Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Map loader problem ... it disapper immediately
#3
Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
    //-----------------------------------------------------------------------------------------------------
    // If you have trouble configuring your bot, follow the links below:
    //        Wiki:    [url=http://www.ProjectEtal.com/wiki]Main Page - Project Etal Wiki[/url]
    //        Forums:    [URL]http://www.ProjectEtal.com[/URL]
    //            This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
    //
    // -----------------------------------------------------------------------------------------------------

//    NTConfig_Script.push("ConfigCheck.ntj");             // This must be commented out & serves to prevent unconfigured characters from running.

    //------------------------------------------------------------------------------>>
    // Etal Clone Hunter Options.
    //------------------------------------------------------------------------------>>

    //NTConfig_Script.push("NTCloneHunter.ntj");
        NTConfig_HotIP    = [32];                         // Add IP's last octet seperated by commas.
        NTConfig_SaySomethingNoob = "Hot IP Found";        // Anti DC message during game.
        NTConfig_JustAHunter = true;                     // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
        NTConfig_AvoidRD = 180;                            // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).    

    //------------------------------------------------------------------------------
    // Aura Stacking
    //        Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
    //        (Gear WILL be dropped.)
    //------------------------------------------------------------------------------
    NTConfig_StackAmmount = 200;                 // Number of times to stack aura's (100-200 recommended).
    //NTConfig_Script.push("NTHelmAuraStack.ntj");         // Stack Helm Aura
    //NTConfig_Script.push("NTBodyAuraStack.ntj");         // Stack Armor Aura
    //NTConfig_Script.push("NTWepAuraStack.ntj");         // Stack Weapon Aura

    //------------------------------------------------------------------------------
    // Leech, Leech Fighter & Team Botting Settings
    //------------------------------------------------------------------------------

    NTConfig_Leader = "";                        // this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal
    NTConfig_PartyOnlyLeader = true;                    // set this to only party with NTConfig_Leader from above must also set NTConfig_PublicMode = false; in general config section
    NTConfig_PartyMaxTime = 20;                            // Time in seconds the leecher has to party with leader before exiting game    
    NTConfig_LeechBo = false;                             // Set to false to disable bo and bc when leeching
    NTConfig_LeechExitDelay = 500;        // Delay before leecher exits game after leader in milliseconds.  Use this to stagger leechers exit times to avoid crashes.

//    NTConfig_Script.push("NTDurielHelper.ntj");
    NTConfig_Script.push("NTCountessHelper.ntj");
    NTConfig_Script.push("NTMephistoHelper.ntj");
//    NTConfig_Script.push("NTSummonerHelper.ntj");
//    NTConfig_Script.push("NTAndarielHelper.ntj");
//    NTConfig_Script.push("NTStartFollow.ntj");     // x "The Pit"

    NTConfig_Script.push("NTStartFollow.ntj");    // x BAAL
//    NTConfig_Script.push("NTStartFollow.ntj");    // x DIABLO

//    NTConfig_Script.push("NTBaalHelper.ntj");     // use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below
        _fightertp = "";         // use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
        NTConfig_WSTOnlyExp = false;    //only Exp
        NTConfig_AttackThrone = false;    //attack wave 4 and 5
        NTConfig_LeechKillBaal = true;
        NTConfig_AttackBaal = false;    //attack baal
        NTConfig_LeechHydra = 0;        // 0 = don't move, 1 = right side, 2 = left side.  Use left side if you have a leecher grabing xp shrines
        NTConfig_RunScriptAfterBaal = false;    // set to true if you will be running another script after baal helper

    //------------------------------------------------------------------------------
    // NTWPGrabber Instructions
    //------------------------------------------------------------------------------    
    // NTWPGrabber iterates through areas grabbing relevant waypoints.
    //        * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
    //
    // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
    //         * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
    //
    // It's HIGHLY recommended to disable all normal pickits while running the quest module.
    //         * Quest nip is required while running the quest module.
    //         * Make sure you have space in your stash (& a clear cube) for the quest items
    //
    // Your character WILL die if you cannot handle the quest.
    //------------------------------------------------------------------------------

