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druid attack script
#1
i am just looking for a good druid config forum mostly i just want the attack config part mine keeps messing up this is for a wind druid any help thank you so much[COLOR="Silver"]

---------- Post added at 06:56 PM ---------- Previous post was at 05:49 PM ----------

[/COLOR]var NTConfig_CastRaven;
function NT_LoadConfig()
{
//-----------------------------------------------------------------------------------------------------
// If you have trouble configuring your bot, follow the links below:
// Wiki: Main Page - Project Etal Wiki
// Forums: http://www.D2Etal.com
// This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
//
// -----------------------------------------------------------------------------------------------------
//NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
//------------------------------------------------------------------------------>>
// Etal Clone Hunter Options.
//------------------------------------------------------------------------------>>
//NTConfig_Script.push("NTCloneHunter.ntj");
NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
//------------------------------------------------------------------------------
// Aura Stacking
// Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
// (Gear WILL be dropped.)
//------------------------------------------------------------------------------
NTConfig_StackAmmount = 200; // Number of times to stack aura's (100-200 recommended).
//NTConfig_Script.push("NTHelmAuraStack.ntj"); // Stack Helm Aura
//NTConfig_Script.push("NTBodyAuraStack.ntj"); // Stack Armor Aura
//NTConfig_Script.push("NTWepAuraStack.ntj"); // Stack Weapon Aura
//------------------------------------------------------------------------------
// Leech, Leech Fighter & Team Botting Settings
//------------------------------------------------------------------------------
//NTConfig_Leader = "config me"; // Leaders name. (Don't set to yourself.)
//NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
//NTConfig_PartyMaxTime = 20; // Time in seconds the leecher has to party with leader before exiting game
//NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher.
//NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
//NTConfig_Script.push("NTLeechCows.ntj"); // Leech fighter cow script. Must run leader with NTCow.ntj
NTConfig_WaitForCowPortal = 240; // time in seconds to wait for the leader to make cow portal before aborting the script

//NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
//NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it
//NTConfig_Script.push("NTDiabloLeechFight.ntj"); // (NTConfig_Leader must be configured above).
NTConfig_LeechFrom = "S"; // (E)ntrance | (S)tar (Must match leader's setting).
NTConfig_TakeTpDiablo = "config me"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
NTConfig_UseChatCommandPortal = true; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
//NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader
LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
//NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above).
NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.

//NTConfig_Script.push("NTUniversalBaalLeech.ntj");
NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
NTConfig_TakeTpBaal = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
NTConfig_LeechPrecast = false; // Do you want your leecher to precast?
NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)?
leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only).
NTConfig_LeechHydra = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves?
NTConfig_WaitAtPassiveSPotForBaal = false; // leech fighters will wait at passive leech spot for baal to enter WS Chamber. Helpful if you having problems with baal bugging and not entering portal

NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
_FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town?
//------------------------------------------------------------------------------
//Boss Configuration
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Act 1 Scripts
//------------------------------------------------------------------------------
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_RightWall = true; // Set true to use the right wall on Andy (better for weeker characters).
NTConfig_ClearAndarielThrone = true; // Set true to clear throne room.
//NTConfig_Script.push("NTDenOfEvil.ntj");
NTConfig_ClearTwice = false; // Runs clear level 2x. (Useful for having bot do quest)
//NTConfig_Script.push("NTUndergroundPassage.ntj");
NTConfig_ClearPassageLevel1 = 2; // 0 : Don't Clear, 1 : Clear Path Only, 2 : Clear All
//NTConfig_Script.push("NTTheSmith.ntj");
NTConfig_ClearBarracks = false; // Set true to clear the barracks.
//NTConfig_Script.push("NTCatacombs.ntj"); // Clears Catacombs Levels 1, 2, 3, 4 (Including Andarial).
NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash.
//NTConfig_Script.push("NTBishibosh_ENG.ntj");
NTConfig_ClearColdPlains = false; // Set true to clear Cold Plains.
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj");
NTConfig_ClearPitLevel1 = 1;
//NTConfig_Script.push("NTMausoleum.ntj");
NTConfig_KillBloodRaven = false;
//NTConfig_Script.push("NTBloodRaven.ntj");
NTConfig_ClearMausoleum = false;
NTConfig_ClearCrypt = false;
//NTConfig_Script.push("NTHole.ntj");
NTConfig_ClearHoleLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
//NTConfig_Script.push("NTTristram.ntj"); // (Not for use with Cow Script.)
NTConfig_KillRakanishu = false;
//NTConfig_Script.push("NTCow.ntj");
NTConfig_KillRakanishuCows = false;
NTConfig_TristExtension = false; // Set true to clear Tristram.
NTConfig_CubingDelaysCows = 800; // Increase this delay if you are having problems with not taking portals or experiencing the "click bug".
//NTConfig_Script.push("NTBoneAsh.ntj");
NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearCathedral = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTColdCrow.ntj");
NTConfig_ClearColdPlainss = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_CaveLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_CaveLevel2 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//------------------------------------------------------------------------------
// Act 2 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTTombRaider.ntj");
NTConfig_ClearChestPosition = false; // Clear around chest position?
NTConfig_ClearTombs = false; // Set true to clear the tombs as well.
//NTConfig_Script.push("NTSummoner.ntj");
NTConfig_OpenSummonerChests = false; // Open chests in the Arcane Sanc at the end of each wing?
NTConfig_ClearArcaneSanc = false; // Turn back & clear Arcane Sanctuary after killing Summoner (Teleports back to center before starting).
NTConfig_ArcaneChampionsOnly = false; // When clearing with the above setting, only kill Champions and above?
NTConfig_KillFireEye = false;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTFangskin.ntj");
NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTDarkElder.ntj");
NTConfig_ClearLostCity = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTBeetleBurst.ntj");
NTConfig_ClearFarOasis = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
------------------------------------------------------------------------------
Act 3 Scripts
------------------------------------------------------------------------------

