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Fallens pvp bowzon Guide BETA
#1
NOTE: Guide made by Fallens From Diabloii.net
http://forums.diabloii.net/showthread.php?t=312803


The bowzon was so very popular and overpowered back in 1.09 but since 1.10 char classes like the hammerdin have taken over,
although this is the case the bowzon can still dominate.

This is a guide not a precise build feel free to experiment around this to make your own unique char for better or for worse,
Im just writing about what I have found to work well.

Contents

i) Stats
ii) Skills
iii) Gear
iv) socketing
v) mercenary
vi) useful links




i) Stats

This is your characters outline and what decides on your end game gear, its useful to see what you will think you will be wearing when this char is finished,
Best to be realistic, ie dont set yourself up for faith if you know that you are never going to be able to really afford it.

Strength

The only use this has for the bowzon is to help her wear her items, so as with so many builds nowadays the minimum possible(ie wf needs 134 but if you are also
wearing chains of honor then you only need a base of 114 as the extra 20 will come from your armour) and since 1.10 body popping is far less of a problem.

Dexterity
This is the power house of the bowzon, this is where her damage comes from, after you have the required amounts pf the other stats this is where I recomend you
put the rest of your points.

4 dexterity points gives 1 defence
1 dexterity point gives 4 attack rating

Vitality


This depends on your gear, if you are super rich and can afford godly charms then you can get 2k+ life with base vit easily which is more than enough, although
if you are relatively poor then life is harder to come by and so Id recomend points here, 100 should see you through fine.

1 Vitality point gives 3 Life
1 Vitality point gives 1 Stamina

Energy

Well as with alot of builds this is best left at the base amount, guided arrows really do not take much mana and in pvp these are prety much the only attack you
will be using.

1 Energy point gives 1.5 Mana



ii) Skills

Well there are a few main skills that if you want to duel succesfully then I recomend but then quite a few skills you can play with for entertainment or against
certain char classes

The Main skills

Guided Arrows(MAX)

This is the skill to use, it follows the enemy and ignores targets defence, what else could you ask for, the more points you put into this the greater your damage
so I recomend a full 20 points otherwise you will probably feel your damage lacking. Pre requisites (magic arrow, multi arrow, and cold arrow).


Dodge/Evade/Avoid(12+)

These help alot in pvp because they mean that you can completely dodge some attacks meaning that you take no damage whatsoever, The amount of skill points you place
here depends if there is somewhere else you want to put points as well, although i recomend at least 12 in each as after this the returns diminish this will give you 50%/58%/50%
to dodge enemy attacks if you find out later on that you have maxed all the skills you want to then come back here and spend your remaining points.

Critical strike(Depends on your gear)

Now im in two minds about this skill and basically I think it comes down to what gear you are wearing, You have to see how much deadly strike you have (remmeber deadly strike does stack)
Now deadly strike is the same thing as critical except that they DO NOT stack on top of each other. When you attack the computer in affect rolls to see if you do double damage with one.
If you do then it does not roll for the other as you cannot get 4x the damage, but if the first roll fails then it rolls for the next one. Therefore if you have 50% deadly and 50%
critical in theory you will always do double damage, although it does not work like this in real life although your chances of not doing double damage are quite low.

Therefore if you are wearing alot of deadly strike gear then very few skill points are needed, yet if you are wearing basically no deadly strike I recomend getting this very high, maybe
even maxing it.



The above are most definately the main skills for pvp and if your are designing a char precisely around them then you can in theory max them all. Yet we all know that to level we need
some kind of PvM ability

so I also like the following skills for my ama

Multi Arrow(10)

This can be used in pvp as well although I find that I dont usually have enough attack rating for it to be very useful although in pvm this is still the king, especially at the high fpa
that a pvp bowzon should be shooting at. More points than 10 is really a waste, you can get away with as little as 5 if you want to.


Valkyrie(1)

The valkyrie is an invaluable tool for taking some of the attention off you and 1 point is more than enough for what we want her for, although you will have to respawn her quite often.
If you want her to be of any use other than a brief distraction she needs to be level 17+(this is the level where she gains access to rares). Although for pvp this will not prove very
useful.