    //NTConfig_Script.push("NTWPGrabber.ntj");                
        
        NTConfig_DoQuests =  
        [                        
        //"Den Of Evil",
        //"The Search For Cain",
        //"Radament's Lair",
        //"Horadric cube",
        //"Lam Esen's Tome",
        //"Golden Bird",                                  // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
        //"Golden Bird Travincal",                         // Will attempt to drop the Bird from Council. (Doesn't always drop.)
        //"Fallen Angle",
        //"Siege on Harrogath",
        //"Prison Of Ice",
        //"Rite Of Passage",
        ];

    //NTConfig_NIPFilePath.push("Quest.nip");             // Uncomment this to pick quest items.
    
    //------------------------------------------------------------------------------
    // Misc. Scripts
    //------------------------------------------------------------------------------
    
    //NTConfig_Script.push("WpGiver.ntj");            // Gives waypoints to another character via in-game chat commands.
    //NTConfig_Script.push("mulelogger.ntj");            // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
    //NTConfig_Script.push("TLNipCheck.ntj");              // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
    //NTConfig_Script.push("TLInventory.ntj");             // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
        NTConfig_TLInventory_SkipEquipped   = true;     // Skip logging what you have equipped (useful for logging mules).

    //NTConfig_Script.push("NTManual.ntj");                // Manual play with some enhancements (auto potting etc).
        NTConfig_PickitOn = false;                         // Manual play with pickit.
        NTConfig_ShowEnemies = false;                     // Manual play with enemies on minimap
        NTConfig_RevealMap = false;                     // Manual play with maphack
        NTConfig_CheckStuff = false;                     // Gives warning when low on pots, scrolls or merc is dead.

    NTConfig_HostileHandler = true;                    // true to use the new hostile handler
        RunFromHostiles = true;                        // true to leave game when hostiled
        KillHostiler = true;                        // true to kill the hostile player
        TauntHostile = true;                        // true to taunt the hostiler, false if not

    //------------------------------------------------------------------------------
    // Speed Settings
    //------------------------------------------------------------------------------
    me.maxgametime = 1200;                                 // Maximum game length in seconds (0 is infinite).
    NTConfig_StartDelay = 0;                            // Delay time in milliseconds to wait at start.
    NTConfig_AreaDelay = 500;                            // Delay time in milliseconds to wait on each area change.
    NTConfig_SnagDelay = 500;                            // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
    
    //------------------------------------------------------------------------------
    // Chicken settings
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90;                            // If you are over this percentage of life, you won't go to a healer.
    NTConfig_SkipHealMana = 70;                            // If you are over this percentage of mana, you won't go to a healer.
                    
    NTConfig_LifeThresh = 85;                            // Drink a health potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 45;                        // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
    NTConfig_ManaThresh = 30;                            // Drink a mana potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 0;                        // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)

    NTConfig_LifeChicken = 20;                            // This is your D2NT chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0;                            // This is your D2NT chicken mana percent. If you go below this mana total, exit game.

    // These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
    // The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
    // To disable, use 0
    NTConfig_EtalLifeChicken = 0;                        // This is your Etal chicken life percent. If you go below this life total, exit D2.
    NTConfig_EtalManaChicken = 0;                        // This is your Etal chicken mana percent. If you go below this mana total, exit D2.    
    
    NTConfig_TPChicken = 60;                             // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
                    
    NTConfig_MercLifeThresh = 50;                        // Give merc a health potion if under this percent of life.
    NTConfig_MercRejuvThresh = 30;                        // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
    NTConfig_MercChicken = 0;                            // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)

    //------------------------------------------------------------------------------
    // Inventory settings
    //------------------------------------------------------------------------------
    NTConfig_FreeSpaceBeforeBoss = 2;                    // If # of free columns is less than this, will town before killing bosses.
    NTConfig_FreeSpace = 2;                                // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.

    // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
    NTConfig_Columns[0] = [0,0,0,0,1,1,1,0,0,0];
    NTConfig_Columns[1] = [0,0,0,0,1,1,1,0,0,0];
    NTConfig_Columns[2] = [0,0,0,0,1,1,1,0,0,0];
    NTConfig_Columns[3] = [0,0,0,0,1,1,1,0,0,0];


    NTConfig_MinGoldToStash = 100000;                    // Maximum gold amount carried before going to stash

    //----------------------------------------------------------------------------------------------
    // Belt Settings
    //          Type of potion used in each belt column
    //         Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    //         Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    //         Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    //         Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    //         To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "hp";
    NTConfig_BeltColType[2] = "hp";
    NTConfig_BeltColType[3] = "rv";

    //-----------------------------------------------------------------------------------
    // Pickit (SnagIt) Configuration
    //         * Select one group only (normal / advance / extreme / Master)
    //-----------------------------------------------------------------------------------
    //NTConfig_NIPFilePath.push("normal/normal.nip");
    //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    //NTConfig_NIPFilePath.push("normal/set.nip");
    //NTConfig_NIPFilePath.push("normal/unique.nip");  
    //NTConfig_NIPFilePath.push("normal/craft.nip");  
    //NTConfig_NIPFilePath.push("normal/key.nip");

    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");
    //NTConfig_NIPFilePath.push("advance/key.nip");

    //NTConfig_NIPFilePath.push("extreme/normal.nip");
    //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    //NTConfig_NIPFilePath.push("extreme/set.nip");
    //NTConfig_NIPFilePath.push("extreme/unique.nip");
    //NTConfig_NIPFilePath.push("extreme/craft.nip");
    //NTConfig_NIPFilePath.push("extreme/key.nip");
    
//    NTConfig_NIPFilePath.push("Master/Charms.nip");
//    NTConfig_NIPFilePath.push("Master/Crafted.nip");
//    NTConfig_NIPFilePath.push("Master/Cubed.nip");
//    NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
    //NTConfig_NIPFilePath.push("Master/FAST.nip");
//    NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
//    NTConfig_NIPFilePath.push("Master/Magic.nip");
//    NTConfig_NIPFilePath.push("Master/Rare.nip");
//    NTConfig_NIPFilePath.push("Master/Set.nip");
//    NTConfig_NIPFilePath.push("Master/Unid.nip");
//    NTConfig_NIPFilePath.push("Master/Unique.nip");
//    NTConfig_NIPFilePath.push("Master/White.nip");
//    NTConfig_NIPFilePath.push("Master/Runeword.nip");

    NTConfig_NIPFilePath.push("adam/normal.nip");
    NTConfig_NIPFilePath.push("adam/magic_rare.nip");
    NTConfig_NIPFilePath.push("adam/set.nip");
    NTConfig_NIPFilePath.push("adam/unique.nip");
    NTConfig_NIPFilePath.push("adam/craft.nip");

    NTConfig_NIPFilePath.push("adam/SF.nip");

    NTConfig_SnagRange = 40;                            // Radius to check for dropped items. 40 is a good number here

    //------------------------------------------------------------------------------
    // Runeword configuration
    //
    //         * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
    //        * Use NTItemAlias.ntl to find classids
    //         * YOU MUST USE THE EXACT ORDER OF RUNES
    //         * Base item needs to be in the pickit, rest is picked auto.
    //         * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
    //------------------------------------------------------------------------------
    
    NTConfig_MakeRunewords = false;
    
    //NTConfig_Runeword.push([498, 616, 619, 618, 620]);                     // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
        NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
    
    //NTConfig_Runeword.push([447, 616, 619, 618, 620]);                     // Monarch, Tal, Thul, Ort, Amn SPIRIT
        NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
    
    //NTConfig_Runeword.push([29, 616, 619, 618, 620]);                     // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
        NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");

    //NTConfig_Runeword.push([254, 617, 612, 616, 621]);                     // Colossus Voulge, Ral, Tir, Tal, Sol
        NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
    
    //NTConfig_Runeword.push([255, 617, 612, 616, 621]);                     // Thresher, Ral, Tir, Tal, Sol
        NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
    
    //NTConfig_Runeword.push([256, 617, 612, 616, 621]);                     // Cryptic Axe, Ral, Tir, Tal, Sol
        NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");

    //NTConfig_Runeword.push([21, 627, 635, 630, 619]);                     // Flail, Ko, Vex, Pul, Thul
        NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");

    //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]);                 // Flail, Amn, Ral, Mal, Ist, Ohm
        NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");

    //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]);                 // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
        NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");

    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false;                                        // Enable Cubing?