//NTConfig_Script.push("NTStormTree.ntj");
NTConfig_ClearFlayerJungle = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTKurastChest.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj");
NTConfig_ClearA3SewersLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
NTConfig_OpenAllChestsLvl2 = false;
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_KillCouncilMembers = false; // Kill Council in Durance Of Hate?
NTConfig_RedPortal = false; // Return to town afterwards using red portal? (Only use this if Mephisto is not the last boss in your botting sequence.)
//------------------------------------------------------------------------------
// Act 4 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTIzual.ntj");
NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearPlainsOfDespair = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTHephasto.ntj");
NTConfig_ClearRiverOfFlames = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTDiablo.ntj");

//--------------------------\\
// Diablo Settings: \\
//--------------------------\\
NTConfig_CSSealsOnly = false;
NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar
NTConfig_CSTpNotSafe = "TP up. Might be hot!";
NTConfig_CSTpSafe = "TP safe.";
NTConfig_CSKillDiablo = "Diablo time!";
NTConfig_CSScriptEnd = "It's Baal time Mubns!";
NTConfig_CSIdiotMsg = "Please don't hit the seals!";
NTConfig_WaitAndBO = true; // Wait and cast BO? (If you don't have a tha ability to BO, set false.)
NTConfig_BOSayMsg = 'Casting BO in'; // What you'll say while waiting (time set below in seconds) to cast BO (Don't include seconds)?
NTConfig_BOWait = 2; // Time in seconds to wait before using BO.
NTConfig_DNextGameSay = "Next game will be "; // Message before saying next game. (To disable, make the quotes empty "").
Diablo_FreeSpaceMessage = "Towning Quickly..."; // NTConfig_FreeSpaceBeforeBoss (Setting below) message before going to town to clear inventory.
NTConfig_TownBeforeDiablo = false; // Town before killing Diablo if you have less than the inventory space configured in Inventory settings?
//-----------------------------------------------------------------------------------
// Act 5 Scripts
//------------------------------------------------------------------------------------

//NTConfig_Script.push("NTPindleskin.ntj"); // Pindleskin / Nihlathak. (Can be configured to use waypoint or red portal.)
NTConfig_UseTemplePortal = true; // Use red portal in act 5? (Set false for waypoint.)
NTConfig_KillPindleskin = true;
NTConfig_KillNihlathak= true;
NTConfig_OpenEvilUrnNihl = false;
NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearHallsOfVaught = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_OpenHallsSuperChests = false; // Open super chests en-route to Nihlathak
NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak?
//NTConfig_Script.push("NTEldritch.ntj");
NTConfig_ShenkExtension = false;
NTConfig_DacFarren = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
NTConfig_OpenEvilUrn = true; // Opens Evil Urn next to Thresh Socket?
//NTConfig_Script.push("NTPitOfAcheron.ntj");
NTConfig_ClearPitOfAcheron = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
//NTConfig_Script.push("NTInfernalPit.ntj");
NTConfig_ClearInfernalPit = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
NTConfig_FTEvilUrnExtension = false;
//NTConfig_Script.push("NTDrifterCavern.ntj");
NTConfig_ClearDrifterCavern = false; // Set true to clear all (not just uniques / champions).
//NTConfig_Script.push("NTAbbadon.ntj");
NTConfig_ClearAbaddon = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
//NTConfig_Script.push("NTFrozenstein.ntj");
NTConfig_ClearFrozenRiver = false; // Set true to clear all (not just uniques / champions).
//NTConfig_Script.push("NTGlacialTrail.ntj");
NTConfig_ClearGlacialTrail = false; // Set true to clear all (not just uniques / champions).
//NTConfig_Script.push("NTIcyCellar.ntj");
NTConfig_ClearIcyCellar = false; // Set true to clear all (not just uniques / champions).
//NTConfig_Script.push("NTWorldStoneKeep.ntj");
//NTConfig_Script.push("NTBaal.ntj");
NTConfig_KillBaal = true;
NTConfig_MakeHotTP = true;
NTConfig_Wave3 = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines.)
NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
NTConfig_MakeHelpTPBeforeThrone = false; // TP in WS lvl 3 for help clearing the Throne Room.
NTConfig_TeleEachWave = false; // Teleport bot before each wave to keep merc close (not position based yet)?
NTConfig_ClearWSK = 0; // 0 = Don't Clear, 1 = Clear Path Only, 2 = Cull Clear Of WSK 2 & 3
NTConfig_PsnW2 = false; // Heal after Baal wave 2 if poisoned?
NTConfig_CheckSoulKillers = false; // End script if Stygian Dolls are found in Throne
//------------------------\\
// "Public Baal Settings" \\
//------------------------\\

NTThrone_Announce = true; // Announce mobs in the Throne room pre-tp?
Baal_WSlvl3tpMSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.)
Baal_HotTp = "TP up."; // Hot TP message. (NTConfig_MakeHotTP must be set true.)
Baal_SafeTp = "TP safe."; // What to say when bot opens the safe TP.
Baal_KillBaalMessage = "Let's kill Baal!"; // What to say after last wave, before entering chamber.
Baal_NextGameMessage = "Etal Bot - D2Etal.com"; // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.)
//------------------------------------------------------------------------------
// NTWPGrabber Instructions
//------------------------------------------------------------------------------
// NTWPGrabber iterates through areas grabbing relevant waypoints.
// * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
//
// Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
// * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
//
// It's HIGHLY recommended to disable all normal pickits while running the quest module.
// * Quest nip is required while running the quest module.
// * Make sure you have space in your stash (& a clear cube) for the quest items
//
// Your character WILL die if you cannot handle the quest.
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTWPGrabber.ntj");

NTConfig_DoQuests =
[
//"Den Of Evil",
//"The Search For Cain",
//"Radament's Lair",
//"Horadric cube",
//"Lam Esen's Tome",
//"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
//"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
//"Fallen Angle",
//"Siege on Harrogath",
//"Prison Of Ice",
//"Rite Of Passage",
];
//NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.

