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Blizz sorc problem
#1
When the bot reaches pindle, it quickly casts blizzard/glacial spike and then quits? what's going on?
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#2
It sounds like your sequence attack times have been lowered, try that or post your sequence and I'll try to help ya.
[Image: toomuchowneh8lr1.jpg]
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#3
[VARS]
;==========>>Teleport Script Series<<==========
;Script: Blizzard Sorceress
;Author: Nicotine
;Based: N/A
;Monsters: Pindle
;Version: 5.44B6
;Date: NOV. 24, 2005
;Tested: Hell
;WebSite: http://mmscripts.omnesia.net
;=============================================

;==========>>Updates<<==========
;
; N/A
;
;===============================

;==========================> Delays
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 100
@WarCry_Delay = 500
@Pindle_Freeze_Length = 500
@Pindle_Attack_Length = 9500
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;==========================> /Delays

;==========================> Skills
@Teleport = f3
@Blizzard = f1
@Chilling_Armor = f4
@Glacial_Spike = f2
@Battle_Orders =
@Battle_Command =
;==========================> /Skills

;=============================

;==========================> Blizzard Sorc Main

[MAIN]
NblizzPreCast,0
NblizzGotoAct5Wp,0
NblizzCTA,0
NblizzOutTown,0
NblizzPindleFreeze,@Pindle_Freeze_Length
NblizzPindleKill,@Pindle_Attack_Length
NblizzPindleEnd,0

;==========================> Blizzard Sorc pre-cast

[NblizzPreCast]
K(@Chilling_Armor)
S(@PreCast_Delay)
RC(300,200)
S(@Random_Delay1)
;EXEC:Example.au3
EXIT

;==========================> Blizzard Sorc goto Act5 WP

[NblizzGotoAct5Wp]
FUNC:A5WPtoATP
EXIT

;==========================> Blizzard Sorc Shouts
[NblizzCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)

;==========================> Blizzard Sorc Go to pindle

[NblizzOutTown]
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(680,60)
WEOT(@Tele_Delay1)
BRC(510,0)
WEOT(@Tele_Delay2)
CLM
EXIT

;==========================> Blizzard Sorc Freeze Pindle Attack

[NblizzPindleFreeze]
K(@Glacial_Spike)
S(@Key_Delay)
RCD(MFOC,IN)
S(@Loop_Delay)
CLM
CMLM
CTOE

;==========================> Blizzard Sorc Final Pindle Attack

[NblizzPindleKill]
K(@Blizzard)
S(@Key_Delay)
RCD(MFOC,IN)
S(@Loop_Delay)
CLM
CMLM
CMDEAD
CTOE

;==========================> Blizzard Sorc Post Pindle

[NblizzPindleEnd]
K(@Teleport)
S(@Key_Delay)
RC(565,155)
WEOT(@Tele_Delay1)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
EXIT

;==========================> /EOF
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#4
I'm sorry, but I don't know what the problem is. I put it in mine and tryed it and it worked fine the second time, but the first time did what you said. So the only thing I can tell you is to keep trying it and check your chicken settings.
[Image: toomuchowneh8lr1.jpg]
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#5
Thanks for trying, kyle Smile


== Inventory: ==
o o o o o o o + + +
o o o o o o o + + +
o o o o o o o + + +
o o o o o o o o + +

02/21 21:19:49 [I]> Inventory: 11 used 1*1 spaces.
02/21 21:19:55 [W]> Mercenary seems dead...
02/21 21:20:11 [W]> Merc seems dead!
02/21 21:20:11 [W]> Sequence exit required. SEQ6 => CML . 0 . 0
02/21 21:20:11 [E]> Failed or Fast exit required while applying NblizzPindleFreeze sequence.
02/21 21:20:13 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 27.4 seconds.
02/21 21:20:13 [E]> Emergency stop: first run creation failed.
02/21 21:20:13 [I]> The first run must return successful status everytime.


I dont quite understand the problem... can anyone explain thsi for me?
Reply
#6
konrade Wrote:Thanks for trying, kyle Smile


== Inventory: ==
o o o o o o o + + +
o o o o o o o + + +
o o o o o o o + + +
o o o o o o o o + +

02/21 21:19:49 [i]> Inventory: 11 used 1*1 spaces.
02/21 21:19:55 [W]> Mercenary seems dead...
02/21 21:20:11 [W]> Merc seems dead!
02/21 21:20:11 [W]> Sequence exit required. SEQ6 => CML . 0 . 0
02/21 21:20:11 [E]> Failed or Fast exit required while applying NblizzPindleFreeze sequence.
02/21 21:20:13 [i]> ==> Cycle: 1 => Run: 1 : Game duration: 27.4 seconds.
02/21 21:20:13 [E]> Emergency stop: first run creation failed.
02/21 21:20:13 [i]> The first run must return successful status everytime.