Penetrate(1)


This will boost your attack rating which doesnt help for guided arrows but again in pvm multi arrows still need to hit, 1 point boosted by some +skills is fine

pierce(1)
This DOES NOT work in pvp, the days of buri being the king bow because of its huge pierce left with 1.09, but it is useful in pvm for multi, it helps clear that room a little bit faster.

Imolation/Freezing arrow(1)

In pvm immune to physicals do appear and its useful to have some means to defeat them although again since pvm is not the main aspect of this build 1 point is all thats needed. In pvp
they can be used yet are ather easy to dodge and so will not be that useful.

Pre requisites(3)

there are only 3 pre requisites for the main skills, multi, magic and cold arrows, multi is usefull on its own as stated above so really only two pre requistites for the core of this build.
If you want to migrate away the basic structure of course more will appear.



iii) Gear

This is always a hard section to write in a guide as people vary so much in what they can afford. For each section of gear I will attempt to find cheap, medium expensive and BEST.

Helm

There are a few options here that you can choose from, shako offers skills, life, mana and magic find. Now for this buid the mana will not be that useful as not much mana is required,
also since this is pvp the magic find will be useless, but the skills and life could prove invaluable. Another helm at about similar price is vampire gaze, this helm provides damage reduction,
life leach, mana leach, since 1.10 came out leach has been useless in pvp, but gaze does offer up to 20% damage reduction which can be VERY usefull when dueling melee chars, although this build
is not meant to actually get hit. Attack speed is a large factor in pvp so a helm with ias is always very favorable, mavs helm is good, also 3 socketed helm with 3 15ias jewels can prove useful
and cheap, but also for the best can be very expensive, as if you can afford it jewels with ed and ias can prove extremely good, if you cant afford 3 15ias jewels then sigons is always a good
leveling/cheap helm. Also I suppose I should mention crown od ages, this is a very good helm although it requires huge amount of strength, too much really for an ama.

cheap: sigons/ biggins bonnet
medium: 45%ias helm/Gaze/shako
Expensive: ed/ias
BEST: Life/ed/ias

Armour

This can be used to make up for any weak points with the rest of your gear, for instance if you want more damage reduction shaft is viable, it also offers 60 life which can be very useful.
Another cheap armour is duriels shell offering resists str cannot be frozen and life all in all quite a nice armour. For leveling or if shaft and duriels are out of reach then twitchthroe
is a more than decent armour. Then of course there are the slightly more expensive armours, chains of honor is very useful mainly for the resists, although the skills and strength are useful too.
Fortitude is useful mainly for the HUGE 300%ed. Also you can go with ed/ias armour, this is useful if you are lacking ias for a certain breakpoint.

cheap: twitchthroe/duriels shell
medium: shaftstop/60%ias armour
Expensive: Chains of Honor, ed/ias(life if you can)
BEST: Fortitude
Reply
#2
Amulet

This depends on how you have distributed your skill points. Highlords offers +1 skills, 20%ias and deadly strike, but if you have a high critical strike then other amulets like cats eye
with its fast run/walk, ias and dex. Maras kaleidoscope is also useful if you are wanting better resists cheaper amulets could be any amulet with 20%ias, resists, life or any useful property
that you think your char is lacking. Also Angelic in combo with the rings is very useful as it offers HUGE ar and quite abit of life.

cheap: Magic/rare amulet with relevant properties, or angelic
medium: cats eye(even though this is cheaper than mara's I recomend it over mara's)
Expensive: Mara's, Rare amulet with very good properties
BEST: Highlords

Rings

I am combining both the ring slots together as you build will most likely use two of the same ring. My favorite ring for pvp is raven frost, as it gives dex which increases your damage,
also you cannot be frozen which is very useful, I find that the damage increase is larger than the + skills from bul kathos and soj, although bul kathos offers a large supply of life as well.
Other cheaper examples are angelic rings with the amulet, this gives insane ar and decent life.

cheap: rare/magic or angelic
medium: Raven frost
Expensive: bul kathos wedding band
BEST: Raven frost