//------------------------------------------------------------------------------
// Misc. Scripts
//------------------------------------------------------------------------------

//NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
//NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
//NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
//NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
//NTConfig_Script.push("NTManual.ntj"); // Manual play with some enhancements (auto potting etc).
NTConfig_PickitOn = false; // Manual play with pickit.
NTConfig_ShowEnemies = false; // Manual play with enemies on minimap
NTConfig_RevealMap = false; // Manual play with maphack
NTConfig_CheckStuff = true; // Gives warning when low on pots, scrolls or merc is dead.
NTConfig_HostileHandler = false; // true to use the new hostile handler
RunFromHostiles = false; // true to leave game when hostiled
KillHostiler = true; // true to kill the hostile player
MilTime = false; // true for 24 hour clock, false for 12 hr
TauntHostile = true; // true to taunt the hostiler, false if not
BanFromChannel = false; // true will send PM to channel bot, false won't
ChanBotAcct = ""; // Channel bot to send ban message to
ChanBotTrigger = "."; // Channel bots trigger for commands
ChanBotCommand = ""; // Channel bots ban command
//------------------------------------------------------------------------------
// Speed Settings
//------------------------------------------------------------------------------
me.maxgametime = 1200; // Maximum game length in seconds (0 is infinite).
NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.

//------------------------------------------------------------------------------
// Chicken settings
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you are over this percentage of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you are over this percentage of mana, you won't go to a healer.

NTConfig_LifeThresh = 85; // Drink a health potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
NTConfig_LifeChicken = 20; // This is your D2NT chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
// These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
// The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
// To disable, use 0
NTConfig_EtalLifeChicken = 0; // This is your Etal chicken life percent. If you go below this life total, exit D2.
NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.

NTConfig_TPChicken = 60; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)

NTConfig_MercLifeThresh = 50; // Give merc a health potion if under this percent of life.
NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
//------------------------------------------------------------------------------
// Inventory settings
//------------------------------------------------------------------------------
NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses.
NTConfig_FreeSpace = 0; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
// These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
NTConfig_Columns[0] = [1,0,1,1,1,1,1,1,1,1];
NTConfig_Columns[1] = [0,0,1,1,1,1,1,1,1,1];
NTConfig_Columns[2] = [0,1,1,1,1,1,1,1,1,1];
NTConfig_Columns[3] = [0,1,1,1,1,1,1,1,1,1];
NTConfig_MinGoldToStash = 300000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Belt Settings
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// Pickit (SnagIt) Configuration
// * Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("normal/key.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("advance/key.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");

NTConfig_NIPFilePath.push("Master/Charms.nip");
NTConfig_NIPFilePath.push("Master/Crafted.nip");
NTConfig_NIPFilePath.push("Master/Cubed.nip");
NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
NTConfig_NIPFilePath.push("Master/Magic.nip");
NTConfig_NIPFilePath.push("Master/Rare.nip");
NTConfig_NIPFilePath.push("Master/Set.nip");
NTConfig_NIPFilePath.push("Master/Unid.nip");
NTConfig_NIPFilePath.push("Master/Unique.nip");
NTConfig_NIPFilePath.push("Master/White.nip");
NTConfig_NIPFilePath.push("Master/Runeword.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Runeword configuration
//
// * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
// * Use NTItemAlias.ntl to find classids
// * YOU MUST USE THE EXACT ORDER OF RUNES
// * Base item needs to be in the pickit, rest is picked auto.
// * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
//------------------------------------------------------------------------------

NTConfig_MakeRunewords = false;

//NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");

//NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");

//NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
//NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");

//NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");

//NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
//NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
//NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
//NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable Cubing?
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
//NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble Configuration
// * To specify what items to gamble, adjust the array with the desired item codes.
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling?
NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling.
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling.

NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.

NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
NTConfig_GambleItem.push(331); // Kite Shield
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
NTConfig_FastPickit = false; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
NTConfig_UseMerc = true; // Set true if you will use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.)
NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
NTConfig_CheckPassword = false; // Check for game password, quit if none.
NTConfig_GoWestFromLut = false; // If new game starts in act 2, use Warriv to return to act 1?
NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
NTConfig_PropsForEtal = 1; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
NTConfig_MercStats = true; // Prints Merc stats to Common Log with Char stats if true
//-------------------------------------------------------------------------------
// Advanced XML Item Logging
//-------------------------------------------------------------------------------
NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
NTConfig_LogSoldItems = false; // Logs items sold to item logfile?
NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
NTConfig_LogCraftedItems = false; // Log crafted items to item logfile?
NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
//-------------------------------------------------------------------------------
// General Log File Options
//-------------------------------------------------------------------------------
NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
//------------------------------------------------------------------------------
// Manager Log Options
//------------------------------------------------------------------------------
NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).

//-------------------------------------------------------------------------------
// Immunity Skipping
//-------------------------------------------------------------------------------
NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
NTConfig_SkipSingle[5] = false; //Skips all poison immunes.

NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
//------------------------------------------------------------------------------
// ID Options & Other Town Configs
//------------------------------------------------------------------------------
NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
NTConfig_FillTombsInField = false; // set true and the bot will fill id and tp tombs in field. Must uncomment/add id and tp scrolls in nip files "[Name] == scrolloftownportal" and "[Name] == scrollofidentify"
NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
"up for grabs ",
"dropping ",
"tossing ",
"free item on ground ",
];

NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
NTConfig_Repair = "40"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
//------------------------------------------------------------------------------
// DPS Meter Config
//------------------------------------------------------------------------------
DPSMeter = false; // This toggles the DPS Meter on / off.
miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
DPSScanSpeed = 50; // Delay between each scan (in ms).
DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)

//----------------------------------------------------------------------------------
//Open chest configs configs.
// * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
//----------------------------------------------------------------------------------
NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
NTConfig_keys = 8; // Minimum # of keys to keep on hand. (>12 will result in multiple stacks.)
NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
// Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
// * Current area ID can be displayed ingame by pressing Num Pad "*".
// * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
// * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.

NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
//------------------------------------------------------------------------------
// Shrine Grabber Settings
//------------------------------------------------------------------------------

NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
NTConfig_Shrines = [0, 0, 0, 0, 0]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)

//------------------------------------------------------------------------------
// Attack Configuration
// * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
// * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 226; // First skill. Maybe slow missiles
NTConfig_AttackSkill[1] = 250; // Primary skill to super unique/champion.
NTConfig_AttackSkill[2] = 245; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[3] = 240; // Primary skill to others.
NTConfig_AttackSkill[4] = 250; // Primary untimed skill to others.
NTConfig_AttackSkill[5] = -1; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[6] = -1; // Secondary untimed skill.
NTConfig_AttackSkill[7] = -1; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
NTConfig_AttackSkill[8] = -1; // Tertiary untimed skill.
NTConfig_AttackSkill[9] = -1; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.

DruidPreAtt =[15092, 5028]; // Pre-Wave attack position. (This only works if NTConfig_AttackSkill[3] is set to nado.)
prewavespot = [15092, 5040]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)

NTconfig_HighMaxAttack = true; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)

NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
NTConfig_LowMaxAttacks = 15; // Maximum number of attacks (LOW) before skipping.

MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
[58,59,60,61,62,101,102,103,104,190,191,
192,193,194,206,207,208,209,228,239,240,
241,278,279,280,281,282,283,303,312,480,
481,482,483,484,485,486,529];

NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
//------------------------------------------------------------------------------
// Check Safe Settings
//------------------------------------------------------------------------------
// Check Self Safe. Set to []; for none.
// 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
// Use this format: ['01','02'] etc. Add as many or as few as you want.
//NTConfig_CheckSelfSafe = [];
// Check Merc's Safe. Set to []; for none.
// 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
// Use this format: ['01','02'] etc. Add as many or as few as you want.
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40
//------------------------------------------------------------------------------
// Class Specific Settings
//------------------------------------------------------------------------------
NTConfig_CastRaven = false;
NTConfig_CastPast = 1; // Distance to cast nado past the target. (Small # works best.)
NTConfig_NadoDist = 2; // Distance between your toon and the target. (Small # works best.)
}


Does anyone see anything wrong with this it just wont work right it wont use a merc
Reply
#2
var NTConfig_CastRaven;
function NT_LoadConfig()
{
//-----------------------------------------------------------------------------------------------------
// If you have trouble configuring your bot, follow the links below:
// Wiki: Main Page - Project Etal Wiki
// Forums: http://www.D2Etal.com
// This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
//
// -----------------------------------------------------------------------------------------------------
//NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
//------------------------------------------------------------------------------>>
// Etal Clone Hunter Options.
//------------------------------------------------------------------------------>>
//NTConfig_Script.push("NTCloneHunter.ntj");
NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
//------------------------------------------------------------------------------
// Aura Stacking
// Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
// (Gear WILL be dropped.)
//------------------------------------------------------------------------------
NTConfig_StackAmmount = 200; // Number of times to stack aura's (100-200 recommended).
//NTConfig_Script.push("NTHelmAuraStack.ntj"); // Stack Helm Aura
//NTConfig_Script.push("NTBodyAuraStack.ntj"); // Stack Armor Aura
//NTConfig_Script.push("NTWepAuraStack.ntj"); // Stack Weapon Aura
//------------------------------------------------------------------------------
// Leech, Leech Fighter & Team Botting Settings
//------------------------------------------------------------------------------
//NTConfig_Leader = "config me"; // Leaders name. (Don't set to yourself.)
//NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
//NTConfig_PartyMaxTime = 20; // Time in seconds the leecher has to party with leader before exiting game
//NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher.
//NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
//NTConfig_Script.push("NTLeechCows.ntj"); // Leech fighter cow script. Must run leader with NTCow.ntj
NTConfig_WaitForCowPortal = 240; // time in seconds to wait for the leader to make cow portal before aborting the script

//NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
//NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it
//NTConfig_Script.push("NTDiabloLeechFight.ntj"); // (NTConfig_Leader must be configured above).
NTConfig_LeechFrom = "S"; // (E)ntrance | (S)tar (Must match leader's setting).
NTConfig_TakeTpDiablo = "config me"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
NTConfig_UseChatCommandPortal = true; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
//NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader
LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
//NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above).
NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.

