Posts: 46
Threads: 22
Joined: Mar 2006
Reputation:
0
I know it sais in the "how to" and in the manual. but i dont understand where in my files i go to paste it there. or how to paste it really. (i just downloaded it today). i down loaded the 544b5 one.Ive been reading forums on how to set it up but im pretty much the biggest newb on setting it up.
Posts: 3,677
Threads: 36
Joined: Oct 2005
Reputation:
0
wow...i am sleepy just read the read me try to understand it. and try not to bother every1 here
President of the Mathalamus Republic, Representative of Insane Creative people.
Alignment: True Neutral
Posts: 1,624
Threads: 113
Joined: Aug 2005
Reputation:
0
03-14-2006, 12:15 AM
(This post was last modified: 03-14-2006, 12:20 AM by Dan.)
just realised this is mmbot, not a mod
just copy the folder data into the d2 folder to get there follow this path: my computer, harddrive, program files, diabloII. then paste the data folder in there. hope this helped
...malthaysusa-a if you dont even have a idea to help then dont post, quit spamming so u get more points
ok i realised that i am sounding like a mod there, and it says somewhere (i think) not to do mods job, so uh sorry if i just broke that rule....if it is a rule, but i think it is....crap
Posts: 46
Threads: 22
Joined: Mar 2006
Reputation:
0
yay! thanks dustoid4. it loads now but i have another question. where do i put what acc and pass for the bot to use. and the char sequnce thing for a ele druid(if there is one).*forgive me for being so newb*.
Posts: 2,649
Threads: 74
Joined: Aug 2005
Reputation:
0
Open you mm.BOT.ini and scroll down a little ways and you will see this Quote:Char_Mode = Battle
Char_Account =
Char_Password =
Char_Slot = 1
Char_Difficulty = Hell
Char_BNGamePass_String = 123456789fjlkabcthqsz
Char_BNGameName_Perso = No
Char_BNGamePass_Perso = No
Char_MessageSent = Starting Run.
Char_StartRunDelay = 150
Enter all that stuff. Here is the sequence for ya. Code: ;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Wind Druid
;Author: Nicotine
;Based: N/A
;Monsters: Eldritch, Shenk and Pindle
;Version: 5.43+
;Date: Nov. 02, 2005
;Tested: Hell
;WebSite: http://mmforums.omnesia.net
;-----------------------------------------------------------------------------------
;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys :)
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: Nov. 13, 2005 --> CTA Support
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@PreCast_Delay = 300
@Switch_Delay = 400
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Shenk_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Tele_Delay1 = 400
@Tele_Delay2 = 350
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Teleport = f1
@Oak_Sage = f7
@Cyclone_Armor = f8
@Hurricane = f9
@Tornado = ** SKILL ON LEFT CLICK **
@Battle_Orders = f6
@Battle_Command = f7
@Town_Portal = f10
@Standstill = g
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------
;==========================> Wind Druid Sequences MAIN
[MAIN]
WD1,0
WDADVERT,0
WDCTA,0 ;Comment this line out using a semi-colon(;) if your character does not have a CTA
WD2,0
WD3,@Eldritch_Attack_Length
WD4,0
WD5,0
WD6,@Shenk_Attack_Length
WD7,0
WD8,0
WD9,0
WD10,@Pindle_Attack_Length
WD11,0
;==========================> Wind Druid Advertises
[WDADVERT]
SEND(script from http://mmforums.omnesia.net)
EXIT
;==========================> Wind Druid Pre Casts
[WD1]
K(@Oak_Sage)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Cyclone_Armor)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================> Wind Druid Shouts
[WDCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================> Wind Druid Rush Eldritch
[WD2]
K(@Hurricane)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(80,-335)
WEOT(@Tele_Delay2)
;LC(400,175)
;WEOM(200)
CLM
CML
EXIT
;==========================> Wind Druid Kill Eldritch
[WD3]
KD(@Standstill)
S(@Key_Delay)
CLM
CML
LCD(MFOC)
S(@Loop_Delay)
CMDEAD
KU(@Standstill)
CLM
CML
CTOE
;==========================> Wind Druid Loot Eldritch
[WD4]
S(300)
PICKIT(@Pickit_Delay)
S(300)
EXIT
;==========================> Wind Druid Travels to Shenk
[WD5]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
CLM
CML
EXIT
;==========================> Wind Druid Beats Down Shenk
[WD6]
KD(@Standstill)
S(@Key_Delay)
CLM
CML
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
KU(@Standstill)
CLM
CML
CTOE
;==========================> Wind Druid Loots Shenk
[WD7]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CLM
CML
EXIT
;==========================> Wind Druid Go Home
[WD8]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
FUNC:A5TownPoint
S(@Random_Delay2)
FUNC:A5WPtoATP
EXIT
;==========================> Wind Druid Rush Pindle
[WD9]
K(@Hurricane)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Teleport)
S(@Key_Delay)
RC(456,110)
WEOT(@Tele_Delay1)
RC(668,195)
WEOT(@Tele_Delay1)
RC(656,185)
WEOT(@Tele_Delay1)
RC(703,82)
WEOT(@Tele_Delay1)
RC(600,215)
WEOT(@Tele_Delay2)
CLM
EXIT
;==========================> Wind Druid Kill Pindle
[WD10]
KD(@Standstill)
S(@Key_Delay)
CLM
CML
LCD(MFOC)
S(@Loop_Delay)
CMDEAD
KU(@Standstill)
CLM
CML
CTOE
;==========================> Wind Druid Loot Pindle
[WD11]
S(300)
PICKIT(@Pickit_Delay)
S(300)
EXIT
;-------------------------------------------------------------------------------
;###################################>> /EOF <<##################################
;-------------------------------------------------------------------------------
|