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My Tornado Druid Script
#1
Well i had my tornado druid completely decked out so i edited the sorc sequence and this is what i came up with... Yes i disabled the check mercs life... reason? it thinks the bear is a merc so when he iis about to die then it exits...

I kind of have a hard time killing shrenk so if anyone can come up with a better sequence then please do.


[VARS]
;##############################################################################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;##############################################################################
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
;##############################################################################



; ----------- cut here ----------- cut here ----------- cut here -------------



;==============================================================================
; MM's light sorce sequences: Pindle, Eldritch, and Shenk runs.
;==============================================================================
; Default sequence is the light sorce one, but you can replace it or edit it
; by whatever you want. Refers the MANUAL to know more about light sorce & merc.
; Lightning sorce is the easiest & cheapest character to proceed Pindle, Eldritch
; and Shenk runs for MFing, but much others builts are possible, of course!
; Dont forget to check your keys settings in \Config\mm.BOT.ini !!
;==============================================================================
; Replace below the control keys your character use in game for these skills:
; Note; All these skills are at the right click side.
;==============================================================================
@Oak_Key = 9 ; Frozen Armor Skill Key (put a blank if you dont have)
@BO_Key = 8 ; Frozen Armor Skill Key (put a blank if you dont have)
@TP_Scroll_Key = 6 ; TP Scroll Skill key (must have it and a TP tome...)
@Teleport_Key = 2 ; Teleport Skill Key (must have it)
@Tornado_Key = 1 ; Lightning Skill Key (must have it)
@Chain_Tornado_Key = 1 ; ChainLightning Skill Key (must have it)
@Bear_Key = 5 ; Frozen Armor Skill Key (put a blank if you dont have)
@DamageShield_Key = 4 ; Mana Shield Skill Key (put a blank if you dont have)
@Battle_Commands_Key = 7 ; Battle Commands Skill Key (leave blank if you dont have)
@Hurrican_Key = 3 ; Battle Orders Skill Key (leave blank if you dont have)
;==============================================================================
; Eventually change the settings below to resolve problems or increase speed.
;==============================================================================
@Random_Delay_Before_Eldritch = 100,200 ; <mini>,<maxi> TOWN random delay (ms.)
@Random_Delay_Before_Pindle = 100,200 ; <mini>,<maxi> TOWN random delay (ms.)
@Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.)
@Timeout_Eldritch_Pre_Attack = 4000 ; Maximum primary attack time on Eldritch (ms.)
@Timeout_Shenk_Pre_Attack = 4000 ; Maximum primary attack time on Shenk (ms.)
@Timeout_Pindle_Pre_Attack = 4000 ; Maximum primary attack time on Pindle (ms.)
@Timeout_Eldritch_Attack = 20000 ; Maximum main attack time on Eldritch (ms.)
@Timeout_Shenk_Attack = 20000 ; Maximum main attack time on Shenk (ms.)
@Timeout_Pindle_Attack = 20000 ; Maximum main attack time on Pindle (ms.)
@Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.)
@Attack_Loop_Delay = 100 ; Tweak it to change attacks loop/cast speed (ms.)
@Key_Push_Delay = 100 ; Delay to let the Skills appears at right click (ms.)
@WP_Menu_Delay = 400 ; Delay x2 to wait the WP menu appears at screen.
;==============================================================================



;============================================================
; CL Sorce MAIN, The MAIN will call these sequences in order:
;============================================================

[MAIN]
CL_Sorc_Town_Pre_Cast, 0
CL_Sorc_Town_GoTo_PindleTP, 0
CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; "
CL_Sorc_GoTo_Pindle, 0
CL_Sorc_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack
CL_Sorc_TeleToPindle, 0
CL_Sorc_Attack_Pindle, @Timeout_Pindle_Attack
CL_Sorc_Pindle_Pickit, 0
CL_Sorc_BackA5Town, 0
CL_Sorc_Town_Goto_Eldritch_Wp, 0
CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; "
CL_Sorc_GoTo_Eldritch, 0
CL_Sorc_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack
CL_Sorc_TeleToEld, 0
CL_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack
CL_Sorc_Eldritch_Pickit, 0
CL_Sorc_FromEldritchGoToShenk, 0
CL_Sorc_Pre_Attack_Shenk, @Timeout_Shenk_Pre_Attack
CL_Sorc_TeleToShenk, 0
CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
CL_Sorc_Shenk_Corpse_teleport,0
CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
CL_Sorc_Shenk_Pickit, 0


; And below all the sequences called above, not necessary in order:


;=====================================
; CL Sorce will precast at downstairs
;=====================================
[CL_Sorc_Town_Pre_Cast]
SR(@Random_Delay_Before_Eldritch)
K(@Bear_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
SR(@Pre-Cast_Random_Delay)
K(@Oak_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
K(@DamageShield_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
EXIT