//NTConfig_Script.push("NTUniversalBaalLeech.ntj");
NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
NTConfig_TakeTpBaal = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
NTConfig_LeechPrecast = false; // Do you want your leecher to precast?
NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)?
leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only).
NTConfig_LeechHydra = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves?
NTConfig_WaitAtPassiveSPotForBaal = false; // leech fighters will wait at passive leech spot for baal to enter WS Chamber. Helpful if you having problems with baal bugging and not entering portal

NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
_FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town?
//------------------------------------------------------------------------------
//Boss Configuration
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Act 1 Scripts
//------------------------------------------------------------------------------
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_RightWall = true; // Set true to use the right wall on Andy (better for weeker characters).
NTConfig_ClearAndarielThrone = true; // Set true to clear throne room.
//NTConfig_Script.push("NTDenOfEvil.ntj");
NTConfig_ClearTwice = false; // Runs clear level 2x. (Useful for having bot do quest)
//NTConfig_Script.push("NTUndergroundPassage.ntj");
NTConfig_ClearPassageLevel1 = 2; // 0 : Don't Clear, 1 : Clear Path Only, 2 : Clear All
//NTConfig_Script.push("NTTheSmith.ntj");
NTConfig_ClearBarracks = false; // Set true to clear the barracks.
//NTConfig_Script.push("NTCatacombs.ntj"); // Clears Catacombs Levels 1, 2, 3, 4 (Including Andarial).
NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash.
//NTConfig_Script.push("NTBishibosh_ENG.ntj");
NTConfig_ClearColdPlains = false; // Set true to clear Cold Plains.
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj");
NTConfig_ClearPitLevel1 = 1;
//NTConfig_Script.push("NTMausoleum.ntj");
NTConfig_KillBloodRaven = false;
//NTConfig_Script.push("NTBloodRaven.ntj");
NTConfig_ClearMausoleum = false;
NTConfig_ClearCrypt = false;
//NTConfig_Script.push("NTHole.ntj");
NTConfig_ClearHoleLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
//NTConfig_Script.push("NTTristram.ntj"); // (Not for use with Cow Script.)
NTConfig_KillRakanishu = false;
//NTConfig_Script.push("NTCow.ntj");
NTConfig_KillRakanishuCows = false;
NTConfig_TristExtension = false; // Set true to clear Tristram.
NTConfig_CubingDelaysCows = 800; // Increase this delay if you are having problems with not taking portals or experiencing the "click bug".
//NTConfig_Script.push("NTBoneAsh.ntj");
NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearCathedral = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTColdCrow.ntj");
NTConfig_ClearColdPlainss = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_CaveLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_CaveLevel2 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//------------------------------------------------------------------------------
// Act 2 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTTombRaider.ntj");
NTConfig_ClearChestPosition = false; // Clear around chest position?
NTConfig_ClearTombs = false; // Set true to clear the tombs as well.
//NTConfig_Script.push("NTSummoner.ntj");
NTConfig_OpenSummonerChests = false; // Open chests in the Arcane Sanc at the end of each wing?
NTConfig_ClearArcaneSanc = false; // Turn back & clear Arcane Sanctuary after killing Summoner (Teleports back to center before starting).
NTConfig_ArcaneChampionsOnly = false; // When clearing with the above setting, only kill Champions and above?
NTConfig_KillFireEye = false;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTFangskin.ntj");
NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTDarkElder.ntj");
NTConfig_ClearLostCity = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTBeetleBurst.ntj");
NTConfig_ClearFarOasis = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
------------------------------------------------------------------------------
Act 3 Scripts
------------------------------------------------------------------------------

//NTConfig_Script.push("NTStormTree.ntj");
NTConfig_ClearFlayerJungle = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTKurastChest.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj");
NTConfig_ClearA3SewersLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
NTConfig_OpenAllChestsLvl2 = false;
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_KillCouncilMembers = false; // Kill Council in Durance Of Hate?
NTConfig_RedPortal = false; // Return to town afterwards using red portal? (Only use this if Mephisto is not the last boss in your botting sequence.)
//------------------------------------------------------------------------------
// Act 4 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTIzual.ntj");
NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearPlainsOfDespair = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTHephasto.ntj");
NTConfig_ClearRiverOfFlames = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTDiablo.ntj");

//--------------------------\\
// Diablo Settings: \\
//--------------------------\\
NTConfig_CSSealsOnly = false;
NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar
NTConfig_CSTpNotSafe = "TP up. Might be hot!";
NTConfig_CSTpSafe = "TP safe.";
NTConfig_CSKillDiablo = "Diablo time!";
NTConfig_CSScriptEnd = "It's Baal time Mubns!";
NTConfig_CSIdiotMsg = "Please don't hit the seals!";
NTConfig_WaitAndBO = true; // Wait and cast BO? (If you don't have a tha ability to BO, set false.)
NTConfig_BOSayMsg = 'Casting BO in'; // What you'll say while waiting (time set below in seconds) to cast BO (Don't include seconds)?
NTConfig_BOWait = 2; // Time in seconds to wait before using BO.
NTConfig_DNextGameSay = "Next game will be "; // Message before saying next game. (To disable, make the quotes empty "").
Diablo_FreeSpaceMessage = "Towning Quickly..."; // NTConfig_FreeSpaceBeforeBoss (Setting below) message before going to town to clear inventory.
NTConfig_TownBeforeDiablo = false; // Town before killing Diablo if you have less than the inventory space configured in Inventory settings?
//-----------------------------------------------------------------------------------
// Act 5 Scripts
//------------------------------------------------------------------------------------