I dont quite understand the problem... can anyone explain thsi for me?

This is because your mercenary is dead. Either change it so your merc isnt used or get better gear for him
Reply
#7
i put the setting on that he is to be kept dead/that he isnt to be used
Reply
#8
try another sequence then
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#9
kyle tried the sequence, it should be okay.

Additional Comment:
actually, if you say i should try another sequence, could you point me to another blizz one>?
Reply
#10
Here are two, the first one is one that works really fast(recommended to have more than one cd key).
Quote:;==========>>Ramadash Script Series<<============
;=== Script: Super-Fast Blizzard Sorceress sequence
;=== Author: Ramadash
;=== Based: Nicotine
;=== Monsters: Pindle
;=== Version: 5.44B6
;=== Date: FEB. 05, 2005
;=== Tested: Hell
;=== WebSite: http://mmscripts.omnesia.net
;=== Email: [email protected]
;=============================================

;==========>>Updates<<========================
;===
;=== N/A
;===
;=============================================

[VARS]
@Teleport_Key = q ; Teleport Skill Key (must have it)
@Blizzard_Key = r ; ChainLightning Skill Key (must have it)
@IB_key=f ; Ice Blast Key (must have it)
@Frozen_Armor_Key = w ; Frozen Armor Skill Key (put a blank if you dont have)
@Battle_Commands_key = F1
@Battle_Orders_Key = F2
@Random_Delay_Before_Pindle = 100,200 ; <mini>,<maxi> TOWN random delay (ms.)
@Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.)
@Timeout_Pindle_Attack = 15000 ; Maximum main attack time on Pindle (ms.)
@Pre-Cast_Random_Delay = 200,300 ; Random Delay when casting CTA or Pre-Cast (ms.)
@Key_Push_Delay = 10 ; Delay to let the Skills appears at right click (ms.)
[MAIN]
;///<Sequence Name>MAIN</Sequence Name>
;///<Description>
;/// Here is the part that will tell the bot wich of the sequences defined above to execute.
;/// Each sequences are either "from-start-to-end" (sequencename,0) where the 0 tell's that
;/// the sequence will end after it is executed once.
;/// They can also "loop" (execute itself more than one time and exit when some conditions are met)
;/// like if the sequence timed out (the timeout replace the 0 and is in milliseconds, 1000MS=1sec)
;/// so if you do mySequence,2000, it will exit after 2 seconds if no other conditions are met
;/// eg: CMDEAD(Check Monster Dead), CLM (Check Life Mana), CML (Check Merc Life)
;/// to know more about each loops, refer to the comments above each of them.
;///</Description>
Precast,0
GotoPindle,0
Blizz1,0
CTA,0
Blizz2,0
QuickTele,0
IB,7000
Pickit,0
[Precast]
;///<Sequence Name>Precast</Sequence Name>
;///<Description>
;/// This is the precast; it will press the key tied to @Frozen_Armor_Key
;/// then make a Mouseclick with the right mouse button (so it will cast frozen armor)
;/// Energy shield is not supported; if you wan't to use it you need to implement it yourself.
;///</Description>
K(@Frozen_Armor_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
EXIT
[GotoPindle]
;///<Sequence Name>GoToPindle</Sequence Name>
;///<Description>
;/// this call the function A5WPtoATP wich is Needed to walk from the precast position to the red portal.
;/// after this it press the teleport hotkey you defined in the variables at the start of this sequence;
;/// it then perform 3 teleports and land close to pindle, hiding a little below the left wall
;///</Description>
FUNC:A5WPtoATP
K(@Teleport_Key); Push the Teleport Skill Key.
S(@Key_Push_Delay); Little delay to let the Skill appears at right click.
BRC(400,-310); Teleport to these coordinates (relative to Green Block).
WEOT(@Wait_End_Of_Teleport_Delay); Wait End of Teleport.
RC(735,35); No green blocks in the screen, lets do a "Blind" Teleport click here.
WEOT(@Wait_End_Of_Teleport_Delay); Wait End of Teleport.
BRC(490,-74)
WEOT(@Wait_End_Of_Teleport_Delay); Wait End of Teleport.
EXIT
[Blizz1]
;///<Sequence Name>Blizz1</Sequence Name>
;///<Description>
;/// This is the first blizzard that the sorceress will cast; it will do a double click at a position.