    //NTConfig_CubingItem.push([NTCU_GEM, 560]);                    // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]);                    // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]);                    // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]);                    // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]);                    // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]);                    // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]);                    // Flawless Skull

    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);                    // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);                    // Magic Diadem
    //NTConfig_CubingItem.push([NTCU_MAGIC, 285]);                  // Maiden Javelin - ilvl 71
    //NTConfig_CubingItem.push([NTCU_MAGIC, 295]);                  // Ceremonial Javelin - ilvl 77
    //NTConfig_CubingItem.push([NTCU_MAGIC, 305]);                  // Matriarchal Javelin - ilvl 80

    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);            // Magic Small Charm
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);            // Magic Grand Charm

    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);    // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);    // Craft Vambraces

    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);        // Craft Blood Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);        // Craft Blood Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);        // Craft Blood Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);        // Craft Blood Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);        // Craft Blood Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);        // Craft Blood Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);        // Craft Blood Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);        // Craft Blood Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);        // Craft Blood Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);        // Craft Blood Ring

    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Caster Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]);        // Craft Caster Demonhide Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]);        // Craft Caster Wyrmhide Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]);        // Craft Caster Vampirefang Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]);        // Craft Caster Sharkskin Belt

    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

    //***** Include the following, Primary item must be setted in item_configs folder *****

    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);                // Socket Great Hauberk
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);                // Socket Boneweave
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);                // Socket Archon Plate
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);                // Socket Hellforge Plate
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);                // Socket Kraken Shell
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);                // Socket Sacred Armor

    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]);                    // Socket Colossus Voulge
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);                    // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);                    // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);                    // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);                    // Socket Giant Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]);                    // Socket Crystal Sword

    //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]);                    // Socket Monarch

    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]);        // HONE SUNDAN : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]);        // RIBCRACKER : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]);        // SUICIDE BRANCH : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);        // TITANS'S REVENGE : Exceptional -> Elite

    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]);            // BLOODFIST : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]);            // BLOODFIST or GRAVEPALM: Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);            // MAGEFIST : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);            // MAGEFIST or LAVA GOUT : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]);            // HOTSPUR: Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);            // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]);            // WATERWALK : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);            // GORE RIDER : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);            // SKIN OF THE VIPERMAGI : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]);            // SHAFTSTOP : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]);            // KIRA'S GUARDIAN : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);            // ARREAT'S FACE : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]);            // HOMUNCULUS : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);            // HERALD OF ZAKARUM : Exceptional -> Elite

    //------------------------------------------------------------------------------
    // Gamble Configuration
    //         * To specify what items to gamble, adjust the array with the desired item codes.
    //------------------------------------------------------------------------------
NTConfig_Gamble = true;                            // Enable gambling?
    NTConfig_GambleStartGold = 2500000;                    // Gold amount to start the gambling.
    NTConfig_GambleStopGold = 500000;                    // Gold amount to stop the gambling.
            
    NTConfig_GC = false;        // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
    NTConfig_GCAmuGold = 300000;    // Gold amount to stop gambling for amulet to craft.
                
