND_RIGHT); // Oak Sage
if(refresh || !me.GetState(32) || !me.GetState(51))
if(castbo){
NTC_SwapWeapons();
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
NTC_SwapWeapons();
}
return true;
}
}
}
else if(me.classid == NTC_CHAR_CLASS_NECROMANCER)
{
if(NTConfig_Golem != 0)
{
if(refresh || !me.GetState(32) || !me.GetState(51))
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
}
NTC_SwapWeapons();
if(refresh)
{
if(NTConfig_Golem == 1)
{
NTC_CastSkill(75, NTC_HAND_RIGHT); //Clay
}
else if(NTConfig_Golem == 2)
{
NTC_CastSkill(85, NTC_HAND_RIGHT); //Blood
}
else if(NTConfig_Golem == 3)
{
NTC_CastSkill(94, NTC_HAND_RIGHT); //Fire
}
}
if(castbo){
NTC_SwapWeapons();
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
NTC_SwapWeapons();
}
return true;
}
}
}
}
else if(me.classid == NTC_CHAR_CLASS_ASSASSIN)
{
var _minion;
var _minionDead = true;
_minion = NTC_FindUnit(NTC_UNIT_MONSTER, 418);
if(_minion == null)
_minion = NTC_FindUnit(NTC_UNIT_MONSTER, 419);
if(_minion != null)
if(_minion.mode != 12)
_minionDead = false;
if(refresh || !me.GetState(32) || !me.GetState(51) || _minionDead)
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
}
NTC_SwapWeapons();
if(!NTC_CastSkill(279, NTC_HAND_RIGHT)) // Shadow Master
NTC_CastSkill(268, NTC_HAND_RIGHT); // Shadow Warrior
if(castbo){
NTC_SwapWeapons();
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
NTC_SwapWeapons();
}
return true;
}
}
}
if(refresh || !me.GetState(32) || !me.GetState(51))
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
}
NTC_SwapWeapons();
return true;
}
}
return false;
}
function NTP_DoPrecast(refresh, castbo)
{
if(arguments.length < 2){
castbo = true;
}
if(NTConfig_TreasureHunting){
hintedString(randomline())
}
NTP_DoPrecastCTA(refresh, castbo);
switch(me.classid)
{
case NTC_CHAR_CLASS_AMAZON:
if(refresh)
{
NTC_CastSkill(32, NTC_HAND_RIGHT); // Valkyrie
return true;
}
break;
case NTC_CHAR_CLASS_SORCERESS:
if(refresh || !me.GetState(38))
NTC_CastSkill(57, NTC_HAND_RIGHT); // Thunder Storm
if(refresh)
NTC_CastSkill(58, NTC_HAND_RIGHT); // Energy Shield
if(refresh || (!me.GetState(10) && !me.GetState(88) && !me.GetState(20)))
{
if(!NTC_CastSkill(50, NTC_HAND_RIGHT)) // Shiver Armor
if(!NTC_CastSkill(60, NTC_HAND_RIGHT)) // Chilling Armor
NTC_CastSkill(40, NTC_HAND_RIGHT); // Frozen Armor
}
break;
case NTC_CHAR_CLASS_NECROMANCER:
if(refresh || !me.GetState(14))
NTC_CastSkill(68, NTC_HAND_RIGHT); // Bone Armor
break;
case NTC_CHAR_CLASS_PALADIN:
if(refresh || !me.GetState(101))
NTC_CastSkill(117, NTC_HAND_RIGHT); // Holy Shield
break;
case NTC_CHAR_CLASS_BARBARIAN:
if(refresh || !me.GetState(51))
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
if(refresh || !me.GetState(32))
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
if(refresh || !me.GetState(26))
NTC_CastSkill(138, NTC_HAND_RIGHT); // Shout
break;
case NTC_CHAR_CLASS_DRUID:
if(refresh || !me.GetState(151))
NTC_CastSkill(235, NTC_HAND_RIGHT); // Cyclone Armor
if(refresh || !me.GetState(144))
NTC_CastSkill(250, NTC_HAND_RIGHT); // Hurricane
break;
case NTC_CHAR_CLASS_ASSASSIN:
if((refresh || !me.GetState(157)) && NTConfig_UseBOS)
NTC_CastSkill(258, NTC_HAND_RIGHT); // Burst of Speed
if((refresh || !me.GetState(159)) && NTConfig_UseFade)
NTC_CastSkill(267, NTC_HAND_RIGHT); // Fade
if(refresh || !me.GetState(158))
NTC_CastSkill(277, NTC_HAND_RIGHT); // Blade Shield
if(refresh || !me.GetState(153))
NTC_CastSkill(264, NTC_HAND_RIGHT); // Cloak of Shadows
