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Hey, I need a hammerdin config file, my hammerdin does not have cta, but he does have enigma. Thank you. If possible, please email me at [email protected] thanks
Rex
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Here you go
;================================================= =============================
;Gbuds HAMMERDIN for killing ELDRITCH + SHENK + PINDLE !
;Release for version 5.27
;Edited by Sihno to allow different keys for skills
;Get these skills if you dont have them.
;==============UPDATED TO 5.4x==================
;================Skills=========================== ========
; Replace below the keys your character use in game for these skills:
; Note; All skills are at right click in these sequences:
;================================================= ========
@Holy_Shield_Key = s ; The key used for holy shield(leave blank if you dont have)
@Vigor_Key = r ; The key used for Vigor(leave blank if you dont have)
@Concentration_Key = f ; The key used for Concentration(Must have)
@Redemption_Key = d ; The key used for Redemption(Must have or use ecess pots)
@Teleport_Key = a ; The key used for Teleport(Must have)
@Cleansing_Key = e ; The key used for Cleansing (Must have or use eccess pots)
@Stand_Still = g ; The key used to stand still(Must have)
@TP_Scroll_Key = F8 ; The key used for a TP(Must have)
;================
;==========================> Hammerdin Sequences MAIN
[MAIN]
HummerPreCast,0
GotoAct5Wp,0
HummerPreCast,0
HummerToEld,0
HummerVsEld,5000
HummerPostEld,0
HummerToShenk,0
HummerVsShenk,7000
HummerPostShenk,0
HummerToTown,0
HummerTown_GoTo_PindleTP,0
HummerToPindle,0
HummerKillsPindle,7000
HummerPostPindle,0
HummerBackA5Town,0
;==========================> Hammerdin vs Eldritch Pre Cast
[HummerPreCast]
K(@Holy_Shield_Key)
S(50)
RC(400,300)
S(100)
K(@Vigor_Key)
S(50)
EXIT
;==========================> GOGO!!
[GotoAct5Wp]
FUNC:A5EWP
EXIT
;=======================> Hammerdin Travels to Eldritch
[HummerToEld]
K(@Teleport_Key)
S(50)
BRC(40,-62)
WEOT(1500)
BRC(36,-333)
WEOT(1500)
RC(530,90)
WEOT(1500)
K(@Concentration_Key)
S(50)
CLM
EXIT
;==========================> Hammerdin Kills Eldritch
[HummerVsEld]
KD(@Stand_Still)
S(50)
LCD(580,320)
CLM
S(200)
CMDE
CTOE
;========================> Hammerdin Loots the Corpse
[HummerPostEld]
K(@Redemption_Key)
S(1500)
K(@Cleansing_Key)
S(500)
PICKIT(500)
S(500)
EXIT
;========================> Hammerdin Travels to Shenk
[HummerToShenk]
K(@Teleport_Key)
S(50)
RC(275,515)
WEOT(1500)
RC(550,550)
WEOT(1500)
BRC(400,110)
WEOT(1500)
RC(700,520)
WEOT(1500)
RC(700,520)
WEOT(1500)
RC(600,550)
WEOT(1500)
RC(700,520)
WEOT(1500)
RC(690,350)
WEOT(1500)
RC(700,550)
WEOT(1500)
K(@Concentration_Key)
S(50)
CLM
EXIT
;=======================> Hammerdin Beats Down Shenk
[HummerVsShenk]
KD(@Stand_Still)
S(50)
LCD(700, 350)
CLM
S(200)
CMDE
CTOE
;=========================> Hammerdin Loots Shenk
[HummerPostShenk]
K(@Redemption_Key)
S(500)
PICKIT(500)
S(500)
EXIT
;=========================> Hammerdin Travels to Town
[HummerToTown]
CLM
K(@Teleport_Key)
S(50)
RC(75,115)
WEOT(1500)
RC(75,115)
WEOT(1500)
RC(75,115)
WEOT(1500)
RC(75,115)
WEOT(1500)
RC(75,115)
WEOT(1500)
RC(100,100)
WEOT(1500)
K(@Cleansing_Key)
S(50)
BLC(175,175)
S(1200)
LC(116,160)
S(500)
PTPT
EXIT
;========================> Hammerdin Charges Pindle
[HummerToPindle]
K(@Teleport_Key)
S(50)
BRC(280,-300)
WEOT(1500)
RC(780,50)
WEOT(1500)
RC(775,90)
WEOT(1500)
BRC(258,81)
WEOT(1500)
K(@Concentration_Key)
S(50)
CLM
EXIT
;========================> Hammerdin Destroys Pindle
[HummerKillsPindle]
KD(@Stand_Still)
S(50)
LCD(700, 350)
CLM
S(200)
CMDI
CTOE
;========================> Hammerdin Loots Corpse
[HummerPostPindle]
K(@Redemption_Key)
S(500)
PICKIT(500)
K(@Vigor_Key)
S(500)
EXIT
;=============
; BackToTownA5
;=============
[HummerBackA5Town]
K(@TP_Scroll_Key)
S(500)
FUNC:TOWNTP ; Return to town using tp
FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
EXIT
[HummerTown_GoTo_PindleTP]
FUNC:A5WPtoATP
;================================================= ==============
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mines pretty much like that but I have a slight variation on the attack sequence to allow for more use of redemption during attacks. if your interested let me know.