;/// after this it will do another click at a different postition; the wall sometime prevent us
;/// to cast at the first position.
;///</Description>
K(@Blizzard_key)
S(100)
BRC(140,10)
S(10)
BRC(140,10)
S(10)
BRC(77,85)
S(10)
EXIT
[CTA]
;///<Sequence Name>CTA</Sequence Name>
;///<Description>
;/// This is the sequence that will cast cta
;/// note; if you don't want to use cta, you will need to add a sleep there instead
;/// the way my sequence works, it blizz once, then cast cta; by that time the blizz timer
;/// will end, and you will cast blizz again after, so if you wan't not to use cta;
;/// delete everything included in that sequence, and put a sleep instead.
;/// start with S(2000) and work your way down until you are able to cast a 2nd blizz righ after.
;/// note on cta use; to prevent useless questions (and endless also)
;/// I will try to explain how cta work the best I can.
;/// the Cta use your left skills to detect if you changed weapon tab.
;/// so let's say you have glacial spike on your left skill, if you switch to cta
;/// and on your cta tab you still have glacial spike, the bot will end and you will have an error.
;/// so in order to cast cta, when you switch, your left skill needs to be different.
;/// so you have glacial spike on left skill, you switch, and you have normal attack on left skill
;/// then the bot will reckonize the weapon changed.
;/// try not have ANY skills attached to left skill tab or you might either;
;/// 1. never make a run susceed
;/// 2. sleep for 720 minutes after a set of time
;/// If youhave any problems with cta after those explanations then I think you need to give up botting.
;///</Description>
SWITCH1
K(@Battle_Commands_Key)
S(10)
RCD(400,300)
SR(@Pre-Cast_Random_Delay)
K(@Battle_Orders_Key)
SR(@Pre-Cast_Random_Delay)
RC(400,300)
S(50)
SWITCH2; Internal SWITCH1 command (Switch back to primary gear).
[Blizz2]
;///<Sequence Name>Blizz2</Sequence Name>
;///<Description>
;/// this sequence is basically the same as blizz 1, with the difference that it only click once,
;/// sleep for 1/10th of a second, and attack close to the sorceress (to follow pindle movement)
;/// nothing should need editing in this sequence.
;///</Description>
CMDEAD
K(@Blizzard_key)
S(10)
BRC(77,85)
S(100)
[QuickTele]
;///<Sequence Name>QuickTele</Sequence Name>
;///<Description>
;/// this will tele in the middle of the room, and at the same time replace the teleport
;/// that was first used with the original sequence (so you dont get stuck in the wall)
;/// it also can make monsters move in your blizzard if they counter it
;/// it also makes your Ice Blast's most likely to hit.
;///</Description>
K(@Teleport_Key)
S(50)
BRC(38,183)
WEOT(@Wait_End_Of_Teleport_Delay)
EXIT
[IB]
;///<Sequence Name>IB</Sequence Name>
;///<Description>
;/// this is the finishing sequence using Ice Blast skill.
;/// at this point usually only ~2 pindle minions remain, IB is faster to kill them since you can aim
;///</Description>
CMDEAD
K(@IB_key)
RCD(MFOC)
CLM
CML
CTOE
[Pickit]
;///<Sequence Name>Pickit</Sequence Name>
;///<Description>
;/// well... what more to say?
;///</Description>
K(SHIFTUP)
PICKIT(600)
EXIT
Here is another, but it is a meteor/fireball and Blizz/Glacial spike one, you can just set the fire skills the cold as it says and it is a blizz sequence.
Quote:;##############################################################################

;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
; NOTE FROM THE AUTHOR:
; Updated for ====== Version 5.43 ======
; Created by Sn0wDoG, Tweaked To Work Perfectly by KillerXxX
; And updated again by Sn0wDoG with new TP functions...
;

;##############################################################################

; Sequences are starting from the Act 5 downstairs (near Stash and Cain)
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in Toolsmm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
; Know CTA switch, internal functions calls & scripts executions are possible
; throught this advanced sequencer. Read more about it in the damn manual.