Boots

The boots, atlhough not key to the build can give you some useful mods, the cheaper options could be any boot with decent run/walk + any other mod that you think your build is lacking, but
there are some pretty decent boots out there and the best part is that they are not that expensive either. Gored riders are my prefered boots as although they do not offer the most run/walk
they give crushing blow deadly strike and open wounds chances which are very useful, war travelers offer some decent mods, the damage is always emjoyed although i think the chances on gores
outweigh this extra damage. Then there are waterwalk, these boots offer quite a large amount of life and some dex which is prety usefull.

cheap:magic/rare
medium: waterwalk
expensive: war travelers
BEST: Gore riders

Gloves

There are a few useful mods that you can get from gloves, but there are really only three main choices. Laying of hands is the amazons classic gloves offering ias and quite abit of fire resist.
Then there are draculs offering life tap(beware this is classed as BM with CH) and open wounds also a nice bit of strength. Then ther are a rare pair of gloves with ias and other useful mods like
knockback(im prety sure most people view this mod as BM) then any other extra useful mods are always welcome, be they resists or attributes or +skills(passive or bow). If you cannot afford the
above then a magic pair with 20%ias and any useful mods are welcoms(be aware you can only get +2 to skills on rare and +3 on magical)

cheap: magic/rare pair with ias
medium: Laying of hands
Expensive: Draculs/rare pair
BEST:Godly rare pair with ias knock back + skills and life/resists or something similar

Belt

The belt is the part that can help you reach an ias breakpoint or if this is not an issue then can gain quite abit of life/dr or pther useful mods from. Goldwrap is a cheap belt offering 10%ias
and thats about it, but is the only NON BM belt with ias. The other belt with ias is Nosferatu's Coil with this belt you get ias, strength and slow(slow is BM). Then if you have already reached
the breakpoint you want then I recomend Verdungods, this gives a huge life boost and 15%dr also some FHR. If these are out of you reach then a magical/rare is most likely your best bet.

Cheap: Magical/rare
Medium: Goldwrap
Expensive:Nosferatu's Coil/verdungo's
BEST: Verdungos/Nostferatu's coil(depends on wether you are playing BM or not)

Bow

This is the part that you entire build should be based around, as this determines how much ias you need and how useful your %ed is. With the edition of the new runewords faith has appeard.
Now this gives the amazon insane power and gives her the ability to reach 7fpa quite easily. But the biggest debate is what bow to place this in. The commen belief is a grand matron Bow is the best
as you can get +3 bow and crosbow skills which of course is a significant advantage. Npw the matriarchal bow also offers this ability(at EVEN less ias) but has significantly less damage. Now there
is also the option of a shadow bow which can hit the 7fpa easily as well but does not have the ability for the + skills. Now the only way you can decide which boq to use is to look at the rest of the
gear you are going to use and see how much ias you have, bearing in mind if the GMB spawns with a low level of fanat it will be impossible to reach 7fpa without loosing fortitude. As im pretty sure 95%
is the maximum you can reach and if you get very unlucky then you could need 99%ias.

That is all there is to say about faith really, if you are not going to use faith there are plenty of other decent bows out there. There is of course the great wf which offers insane max damage but you
will be stuck with 8fpa, although this bow is pretty cheap nowadays. Hand of justice is a great bow and because it doesnt have any knockback is less BM than wf. If these are out of reach for you eagle
is still a good bow although the damage is limited, and then there is witch wild string which is very versitile and when upgraded can offer pretty decent damage as well.

cheap: wws
medium: eagle/wf
Expensive:HOJ/Faith
BEST:Faith


weapon switch

This is often underestimated on most characters, but can be very useful in various situations. Undoubtably the best option here is call to arms with lidless wall(or another + 1 skills shield).
But also titans+ stormshield can be used, this will give you block dr, fast run/walk all very useful in a duel. You could also have another bow on switch for instance wf on switch to faith, if your
merc has faith and gets killed therefore you loose the aura, but you can switch to faith to retain attacking speed etc.

cheap(ish): titans + stormshield, or harmony (this offers vigor which greatly increases your speed)
medium: wf(or another bow, wws is another gd example)
expensive: Call to arms + lidless
BEST: Perfect Call to arms + up'd lidless

(if you have enough strength then spirit is better than lidless, BUT I DO NOT advise putting points in strength just for spirit)


charms

There are so many combinations you can use here, run/walk charms are very useful flthough run/walk has diminishing affects, so you do not need too many(I aim for a total of about 100%faster run/walk).
Then this is also one of the large suplies of life for this char, and then if you can afford charms with max damage and ar on as well then all the better.