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How do i set the stand still key?
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same way you do all the rest of your keys. in game press esc go to confige and look for stand still
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payne Wrote:mines pretty much like that but I have a slight variation on the attack sequence to allow for more use of redemption during attacks. if your interested let me know.
im interested in your sequence. i posted a thread on this, but noone is responding... does yours have trav in it..because i need a sequence with trav aswell as pindle shenk and eld
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Chombo Wrote:im interested in your sequence. i posted a thread on this, but noone is responding... does yours have trav in it..because i need a sequence with trav aswell as pindle shenk and eld Here is one with trav and the others. Quote:;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~Ramadash Tele-Hammerdin Sequence for mm.bot v5.44 Beta 6 and Frutakaka Mod~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~http://mmforums.omnesia.net~~~~~~~~~~~~~...~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;Default sequence run Trav, Pindle, Eld and Shenk in this order,
;see the explanations in the [MAIN] sequence for information on how to change this.
;Do not use "Shift" for standstill, it will not work.
;note that setting this sequence up might not be easy and that you need some basic sequencing knowledge.
;Questions that are clearly answered in the manual will be ignored.
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// VARIABLES //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[VARS]
;skills
@Skill_BattleCommand=f1
@Skill_BattleOrder=f2
@Skill_HolyShield=w
@Skill_Teleport=q
@Skill_Concentration=r
@Skill_HoldPosition=g ;aka standstill
@Skill_Vigor=f
@Skill_Redemption=v ;set same as vigor if you dont have
@Skill_TownPortal=a ;a must
@Skill_ShowMiniMap=TAB
;delays
@Del_SwitchSkill=50
@Del_Precast=400
@Del_WEOT=2200 ;the timeout for WEOT(timeout)
@Del_AttackTele=900
@Del_AttackKeyDown=400
@Del_PickitCheckLife=600 ;this is the PICKIT(delay) delay
@Del_AfterTownPortalCast=600 ;how long to wait after casting town portal
;attacks timeout's
@Timeout_Eld=7000 ;how long to attack eldrich after PreAttack
@Timeout_Shenk=20000 ;how long to attack Shenk after PreAttack
@Timeout_PreAttack=2000 ;how long to standstill doing hammers befor starting tele-on-those-bastards attack
@Timeout_Pindle=10000 ;timeout for pindleskin (remember there is no PreAttack here)
@Timeout_TravPreAttack=5000
@Timeout_Trav=60000
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// MAIN START HERE //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[MAIN]
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
Vigor,0
GoToTrav,0
CTA,0
HolyShield,0
;
SetA3Contex,0 ;dont touch this
;
;///////////////////////////////
;///teleport to the council
;///1=start outside of the room
;///2=start inside of the room
;///////////////////////////////
;GoToCouncil,0 ;this can be edited
GoToCouncil2,0 ;this can be edited
;
AttackAndPick,@Timeout_Trav
QuickPickit,0
;
;///////////////////////////////
;///1=tele up
;///2=tele down
;///////////////////////////////
;QuickTeleTrav,0 ;this can be edited
QuickTeleTrav2,0 ;this can be edited
QuickPickit,0
;
;AttackAndPickTrav,@Timeout_Trav
AttackAndPick,@Timeout_Trav
PostTrav,0
Vigor,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// POST TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;/// You can edit the following, leave only 1 that is not commented, depending on what you want to do after trav
;/// See explanations on each lines
;///
;
;ToMalahToFrigid,0 ;use this to go to Malah and frigid after trav
;
;ToMalahToPindle,0 ;use this to go to Malah and Pindle after trav
;
ToPindle,0 ;use this to go to pindle after trav, without a malah visit
;
;DirectFrigid,0 ;use this to go to frigid after trav, without a malah visit
;
;dont touch this one
SetA5Contex,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// PINDLE SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment the whole follow part to kill pindle, note that this start from frigid highland, so you need to edit the Post Trav part.