;==============
; Go to Pindle TP
;==============
[CL_Sorc_Town_GoTo_PindleTP]
FUNC:A5WPtoATP

;==============
; Go to Pindle
;==============
[CL_Sorc_GoTo_Pindle]
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(400,-310)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(735,35)
WEOT(@Wait_End_Of_Teleport_Delay)
BRC(600,-30)
WEOT(@Wait_End_Of_Teleport_Delay)
K(@Tornado_Key)
S(@Key_Push_Delay)


EXIT

;=================================
; PindleSkin Primary Light Attack
;=================================
[CL_Sorc_Pre_Attack_Pindle]
K(@Tornado_Key)
BRCD(285,-13)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE.

;=====================
; Pindle Light Attack
;=====================
[CL_Sorc_TeleToPindle]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(560,190)
WEOT(@Wait_End_Of_Teleport_Delay)
Exit


[CL_Sorc_Attack_Pindle]
K(@Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
K(@Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
K(@Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE.

;===============
; Pindle Pickit
;===============
[CL_Sorc_Pindle_Pickit]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(560,190)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
S(200)
PICKIT(600)
EXIT

;=============
; BackToTownA5
;=============
[CL_Sorc_BackA5Town]
K(@TP_Scroll_Key)
S(@Key_Push_Delay)
FUNC:TOWNTP ; Return to town using tp
FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
EXIT

;==============================================
; CL Sorce Goto Frigid Highlands (Eldritch WP)
;==============================================
[CL_Sorc_Town_Goto_Eldritch_Wp]
FUNC:A5EWP ; This function will go from A5 Town WP to Eldritch WayPoint.
EXIT

;===============
; Optional: CTA
;===============
[CL_Sorc_Will_Use_Cta_OutTown]
S(@WP_Menu_Delay)
SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear).
SR(@Pre-Cast_Random_Delay)
SR(@Pre-Cast_Random_Delay)
K(@Hurrican_Key)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
RC(500,60)
S(@Pre-Cast_Random_Delay)
K(@Battle_Commands_Key)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
RC(500,60)
SR(@Pre-Cast_Random_Delay)
K(@BO_Key)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
RC(500,60)
S(@Pre-Cast_Random_Delay)
SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear).
EXIT

;================
; Go to Eldritch
;================
[CL_Sorc_GoTo_Eldritch]
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(155,-60)
WEOT(@Wait_End_Of_Teleport_Delay)
; CLM
CML
BRC(70,-330)
WEOT(@Wait_End_Of_Teleport_Delay)
; CLM
CML
K(@Tornado_Key)
S(@Key_Push_Delay)
EXIT

;=====================================
; Eldritch Primary Light Attack(loop)
;=====================================
[CL_Sorc_Pre_Attack_Eldritch]
K(@Tornado_Key)
RCD(450,50)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE

;=============================
; Eldritch Chain-Light Attack
;=============================
[CL_Sorc_TeleToEld]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(560,190)
WEOT(@Wait_End_Of_Teleport_Delay)
Exit


[CL_Sorc_Attack_Eldritch]
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
CLM
; CML
CMDEAD
CTOE

;=================
; Eldritch Pickit
;=================
[CL_Sorc_Eldritch_Pickit]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(440, 140)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
S(200)
PICKIT(600)
EXIT

;=================
; Goto Shenk
;=================
[Cl_Sorc_FromEldritchGoToShenk]
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
BRC(300,140)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
BRC(690,330)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
BRC(650,260)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
BRC(360,350)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
RC(747,545)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
EXIT

;=====================================
; Shenk Primary Light Attack(loop)
;=====================================
[CL_Sorc_Pre_Attack_Shenk]
K(@Tornado_Key)
BRCD(330,330)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE

;=============================
; Shenk Chain-Light Attack
;=============================
[CL_Sorc_TeleToShenk]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(300, 300)
WEOT(@Wait_End_Of_Teleport_Delay)
Exit



[CL_Sorc_Attack_Shenk]
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE.

;==========================
; Shenk Corpse teleport to
;==========================
[CL_Sorc_Shenk_Corpse_teleport]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(300, 300)
WEOT(@Wait_End_Of_Teleport_Delay)

;=============================================
; Simple Pickit (used multiple times at shenk.
;=============================================
[CL_Sorc_Shenk_Pickit]
CLM
; CML
S(200)
PICKIT(600)
EXIT
Reply
#2
nice
Reply
#3
yea its not that bad of a script but shenk likes to teleport away so that is usally what happens... anyone know a way to make the script loc on him and tele to him?

Additional Comment:
ok i fixed my script i wrote and now it completely kills shenk everytime.. please post comments..