//NTConfig_Script.push("NTPindleskin.ntj"); // Pindleskin / Nihlathak. (Can be configured to use waypoint or red portal.)
NTConfig_UseTemplePortal = true; // Use red portal in act 5? (Set false for waypoint.)
NTConfig_KillPindleskin = true;
NTConfig_KillNihlathak= true;
NTConfig_OpenEvilUrnNihl = false;
NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearHallsOfVaught = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_OpenHallsSuperChests = false; // Open super chests en-route to Nihlathak
NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak?
//NTConfig_Script.push("NTEldritch.ntj");
NTConfig_ShenkExtension = false;
NTConfig_DacFarren = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
NTConfig_OpenEvilUrn = true; // Opens Evil Urn next to Thresh Socket?
//NTConfig_Script.push("NTPitOfAcheron.ntj");
NTConfig_ClearPitOfAcheron = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
//NTConfig_Script.push("NTInfernalPit.ntj");
NTConfig_ClearInfernalPit = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
NTConfig_FTEvilUrnExtension = false;
//NTConfig_Script.push("NTDrifterCavern.ntj");
NTConfig_ClearDrifterCavern = false; // Set true to clear all (not just uniques / champions).
//NTConfig_Script.push("NTAbbadon.ntj");
NTConfig_ClearAbaddon = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
//NTConfig_Script.push("NTFrozenstein.ntj");
NTConfig_ClearFrozenRiver = false; // Set true to clear all (not just uniques / champions).
//NTConfig_Script.push("NTGlacialTrail.ntj");
NTConfig_ClearGlacialTrail = false; // Set true to clear all (not just uniques / champions).
//NTConfig_Script.push("NTIcyCellar.ntj");
NTConfig_ClearIcyCellar = false; // Set true to clear all (not just uniques / champions).
//NTConfig_Script.push("NTWorldStoneKeep.ntj");
//NTConfig_Script.push("NTBaal.ntj");
NTConfig_KillBaal = true;
NTConfig_MakeHotTP = true;
NTConfig_Wave3 = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines.)
NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
NTConfig_MakeHelpTPBeforeThrone = false; // TP in WS lvl 3 for help clearing the Throne Room.
NTConfig_TeleEachWave = false; // Teleport bot before each wave to keep merc close (not position based yet)?
NTConfig_ClearWSK = 0; // 0 = Don't Clear, 1 = Clear Path Only, 2 = Cull Clear Of WSK 2 & 3
NTConfig_PsnW2 = false; // Heal after Baal wave 2 if poisoned?
NTConfig_CheckSoulKillers = false; // End script if Stygian Dolls are found in Throne
//------------------------\\
// "Public Baal Settings" \\
//------------------------\\

NTThrone_Announce = true; // Announce mobs in the Throne room pre-tp?
Baal_WSlvl3tpMSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.)
Baal_HotTp = "TP up."; // Hot TP message. (NTConfig_MakeHotTP must be set true.)
Baal_SafeTp = "TP safe."; // What to say when bot opens the safe TP.
Baal_KillBaalMessage = "Let's kill Baal!"; // What to say after last wave, before entering chamber.
Baal_NextGameMessage = "Etal Bot - D2Etal.com"; // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.)
//------------------------------------------------------------------------------
// NTWPGrabber Instructions
//------------------------------------------------------------------------------
// NTWPGrabber iterates through areas grabbing relevant waypoints.
// * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
//
// Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
// * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
//
// It's HIGHLY recommended to disable all normal pickits while running the quest module.
// * Quest nip is required while running the quest module.
// * Make sure you have space in your stash (& a clear cube) for the quest items
//
// Your character WILL die if you cannot handle the quest.
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTWPGrabber.ntj");

NTConfig_DoQuests =
[
//"Den Of Evil",
//"The Search For Cain",
//"Radament's Lair",
//"Horadric cube",
//"Lam Esen's Tome",
//"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
//"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
//"Fallen Angle",
//"Siege on Harrogath",
//"Prison Of Ice",
//"Rite Of Passage",
];
//NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.

//------------------------------------------------------------------------------
// Misc. Scripts
//------------------------------------------------------------------------------

//NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
//NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
//NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
//NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
//NTConfig_Script.push("NTManual.ntj"); // Manual play with some enhancements (auto potting etc).
NTConfig_PickitOn = false; // Manual play with pickit.
NTConfig_ShowEnemies = false; // Manual play with enemies on minimap
NTConfig_RevealMap = false; // Manual play with maphack
NTConfig_CheckStuff = true; // Gives warning when low on pots, scrolls or merc is dead.
NTConfig_HostileHandler = false; // true to use the new hostile handler
RunFromHostiles = false; // true to leave game when hostiled
KillHostiler = true; // true to kill the hostile player
MilTime = false; // true for 24 hour clock, false for 12 hr
TauntHostile = true; // true to taunt the hostiler, false if not
BanFromChannel = false; // true will send PM to channel bot, false won't
ChanBotAcct = ""; // Channel bot to send ban message to
ChanBotTrigger = "."; // Channel bots trigger for commands
ChanBotCommand = ""; // Channel bots ban command
//------------------------------------------------------------------------------
// Speed Settings
//------------------------------------------------------------------------------
me.maxgametime = 1200; // Maximum game length in seconds (0 is infinite).
NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.

//------------------------------------------------------------------------------
// Chicken settings
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you are over this percentage of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you are over this percentage of mana, you won't go to a healer.

NTConfig_LifeThresh = 85; // Drink a health potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
NTConfig_LifeChicken = 20; // This is your D2NT chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
// These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
// The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
// To disable, use 0
NTConfig_EtalLifeChicken = 0; // This is your Etal chicken life percent. If you go below this life total, exit D2.
NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.

