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Little Help Please? (D2NT)
#1
Hey all,

So I got back into D2 recently and I just got the latest version of D2NT and I'm trying to get it up and running. I think my character script is okay because the bot loads, logs in, and makes a game. However, it sits for about 5 seconds and then just leaves the game, only to make another and do the same. Just for testing purposes I had it set to doing Countess runs. I'm just not sure which script to post first to troubleshoot. I'd be more than willing to post any script. Any help would be much appreciated.

Thanks
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#2
pnsmcgraw Wrote:Hey all,

So I got back into D2 recently and I just got the latest version of D2NT and I'm trying to get it up and running. I think my character script is okay because the bot loads, logs in, and makes a game. However, it sits for about 5 seconds and then just leaves the game, only to make another and do the same. Just for testing purposes I had it set to doing Countess runs. I'm just not sure which script to post first to troubleshoot. I'd be more than willing to post any script. Any help would be much appreciated.

Thanks

hi can I get you to c/p your char config file in pastebin.com and send the new link so I can take a look at your file and we can go from there
thanks
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#3
Alright here's the link

char_config script - Pastebin.com

I appreciate the help.
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#4
pnsmcgraw Wrote:Alright here's the link

char_config script - Pastebin.com

I appreciate the help.

are you making pub games <-- if you are then you have the - CheckForPassword = true; set to true - you need to set it to false
are you getting any kind of error msg
and is there any msg in the manager log
thanks
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#5
comper Wrote:are you making pub games <-- if you are then you have the - CheckForPassword = true; set to true - you need to set it to false
are you getting any kind of error msg
and is there any msg in the manager log
thanks

I am making private games, not sure if that matters still.
I get no in-game error message, and the manager log just shows the normal log of create game, in game, Game(#) finished successfully.

When it first creates a game it says load config like normal, then a line about a password that I can barely read in yellow because the game quits so quickly.

EDIT: It reads, "Password found, let's continue." Then leaves the game.
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#6
pnsmcgraw Wrote:I am making private games, not sure if that matters still.
I get no in-game error message, and the manager log just shows the normal log of create game, in game, Game(#) finished successfully.

When it first creates a game it says load config like normal, then a line about a password that I can barely read in yellow because the game quits so quickly.

EDIT: It reads, "Password found, let's continue." Then leaves the game.

you might check and make sure you have your char's name spelled right and has to be exact caps and all - for your char config file
and does it say - Loaded default config - if so then you need to check your chars name on the config file
that sounds like what it is doing - loading the default file and they are all // out so your char is making a game but does have any scripts to run so just exiting game and starts over - if this is not the problem - if you have teamviewer where I can log on to your computer and try to help you get it set up and running
thanks
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#7
Okay so I have narrowed it down, it is using the default script, I tried changing that script and now it's working. Although, the script I made for my character is spelled correctly so I have no idea what's making it load the default one. At the very least, I have a script for my hammerdin. Thanks comper.
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#8
pnsmcgraw Wrote:Okay so I have narrowed it down, it is using the default script, I tried changing that script and now it's working. Although, the script I made for my character is spelled correctly so I have no idea what's making it load the default one. At the very least, I have a script for my hammerdin. Thanks comper.

let me know if you still need any help
thanks
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#9
Okay comper so one last little question. I got it up and running smoothly (thanks to you), but now I get an item log error: item is already in log message each time the bot goes to identify items and it is keeping items I want, but not stashing them when this happens. Any ideas?

EDIT: It is also not identifying the items I keep, they have all been unique so far.
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#10
Pickit files. Lets say I have this:
Code:
[Type] == amulet && [Quality] == unique //All Uniques
[Type] == amulet && [Quality] == unique # [Strength] == 12 && [ColdResist] >= 25 // Saracen's Chance
[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
When pickit grabs or checks if an item is to be kept, it sees a unique amulet, which matches that first line. Since it already matches, id is not required to see if it has the properties for those other lines. Simple?
Also check that stash has space. If your stash has no space, the bot will hold the item and attempt to 'log' an item every time it does it's keep-check (between every boss).
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#11
Aha! I got it working now. Although, I have yet another problem I came across. I had the bot set to run multiple bosses, and it was working fine, until I edited the chaos message section of my character script. Now it will only do Countess and exit the game.

Here is the link to my current script character_config - Pastebin.com
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#12
pnsmcgraw Wrote:Aha! I got it working now. Although, I have yet another problem I came across. I had the bot set to run multiple bosses, and it was working fine, until I edited the chaos message section of my character script. Now it will only do Countess and exit the game.

Here is the link to my current script character_config - Pastebin.com


you have removed all the msg saying - there probably some there that you can't leave blank
you might try addind a ; behind your "" and try that if that does not work then you will have to add back some saying
or remove the ; from this line - DiabloEndMsg = ""; //Diablo Death Msg

what error are you getting I ran your script and it went ok
thanks
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#13
Lines 99, 101-107. Add a ; after the "" to look like "";
Do that to your other talking lines too.
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