    NTConfig_GambleItem.push(520);                        // Amulets
    NTConfig_GambleItem.push(522);                        // Rings
    NTConfig_GambleItem.push(418);                        // Circlets
    NTConfig_GambleItem.push(419);                        // Coronets
    //NTConfig_GambleItem.push(334);                    // Leather Gloves
    //NTConfig_GambleItem.push(335);                    // Heavy Gloves
    //NTConfig_GambleItem.push(336);                    // Chain Gloves
    //NTConfig_GambleItem.push(337);                    // Light Gauntlets
    //NTConfig_GambleItem.push(338);                    // Gauntlets
    NTConfig_GambleItem.push(331);                        // Kite Shield

    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = true;                        // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
    NTConfig_CheckCloneDiablo = true;                    // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
    NTConfig_SoJWaitTime = 5;                            // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
    NTConfig_FastPickit = false;                        // This is a new option that causes far less crashes(maybe none).  Is independent of snag delay
    NTConfig_UseMerc = true;                            // Set true if you will use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetEnigma = false;                          // Set true to reset enigma when tele bug exists. (Safe.)
    NTConfig_QuitOnPing = 900;                            // Ping threshold. (0 to disable.)
    NTConfig_PingInterval = 10;                            // If ping is greater than threshold for x seconds, exit game. (0 = Disabled,  x = Time Interval In Seconds.)
    NTConfig_ClearPosition = false;                        // Set true if you want to clear area after killing boss.
    NTConfig_PrioritizeWeakerFoes = false;        // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
    NTConfig_PrioritizeWeakerFoesAreaDisable = [];    // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
    NTConfig_SwitchTele = false;                         // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
    NTConfig_PreBuffFade = false;                         // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
    NTConfig_StopIfStashInventoryFull = false;            // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
    NTConfig_FreeRowsQuit = 2;                            // If after stashing less than this number of inventory columns are free, bot will pause.
    NTConfig_SkipRegularMonsters = false;                // If true will only kill Champions, Uniques and Bosses.
    NTConfig_DropExtraRejuvs = false;                    // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
    NTConfig_TeleGrab = 0;                                 // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
    NTConfig_CheckPassword = false;                     // Check for game password, quit if none.
    NTConfig_GoWestFromLut = false;                        // If new game starts in act 2, use Warriv to return to act 1?
    NTConfig_MinPots = 1;                                // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
    NTConfig_CheckPotsTown = 0;                            // If less then this many (Health or Mana) potions, will shop them in normal town functions.  Set 0 to always shop them    
    NTConfig_AutoMule = false;                             // Set to true to enable muling. Requires NTMule entry point.
     NTConfig_UseKeysForPlaceHolder = true;                // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
    NTConfig_PropsForEtal = 0;         // Advertising etal at the end of public games.  set to 0 to disable.  Set to 1 or greater for the number of phrases spoken before exiting public games.  See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
    NTConfig_MercStats = false;                            // Prints Merc stats to Common Log with Char stats if true

    //-------------------------------------------------------------------------------
    // Advanced XML Item Logging
    //-------------------------------------------------------------------------------
    NTConfig_UseXMLItemlog = false;                     // Log kept, sold and ignored items in an XML log file?
    NTConfig_IndependantLog = true;                        // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
    NTConfig_LogSoldItems = false;                      // Logs items sold to item logfile?
    NTConfig_LogIgnoredItems = false;                    // Log ignored items to item logfile?
    NTConfig_LogCraftedItems = false;                    // Log crafted items to item logfile?
    NTConfig_LogItemQuality = 5;                        // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).

    //-------------------------------------------------------------------------------
    // General Log File Options
    //-------------------------------------------------------------------------------
    NTConfig_LogShrines = false;                          // Log shrines found by NTConfig_Shrines array?
    NTConfig_LogCraftingString = false;                    // Log the string of ingredients that goes into cube?

    //------------------------------------------------------------------------------
    // Manager Log Options
    //------------------------------------------------------------------------------
    NTConfig_LogSoldItemQuality = 7;                    // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
    NTConfig_CubeProcessToManager = 2;                    // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
        
    //-------------------------------------------------------------------------------
    // Immunity Skipping
    //-------------------------------------------------------------------------------
    NTConfig_AreasToNotSkipImmunes = [131, 108];        // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.