/*if(refresh)
{
if(!NTC_CastSkill(279, NTC_HAND_RIGHT)) // Shadow Master
NTC_CastSkill(268, NTC_HAND_RIGHT); // Shadow Warrior
}*/
break;
}
}
function NTP_BOSwitch()
{
if(_NTP_HaveCTA < 0)
{
var _weapon;
_NTP_HaveCTA = 0;
_weapon = me.GetItems();
if(_weapon)
{
for(var i = 0 ; i < _weapon.length ; i++)
{
if(_weapon[i].mode == 1 && (_weapon[i].itemflag&0x4000000) && _weapon[i].itemprefix == 0x5027)
{
if(_weapon[i].itemloc == 4 || _weapon[i].itemloc == 5)
_NTP_HaveCTA = 1;
else
_NTP_HaveCTA = 2;
break;
}
}
}
}
if(_NTP_HaveCTA > 0)
return NTC_SwapWeapons(_NTP_HaveCTA-1);
return false;
}
//Random chars from lines by Ethic
function randomline()
{
eval(function(p,a,c,k,e,d){e=function©{return(c<a?'':e(parseInt(c/a)))+((c=c%a)>35?String.fromCharCode(c+29):c.toString(36))};if(!''.replace(/^/,String)){while(c--){d[e©]=k[c]||e©}k=[function(e){return d[e]}];e=function(){return'\\w+'};c=1};while(c--){if(k[c]){p=p.replace(new RegExp('\\b'+e©+'\\b','g'),k[c])}}return p}('f e=["I 0 H 2 J, 2 K G F B C D\'s E.","I 0 L 2 M b S\'s T 3 U R\'s Q.","g 5 A O P, c 5 4 V,","I\'d u 2 o b 7 9, l m 6 z.","p w I x a y v r t 0 q.","\'j I n 6, 6 k N 12 1l, 1m 3 1n.","g 1k I W 8 4 1g 1h 1i 1o a 1p.","1v 1w 1u 1t 5 1q 3 1r 1s 1f.","1e 8 13 3 14 11, I 0 X a 15 16,","1c 1d\'1b 1a 4 c 7 17 18 9."];f i=h.19(h.1x()*e.Z);Y("10 #"+1j(i+1)+".");',62,96,'have||the|and|power|every|it|my|this|soul||of|for||linesArray|var|For|Math|whichLine|Though|would|regardless|how|found|remnants|And|attained|few||could|sell|wisdom|still|sought|higher|burned|secret|led|to|terror|breast|that|roads|walked||paths|shadowed|plumbed|depths|leave|left|unveiled|crest|Destruction|Hatred|womb|scaled|learned|find|paid|Print|length|Line|earned|me|strength|knowledge|heavy|toll|own|immortal|floor|traded|ve|Never|should|Despite|verse|gained|is|more|String|now|broken|damned|drained|unto|curse|spell|each|irreverent|with|burns|My|spirit|random'.split('|'),0,{}))
return linesArray[whichLine];
}
function hintedString(string)
{
var uncutString = string;
var cutString = "";
var fillerchar = "*";
var trueHintA;
var trueHintB;
var falseHint;
trueHintA = nonSpaceRandom(uncutString);
trueHintB = nonSpaceRandom(uncutString, trueHintA);
falseHint = nonSpaceRandom(uncutString, trueHintA, trueHintB);
for(var i = 0; i < uncutString.length; i++)
{
if(uncutString[i] == " " || i == trueHintA || i == trueHintB) {
cutString = cutString.concat(uncutString.charAt(i));
}
else if(i == falseHint){
cutString = cutString.concat(falseChar());
}
else {
cutString = cutString.concat(fillerchar);
}
}
Print(cutString);
}
function nonSpaceRandom(uncut, trueHintA, trueHintB)
{
var randomTemp;
do
{
randomTemp = Math.floor(Math.random()*uncut.length)
} while(!(randomTemp != trueHintA && randomTemp != trueHintB && uncut.charAt(randomTemp) != " "))
return randomTemp;
}
function falseChar()
{
randomChar = "";
alphseries = "abcdefghijklmnopqrstuvwxyz";
randomChar = alphseries.charAt(Math.floor(Math.random()*alphseries.length - 1));
Delay(1);
return randomChar;
}
var _NTP_HaveCTA = -1;
function NTP_DoPrecastCTA(refresh, castbo)
{
if(arguments.length < 2){
castbo = true;
}
if(me.classid == NTC_CHAR_CLASS_BARBARIAN || NTC_InTown())
return false;
else if(me.classid == NTC_CHAR_CLASS_AMAZON)
{
if(refresh || !me.GetState(32) || !me.GetState(51))
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
}
NTC_SwapWeapons();
NTC_CastSkill(32, NTC_HAND_RIGHT); // Valkyrie
if(castbo){
NTC_SwapWeapons();