NTConfig_TPChicken = 60; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)

NTConfig_MercLifeThresh = 50; // Give merc a health potion if under this percent of life.
NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
//------------------------------------------------------------------------------
// Inventory settings
//------------------------------------------------------------------------------
NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses.
NTConfig_FreeSpace = 0; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
// These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
NTConfig_Columns[0] = [1,0,1,1,1,1,1,1,1,1];
NTConfig_Columns[1] = [0,0,1,1,1,1,1,1,1,1];
NTConfig_Columns[2] = [0,1,1,1,1,1,1,1,1,1];
NTConfig_Columns[3] = [0,1,1,1,1,1,1,1,1,1];
NTConfig_MinGoldToStash = 300000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Belt Settings
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// Pickit (SnagIt) Configuration
// * Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("normal/key.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("advance/key.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");

NTConfig_NIPFilePath.push("Master/Charms.nip");
NTConfig_NIPFilePath.push("Master/Crafted.nip");
NTConfig_NIPFilePath.push("Master/Cubed.nip");
NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
NTConfig_NIPFilePath.push("Master/Magic.nip");
NTConfig_NIPFilePath.push("Master/Rare.nip");
NTConfig_NIPFilePath.push("Master/Set.nip");
NTConfig_NIPFilePath.push("Master/Unid.nip");
NTConfig_NIPFilePath.push("Master/Unique.nip");
NTConfig_NIPFilePath.push("Master/White.nip");
NTConfig_NIPFilePath.push("Master/Runeword.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Runeword configuration
//
// * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
// * Use NTItemAlias.ntl to find classids
// * YOU MUST USE THE EXACT ORDER OF RUNES
// * Base item needs to be in the pickit, rest is picked auto.
// * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
//------------------------------------------------------------------------------

NTConfig_MakeRunewords = false;

//NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");

//NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");

//NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
//NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");

//NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");

//NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
//NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
//NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
//NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable Cubing?
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
//NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble Configuration
// * To specify what items to gamble, adjust the array with the desired item codes.
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling?
NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling.
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling.

NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.

NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
NTConfig_GambleItem.push(331); // Kite Shield
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
NTConfig_FastPickit = false; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
NTConfig_UseMerc = true; // Set true if you will use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.)
NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
NTConfig_CheckPassword = false; // Check for game password, quit if none.
NTConfig_GoWestFromLut = false; // If new game starts in act 2, use Warriv to return to act 1?
NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
NTConfig_PropsForEtal = 1; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
NTConfig_MercStats = true; // Prints Merc stats to Common Log with Char stats if true
//-------------------------------------------------------------------------------
// Advanced XML Item Logging
//-------------------------------------------------------------------------------
NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
NTConfig_LogSoldItems = false; // Logs items sold to item logfile?
NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
NTConfig_LogCraftedItems = false; // Log crafted items to item logfile?
NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
//-------------------------------------------------------------------------------
// General Log File Options
//-------------------------------------------------------------------------------
NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
//------------------------------------------------------------------------------
// Manager Log Options
//------------------------------------------------------------------------------
NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).

//-------------------------------------------------------------------------------
// Immunity Skipping
//-------------------------------------------------------------------------------
NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
NTConfig_SkipSingle[5] = false; //Skips all poison immunes.

NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
//------------------------------------------------------------------------------
// ID Options & Other Town Configs
//------------------------------------------------------------------------------
NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
NTConfig_FillTombsInField = false; // set true and the bot will fill id and tp tombs in field. Must uncomment/add id and tp scrolls in nip files "[Name] == scrolloftownportal" and "[Name] == scrollofidentify"
NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
"up for grabs ",
"dropping ",
"tossing ",
"free item on ground ",
];

NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
NTConfig_Repair = "40"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
//------------------------------------------------------------------------------
// DPS Meter Config
//------------------------------------------------------------------------------
DPSMeter = false; // This toggles the DPS Meter on / off.
miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
DPSScanSpeed = 50; // Delay between each scan (in ms).
DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)

//----------------------------------------------------------------------------------
//Open chest configs configs.
// * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
//----------------------------------------------------------------------------------
NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
NTConfig_keys = 8; // Minimum # of keys to keep on hand. (>12 will result in multiple stacks.)
NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
// Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
// * Current area ID can be displayed ingame by pressing Num Pad "*".
// * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
// * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.

NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
//------------------------------------------------------------------------------
// Shrine Grabber Settings
//------------------------------------------------------------------------------

NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
NTConfig_Shrines = [0, 0, 0, 0, 0]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)

//------------------------------------------------------------------------------
// Attack Configuration
// * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
// * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 226; // First skill. Maybe slow missiles
NTConfig_AttackSkill[1] = 250; // Primary skill to super unique/champion.
NTConfig_AttackSkill[2] = 245; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[3] = 240; // Primary skill to others.
NTConfig_AttackSkill[4] = 250; // Primary untimed skill to others.
NTConfig_AttackSkill[5] = -1; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[6] = -1; // Secondary untimed skill.
NTConfig_AttackSkill[7] = -1; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
NTConfig_AttackSkill[8] = -1; // Tertiary untimed skill.
NTConfig_AttackSkill[9] = -1; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.

DruidPreAtt =[15092, 5028]; // Pre-Wave attack position. (This only works if NTConfig_AttackSkill[3] is set to nado.)
prewavespot = [15092, 5040]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)

NTconfig_HighMaxAttack = true; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)

NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
NTConfig_LowMaxAttacks = 15; // Maximum number of attacks (LOW) before skipping.

MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
[58,59,60,61,62,101,102,103,104,190,191,
192,193,194,206,207,208,209,228,239,240,
241,278,279,280,281,282,283,303,312,480,
481,482,483,484,485,486,529];

NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
//------------------------------------------------------------------------------
// Check Safe Settings
//------------------------------------------------------------------------------
// Check Self Safe. Set to []; for none.
// 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
// Use this format: ['01','02'] etc. Add as many or as few as you want.
//NTConfig_CheckSelfSafe = [];
// Check Merc's Safe. Set to []; for none.
// 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
// Use this format: ['01','02'] etc. Add as many or as few as you want.
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40
//------------------------------------------------------------------------------
// Class Specific Settings
//------------------------------------------------------------------------------
NTConfig_CastRaven = false;
NTConfig_CastPast = 1; // Distance to cast nado past the target. (Small # works best.)
NTConfig_NadoDist = 2; // Distance between your toon and the target. (Small # works best.)
}


Does anyone see anything wrong with this it just wont work right it wont use a merc
Reply
#3
you have // out theses
NTConfig_Leader = "config me";
NTConfig_PartyOnlyLeader = false;
NTConfig_PartyMaxTime = 20;
NTConfig_LeechBo = false;
NTConfig_LeechExitDelay = 500; you need to remove the // from theses and just don't edit them

and the // are missing from here

--------------
Act 3 Scripts
-------------- need to add // back to all 3 lines

and in this group - Inventory settings - you need to make sure you have that group all set up right for the 0's and 1's and on this line - NTConfig_FreeSpace = 0;
and I would change this back to false after you have changed it once to see his stats since they won't changed unless you change his gear
and on this - //NTConfig_CheckSelfSafe = []; you need to remove the // and just leave it as - NTConfig_CheckSelfSafe = [];
and this line is not right - NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40 if you want them 4 needs to be like this - NTConfig_CheckMercSafe = ['01','04','10','40'];
your skills -
NTConfig_AttackSkill[0] = 226; - need to change back to -1
NTConfig_AttackSkill[1] = 250; - need to change this to 245
NTConfig_AttackSkill[2] = 245;
NTConfig_AttackSkill[3] = 240; - change to 245
NTConfig_AttackSkill[4] = 250; - change to 245
NTConfig_AttackSkill[5] = -1;
NTConfig_AttackSkill[6] = -1;
NTConfig_AttackSkill[7] = -1;
NTConfig_AttackSkill[8] = -1;
NTConfig_AttackSkill[9] = -1;

I would say have your skills look like this -
NTConfig_AttackSkill[1] = 245;
NTConfig_AttackSkill[2] = 245;
NTConfig_AttackSkill[3] = 245;
NTConfig_AttackSkill[4] = 245;
NTConfig_AttackSkill[5] = 245;
NTConfig_AttackSkill[6] = 245;

if you fix these error then your char config file should be good to go then - but you have to fix what I had post here
let me know how this works for you
Reply
#4
[Image: icon1.png] Today, 08:36 PM [Image: reputation.gif]
[INDENT]you have // out theses
NTConfig_Leader = "config me";
NTConfig_PartyOnlyLeader = false;
NTConfig_PartyMaxTime = 20;
NTConfig_LeechBo = false;
NTConfig_LeechExitDelay = 500; you need to remove the // from theses and just don't edit them

and the // are missing from here[/INDENT]



on this part i need to take the // out?[COLOR="Silver"]

---------- Post added at 09:19 PM ---------- Previous post was at 09:07 PM ----------

[/COLOR]i am now getting error NT_LoagConfig is not defined..[COLOR="Silver"]

---------- Post added at 09:27 PM ---------- Previous post was at 09:19 PM ----------

[/COLOR][Image: error2.jpg][Image: error.jpg]
Reply
#5
funkeylilducky Wrote:[Image: icon1.png] Today, 08:36 PM [Image: reputation.gif] [INDENT]you have // out theses
NTConfig_Leader = "config me";
NTConfig_PartyOnlyLeader = false;
NTConfig_PartyMaxTime = 20;
NTConfig_LeechBo = false;
NTConfig_LeechExitDelay = 500; you need to remove the // from theses and just don't edit them

and the // are missing from here[/INDENT]



on this part i need to take the // out?

---------- Post added at 09:19 PM ---------- Previous post was at 09:07 PM ----------

i am now getting error NT_LoagConfig is not defined..

did you let etal name your char config file for you and can you c/p your char config file in pastebin.com and I will fix it
Reply
#6
Script help - Pastebin.com and yes i did let them name it
Reply
#7
funkeylilducky Wrote:Script help - Pastebin.com and yes i did let them name it

can you give me the name of your chars spell exact
and I need to know how you have your inventory set up to make sure you have the 0's and 1's set right
Reply
#8
WalkerMac, and i have an annilus charm and a torch in the lower left corn on top of each other and in the second rox on bottom a tp book should look like this

0,0,0,0,0,0,0,0,0,0,
1,0,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
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#9
funkeylilducky Wrote:WalkerMac, and i have an annilus charm and a torch in the lower left corn on top of each other and in the second rox on bottom a tp book should look like this

0,0,0,0,0,0,0,0,0,0,
1,0,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,

I made a file for you just add it to where your char config files are - also I have it set for your inventory to have in row 1 your tp book and torch and 2nd row on bottom your anni = looks like this -
NTConfig_Columns[0] = [0,1,1,1,1,1,1,1,1,1];
NTConfig_Columns[1] = [0,1,1,1,1,1,1,1,1,1];
NTConfig_Columns[2] = [0,1,1,1,1,1,1,1,1,1];
NTConfig_Columns[3] = [0,0,1,1,1,1,1,1,1,1];

here is the file it is named and ready to go just make sure you change your tp book anf torch and anni - NTConfig_Druid_WalkerMac.ntl
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