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anyone have a good working fire/meteor sorc script
#1
this is the one im using and its not working right


=============================
@TP_Scroll_Key = f8
@Teleport_Key = f3
@Meteor_Key = f2
@Fireball_Key = f1
@Frozen_Armor_Key = f4
;NOTE: to use CTA uncomment the Orb_Sorc_Will_Use_Cta sequence in the [MAIN] below
;================================================= =============================
; Eventually change the settings below to resolve problems or increase speed.
;================================================= =============================
@Random_Delay_Before_Eldritch = 15000,30000 ; <mini>,<maxi> TOWN random delay (ms.)
@Random_Delay_Before_Pindle = 5000, 15000 ; <mini>,<maxi> TOWN random delay (ms.)
@Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.)
@Timeout_Eldritch_Attack = 24000 ; Maximum main attack time on Eldritch (ms.)
@Timeout_Shenk_Attack = 24000 ; Maximum main attack time on Shenk (ms.)
@Timeout_Pindle_Attack = 24000 ; Maximum main attack time on Pindle (ms.)
@Timeout_Council_Attacks = 15000 ; Maximum main attacks time on Council (ms.)
;================================================= =============================
@Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.)
@Attack_Loop_Delay = 20 ; Tweak it to change attacks loop/cast speed (ms.)
@Key_Push_Delay = 20 ; Delay to let the Skills appears at right click (ms.)
@WP_Menu_Delay = 400 ; Delay x2 to wait the WP menu appears at screen.
;================================================= =============================

; CODE; Default sequences below (uncommented) will do Pindle, Eldritch, and Shenk.

;===============
; Orb Sorce MAIN
;===============
[MAIN]
Orb_Sorc_Town_Pre_Cast, 0

Orb_Sorc_Town_GoTo_PindleTP, 0
;Orb_Sorc_Will_Use_Cta_OutTown, 0 ; Optional If you want use CTA uncomment this sequence.
Orb_Sorc_GoTo_Pindle, 0
Orb_Sorc_Attack_Pindle, @Timeout_Pindle_Attack
Orb_Sorc_Pindle_Pickit, 0
Orb_Sorc_BackA5Town, 0

Orb_Sorc_Town_Goto_Eldritch_Wp, 0
Orb_Sorc_GoTo_Eldritch, 0
Orb_Sorc_Pre_Attack_Eldritch, 0
Orb_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack
Orb_Sorc_Eldritch_Pickit, 0

; NOTE: Proceed Shenk runs only if your sorce got Full block + Repear's Toll Tresher. (Hell)
; If you dont have comment sequences below

;Orb_Sorc_FromEldritchGoToShenk, 0
;Orb_Sorc_Pre_Attack_Shenk, 0
;Orb_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
;Orb_Sorc_Shenk_Corpse_teleport,0
;Orb_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
;Orb_Sorc_Simple_Pickit, 0

; NOTE: Proceed council only if you got a strong sorce with CTA + Full block + infinity merc (Hell)
; NOTE: The sorce should have enought mana (> 1300) using mana shield. And resists...
; NOTE: Of course you can use other chars than sorce and make your own sequence...

;Orb_Sorc_BackA5Town, 0
;Orb_Sorc_Pre_Cast, 0
;Orb_Sorc_Town_GotoCouncil
;Orb_Sorc_Will_Use_Cta, 0 ; Optional If you want use CTA uncomment this sequence.
;Orb_Sorc_GotoCouncil, 0
;Orb_Sorc_AttackCouncil, @Timeout_Council_Attacks
;Orb_Sorc_GotoUpper_Council,0
;Orb_Sorc_AttackCouncil, @Timeout_Council_Attacks
;Orb_Sorc_Trav_Pickit,0
;Orb_Sorc_ReturnA5,0


;=====================================
; Orb Sorce will precast at downstairs
;=====================================
[Orb_Sorc_Town_Pre_Cast]
SR(@Random_Delay_Before_Eldritch)
K(@Frozen_Armor_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
K(@Mana_Shield_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
EXIT

;==============================================
; Orb Sorce Goto Frigid Highlands (Eldritch WP)
;==============================================
[Orb_Sorc_Town_Goto_Eldritch_Wp]
FUNC:A5EWP ; This function will go from downstairs to Eldritch WayPoint.
EXIT