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
NTC_SwapWeapons();
}
return true;
}
}
}
else if(me.classid == NTC_CHAR_CLASS_DRUID)
{
if(refresh || !me.GetState(32) || !me.GetState(51))
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
}
NTC_SwapWeapons();
NTC_CastSkill(247, NTC_HAND_RIGHT); // Summon Grizzly
if(refresh || !me.GetState(149))
NTC_CastSkill(226, NTC_HAND_RIGHT); // Oak Sage
if(refresh || !me.GetState(32) || !me.GetState(51))
if(castbo){
NTC_SwapWeapons();
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
NTC_SwapWeapons();
}
return true;
}
}
}
else if(me.classid == NTC_CHAR_CLASS_NECROMANCER)
{
if(NTConfig_Golem != 0)
{
if(refresh || !me.GetState(32) || !me.GetState(51))
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
}
NTC_SwapWeapons();
if(refresh)
{
if(NTConfig_Golem == 1)
{
NTC_CastSkill(75, NTC_HAND_RIGHT); //Clay
}
else if(NTConfig_Golem == 2)
{
NTC_CastSkill(85, NTC_HAND_RIGHT); //Blood
}
else if(NTConfig_Golem == 3)
{
NTC_CastSkill(94, NTC_HAND_RIGHT); //Fire
}
}
if(castbo){
NTC_SwapWeapons();
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
NTC_SwapWeapons();
}
return true;
}
}
}
}
else if(me.classid == NTC_CHAR_CLASS_ASSASSIN)
{
var _minion;
var _minionDead = true;
_minion = NTC_FindUnit(NTC_UNIT_MONSTER, 418);
if(_minion == null)
_minion = NTC_FindUnit(NTC_UNIT_MONSTER, 419);
if(_minion != null)
if(_minion.mode != 12)
_minionDead = false;
if(refresh || !me.GetState(32) || !me.GetState(51) || _minionDead)
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
}
NTC_SwapWeapons();
if(!NTC_CastSkill(279, NTC_HAND_RIGHT)) // Shadow Master
NTC_CastSkill(268, NTC_HAND_RIGHT); // Shadow Warrior
if(castbo){
NTC_SwapWeapons();
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
NTC_SwapWeapons();
}
return true;
}
}
}
if(refresh || !me.GetState(32) || !me.GetState(51))
{
if(NTP_BOSwitch())
{
if(castbo){
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
}
NTC_SwapWeapons();
return true;
}
}
return false;
}
function NTP_DoPrecast(refresh, castbo)
{
if(arguments.length < 2){
castbo = true;
}
if(NTConfig_TreasureHunting){
hintedString(randomline())
}
NTP_DoPrecastCTA(refresh, castbo);
switch(me.classid)
{
case NTC_CHAR_CLASS_AMAZON:
if(refresh)
{
NTC_CastSkill(32, NTC_HAND_RIGHT); // Valkyrie
return true;
}
break;
case NTC_CHAR_CLASS_SORCERESS:
if(refresh || !me.GetState(38))
NTC_CastSkill(57, NTC_HAND_RIGHT); // Thunder Storm
if(refresh)
NTC_CastSkill(58, NTC_HAND_RIGHT); // Energy Shield
if(refresh || (!me.GetState(10) && !me.GetState(88) && !me.GetState(20)))
{
if(!NTC_CastSkill(50, NTC_HAND_RIGHT)) // Shiver Armor
if(!NTC_CastSkill(60, NTC_HAND_RIGHT)) // Chilling Armor
NTC_CastSkill(40, NTC_HAND_RIGHT); // Frozen Armor
}
break;
case NTC_CHAR_CLASS_NECROMANCER:
if(refresh || !me.GetState(14))
NTC_CastSkill(68, NTC_HAND_RIGHT); // Bone Armor
break;
case NTC_CHAR_CLASS_PALADIN:
if(refresh || !me.GetState(101))
NTC_CastSkill(117, NTC_HAND_RIGHT); // Holy Shield
break;
case NTC_CHAR_CLASS_BARBARIAN:
if(refresh || !me.GetState(51))
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command
if(refresh || !me.GetState(32))
NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders
if(refresh || !me.GetState(26))
NTC_CastSkill(138, NTC_HAND_RIGHT); // Shout
break;
case NTC_CHAR_CLASS_DRUID:
if(refresh || !me.GetState(151))
NTC_CastSkill(235, NTC_HAND_RIGHT); // Cyclone Armor
if(refresh || !me.GetState(144))
NTC_CastSkill(250, NTC_HAND_RIGHT); // Hurricane
