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[NEW] D2NT for Patch 1.13!
#81
VoodooHamma Wrote:Are your attacks set up?

yup
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#82
pm me your script along with the name for it or post here because that error usually has something to do with the script itself.
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#83
This bot starts off by throwing all my charms and potions on the ground...what gives? lol
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#84
Link5032 Wrote:This bot starts off by throwing all my charms and potions on the ground...what gives? lol

check your script for these lines. Anything in the 0 part of you are carrying should be ok.

NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
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#85
galaxioz Wrote:check your script for these lines. Anything in the 0 part of you are carrying should be ok.

NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

Awesome, thanks! One more question, after it completes a run, it waits at least full minute before making the next game... I want it to wait about 15 seconds or so. I thought I changed the values here:

var createGameThreshold = 5000; // time in milliseconds to wait between making games
var createGameThresholdRandom = 1000; // time in milliseconds to randomly add +/- to the game create time
var createGameTimeout = 15000; // time in milliseconds to register a failed to create game
var waitInLineTimeout = 5000; // time in milliseconds to wait in lines for a create game (60 second default)

but it didnt change anything.. any advice? Thanks again in advance!

..Nevermind, I fixed it. It was the mininum game length variable. Thanks agian!
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#86
Hey, i have a problem with my bot, it says: <D2NT Error> C:\Users\Onizuka\Destkop\D2NT30_NTBot41\scripts\libs\common\NTSnaglt.ltl (111): TypeError:_item.name is undefined.
Can someone help please? Thanks Smile
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#87
lol whos problem needs answered still?
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#88
ehm , maybe u said it before , but i didnt find it :p , i use d2nt 3.0 , but it picks everything without iding it Tongue , any info/help? thx
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#89
Sad no?
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#90
Anubis369 Wrote:lol whos problem needs answered still?

i still cant seem to get mine to work...

i get the "\D2NT 3.0\scripts\NTBot\NTBotGame.ntj(17) ; ReferenceError: NT_LoadConfig is not defined." error
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#91
thor14 Wrote:i still cant seem to get mine to work...

i get the "\D2NT 3.0\scripts\NTBot\NTBotGame.ntj(17) ; ReferenceError: NT_LoadConfig is not defined." error

Is your character script renamed accurately according to you character name? i.e. NTConfig_Barbarian_Scarabous.ntl ( capital letters and all)?
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#92
ffdaasssd Wrote:ehm , maybe u said it before , but i didnt find it :p , i use d2nt 3.0 , but it picks everything without iding it Tongue , any info/help? thx

Some items are set up to be picked up without iding it, if you want it identify more items before keeping them then modify your item.nip files i.e. [Name] == KrakenShell && [Quality] == unique # [DamageResist] >= 15 && [Strength] >= 40 // Leviathan note it looks for this item with more than 15 dr and 40 strength so it ids it to see. [Name] == Shako && [Quality] == unique # [Defense] >= 98 // Harlequin Crest does not get ided because the minimum defense for a shako is 98. Change the 98 to 99 or more and the bot will id it.

These are just examples and i think this is what your talking about, your question was alittle vague, so if this doesn't help please go into more detail.
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#93
Onizuka Wrote:Hey, i have a problem with my bot, it says: <D2NT Error> C:\Users\Onizuka\Destkop\D2NT30_NTBot41\scripts\libs\common\NTSnaglt.ltl (111): TypeError:_item.name is undefined.
Can someone help please? Thanks Smile

No idea why this happens, ive seen it happen several times and still can't configure the glitch out, ive tried // various items in nip files and no avail, the only thing ive found remedy this is to set the max game time to barely allow your bot enough time to complete its run, that way your bot dont sit there for hours before the game ends.
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#94
Ok now for my question, My paly won't use holy bolt (101) on magic immune monsters anyone else have this problem or know anything about it?
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#95
can some one just help me get this bot up and running!?
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#96
My sorc just randomly starts kicking when i get right outside of boss area. I set my attacks for 1 = f1 or fireball left , 2= f2 or orb right(for immunes). Is this correct? When i port in my sorc just starts kicking mobs for no reason.
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#97
Wistlenuts Wrote:Ok now for my question, My paly won't use holy bolt (101) on magic immune monsters anyone else have this problem or know anything about it?

Seriously, use the ****ing edit button.
You can run....but you'll just die tired.
~~~~~~~~~~~~~~~~~~~~~~~~~
[Image: 150.gif]
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#98
when im running the bot in pup baalruns it very slow at picking up items. how do I chance it so it pick up items faster?
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#99
Yo

Please help me. How is it set to turn up in order for the stick to speak on a chat (channel)? (next game or gamename, diaruns-xx etc.) Thanks.
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When I make a profile and I hit run in the comments under the manager it says "[bot]: Failed to read Diablo memory" I have the JS32 in the windows. Also when I make the profile and That happens ("[bot]: Failed to read Diablo memory") I go back in to edit it and it seems like the profile is reset? I hit save but it just doesent save? A bit of help would be awesome!
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