;===============
; Optional: CTA
;===============
[Orb_Sorc_Will_Use_Cta_OutTown]
S(@WP_Menu_Delay)
SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear).
K(@Battle_Commands_Key)
S(@Key_Push_Delay)
RC(500,60)
SR(@Pre-Cast_Random_Delay)
K(@Battle_Orders_Key)
S(@Key_Push_Delay)
RC(500,60)
SR(@Pre-Cast_Random_Delay)
SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear).
EXIT

;================
; Go to Eldritch
;================
[Orb_Sorc_GoTo_Eldritch]
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(155,-60)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(70,-330)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
K(@Lightning_Key)
S(@Key_Push_Delay)
EXIT

;=====================================
; Eldritch Blind Metoer
;=====================================
[Orb_Sorc_Pre_Attack_Eldritch]
K(@Meteor_Key)
RC(MFOC)
K(@Fireball_Key)
RC(MFOC)
RC(MFOC)
RC(MFOC)
RC(MFOC)
CLM
CML
CMDEAD
CTOE
;=====================================
; Eldritch Primary Fire Attack
;=====================================
[Orb_Sorc_Attack_Eldritch]
K(@Meteor_Key)
RC(MFOC)
K(@Fireball_Key)
RC(MFOC)
RC(MFOC)
RC(MFOC)
RC(MFOC)
CLM
CML
CMDEAD
CTOE

;=================
; Eldritch Pickit
;=================
[Orb_Sorc_Eldritch_Pickit]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(440, 140)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
S(500)
PICKIT(600)
S(200)
EXIT
;=================
; Goto Shenk
;=================
[Orb_Sorc_FromEldritchGoToShenk]
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(300,140)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(690,330)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(650,260)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(360,350)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(515,180)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
EXIT

;=====================================
; Shenk Blind Fire Attack(loop)
;=====================================
[Orb_Sorc_Pre_Attack_Shenk]
K(@Meteor_Key)
RC(330,330)
K(@Fireball_Key)
RC(330,330)
RC(330,330)
RC(330,330)
RC(330,330)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE

;=============================
; Shenk Fire Attack
;=============================
[Orb_Sorc_Attack_Shenk]
K(@Meteor_Key)
RC(MFOC)
K(@Fireball_Key)
RC(MFOC)
RC(MFOC)
RC(MFOC)
RC(MFOC)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE
;==========================
; Shenk Corpse teleport to
;==========================
[Orb_Sorc_Shenk_Corpse_teleport]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(330, 330)
WEOT(@Wait_End_Of_Teleport_Delay)


;=================
; Simple Pickit
;=================
[Orb_Sorc_Simple_Pickit]
CLM
CML
S(200) ; this will give some CPU/KEYBoard free before proceed.
PICKIT(600)
EXIT

;=============
; BackToTownA5
;=============
[Orb_Sorc_BackA5Town]
K(@TP_Scroll_Key)
S(@Key_Push_Delay)
FUNC:TOWNTP ; Return to town using tp
FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
EXIT

;==============
; Go to Pindle TP
;==============
[Orb_Sorc_Town_GoTo_PindleTP]
FUNC:A5WPtoATP

;==============
; Go to Pindle
;==============
[Orb_Sorc_GoTo_Pindle]
K(@Teleport_Key)
S(@Key_Push_Delay)k.
BRC(400,-310)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(735,35)
WEOT(@Wait_End_Of_Teleport_Delay)
BRC(600,-30)
WEOT(@Wait_End_Of_Teleport_Delay)
K(@Lightning_Key)
S(@Key_Push_Delay)
EXIT

;=====================
; Pindle Mixed Attack
;=====================
[Orb_Sorc_Attack_Pindle]
K(@Frozen_Orb_Key)
RC(MFOC)
K(@Meteor_Key)
RC(MFOC)
K(@Fire_Ball_Key)
RC(MFOC)
K(@Frozen_Orb_Key)
RC(MFOC)
K(@Fire_Ball_Key
RC(MFOC)
RC(MFOC)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE.

;===============
; Pindle Pickit
;===============
[Orb_Sorc_Pindle_Pickit]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)k.
BRC(60,90)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
S(500)
PICKIT(600)
EXIT

[Orb_Sorc_Town_GotoCouncil]
FUNC:A5WPtoTrav ; Will click A5 wp and goto Travincal
EXIT

[Orb_Sorc_GotoCouncil]
K(@Teleport_Key)
S(@Key_Push_Delay)k.
RC(770,315)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(770,315)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(770,315)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(770,315)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
BRC(530,10)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML
RC(780,220)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
CML

[Orb_Sorc_AttackCouncil]
K(@Frozen_Orb_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
CLM
CML
CMDEAD
CTOE..