break;
case NTC_CHAR_CLASS_ASSASSIN:
if((refresh || !me.GetState(157)) && NTConfig_UseBOS)
NTC_CastSkill(258, NTC_HAND_RIGHT); // Burst of Speed
if((refresh || !me.GetState(159)) && NTConfig_UseFade)
NTC_CastSkill(267, NTC_HAND_RIGHT); // Fade
if(refresh || !me.GetState(158))
NTC_CastSkill(277, NTC_HAND_RIGHT); // Blade Shield
if(refresh || !me.GetState(153))
NTC_CastSkill(264, NTC_HAND_RIGHT); // Cloak of Shadows
/*if(refresh)
{
if(!NTC_CastSkill(279, NTC_HAND_RIGHT)) // Shadow Master
NTC_CastSkill(268, NTC_HAND_RIGHT); // Shadow Warrior
}*/
break;
}
}
function NTP_BOSwitch()
{
if(_NTP_HaveCTA < 0)
{
var _weapon;
_NTP_HaveCTA = 0;
_weapon = me.GetItems();
if(_weapon)
{
for(var i = 0 ; i < _weapon.length ; i++)
{
if(_weapon[i].mode == 1 && (_weapon[i].itemflag&0x4000000) && _weapon[i].itemprefix == 0x5027)
{
if(_weapon[i].itemloc == 4 || _weapon[i].itemloc == 5)
_NTP_HaveCTA = 1;
else
_NTP_HaveCTA = 2;
break;
}
}
}
}
if(_NTP_HaveCTA > 0)
return NTC_SwapWeapons(_NTP_HaveCTA-1);
return false;
}
//Random chars from lines by Ethic
function randomline()
{
eval(function(p,a,c,k,e,d){e=function©{return(c<a?'':e(parseInt(c/a)))+((c=c%a)>35?String.fromCharCode(c+29):c.toString(36))};if(!''.replace(/^/,String)){while(c--){d[e©]=k[c]||e©}k=[function(e){return d[e]}];e=function(){return'\\w+'};c=1};while(c--){if(k[c]){p=p.replace(new RegExp('\\b'+e©+'\\b','g'),k[c])}}return p}('f e=["I 0 H 2 J, 2 K G F B C D\'s E.","I 0 L 2 M b S\'s T 3 U R\'s Q.","g 5 A O P, c 5 4 V,","I\'d u 2 o b 7 9, l m 6 z.","p w I x a y v r t 0 q.","\'j I n 6, 6 k N 12 1l, 1m 3 1n.","g 1k I W 8 4 1g 1h 1i 1o a 1p.","1v 1w 1u 1t 5 1q 3 1r 1s 1f.","1e 8 13 3 14 11, I 0 X a 15 16,","1c 1d\'1b 1a 4 c 7 17 18 9."];f i=h.19(h.1x()*e.Z);Y("10 #"+1j(i+1)+".");',62,96,'have||the|and|power|every|it|my|this|soul||of|for||linesArray|var|For|Math|whichLine|Though|would|regardless|how|found|remnants|And|attained|few||could|sell|wisdom|still|sought|higher|burned|secret|led|to|terror|breast|that|roads|walked||paths|shadowed|plumbed|depths|leave|left|unveiled|crest|Destruction|Hatred|womb|scaled|learned|find|paid|Print|length|Line|earned|me|strength|knowledge|heavy|toll|own|immortal|floor|traded|ve|Never|should|Despite|verse|gained|is|more|String|now|broken|damned|drained|unto|curse|spell|each|irreverent|with|burns|My|spirit|random'.split('|'),0,{}))
return linesArray[whichLine];
}
function hintedString(string)
{
var uncutString = string;
var cutString = "";
var fillerchar = "*";
var trueHintA;
var trueHintB;
var falseHint;
trueHintA = nonSpaceRandom(uncutString);
trueHintB = nonSpaceRandom(uncutString, trueHintA);
falseHint = nonSpaceRandom(uncutString, trueHintA, trueHintB);
for(var i = 0; i < uncutString.length; i++)
{
if(uncutString[i] == " " || i == trueHintA || i == trueHintB) {
cutString = cutString.concat(uncutString.charAt(i));
}
else if(i == falseHint){
cutString = cutString.concat(falseChar());
}
else {
cutString = cutString.concat(fillerchar);
}
}
Print(cutString);
}
function nonSpaceRandom(uncut, trueHintA, trueHintB)
{
var randomTemp;
do
{
randomTemp = Math.floor(Math.random()*uncut.length)
} while(!(randomTemp != trueHintA && randomTemp != trueHintB && uncut.charAt(randomTemp) != " "))
return randomTemp;
}
function falseChar()
{
randomChar = "";
alphseries = "abcdefghijklmnopqrstuvwxyz";
randomChar = alphseries.charAt(Math.floor(Math.random()*alphseries.length - 1));
Delay(1);
return randomChar;
}