Well I have been working on new pickits for my D2NT Bot and most of them work fine but one in particular is giving me some trouble.
When using this version of the "Normal" pickit I get a "Item Parser synthax Error, " I have gone over it a few times and I can't seem to find the mistake in it. Any help is appreciated.
For reference since it kind of cut it off, the Barb Helm section is all one line. The code tags forced it into 2.
When using this version of the "Normal" pickit I get a "Item Parser synthax Error, " I have gone over it a few times and I can't seem to find the mistake in it. Any help is appreciated.
Code:
// ##### Helms #########################
([Name] == Demonhead || [Name] == BoneVisage) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Delirium or Dream
// ##### Armor #########################
[Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDefense] >= 15 // Enigma
([Name] == MeshArmor || [Name] == SharktoothArmor || [Name] == GothicPlate) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Enigma
([Name] == DuskShroud || [Name] == ScarabHusk || [Name] == WireFleece || [Name] == GreatHauberk || [Name] == ArchonPlate) && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDefense] >= 15 // Variable
[Type] == armor && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Defense] >= 775 && [Sockets] == 0 // Ebuggable Armor
// ##### Shields #######################
[Name] == TrollNest && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Dream
[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Phoenix or Spirit
// ##### Gloves ########################
// ##### Boots #########################
// ##### Belts #########################
// ##### Barbarian Helms ###############
[Type] == primalhelm && [Class] <= exceptional && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 3) && [SkillBattleOrders] >= 3 && ([SkillShout] >= 3 || [SkillIronSkin] >= 3 || [SkillNaturalResistance] >= 3 || [SkillFindItem] >= 3 || [SkillWarCry] >= 3) // Delirium
// ##### Druid Pelts ###################
[Type] == pelt && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [Sockets] == 3 && [SkillHurricane]+[SkillTornado] >= 6 // Delirium
// ##### Paladin Shields ###############
[Type] == auricshields && [Class] == elite && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDefense] >= 15 && [FireResist] >= 40 // Dream or Spirit
[Type] == auricshields && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >= 40 // Ebuggable Exile
// ##### Necromancer Shrunken Heads ####
// ##### Axes ##########################
[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 // Grief
[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Breath of the Dying
// ##### Bows ##########################
[Type] == bow && [Class] == elite && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith
[Name] == GreatBow && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 15 // Faith
([Name] == CrusaderBow || [Name] == HydraBow) && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Breath of the Dying
// ##### Crossbows #####################
// ##### Daggers #######################
// ##### Javelins ######################
// ##### Maces #########################
[Name] == Flail && [Quality] == superior && # [EnhancedDamage] >= 15 && [Sockets] == 4 // Heart of the Oak
// ##### Polearms ######################
[Type] == polearm && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 5 && [Sockets] >= 4 // Variable
// ##### Scepters ######################
[Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillFistOfTheHeavens]+[SkillConviction] >= 6 // Call to Arms
[Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillHolyShield] >= 3 // Call to Arms
// ##### Spears ########################
[Type] == spear && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 && [EnhancedDamage] >= 15 // Breath of the Dying
// ##### Staves ########################
// ##### Swords ########################
[Name] == CrystalSword && [Quality] == superior && [Flag] == ethereal # [EnhancedDamage] >= 15 && [Sockets] == 5 // Call to Arms
[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Breath of the Dying
[Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Last Wish
// ##### Throwing ######################
// ##### Wands #########################
[Type] == wand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // White
// ##### Amazon Weapons ################
[Type] == amazonbow && [Class] == elite && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 && [BowAndCrossbowSkillTab] >= 3 // Faith
[Name] == AshwoodBow && [Quality] == superior # ([Sockets] == 5 || [Sockets] == 0) && [EnhancedDamage] >= 15 && [BowAndCrossbowSkillTab] >= 3
// ##### Assassin Katars ###############
([Name] == Suwayyah || [Name] == ScissorsSuwayyah) && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDamage] >= 15 // Chaos
// ##### Sorceress Orbs ################
// ##### Circlets ######################
[Type] == circlet && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Dream
// ##### Runes #########################
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == NefRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
//[Name] == ThulRune
//[Name] == AmnRune
//[Name] == SolRune
//[Name] == ShaelRune
//[Name] == DolRune
//[Name] == HelRune
//[Name] == IoRune
//[Name] == LumRune
[Name] == KoRune
//[Name] == FalRune
[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] >= IstRune && [Name] <= ZodRune
// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz
// ##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
//[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion
// ##### Keys ##########################
//[Name] == KeyOfTerror
//[Name] == KeyOfHate
//[Name] == KeyOfDestruction
// ##### Essences ######################
//[Name] == TwistedEssenceOfSuffering
//[Name] == ChargedEssenseOfHatred
//[Name] == BurningEssenceOfTerror
//[Name] == FesteringEssenceOfDestruction
[Name] == TokenOfAbsolution
// ##### Gold ##########################
[Type] == gold # [Gold] >= 5000
For reference since it kind of cut it off, the Barb Helm section is all one line. The code tags forced it into 2.