Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Starting to make some LLD pickits
#1
Have made many similar ones for any level items in the past.
Don't know all that much about LLD though. was wondering if I could get some feedback on them.
anything you have to offer is more than welcome
Thanks!

([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .5 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 100 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= ((350 && [itemlevelreq] <=18) || (300 && [itemlevelreq] <= 9))

The Idea is to be able to make each stat equal to a certain value. And be able to control the quality of the item being found, simply by changing the total amount (350 and 300 in the above line of code). Not sure how the final level requirement part will work. can always seperate them.[COLOR="Silver"]

---------- Post added at 11:51 PM ---------- Previous post was at 10:50 PM ----------

[/COLOR]Had to split it into 2
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .5 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 100 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 350 && [itemlevelreq] <=18
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .5 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 100 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 300 && [itemlevelreq] <= 9
Reply
#2
bmxrider1279 Wrote:Have made many similar ones for any level items in the past.
Don't know all that much about LLD though. was wondering if I could get some feedback on them.
anything you have to offer is more than welcome
Thanks!

([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .5 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 100 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= ((350 && [itemlevelreq] <=18) || (300 && [itemlevelreq] <= 9))

The Idea is to be able to make each stat equal to a certain value. And be able to control the quality of the item being found, simply by changing the total amount (350 and 300 in the above line of code). Not sure how the final level requirement part will work. can always seperate them.

---------- Post added at 11:51 PM ---------- Previous post was at 10:50 PM ----------

Had to split it into 2
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .5 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 100 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 350 && [itemlevelreq] <=18
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .5 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 100 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 300 && [itemlevelreq] <= 9

was wondering why and how did you come about the 300 and 350?
Reply
#3
The 300 and 350 are the total amount i want the stats to equal.
I set the value of each mod (what i thought to be the good ones, and i am rather ignorant when it come to LLD) equal to 100 by multiplying the stat by whatever number would get me there.

example: The value that fhr will be if it is on the helm will be 10. I therefore had it multiply the [fhr] amount by 10 in order to get to 100.

The lesser stat that i thought were still useful i set equal to 25 or so (surely due an adjustment)

By adding everything together and haveing parenthesis around them, it allows you to treat all of the stats as one. This allows you to set it to pick up items that do not necessarily have two or three specific stats but a combination of stats that meet your overall quota.
This quota is what the 300 and 350 are. I set the one for 18 or less to 350 and the one for lvl 9 to 300 in order to make it slightly more strict for lvl 18 items over lvl 9. This is due to the fact that the stats can be better at 18 (ed max is 40 for lvl 9, while 50 for lvl 18) and that some of the stats cannot even be found on lvl 9 items, such as the visionary mod.

To make it more or less strict you simply can increase or decrease the quota accordingly.

---------- Post added at 07:45 PM ---------- Previous post was at 07:33 PM ----------

updated one for helms.. includes eth/repair items
added one for armors

wondering if rather absurd to have the bot pick up every rare normal class item in hopes that its LLD...
Input would be very helpful.


([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 350 && [itemlevelreq] <=18
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 300 && [itemlevelreq] <= 9
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 225 && [itemlevelreq] <=18
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 = [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 200 && [itemlevelreq] <= 9

[type] == armor && [quality] == rare && [class] == normal # ([enhanceddefense] + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 + [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 450 && [itemlevelreq] <= 18
[type] == armor && [quality] == rare && [class] == normal # ([enhanceddefense] + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 + [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 250 && [itemlevelreq] <= 9
[type] == armor && ([name] != quiltedarmor || [name] != leatherarmor) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefense] * 4 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 + [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 300 && [itemlevelreq] <= 18
[type] == armor && ([name] != quiltedarmor || [name] != leatherarmor) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefense] * 4 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 + [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 200 && [itemlevelreq] <= 9
Reply
#4
bmxrider1279 Wrote:The 300 and 350 are the total amount i want the stats to equal.
I set the value of each mod (what i thought to be the good ones, and i am rather ignorant when it come to LLD) equal to 100 by multiplying the stat by whatever number would get me there.

example: The value that fhr will be if it is on the helm will be 10. I therefore had it multiply the [fhr] amount by 10 in order to get to 100.

The lesser stat that i thought were still useful i set equal to 25 or so (surely due an adjustment)

By adding everything together and haveing parenthesis around them, it allows you to treat all of the stats as one. This allows you to set it to pick up items that do not necessarily have two or three specific stats but a combination of stats that meet your overall quota.
This quota is what the 300 and 350 are. I set the one for 18 or less to 350 and the one for lvl 9 to 300 in order to make it slightly more strict for lvl 18 items over lvl 9. This is due to the fact that the stats can be better at 18 (ed max is 40 for lvl 9, while 50 for lvl 18) and that some of the stats cannot even be found on lvl 9 items, such as the visionary mod.