;##############################################################################

; SETTINGS:

;==============================================================================

; Replace below the keys your character use in game for these skills:
; Note: All skills are at right click in these sequences:

;==============================================================================

@TP_Scroll_Key = F8; TP Scroll Skill key (must have it and a TP tome...)
@StandStill_Key = G ; Standstill (must have it)
@Attack1_Key = F1 ; Blizzard / Meteor (must have it)
@Attack2_Key = F2 ; Galacial Spike / Fireball (must have it)
@Teleport_Key = F4 ; Teleport (must have it)
@EnergyShield_Key = F5 ; EnergyShield (leave blank if you dont have)
@FrozenArmor_Key = F6 ; Any Armor(Frozen,Shiver,Chilling) (leave blank if you dont have)
@Telekinese_Key = F7 ; Telekinesis (leave blank if you dont have)
@BattleCommand_Key = A ; BattleCommand (leave blank if you dont have)
@BattleOrder_Key = S ; BattleOrder (leave blank if you dont have)

;******NOTE: to use CTA uncomment the SwitchCTA sequence and******

;******comment the PreCast sequence in the [MAIN] below!!!!!******

;==============================================================================

; Eventually change the settings below to resolve problems or increase speed.

;==============================================================================

@Random_Delay_Before_Eldrich = 100,200; , TOWN random delay (ms.)
@Random_Delay_Before_Pindle = 100,200 ; , TOWN random delay (ms.)
@Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.)
@Timeout_Kill_Eldrich = 13000 ; Maximum attack time on Eldritch (ms.)
@Timeout_Kill_Shenk = 12000 ; Maximum attack time on Shenk (ms.)
@Timeout_Kill_Pindle = 11000 ; Maximum attack time on Pindle (ms.)
@Random_Delay_Befor_Run = 140000,160000; , TOWN random delay before run (ms.)
; Use the last delay to make sure that your game is at least 3min long,
; so you can make runs without any pauses between.

;==============================================================================

@Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.)
@Attack_Loop_Delay = 50 ; Tweak it to change attacks loop/cast speed (ms.)
@Key_Push_Delay = 50 ; Delay to let the Skills appears at right click (ms.)
@WP_Menu_Delay = 300 ; Delay x2 to wait the WP menu appears at screen.
@Switch_Delay = 100 ; Delay to switch to CTA

;==============================================================================

;##############################################################################



; SEQUENCE:

;==============================================================================

; NOTE: You have 3 options:
; -You Kill Pindle Only then put a ";" in front of
;
; ;GoToAct5Wp,0
; ;SwitchCTA,0
; ;GoEld,0
; ;KillEld,@Timeout_Kill_Eldrich
; ;LootEld,0
; ;GoHomeEld,0
; ;GoPindleTP,0
;
; ;GoShenk,0
; ;KillShenk,@Timeout_Kill_Shenk
; ;LootShenk,0
; ;GoHomeShenk,0
;
; -OR You kill Eldrich/Pindle then put a ";" in front of
; ;GoShenk,0
; ;KillShenk,@Timeout_Kill_Shenk
; ;LootShenk,0
; ;GoHomeShenk,0
;
; -OR you kill Elrcich/Shenk/Pindle then put a ";" in front of
; ;GoHomeEld,0
; ;GoHomeShenk,0

;==============================================================================

;==============================================================================
;Sorc Main
;==============================================================================
[MAIN]
;Sleep,0

PreCast,0

GoToAct5Wp,0
SwitchCTA,0
GoEld,0
KillEld,@Timeout_Kill_Eldrich
LootEld,0
GoHomeEld,0

GoShenk,0
KillShenk,@Timeout_Kill_Shenk
LootShenk,0
GoHomeShenk,0
GoPindleTP,0

;SwitchCTA,0 ;This one is for Pindle Only!
GoPindle,0
KillPindle,@Timeout_Kill_Pindle
LootPindle,0



;==============================================================================
;Sorc Sleep for no-pause-runs
;==============================================================================
[Sleep]
S(@Random_Delay_Befor_Run)
EXIT

;==============================================================================
;Sorc PreCast
;==============================================================================
[PreCast]
K(@FrozenArmor_Key)
S(@Key_Push_Delay)
RC(300,200)
S(@Pre-Cast_Random_Delay)
K(@EnergyShield_Key);Comment If you dont have EnergyShield.
S(@Key_Push_Delay);Comment If you dont have EnergyShield.
RC(300,200) ;Comment If you dont have EnergyShield.
S(@Pre-Cast_Random_Delay);Comment If No EnergyShield.
EXIT