[VARS]
;##############################################################################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;##############################################################################
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
;##############################################################################



; ----------- cut here ----------- cut here ----------- cut here -------------



;==============================================================================
; MM's light sorce sequences: Pindle, Eldritch, and Shenk runs.
;==============================================================================
; Default sequence is the light sorce one, but you can replace it or edit it
; by whatever you want. Refers the MANUAL to know more about light sorce & merc.
; Lightning sorce is the easiest & cheapest character to proceed Pindle, Eldritch
; and Shenk runs for MFing, but much others builts are possible, of course!
; Dont forget to check your keys settings in \Config\mm.BOT.ini !!
;==============================================================================
; Replace below the control keys your character use in game for these skills:
; Note; All these skills are at the right click side.
;==============================================================================
@Oak_Key = 9 ; Frozen Armor Skill Key (put a blank if you dont have)
@BO_Key = 8 ; Frozen Armor Skill Key (put a blank if you dont have)
@TP_Scroll_Key = 6 ; TP Scroll Skill key (must have it and a TP tome...)
@Teleport_Key = 2 ; Teleport Skill Key (must have it)
@Tornado_Key = 1 ; Lightning Skill Key (must have it)
@Chain_Tornado_Key = 1 ; ChainLightning Skill Key (must have it)
@Bear_Key = 5 ; Frozen Armor Skill Key (put a blank if you dont have)
@DamageShield_Key = 4 ; Mana Shield Skill Key (put a blank if you dont have)
@Battle_Commands_Key = 7 ; Battle Commands Skill Key (leave blank if you dont have)
@Hurrican_Key = 3 ; Battle Orders Skill Key (leave blank if you dont have)
;==============================================================================
; Eventually change the settings below to resolve problems or increase speed.
;==============================================================================
@Random_Delay_Before_Eldritch = 100,200 ; <mini>,<maxi> TOWN random delay (ms.)
@Random_Delay_Before_Pindle = 100,200 ; <mini>,<maxi> TOWN random delay (ms.)
@Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.)
@Timeout_Eldritch_Pre_Attack = 4000 ; Maximum primary attack time on Eldritch (ms.)
@Timeout_Shenk_Pre_Attack = 4000 ; Maximum primary attack time on Shenk (ms.)
@Timeout_Pindle_Pre_Attack = 4000 ; Maximum primary attack time on Pindle (ms.)
@Timeout_Eldritch_Attack = 20000 ; Maximum main attack time on Eldritch (ms.)
@Timeout_Shenk_Attack = 20000 ; Maximum main attack time on Shenk (ms.)
@Timeout_Pindle_Attack = 20000 ; Maximum main attack time on Pindle (ms.)
@Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.)
@Attack_Loop_Delay = 100 ; Tweak it to change attacks loop/cast speed (ms.)
@Key_Push_Delay = 100 ; Delay to let the Skills appears at right click (ms.)
@WP_Menu_Delay = 400 ; Delay x2 to wait the WP menu appears at screen.
;==============================================================================



;============================================================
; CL Sorce MAIN, The MAIN will call these sequences in order:
;============================================================

[MAIN]
CL_Sorc_Town_Pre_Cast, 0
CL_Sorc_Town_GoTo_PindleTP, 0
CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; "
CL_Sorc_GoTo_Pindle, 0
CL_Sorc_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack
CL_Sorc_TeleToPindle, 0
CL_Sorc_Attack_Pindle, @Timeout_Pindle_Attack
CL_Sorc_Pindle_Pickit, 0
CL_Sorc_BackA5Town, 0
CL_Sorc_Town_Goto_Eldritch_Wp, 0
CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; "
CL_Sorc_GoTo_Eldritch, 0
CL_Sorc_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack
CL_Sorc_TeleToEld, 0
CL_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack
CL_Sorc_Eldritch_Pickit, 0
CL_Sorc_FromEldritchGoToShenk, 0
CL_Sorc_Pre_Attack_Shenk, @Timeout_Shenk_Pre_Attack
CL_Sorc_TeleToShenk, 0
CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
CL_Sorc_Shenk_Pickit, 0

; And below all the sequences called above, not necessary in order:


;=====================================
; CL Sorce will precast at downstairs
;=====================================
[CL_Sorc_Town_Pre_Cast]
SR(@Random_Delay_Before_Eldritch)
K(@Bear_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
SR(@Pre-Cast_Random_Delay)
K(@Oak_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
K(@DamageShield_Key)
S(@Key_Push_Delay)
RC(400,60)
SR(@Pre-Cast_Random_Delay)
EXIT

;==============
; Go to Pindle TP
;==============
[CL_Sorc_Town_GoTo_PindleTP]
FUNC:A5WPtoATP

;==============
; Go to Pindle
;==============
[CL_Sorc_GoTo_Pindle]
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(400,-310)
WEOT(@Wait_End_Of_Teleport_Delay)
RC(735,35)
WEOT(@Wait_End_Of_Teleport_Delay)
BRC(600,-30)
WEOT(@Wait_End_Of_Teleport_Delay)
K(@Tornado_Key)
S(@Key_Push_Delay)


EXIT

;=================================
; PindleSkin Primary Light Attack
;=================================
[CL_Sorc_Pre_Attack_Pindle]
K(@Tornado_Key)
BRCD(285,-13)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE.