;Comment if you dont want to kill pindle
;
CTA,0
TeleToPindle,0
PreAttack,1500
Attack,@Timeout_Pindle
Pickit,0
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// ELDRICH+SHENK SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment this if you kill pindle, comment it if you don't
;
ToTownToFrigid,0
;
;
;CTA,0
;HolyShield,0
;
GoToEld,0
;
PreAttack,@Timeout_PreAttack
Attack,@Timeout_Eld
Pickit,0
;
GoToShenk,0
;
TeleOnShenk,0
;
PreAttack,3000
;
QuickPickit,0
;
SpecialShenkAttack,0
SpecialShenkAttack2,10000
;
QuickPickit,0
;
;you should always leave vigor there (assuming you have it)
Vigor,0
;
;////////////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// DO NOT EDIT ANYTHING BELOW THIS POINT //////////////////////////////
;/////////////////////////////// //////////////////////////////
;////////////////////////////////////////////////////////////////////////////////////////////////////
;
[SetA3Contex]
FUNC:ColorsA3
[SetA5Contex]
FUNC:ColorsA5
[Vigor]
K(@Skill_Vigor)
S(@Del_SwitchSkill)
[QuickTeleTrav2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(117,510)
WEOT(@Del_WEOT)
[GoToCouncil2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(776,394)
WEOT(@Del_WEOT)
RC(752,334)
WEOT(@Del_WEOT)
RC(680,575)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[SpecialShenkAttack2]
K(@Skill_Teleport)
EXEC:ShenkMove.au3
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
PICKIT(@Del_PickitCheckLife)
CTOE
[SpecialShenkAttack]
EXEC:ShenkMove.au3
K(@Skill_Teleport)
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[ToMalahToFrigid]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToTownToFrigid]
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToMalahToPindle]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5WPtoATP
[ToPindle]
MV(400,300)
S(50)
FUNC:FOCWP
SLC
EXEC:WaitWpOpen.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
LC(110,165)
EXEC:WaitInTown.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
FUNC:A5WPtoATP
[TeleToPindle]
K(@Skill_teleport)
S(@Del_SwitchSkill)
BRC(280,-300)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(780,50)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(775,90)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
BRC(258,81)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
[DirectFrigid]
FUNC:A5EWP
[GoToShenk]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(275,515)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(550,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;EXEC:Eldrich.ToBlock.au3
CLM
;CML
BRC(400,110)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(600,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
RC(690,350)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;CLM
BRC(237,235)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
;RC(700,550)
;WEOT(@Del_WEOT)
;S(@Del_SwitchSkill)
;CLM
;CML
EXIT
[AttackAndPick]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
CMDEAD
EXEC:MouseToMonster.au3
CLM
S(@Del_SwitchSkill)
K(@Skill_Concentration)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
EXEC:MercTest.au3
;S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
;EXEC:MercTest.au3
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[TeleOnShenk]
;EXEC:MouseToBlue.au3
EXEC:test.au3
SRC
S(700)
[Attack]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
S(100)
CLM
;EXEC:MercTest.au3
;EXEC:MouseToRed.au3
;EXEC:MouseToEld.au3
EXEC:MouseToMonster.au3
K(@Skill_Concentration)
KD(@Skill_HoldPosition)
CMDEAD
LCD(700, 350)
EXEC:MercTest.au3
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
[PreAttack]
KD(@Skill_HoldPosition)
S(@Del_SwitchSkill)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(200)
CMDEAD
CTOE
[GoToEld]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
BRC(141,-100)
WEOT(@Del_WEOT)
BRC(126,-385)
WEOT(@Del_WEOT)
RC(423,170)
WEOT(@Del_WEOT)
CLM
EXIT
[HolyShield]
K(@Skill_HolyShield)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
EXIT
[PostTrav]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
K(@Skill_Vigor)
S(@Del_SwitchSkill)
S(500)
;FUNC:A3TownToA5
EXEC:WaypointFocus.au3
S(500)
EXIT
[QuickPickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
EXIT
[Pickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
EXIT
[QuickTeleTrav]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(706,140)
WEOT(@Del_WEOT)
[TestAttack]
EXEC:MouseToTrav.au3
S(500)
CTOE
[CTA]
SWITCH1
K(@Skill_BattleCommand)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
K(@Skill_BattleOrder)
S(@Del_SwitchSkill)
RC(400,500)
S(@Del_Precast)
SWITCH2
EXIT
[GoToTrav]
FUNC:A5WPtoTrav
[GoToCouncil]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(786,334)
WEOT(@Del_WEOT)
RC(786,334)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(801,243)
WEOT(@Del_WEOT)
RC(783,95)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[AttackAndPickTrav]
;EXEC:CMDEAD2.au3
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
EXEC:CMDEAD2.au3
EXEC:MouseToTrav.au3
K(@Skill_Concentration)
S(@Del_SwitchSkill)
;EXEC:CMDEAD2.au3
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
;EXEC:CMDEAD2.au3
CMDEAD
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
;EXEC:CMDEAD2.au3
CMDEAD
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