06-12-2004, 03:06 PM
Ok, listen, the stats of a unid item are decided when the item is created, just they're hidden, right? im basing this on 1 thing which i'll get to later but im not an mpq sniffer so i got no data to back this up other than my claims. U ever get that type of thing where u lag out of a game and u go back to what u had 2 games ago (lose ur gained lvl, unsell ur sold items, unfind that coa... lol) well i had a unid large charm. I idented it in that game and i lagged out for sum random reason. the next game i reidented and it had the same mods!!! this could be one hell of a f*ckin coincidence but i dont think so. Anyways, if theres sum1 whos good with packets, im guessing theres a way to sniff the packets when the items drop and tell what stats will be on the item. this would kik *** for trading away unid (lowest possible mods) uniques that are worth half of unid with lowest mods (doombringer). Im guessing this works with runewords too but im not sure. Another way would be 2 find out how to create that lag or wutever it is (possible server side reboot/crash?) and do wut u want then lets say ur botd eth cb was gonna be a 150-160, leave the eth out and trade it away as a "unid" runeword. Plz any1 get back to me on this. it could be very helpfull.