09-11-2005, 07:16 AM
Guys--
I have played D2 off and on for a few years, but some of the special abilities are still a mystery to me. Can anyone help with the following in V1.11?
1) Hellplague longsword adds +1 to fire skills. Is that only +1 to the sorceress fire skill tree, or is that plus one to fire arrow etc. for Amazon, fire aura for pally etc?
2) What does deadly strike do? How much? How often? Limitations?
3) Same as 2) for Crushing Blow
4) Amulet of rising sun absorbs X fire damage. What does absorb mean? Does it heal you?
5) What does open wounds do? Is it some kind of DOT? How much does it do, for how long, and is it worthwhile?
6) If you are using a weapon that ignores target's defense, why do you not automatically hit every single time?
7) What does "Prevent Monster heal" do? Does it just prevent another caster MOB from healing it, or does it stop the auto regeneration in Hell skill level? How long does it last? Does it stop teleporting MOBS from healing when they port etc.?
8) How does faster cast rate work? Does it reduce the spell timer so Sorceress can cast spells more frequently?
9) What does "Freezes target +3" mean? What does it do?
10) How do charms that add +X fire/cold/light/posion damage work? If you have a +5-10 fire damage charm in your sorceress' inventory does that add +5-10 damage on her fire spells? Does it add +5-10 fire on her other spells? Are these only good for melee attacks? Ranged attacks? If they are only useful for physical then they are worthless for a high level sorceseress then no?
Sorry for the length, but thanks in advance.
I have played D2 off and on for a few years, but some of the special abilities are still a mystery to me. Can anyone help with the following in V1.11?
1) Hellplague longsword adds +1 to fire skills. Is that only +1 to the sorceress fire skill tree, or is that plus one to fire arrow etc. for Amazon, fire aura for pally etc?
2) What does deadly strike do? How much? How often? Limitations?
3) Same as 2) for Crushing Blow
4) Amulet of rising sun absorbs X fire damage. What does absorb mean? Does it heal you?
5) What does open wounds do? Is it some kind of DOT? How much does it do, for how long, and is it worthwhile?
6) If you are using a weapon that ignores target's defense, why do you not automatically hit every single time?
7) What does "Prevent Monster heal" do? Does it just prevent another caster MOB from healing it, or does it stop the auto regeneration in Hell skill level? How long does it last? Does it stop teleporting MOBS from healing when they port etc.?
8) How does faster cast rate work? Does it reduce the spell timer so Sorceress can cast spells more frequently?
9) What does "Freezes target +3" mean? What does it do?
10) How do charms that add +X fire/cold/light/posion damage work? If you have a +5-10 fire damage charm in your sorceress' inventory does that add +5-10 damage on her fire spells? Does it add +5-10 fire on her other spells? Are these only good for melee attacks? Ranged attacks? If they are only useful for physical then they are worthless for a high level sorceseress then no?
Sorry for the length, but thanks in advance.
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