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setting pickit to pick set items
#1
I was wondering if I wrote this correctly I want perfect IK helm and mauls and I dont want the bot keeping non perfect ones and taking up space.
and thank you guys in advance for your input Smile


[Name] == AvengerGuard && [Quality] == set && [Flag] != ethereal && [ItemMagicBonus] == 40 // Immortal King's Will
[Name] == OgreMaul && [Quality] == set && [Flag] != ethereal && [crushingblow] == 40 // Immortal King's Stone Crusher
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#2
Warbryde Wrote:I was wondering if I wrote this correctly I want perfect IK helm and mauls and I dont want the bot keeping non perfect ones and taking up space.
and thank you guys in advance for your input Smile


[Name] == AvengerGuard && [Quality] == set && [Flag] != ethereal && [ItemMagicBonus] == 40 // Immortal King's Will
[Name] == OgreMaul && [Quality] == set && [Flag] != ethereal && [crushingblow] == 40 // Immortal King's Stone Crusher

All of the Red parts are incorrect. It should look like this:
[Name] == AvengerGuard && [Quality] == set && [Flag] != ethereal # [ItemMagicBonus] == 40 // Immortal King's Will
[Name] == OgreMaul && [Quality] == set && [Flag] != ethereal # [ItemCrushingBlow] == 40 // Immortal King's Stone Crusher

Just an fyi tho, the defense on IK Helm varies, not sure if your worried about that. If you want to learn about pickit editing, check out the final part of my guide in my signature.
Need help with setting up D2NT? Check out my guide: http://d2nt-setup-pickit-guide.bravehost.com/
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#3
Valdez Wrote:All of the Red parts are incorrect. It should look like this:
[Name] == AvengerGuard && [Quality] == set && [Flag] != ethereal # [ItemMagicBonus] == 40 // Immortal King's Will
[Name] == OgreMaul && [Quality] == set && [Flag] != ethereal # [ItemCrushingBlow] == 40 // Immortal King's Stone Crusher

Just an fyi tho, the defense on IK Helm varies, not sure if your worried about that. If you want to learn about pickit editing, check out the final part of my guide in my signature.


Great Thank you Valdez. I hadn't thought of that, damage varies on the maul as well. so for the defense on the helm and the damage on the maul it should look like this?
and if I understand this right I have to capitalize where in the NTItemAlias.ntl file doesn't.

[Name] == AvengerGuard && [Quality] == set && [Flag] != ethereal # [Defense] >= 175 && [ItemMagicBonus] == 40 // Immortal King's Will
[Name] == OgreMaul && [Quality] == set && [Flag] != ethereal # [MaxDamage] >= 318 && [ItemCrushingBlow] == 40 // Immortal King's Stone Crusher
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#4
Warbryde Wrote:Great Thank you Valdez. I hadn't thought of that, damage varies on the maul as well. so for the defense on the helm and the damage on the maul it should look like this?
and if I understand this right I have to capitalize where in the NTItemAlias.ntl file doesn't.

[Name] == AvengerGuard && [Quality] == set && [Flag] != ethereal # [Defense] >= 175 && [ItemMagicBonus] == 40 // Immortal King's Will
[Name] == OgreMaul && [Quality] == set && [Flag] != ethereal # [MaxDamage] >= 318 && [ItemCrushingBlow] == 40 // Immortal King's Stone Crusher

There is no varying damage on maul. Thats just min-max damage. Helm is correct though. As far as I know, you do not have to capitalize or lowercase anything for any reason. It is more of just preference, and myself like every different word capitalized as it makes it easier to read as you know where and when each word stops/begins.
Need help with setting up D2NT? Check out my guide: http://d2nt-setup-pickit-guide.bravehost.com/
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#5
ok great thank you again.
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