;=====================
; Pindle Light Attack
;=====================
[CL_Sorc_TeleToPindle]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(560,190)
WEOT(@Wait_End_Of_Teleport_Delay)
Exit


[CL_Sorc_Attack_Pindle]
K(@Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
K(@Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
K(@Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE.

;===============
; Pindle Pickit
;===============
[CL_Sorc_Pindle_Pickit]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(560,190)
WEOT(@Wait_End_Of_Teleport_Delay)
; CML
S(200)
PICKIT(600)
CLM
EXIT

;=============
; BackToTownA5
;=============
[CL_Sorc_BackA5Town]
K(@TP_Scroll_Key)
S(@Key_Push_Delay)
FUNC:TOWNTP ; Return to town using tp
FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
EXIT

;==============================================
; CL Sorce Goto Frigid Highlands (Eldritch WP)
;==============================================
[CL_Sorc_Town_Goto_Eldritch_Wp]
FUNC:A5EWP ; This function will go from A5 Town WP to Eldritch WayPoint.
EXIT

;===============
; Optional: CTA
;===============
[CL_Sorc_Will_Use_Cta_OutTown]
S(@WP_Menu_Delay)
SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear).
SR(@Pre-Cast_Random_Delay)
SR(@Pre-Cast_Random_Delay)
K(@Hurrican_Key)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
RC(500,60)
S(@Pre-Cast_Random_Delay)
K(@Battle_Commands_Key)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
RC(500,60)
SR(@Pre-Cast_Random_Delay)
K(@BO_Key)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
S(@Key_Push_Delay)
RC(500,60)
S(@Pre-Cast_Random_Delay)
SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear).
EXIT

;================
; Go to Eldritch
;================
[CL_Sorc_GoTo_Eldritch]
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(155,-60)
WEOT(@Wait_End_Of_Teleport_Delay)
; CLM
CML
BRC(70,-330)
WEOT(@Wait_End_Of_Teleport_Delay)
; CLM
CML
K(@Tornado_Key)
S(@Key_Push_Delay)
EXIT

;=====================================
; Eldritch Primary Light Attack(loop)
;=====================================
[CL_Sorc_Pre_Attack_Eldritch]
K(@Tornado_Key)
RCD(450,50)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE

;=============================
; Eldritch Chain-Light Attack
;=============================
[CL_Sorc_TeleToEld]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(560,190)
WEOT(@Wait_End_Of_Teleport_Delay)
Exit


[CL_Sorc_Attack_Eldritch]
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
CLM
; CML
CMDEAD
CTOE

;=================
; Eldritch Pickit
;=================
[CL_Sorc_Eldritch_Pickit]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
RC(440, 140)
WEOT(@Wait_End_Of_Teleport_Delay)
; CML
S(200)
PICKIT(600)
CLM
EXIT

;=================
; Goto Shenk
;=================
[Cl_Sorc_FromEldritchGoToShenk]
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
RC(430, 510)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
BRC(300,140)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
BRC(690,330)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
BRC(650,260)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
BRC(360,350)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
RC(747,545)
WEOT(@Wait_End_Of_Teleport_Delay)
CLM
; CML
EXIT

;=====================================
; Shenk Primary Light Attack(loop)
;=====================================
[CL_Sorc_Pre_Attack_Shenk]
K(@Tornado_Key)
BRCD(330,330)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE

;=============================
; Shenk Chain-Light Attack
;=============================
[CL_Sorc_TeleToShenk]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(300, 300)
WEOT(@Wait_End_Of_Teleport_Delay)
CMDEAD
Exit


[CL_Sorc_Attack_Shenk]
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
S(@Key_Push_Delay)
K(@Chain_Tornado_Key)
RCD(MFOC)
S(@Attack_Loop_Delay)
CLM
; CML
CMDEAD
CTOE.


;=============================================
; Simple Pickit (used multiple times at shenk.
;=============================================
[CL_Sorc_Shenk_Pickit]
S(300)
K(@Teleport_Key)
S(@Key_Push_Delay)
BRC(300, 300)
WEOT(@Wait_End_Of_Teleport_Delay)
; CML
S(200)
PICKIT(600)
CLM
EXIT
Reply


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