To make it more or less strict you simply can increase or decrease the quota accordingly.

---------- Post added at 07:45 PM ---------- Previous post was at 07:33 PM ----------

updated one for helms.. includes eth/repair items
wondering if rather absurd to have the bot pick up every rare normal class item in hopes that its LLD...
Input would be very helpful.


([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 350 && [itemlevelreq] <=18
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 300 && [itemlevelreq] <= 9
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 225 && [itemlevelreq] <=18
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 = [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 200 && [itemlevelreq] <= 9

does it matter that it will go over your 350 amount that you was wanting and has these line picked up any items and are your lines getting to long for d2nt still read it
Reply
#5
comper Wrote:does it matter that it will go over your 350 amount that you was wanting and has these line picked up any items and are your lines getting to long for d2nt still read it

I believe its ok.. i have many other that have picked up items. never knew about a limit though.

i know these ones work.. i guess they are shorter though

[Type] == ring && [Quality] == rare # (([tohit]) + ([maxmana] * (0.75)) + (([FireResist]+[LightResist]+[ColdResist]+[PoisonResist])*(2)) + (([strength]+[dexterity])*(10)) + ((7)*([maxhp])) + ((12)*([lifeleech])) + ((7)*([manaleech])) + ((15)*([hpregen])) + ((10)*([fcr]))) >= 475
[Type] == ring && [Quality] == rare # (([tohit] * (0.5)) + ([maxmana] * (1.5)) + 2*([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) + 13*([strength]+[dexterity]) + 7*([maxhp]) + 17 *([hpregen]) + 20*([fcr]) + 5*([itemmagicbonus])) >= 525

pretty sure ive found a good bit of boots/belts with the ones i have too. ill figure out some sort of test and let you know
Reply
#6
bmxrider1279 Wrote:I believe its ok.. i have many other that have picked up items. never knew about a limit though.

i know these ones work.. i guess they are shorter though

[Type] == ring && [Quality] == rare # (([tohit]) + ([maxmana] * (0.75)) + (([FireResist]+[LightResist]+[ColdResist]+[PoisonResist])*(2)) + (([strength]+[dexterity])*(10)) + ((7)*([maxhp])) + ((12)*([lifeleech])) + ((7)*([manaleech])) + ((15)*([hpregen])) + ((10)*([fcr]))) >= 475
[Type] == ring && [Quality] == rare # (([tohit] * (0.5)) + ([maxmana] * (1.5)) + 2*([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) + 13*([strength]+[dexterity]) + 7*([maxhp]) + 17 *([hpregen]) + 20*([fcr]) + 5*([itemmagicbonus])) >= 525

pretty sure ive found a good bit of boots/belts with the ones i have too. ill figure out some sort of test and let you know

here is a txt file of some lld iteams if you would like to look at it to help you with your nip file - nip lld.txt
Reply
#7
comper Wrote:here is a txt file of some lld iteams if you would like to look at it to help you with your nip file - nip lld.txt

Thank You.

I just screwed with a few numbers in the armor line and it kept an armor for me, changed them back and it didn't.
Reply
#8
bmxrider1279 Wrote:Thank You.

I just screwed with a few numbers in the armor line and it kept an armor for me, changed them back and it didn't.

sounds good
Reply
#9
Here is everything as i have it before bed

// HELMS

([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 350 && [itemlevelreq] <= 18
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 300 && [itemlevelreq] <= 9
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 225 && [itemlevelreq] <=18
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 = [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 200 && [itemlevelreq] <= 9

// ARMOR
[type] == armor && [quality] == rare && [class] == normal # ([enhanceddefense] + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 + [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 400 && [itemlevelreq] <= 18
[type] == armor && [quality] == rare && [class] == normal # ([enhanceddefense] + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 + [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 250 && [itemlevelreq] <= 9
[type] == armor && ([name] != quiltedarmor || [name] != leatherarmor) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefense] * 4 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 + [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 300 && [itemlevelreq] <= 18
[type] == armor && ([name] != quiltedarmor || [name] != leatherarmor) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefense] * 4 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 + [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 200 && [itemlevelreq] <= 9