cheap: run/walk and life charms
medium: run/walk and life charms with 2nd mods
expensive: run/walk and life with damage and ar
BEST: 3/20/(run/walk) and 3/20/20(please be aware of dupes so 3/20/19 are probably a better idea)

iv) Socketing

Here I cannot decide much for you at all because you could have almost any combination of gear yielding different possibilities, but basically try to counter your weaknesses, ie if you are just off
the next breakpoint then socket with an ed/ias jewel or something, if you are low on resists then um is a very useful rune. The most important though is the ias, really in pvp you want 7fpa, although
8fpa can manage, lower than that you will probably start to struggle.

v) mercenary
There are a couple of possibilities here, depending what you want from your merc.

Act2 nightmare offensive merc (might aura)

As for equipment for this guy life dr, ias and %ed on armour and helm and any high damage weapon, thats if you cant afford some of the newest runewords which offer auras.

if you using a might merc then he himself will not actually end up hitting people in pvp much, so if you can afford it you want auras that will benefit you. As there are so many possiblities with how
you kit out your merc ill just list some top end equipment.

pride war pike
dragon archon plate
delerium(in any helm)

this is just one possible kit for a merc, for instance you could change to

BoTD war pike
fortitude armour
crown of ages

I just personally get act2 mercs just for their auras, not their killing abilities.

Act1 Fire rogue

This merc actually has a chance of hitting an enemy in a duel due to their range. This affects what gear you give them as in pvp they will never be able to take many hits, therefore I advise basing them
around damage, except for the following.

the new runeword harmony offers vigor which means you can run ALOT faster the best bit is that it isnt very expensive either.

other than harmony they can use faith(since they will also then give you the fanatisism aura then you can use a different bow your self to get even more damage.

As for armour fortitude, then an ed/ias helm

As for other cheaper mercenary armours and helms the following are all useful

shaftstop
stone
duriels shell

gaze
shako
crown of thieves


NOTE: Guide made by Fallens From Diabloii.net
http://forums.diabloii.net/showthread.php?t=312803
Reply
#3
You have a few problems in your guide that I saw when I read though it.
1. Your bow should be the first part of your gear selection, this can determine the rest of your gear.
2. You should borrow the ias tables and compare and constrast the reasons for using faith Gmb Vrs Mb, also give all the ias breakpoints for a level 15 aura, 14 aura and so on and so forth.
3. List the possible gear to acheive 7 frames for Gmb and Mat bow. This will enable your reader to think about how much ias he or she will need and be able to comprehend what the differences are.
4. Include you should have a sheild on switch such as Whistans, for high block for ww barbs and smiters that can get close to you. This will save you alot, the 75 percent blocking can help a ton, along with using titans for the faster run and walk.
5. You should have them put one point into the lightinging attack that converts physical dmg to lightining dmg and use this in conduction with your sheild to take out other bowazons EXTREMELY EFFECTIVE
6.Compare the dmg from GMB to mat bow and support which side is better instead of simply saying there is "contraversy"
7. Class by class dueling strategys, like if you should spam guided arrow at a wind druid or use multi?
8.List the stages where frw becomes a deminishing returns, and state weather it is better to get life charms or frw charms.
9.What if your mercenary uses a faith bow and you use windforce to acheive 7 frames, will the dmg be greater or will it be less? What are the advantages and disadvantages.

Other then these i feel your guide is just a rough draft. It tells very little detail in how to actually play a bowazon and is very vague in many areas.
Reply
#4
not my guide, found it, posted it , thought it could help
Reply
#5
Not to offend or anything but this guide just misinforms if anything. If someone was to post a few more things for this guide it would be good but this guide tells very little for the most valuable information
Reply
#6
should mods just delete this post??

seem like nothing good coming from it...lol Big Grin
Reply
#7
Ah this guide helped me actually. But why bowazons do not use strafe?
Think i found out. Strafe doesnt pierce enemies or what?
Reply
#8
Strafe just sucks PvP
Reply
#9
this guide doesnt really help me much except for the critical/deadly strike
Reply


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