09-26-2004, 01:32 PM
What do you guys think is the best pally armour in game? I personally like eth Zod'd Temp's Might.
Best armour in game for zealot pally?
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09-26-2004, 01:32 PM
What do you guys think is the best pally armour in game? I personally like eth Zod'd Temp's Might.
09-26-2004, 01:33 PM
a good enigma would be effective
09-26-2004, 01:34 PM
Well that's more for a hammerdin, IMO.
09-26-2004, 01:37 PM
true... ias would help for a zealot
yea ur right enigma for hammerdin wasnt thinkin right
09-26-2004, 01:38 PM
You, you mean one of those 160/60 armours? Know a guy with that and a 120/45 helm. On zon. He's hella rich.
09-26-2004, 01:38 PM
what chars u got now brandon?
09-26-2004, 01:39 PM
Level 1 zealot and level... 10? sorc on NL and 87 sorc, 76 hammerdin, and 75 zon on L.
09-26-2004, 01:41 PM
yea, full 40/15'd griz set pallys are pretty damn good 2.
so that kid decide to cough up the other enigma he said he would?
09-26-2004, 01:41 PM
l0l I'd love that shit. =( Be total pwnage. Pwn anything, anywhere. INCLUDING CHEAP WW BARBS!
09-26-2004, 01:43 PM
enigma/coh/160-60
09-26-2004, 01:43 PM
brandon that kid cough up the enigma he promised?
09-26-2004, 01:45 PM
Although Enig is definitely good I'd rather have CoH over it. Dunno why. =\ And I still say eth Temp's Might with Zod. Or eth perf Valor with Zod. =D
l0l **** no. I'm still trying to get some more proxies to brute his ***. ****er ripped me off. =\
09-26-2004, 01:46 PM
I'd say CoH, for the most part zealots aren't going to tele and a lot of resists is a great bonus
09-26-2004, 01:48 PM
i like coh the resist is awesome
09-26-2004, 01:48 PM
That's true. Hey, do you make your own sigs?
09-26-2004, 01:56 PM
dude people go down to my post where it says if there could be a new character i wanna hear some interesting replies
09-26-2004, 04:01 PM
best zealot armor is sup archon coh.... nice def, its light, good resists, and u get the same dmg as leviathan and its not puke green
09-26-2004, 04:02 PM
Really? Hmm. I STILL say eth Temp's Might Zod'd.
09-26-2004, 04:03 PM
t-might gives u good def, but with only 2 to offensive auras, and not +2 to all skills, it doesnt do that well
also eth t-might requires 222 str, whereas archon requires 103 str, giving u a difference of around +119 points that could be used for vitality
09-26-2004, 04:17 PM
l0l Well this is ZEALOT. A lot of strength is not a bad thing.
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