// SHIELDS
[type] == shield && [quality] == rare && [class] == normal # ([enhanceddefence] * 0.75 + [fbr] * 4 + [fhr] * 7 + [maxmana] * 2.5 + [maxhp] * 2.5 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + [itemskilltab] * 25 + [ItemDamageToMana] * 3 + ([sockets] -1) * 150 + [itempoisonlengthresist]) * 0.5 >= 350 && [itemlevelreq] <= 18
[type] == shield && [quality] == rare && [class] == normal # ([enhanceddefence] * 0.75 + [fbr] * 4 + [fhr] * 7 + [maxmana] * 2.5 + [maxhp] * 2.5 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + [itemskilltab] * 25 + [ItemDamageToMana] * 3 + ([sockets] -1) * 150 + [itempoisonlengthresist]) * 0.5 >= 275 && [itemlevelreq] <= 9
[type] == shield && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 + [fbr] * 4 + [fhr] * 7 + [maxmana] * 2.5 + [maxhp] * 2.5 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + [itemskilltab] * 25 + [ItemDamageToMana] * 3 + ([sockets] -1) * 150 + [itempoisonlengthresist]) * 0.5 >= 200 && [itemlevelreq] <= 18
[type] == shield && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 + [fbr] * 4 + [fhr] * 7 + [maxmana] * 2.5 + [maxhp] * 2.5 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + [itemskilltab] * 25 + [ItemDamageToMana] * 3 + ([sockets] -1) * 150 + [itempoisonlengthresist]) * 0.5 >= 150 && [itemlevelreq] <= 9
Reply
#10
thanks for the info
Reply
#11
Just added weapons and lowered the quota for everything to test them out.
If someone with multiple bots could help me test these and just let me know if it finds anything.
Can always raise quota or delete if it finds too much .
Would really help out, Thanks.

// HELMS

([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 250 && [itemlevelreq] <= 18
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 200 && [itemlevelreq] <= 9
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 125 && [itemlevelreq] <=18
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 = [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 100 && [itemlevelreq] <= 9

// ARMOR
[type] == armor && [quality] == rare && [class] == normal # ([enhanceddefense] + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 - [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 300 && [itemlevelreq] <= 18
[type] == armor && [quality] == rare && [class] == normal # ([enhanceddefense] + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 - [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 150 && [itemlevelreq] <= 9
[type] == armor && ([name] != quiltedarmor || [name] != leatherarmor) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefense] * 4 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 - [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 200 && [itemlevelreq] <= 18
[type] == armor && ([name] != quiltedarmor || [name] != leatherarmor) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefense] * 4 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2.5 + [itempoisonlengthresist] * 0.75 + [fhr] * 7 + [tohit] * 2 + ([sockets] - 1) * 200 + [maxhp] * 5 - [itemreqpercent] * 2 + [maxmana] * 4 + ([strength]+[dexterity]) * 10 ) >= 100 && [itemlevelreq] <= 9

// SHIELDS
[type] == shield && [quality] == rare && [class] == normal # ([enhanceddefence] * 0.75 + [fbr] * 4 + [fhr] * 7 + [maxmana] * 2.5 + [maxhp] * 2.5 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + [itemskilltab] * 25 + [ItemDamageToMana] * 3 + ([sockets] -1) * 150 + [itempoisonlengthresist]) * 0.5 >= 250 && [itemlevelreq] <= 18
[type] == shield && [quality] == rare && [class] == normal # ([enhanceddefence] * 0.75 + [fbr] * 4 + [fhr] * 7 + [maxmana] * 2.5 + [maxhp] * 2.5 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + [itemskilltab] * 25 + [ItemDamageToMana] * 3 + ([sockets] -1) * 150 + [itempoisonlengthresist]) * 0.5 >= 175 && [itemlevelreq] <= 9
[type] == shield && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 + [fbr] * 4 + [fhr] * 7 + [maxmana] * 2.5 + [maxhp] * 2.5 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + [itemskilltab] * 25 + [ItemDamageToMana] * 3 + ([sockets] -1) * 150 + [itempoisonlengthresist]) * 0.5 >= 100 && [itemlevelreq] <= 18
[type] == shield && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 + [fbr] * 4 + [fhr] * 7 + [maxmana] * 2.5 + [maxhp] * 2.5 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + [itemskilltab] * 25 + [ItemDamageToMana] * 3 + ([sockets] -1) * 150 + [itempoisonlengthresist]) * 0.5 >= 60 && [itemlevelreq] <= 9
// WEAPONS
[type] == weapon && [class] == normal # ([tohit] * .75 + [itemtohitpercentperlevel] * 75 + [enhanceddamage] * 1.5 + ([sockets] - 1) * 150 + [dexterity] * 5 + [strength] * 5 + [maxhp] * 2.5 + [mindamage] * 7.5 + [maxdamage] * 7.5 + [lifeleech] * 7 + [ias] * 10 - [itemreqpercent]) >= 300 && [itemlevelreq] <= 18
[type] == weapon && [class] == normal # ([tohit] * .75 + [itemtohitpercentperlevel] * 75 + [enhanceddamage] * 1.5 + ([sockets] - 1) * 150 + [dexterity] * 5 + [strength] * 5 + [maxhp] * 2.5 + [mindamage] * 7.5 + [maxdamage] * 7.5 + [lifeleech] * 7 + [ias] * 10 - [itemreqpercent]) >= 225 && [itemlevelreq] <= 9
[type] == weapon && [class] == normal # ([tohit] * .75 + [itemtohitpercentperlevel] * 75 + [enhanceddamage] * 1.5 + ([sockets] - 1) * 150 + [dexterity] * 5 + [strength] * 5 + [maxhp] * 2.5 + [mindamage] * 7.5 + [maxdamage] * 7.5 + [lifeleech] * 7 + [ias] * 10 - [itemreqpercent]) >= 150 && [itemlevelreq] <= 18
[type] == weapon && [class] == normal # ([tohit] * .75 + [itemtohitpercentperlevel] * 75 + [enhanceddamage] * 1.5 + ([sockets] - 1) * 150 + [dexterity] * 5 + [strength] * 5 + [maxhp] * 2.5 + [mindamage] * 7.5 + [maxdamage] * 7.5 + [lifeleech] * 7 + [ias] * 10 - [itemreqpercent]) >= 100 && [itemlevelreq] <= 9
Reply
#12
thanks for the info for lld items - I will try to set it up and run it for a while
Reply
#13
comper Wrote:thanks for the info for lld items - I will try to set it up and run it for a while

