04-02-2012, 12:42 AM
I have been at this for a little over a week and modifying my file each time I read something new, really thought I had it this time, but I still can't seem to get it right.
I am looking to get a piece of armor to make fortitude in. The requirement is that it has to have 500 defense and socketable with four sockets. I do not care what kind of armor it is in. I have come up with the following and for two days I have made over 500 runs with nothing.
What surprises me when it is running is that pieces of armor drop and it blows right by them without checking them at all. Other things that "resemble" pieces in my nip get "ignored" so I am pretty sure I have something wrong.
Here is a copy of the nip line that I want to work.
[Type] == armor && ([Quality] == superior || [Quality] == normal) && [Class] >= normal && [Flag] != ethereal # [Defense] >= 500 && ([Sockets] == 0 || [Sockets] == 4)
Any help is appreciated.
I am looking to get a piece of armor to make fortitude in. The requirement is that it has to have 500 defense and socketable with four sockets. I do not care what kind of armor it is in. I have come up with the following and for two days I have made over 500 runs with nothing.
What surprises me when it is running is that pieces of armor drop and it blows right by them without checking them at all. Other things that "resemble" pieces in my nip get "ignored" so I am pretty sure I have something wrong.
Here is a copy of the nip line that I want to work.
[Type] == armor && ([Quality] == superior || [Quality] == normal) && [Class] >= normal && [Flag] != ethereal # [Defense] >= 500 && ([Sockets] == 0 || [Sockets] == 4)
Any help is appreciated.