;==============================================================================
;Sorc Go to Act5 WP
;==============================================================================
[GoToAct5Wp]
;FUNC:A5WPtoATP;For Pindle only
FUNC:A5EWP ;For Eldrich/Shenk and Pindle
EXIT

;==============================================================================
;Sorc Switch to CTA
;==============================================================================
[SwitchCTA]
S(@WP_Menu_Delay)
SWITCH1
K(@BattleCommand_Key)
S(@Key_Push_Delay)
RC(500,60)
S(400)
K(@BattleOrder_Key)
S(@Key_Push_Delay)
RC(500,60)
S(400)
SWITCH2
K(@FrozenArmor_Key)
S(@Key_Push_Delay)
RC(300,200)
S(400)
K(@EnergyShield_Key)
S(@Key_Push_Delay)
RC(300,200)
S(400)
EXIT

;==============================================================================
;Sorc Go to Eldrich
;==============================================================================
[GoEld]
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(155,-60)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(70,-330)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
EXIT

;==============================================================================
;Sorc Kill Eldrich
;==============================================================================
[KillEld]
CLO
CMLM
KD(@StandStill_Key)
S(@Key_Push_Delay)
K(@Attack1_Key)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
K(@Attack2_Key)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
RCD(MFOC,IN)
K(@Attack1_Key)
RCD(MFOC,IN)
CLO
CMLM
CMDEAD
CTOE

;==============================================================================
;Sorc Loot Eldrich
;==============================================================================
[LootEld]
S(300)
PICKIT(600)
S(200)
PICKIT(600)
EXIT


;==============================================================================
;*EITHER* Sorc Go Home after Eldrich
;==============================================================================
[GoHomeEld]
K(@TP_Scroll_Key)
S(@Key_Push_Delay)
FUNC:TOWNTP; Return to town using tp
FUNC:A5TownPoint; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
EXIT

;==============================================================================
;*OR* Sorc Go Shenk
;==============================================================================
[GoShenk]
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(300,140)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(690,330)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(650,260)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(360,350)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(515,180)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
EXIT

;==============================================================================
;Sorc Kill Shenk
;==============================================================================
[KillShenk]
CLO
CMLM
KD(@StandStill_Key)
S(@Key_Push_Delay)
K(@Attack1_Key)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
K(@Attack2_Key)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
RCD(MFOC,IN)
K(@Attack_Loop_Delay)
RCD(MFOC,IN)
CLO
CMLM
CMDEAD
CTOE


;==============================================================================
;Sorc Loot Shenk
;==============================================================================
[LootShenk]
S(@Key_Push_Delay)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(700,550)
WEOT(@Wait_End_Of_Teleport_Delay)
S(300)
PICKIT(600)
S(200)
PICKIT(600)
EXIT

;==============================================================================
;Sorc Go Home after Shenk
;==============================================================================
[GoHomeShenk]
K(@TP_Scroll_Key)
S(@Key_Push_Delay)
FUNC:TOWNTP ; Return to town using tp
FUNC:A5TownPoint; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
EXIT

;==============================================================================
;Sorc Go Pindle
;==============================================================================
[GoPindleTP]
FUNC:A5WPtoATP

;==============================================================================
;Sorc Go Pindle
;==============================================================================
[GoPindle]
S(100)
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(380,-295)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(696,64)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(749,119)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
EXIT


;==============================================================================
;Sorc Kill Pindle
;==============================================================================
[KillPindle]
CLO
CMLM
KD(@StandStill_Key)
S(@Key_Push_Delay)
K(@Attack1_Key)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
K(@Attack2_Key)
RCD(MFOC,IN)
S(@Attack_Loop_Delay)
RCD(MFOC,IN)
CMDEAD
S(@Attack_Loop_Delay)
RCD(MFOC,IN)
CMDEAD
CTOE
S(@Attack_Loop_Delay)
RCD(MFOC,IN)
CMDEAD
CTOE
K(@Attack1_Key)
RCD(MFOC,IN)
CMDEAD
CTOE
CLO
CMLM

;==============================================================================
;Sorc Loot Pindle
;==============================================================================
[LootPindle]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(60,90)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
PICKIT(600)
S(300)
PICKIT(600)
EXIT
[Image: toomuchowneh8lr1.jpg]
Reply
#11
thanks for all your help. got it working, thanks Smile
Reply


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