Awesome, Thank You.

Sooner or later I'll have it all done.
Reply
#14
bmxrider1279 Wrote:Awesome, Thank You.

Sooner or later I'll have it all done.

if you have more to add and the file is pretty big might be better to post it in pastebin.com and then you can just add the link in here, that way it won't take up a big space here - plus I was wondering was it better to bot this normal or which do you use?
thanks
Reply
#15
comper Wrote:if you have more to add and the file is pretty big might be better to post it in pastebin.com and then you can just add the link in here, that way it won't take up a big space here - plus I was wondering was it better to bot this normal or which do you use?
thanks

thank you.. I thought there'd be a way to do that.
Ive yet to try it in normal, thought I am excited to.
Just started up again on ladder so ive just been running it in hell.

Will have another running soon and I will try them both in normal.

May want to wait to run it in normal until it is all done..
Will prolly make lines for lvls 30 and 49 too.
Reply
#16
bmxrider1279 Wrote:thank you.. I thought there'd be a way to do that.
Ive yet to try it in normal, thought I am excited to.
Just started up again on ladder so ive just been running it in hell.

Will have another running soon and I will try them both in normal.

May want to wait to run it in normal until it is all done..
Will prolly make lines for lvls 30 and 49 too.

I will try to set up some chars tomorrow and run it for a while for you
Reply
#17
Thank you very much, for everything
Ill work on a few more before then.
and take a stab at pastebin
Reply
#18
bmxrider1279 Wrote:Thank you very much, for everything
Ill work on a few more before then.
and take a stab at pastebin

pastebin.com is very easy just go there and it will say - New Paste - just copy your what you have done then paste it in that box and I would leave the options like they are and then right under that will be a Submit button click it and then a new window will come up with your piclit lines and then you just copy the new link and paste in your txt here
Reply
#19
comper Wrote:pastebin.com is very easy just go there and it will say - New Paste - just copy your what you have done then paste it in that box and I would leave the options like they are and then right under that will be a Submit button click it and then a new window will come up with your piclit lines and then you just copy the new link and paste in your txt here

Yup... very simple.
I added lvl 49/30 for the ones i had... Though they will need some serious tweaking im sure, here they are
e/ also too the class's out of the equation.
Other than a few occasions, it is covered with the level requirement.



Diablo 2 LLD Pickit - Pastebin.com
Reply
#20
Added Belts to it
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Problem starting up de game Terrorkid 7 327 03-02-2012, 05:44 AM
Last Post: comper
  Can I make my bot pick up items to sell for gold? Romis 3 406 02-02-2012, 08:37 AM
Last Post: comper
  Make me a walkthrough sigley89 15 460 02-01-2012, 01:47 PM
Last Post: comper
  How to make second skill work on baal on round 2 imune to magic cezars 7 475 09-01-2011, 12:25 PM
Last Post: kevinbod
  iso a good d2nt pickit or set of pickits charlie4585 0 323 07-28-2011, 12:26 PM
Last Post: charlie4585
  I use GVetal but i want to kno how do i make my Druid bot summon a Grizzly to tank? DarkGoku 4 616 06-26-2011, 04:28 PM
Last Post: DarkGoku
  How to make My bot Clear Arcane Sanctuary? canadasim 0 188 06-09-2011, 02:44 AM
Last Post: canadasim
  Help me Make Bot Do Only Pindle,Andy,Meph Please Dissarray 5 389 05-15-2011, 04:38 PM
Last Post: skidude
  Anyone have or can make this script? Pauluk1986 1 221 05-15-2011, 04:14 PM
Last Post: skidude
  How do I make bot use Smite on certain bosses like Andy, Mephy, Baal Quill9820 2 257 04-26-2011, 12:25 AM
Last Post: Valdez

Forum Jump:


Users browsing this thread: 1 Guest(s)