[Orb_Sorc_GotoUpper_Council]
K(@Teleport_Key)
S(@Key_Push_Delay)k.
RC(795,180)
WEOT(@Wait_End_Of_Teleport_Delay)
[Orb_Sorc_Trav_Pickit]
PICKIT(600)
K(@Teleport_Key)
S(@Key_Push_Delay)k.
RC(450,450)
WEOT(@Wait_End_Of_Teleport_Delay)
PICKIT(600)
K(@Teleport_Key)
S(@Key_Push_Delay)k.
RC(100,100)
WEOT(@Wait_End_Of_Teleport_Delay)
PICKIT(600)
EXIT

[Orb_Sorc_ReturnA5]
K(@TP_Scroll_Key)
S(@Key_Push_Delay)k.
FUNC:TOWNTP
FUNC:A3TownToA5
EXIT

--------------------------------------------------------------------------------
Reply
#2
Ok, well, give this one a try.
Quote:;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Fireball / Meteor
;Author: nicotine
;Based: Gbud
;Monsters: Eldritch and Pindle
;Version: 5.44Bxx+
;Date: NOV. 02, 2005
;Tested: Hell
;WebSite: http://mmforums.omnesia.net
;-----------------------------------------------------------------------------------
;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: Jan. 23, 2006 --> Added Variables and Delays
;
;Updated: Jan. 24, 2006 --> CTA Support
;
;Updated: Feb. 25, 2006 --> Changed Pindle meteor points to static locations(Thanks deFiant)
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Switch_Delay = 400
@Cast_Delay = 350
@Meteor_Delay = 1200
@PreCast_Delay = 100
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Tele_Delay = 350
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Teleport=
@Shield=
@Fireball= ;LEFT CLICK
@Meteor=
@Standstill= ;NOT SHIFT
@TownPortal=
;-------------------------------------------------------------------
;##########################>> /SKILLS <<############################
;-------------------------------------------------------------------

[MAIN]
Precast,0
GotoAct5Wp,0
CTA,0
GoToEld,0
KillEld,@Eldritch_Attack_Length
LootEld,0
Home2Pind,0
ToPindle,0
KillPindle,@Pindle_Attack_Length
LootPindle,0
;==============================

;========== Precast ===========
[Precast]
K(@Shield)
S(@Key_Delay)
RC(300,200)
S(@PreCast_Delay)
EXIT
;==============================

;============= GO =============
[GotoAct5Wp]
FUNC:A5EWP
EXIT
;==============================

;============ CTA =============
[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==============================

;========== GoToEld ===========
[GoToEld]
K(@Teleport)
S(@Key_Delay)
BRC(25,-46)
WEOT(@Tele_Delay)
BRC(30,-273)
WEOT(@Tele_Delay)
CLM
K(@Meteor)
S(@Key_Delay)
RC(478,59)
S(@Meteor_Delay)
CLM
RC(450,200)
S(@Cast_Delay)
CLM
EXIT
;==============================

;========== KillEld ===========
[KillEld]
CLM
KD(@Standstill)
S(@Key_Delay)
LCD(MFOC)
S(@Key_Delay)
CMDEAD
CTOE
;==============================

;========== LootEld ===========
[LootEld]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CML
EXIT
;==============================

;========= Home2Pind ===========
[Home2Pind]
K(@TownPortal)
SRC
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5WPtoATP
EXIT
;==============================

;========== ToPindle ==========
[ToPindle]
K(@Teleport)
S(@Key_Delay)
BRC(280,-300)
WEOT(@Tele_Delay)
RC(780,50)
WEOT(@Tele_Delay)
RC(785,130)
WEOT(@Tele_Delay)
CLO
K(@Meteor)
S(@Key_Delay)
RC(528,244)
S(@Meteor_Delay)
RC(528,244)
S(@Key_Delay)
EXIT
;==============================

;========== KillPindle ========
[KillPindle]
CLM
CMLM
KD(@Standstill)
S(@Key_Delay)
LCD(MFOC)
S(@Key_Delay)
CMDEAD
CTOE
;==============================

;========== LootPindle ========
[LootPindle]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
EXIT
;==============================
[Image: toomuchowneh8lr1.jpg]
Reply
#3
i tried your script and got a merc too, but it would get surrounded and would then log out.
Reply
#4
go to http://www.d2trade.pl and mmbots forums there have alot of good scripts
Reply


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