    NTConfig_SkipSingle[0] = false;                        //Skips all physical immunes.
    NTConfig_SkipSingle[1] = false;                        //Skips all magic immunes.
    NTConfig_SkipSingle[2] = false;                        //Skips all fire immunes.
    NTConfig_SkipSingle[3] = false;                        //Skips all lightning immunes.
    NTConfig_SkipSingle[4] = false;                        //Skips all cold immunes.
    NTConfig_SkipSingle[5] = false;                        //Skips all poison immunes.
                                                        
    NTConfig_SkipDual[0] = false;                        //Skips all dual physical + magic immunes.
    NTConfig_SkipDual[1] = false;                        //Skips all dual physical + fire immunes.
    NTConfig_SkipDual[2] = false;                        //Skips all dual physical + lightning immunes.
    NTConfig_SkipDual[3] = false;                        //Skips all dual physical + cold immunes.
    NTConfig_SkipDual[4] = false;                        //Skips all dual physical + poison immunes.
    NTConfig_SkipDual[5] = false;                        //Skips all dual magic + fire immunes.
    NTConfig_SkipDual[6] = false;                        //Skips all dual magic + lightning immunes.
    NTConfig_SkipDual[7] = false;                        //Skips all dual magic + cold immunes.
    NTConfig_SkipDual[8] = false;                        //Skips all dual magic + poison immunes.
    NTConfig_SkipDual[9] = false;                        //Skips all dual fire + lightning immunes.
    NTConfig_SkipDual[10] = false;                        //Skips all dual fire + cold immunes.
    NTConfig_SkipDual[11] = false;                        //Skips all dual fire + poison immunes.
    NTConfig_SkipDual[12] = false;                        //Skips all dual lightning + cold immunes.
    NTConfig_SkipDual[13] = false;                        //Skips all dual lightning + poison immunes.
    NTConfig_SkipDual[14] = false;                        //Skips all dual cold + poison immunes.

    //------------------------------------------------------------------------------
    // ID Options & Other Town Configs
    //------------------------------------------------------------------------------
    NTConfig_IdInField = false;                        // set to true to have bot id items in field.  MUST have a tome of id in inventory
    NTConfig_FreeSpaceXY = [2, 4];                    // free block if less bot will id.  Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
    NTConfig_AnnounceDroppedItems = false;            // anounce items that are being dropped.  NOTE does not work with items sold to vendor    
    NTConfig_dropMessages = [                        // randomly selected phrase used for NTConfig_AnnounceDroppedItems.  Add as many as you want following the provided format
                                "up for grabs ",
                                "dropping ",
                                "tossing ",
                                "free item on ground ",
                            ];
    
    NTConfig_IdentAtCain = false;                        // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
    NTConfig_PocketChange = 500000;                        // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
    NTConfig_DontCainAct = [];                            // List any act you don't want to use cain on seperated by ",".  Set to "0" to id in all acts.
    NTConfig_Repair = "40";                                // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
    NTConfig_AlwaysUseCain = false;                        // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
    NTConfig_DropCainItems = false;                        // set to true to drop items/false sells them to vendor

    //------------------------------------------------------------------------------
    // DPS Meter Config
    //------------------------------------------------------------------------------    
    DPSMeter = false;                                    // This toggles the DPS Meter on / off.
        miniDPSDisplay = false;                            // Set true if you run a resolution below 800*600. (Formatting removed.)
        DPSScanSpeed = 50;                                 // Delay between each scan (in ms).
        DPSDisplayRate = 1000;                             // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
        DPSScanHist = 2;                                 // Scan history (in seconds) to average. (Default 2.)    
        
    //----------------------------------------------------------------------------------
    //Open chest configs configs.  
    //        * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
    //----------------------------------------------------------------------------------
    NTConfig_OpenChest = false;                            // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
    NTConfig_CheckChestid = false;                        // Print chest ID's to screen as they're opened?
    NTConfig_OpenChestsInAreaClearing = false;            // Open chests while using clear functions? (Uses NTConfig_Chestids.)  

    // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
    //        * Current area ID can be displayed ingame by pressing Num Pad "*".
    //        * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
    //         * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt.  NOTE some of these are wrong.
    
    NTConfig_AreasToOpenChestClearing  = [];            // Enter areas for chests to be cleared within. (Areas seperated by commas.)

    NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
                        240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,        
                         391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
                        580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];

    //------------------------------------------------------------------------------
    // Shrine Grabber Settings
    //------------------------------------------------------------------------------
    
    NTConfig_ShareExpShrine = false;                    // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
    NTConfig_Shrines = [0, 0, 0, 0, 0];                    // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
    
    //------------------------------------------------------------------------------
    // Attack Configuration
    //         * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
    //         * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 0;    // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 0;    // Primary skill to boss.
    NTConfig_AttackSkill[2] = 123;    // Primary aura to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 0;    // Primary skill to others.
    NTConfig_AttackSkill[4] = 123;    // Primary aura to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 0;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 123;    // Secondary aura. Set to 0 if you won't
    NTConfig_AttackSkill[7] = 0;    // Tertiary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[8] = 123;    // Tertiary aura. Set to 0 if you won't

    prewavespot = [15092, 5028];                        // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
    
    NTconfig_HighMaxAttack = true;                        // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
    NTConfig_HighMaxAttackAreas = [131];                // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
    
    NTConfig_HighMaxAttacks = 300;                        // Maximum number of attacks (HIGH) before skipping.
    NTConfig_LowMaxAttacks = 15;                        // Maximum number of attacks (LOW) before skipping.
    
    MonstersToAttackFirst =                             // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
    [58,59,60,61,62,101,102,103,104,190,191,
    192,193,194,206,207,208,209,228,239,240,
    241,278,279,280,281,282,283,303,312,480,
    481,482,483,484,485,486,529];

    NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes

    //------------------------------------------------------------------------------
    // Check Safe Settings
    //------------------------------------------------------------------------------
    // Check Self Safe. Set to []; for none.
    // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
    // Use this format: ['01','02'] etc. Add as many or as few as you want.

    NTConfig_CheckSelfSafe = [];

    // Check Merc's Safe. Set to []; for none.
    // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
    // Use this format: ['01','02'] etc. Add as many or as few as you want.

    NTConfig_CheckMercSafe = [];

    //------------------------------------------------------------------------------
    // Class Specific Settings
    //------------------------------------------------------------------------------

    NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.
    
    NTConfig_UseRedemptionHP = 80;                        // Use Redemption if under this % health. (Set 0 to disable.)
    NTConfig_UseRedemptionMP = 60;                        // Use Redemption if under this % mana. (Set 0 to disable.)

}


Now i updated to last version (before i used the config PG of older version).
The problem is the same... Sad
Reply


Messages In This Thread
Map loader problem ... it disapper immediately - by Adamz - 07-06-2012, 08:10 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  telekinesis problem Tacos 5 222 06-19-2012, 05:44 AM
Last Post: comper
  Problem with the bot Rhonx 9 402 04-08-2012, 03:38 AM
Last Post: comper
  essences pickit problem M@trixXx 12 409 04-02-2012, 11:58 AM
Last Post: comper
  jav zon problem Yarp 9 231 03-16-2012, 11:12 AM
Last Post: comper
  problem with start-up program for bot and lobby problem jdwenrichjr 1 222 03-15-2012, 07:35 AM
Last Post: comper
  D2NT Healing and Mana Problem jdwenrichjr 4 476 03-05-2012, 04:31 AM
Last Post: comper
  Problem starting up de game Terrorkid 7 327 03-02-2012, 05:44 AM
Last Post: comper
  Problem DragonSpirited 3 156 02-23-2012, 09:37 AM
Last Post: comper
  Bot problem. "Password found lets continue." mastahawaii 1 188 02-04-2012, 12:57 AM
Last Post: comper
  problem with d2nt 3.3 pipeman 11 634 01-03-2012, 08:11 AM
Last Post: bugme143

Forum Jump:


Users browsing this thread: 2 Guest(s)