So I just got d2nt 3 days ago and tried my best to figure the thing out on my own but got a couple questions I couldn't find out about.
I'm a orb/lightning sorc, running NM because a) not in hell b)don't think shes powerful enough yet.
Q1: how does this script work exactly, gotten some halfway descriptions by quick searching
var NTConfig_AttackSkill = new Array(7);
NTConfig_AttackSkill[0] = 64; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 64; // Primary skill to boss.
NTConfig_AttackSkill[2] = 38; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 49; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
--So basically I configured to cast orb(64) and wanted it to use charged bolt(38) in between timers for orb. It just casts orb then continues with static/lightning/chain light and recasts orb after boss unfrozen. My question is do I have to edit the ntattack.ntl to do these kinds of changes to attacks? I also tried "" NTConfig_AttackSkill[1] = 38; // Primary skill to boss. "" and the attack is observed. Would it even cast charged bolt repeatedly if the moster is cold immune? How do the lines below first skill work?
Currently charged bolt will kill bosses faster than lightning and want the standard lightning/chain light for regular monsters..
The other question is if you start having to keep items in the personal inventoy and they are unidentified, the item log just continually says " [time/profile] kept light gauntlets " every time she visits the stash which ends up in a longgg list of
" [time/profile] kept light gauntlets "
" [time/profile] kept light gauntlets "
" [time/profile] kept light gauntlets "
" [time/profile] kept light gauntlets "
is the only way to deal with this is emptying room in the stash? I don't want to identify some of the items for trade value. I Haven't gotten to doing automule yet. I'm only using 1 key at the moment because I need to hook up an older computer to get the 2nd key install because I can't find the 2nd key anymore.
Link to the best automule tutorial might be appreciated too if I get into it that much before D3.
Thanks anyone for some noob help I can catch on at a decent rate but I'm not a coder so you do the math. I could search or experiment for hours or get a quick answer from a kind fellow.
Edit-- Also how common is a "cannot be frozen" mod used? I just switched from a ravenfrost to a 28 nagel i found and noticed that the 4 minutes I have set to run my selections no longer kills the last boss (dury). Also is it super slow or decent time for running meph, pindle, eldritch, thresh socket, andy, dury. I have it set to glacial trail after that and can kill some unique bosses there with the ravenfrost on, but it rarely even kills dury without it.
I'm a orb/lightning sorc, running NM because a) not in hell b)don't think shes powerful enough yet.
Q1: how does this script work exactly, gotten some halfway descriptions by quick searching
var NTConfig_AttackSkill = new Array(7);
NTConfig_AttackSkill[0] = 64; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 64; // Primary skill to boss.
NTConfig_AttackSkill[2] = 38; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 49; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
--So basically I configured to cast orb(64) and wanted it to use charged bolt(38) in between timers for orb. It just casts orb then continues with static/lightning/chain light and recasts orb after boss unfrozen. My question is do I have to edit the ntattack.ntl to do these kinds of changes to attacks? I also tried "" NTConfig_AttackSkill[1] = 38; // Primary skill to boss. "" and the attack is observed. Would it even cast charged bolt repeatedly if the moster is cold immune? How do the lines below first skill work?
Currently charged bolt will kill bosses faster than lightning and want the standard lightning/chain light for regular monsters..
The other question is if you start having to keep items in the personal inventoy and they are unidentified, the item log just continually says " [time/profile] kept light gauntlets " every time she visits the stash which ends up in a longgg list of
" [time/profile] kept light gauntlets "
" [time/profile] kept light gauntlets "
" [time/profile] kept light gauntlets "
" [time/profile] kept light gauntlets "
is the only way to deal with this is emptying room in the stash? I don't want to identify some of the items for trade value. I Haven't gotten to doing automule yet. I'm only using 1 key at the moment because I need to hook up an older computer to get the 2nd key install because I can't find the 2nd key anymore.
Link to the best automule tutorial might be appreciated too if I get into it that much before D3.
Thanks anyone for some noob help I can catch on at a decent rate but I'm not a coder so you do the math. I could search or experiment for hours or get a quick answer from a kind fellow.
Edit-- Also how common is a "cannot be frozen" mod used? I just switched from a ravenfrost to a 28 nagel i found and noticed that the 4 minutes I have set to run my selections no longer kills the last boss (dury). Also is it super slow or decent time for running meph, pindle, eldritch, thresh socket, andy, dury. I have it set to glacial trail after that and can kill some unique bosses there with the ravenfrost on, but it rarely even kills dury without it.