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skelemancer?
#21
I'm pretty sure (90%) it no longer works.

I've seen several threads on different forums on the topic. It was an invisible AR bonus (didn't appear on your stats sheet) so it's hard to say.
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#22
yes i have made poison/summon hybrid. worked fairly well. was actually thinking about writing a guide to building them a while back.
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#23
hadn't gotten the chance to build a poison/skele necro yet, but will be working on it soon. Thanks again for the help. And another thing. does poion explosion work just like corpse explosion, exceot with a poison addition?
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#24
No, its only 100% pure poision damage, not 50/50 fire/physical that normal CE is.

Poison Expl. is only worth adding to for Nova synergy.

Additional Comment:
But if you are looking to make the hybrid, i think the last skill i'd add all remainders into would be poision explosion, dagger gives you a better bonus to your nova per level anyhow. I think the hardest thing would be the gear selection, as it seems summoners/novamancers seem to have specalized gear tailored to their respective classes, so it becomes a "Do I want stronger skellies or stronger nova?" issue..
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#25
ok so i wanna start a sum nec and i want skeles to be my main skill points but i wanna branch of into anothe tree
i was thinking about a bone/sum nec but more sum
i was thinking abou this build
skele mast-20
raise skele-20
raise skele mage-20
revive -5
sum resist-5
bone wall-20
bone spear-?
cuses-?
rest-?
can someone help me with this delema plox
and also y do mages sux if my skeles merk and revies tank and i have a bone wall in between them and my mages y should they die ?
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#26
Eyeofodin, did you even read this thread? Go back and read the thread, all of your questions are answered. Also before I quit D2 I wrote a psn/summoner necro guide, go check it out. It works fairly well and is pretty fun.
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#27
Doono Wrote:acctually frater with the right gear skelemancers summons do a lot of damage but you need to get your hands on beast and a pride. Give the necro the beast and a might merc the pride and if the rest of your gears good your skels can do like 2k each. Use an enigma and you can tele on enemies and they get slaughterd. If they all hit its like 20k damage and 40k if you manage to amp/deceprify the enemy first. But yer they suck in duels

The damage looks good on paper. But think about the reality of even half of your skeletons ever getting close enough or have room to hit you enemy. Even if you do, it might not even hit because of the low attack rating.
Please add to my Reputation if you find my post reasonable, beneficial, or helpful. Thanks. =]
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#28
You just quoted and responded to a post that is over two years old.
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#29
ok so i no u said pns adn sum is good, but i was think of this kind of build
sm-20
rs-20
rsm-20(ule c y later)
revive-5
sum ressit-5
bone wall-7
bone prism- 3
bone spirit-20
curses-watever ones u want
ok so i was thinking that mages could be rly good if they had more health and didnt die all he time so wat if id let my skeles revives and merc tank and id put like 2 or 3 bone walls inbetween them and my mages. that would keep them from dieing. aldo putting pionts in bone wall and bone prism can help my bone spirit too.
i only put 7 in bone wall cuz i thought i dont need to waste that much points on the skill cuz i could just keep making more.
so tehn i can have a rly good sum army and help them out a lil with a 660 dmg bone spirit. I like the ce idea a lot too i i think it be better then bone spirit but i was thinking abott doin a lil pvp wit my friends so yea
plz comment me and give me any suggestions
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#30
I can't understand what you are saying, so I can't answer.
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#31
I'd ignore the mages myself and go for revives, I've always found them much more useful.
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#32
*** damn it, I wrote out a giant guide, and the forum didn't recognize me.Sad

Alright so:

str, dex: only enough for gear
life: give yourself at least some to survive
mana: Just about everything else here

Skills:
Skeleton (Regular, at least a few Mages in my opinion)

Revives
*I kinda liked them, they're really to taste. More points keep them around, as well as increase the count. Really, its if you like it.

Skeleton Mastery

Summon Resist
*for that you'll have to put point in Golem, so might as well summon, at least to help build army

Amp Damage, Iron Maiden, Life Tap
*Most important Amp Damage! You only need one or two points in these, but a good bit of mana to spam

Lower Resist
*Can't remember if it can break immunities

Golems
*to taste, but I don't spend many points. Fire useful for later levels because of the amount of Fire based attacks. Avoid Blood Golem; it is connected to your health, as it hits, you gain, as it gets hit, you drain.

Bone Armor
*just a few points, maybe. find useful versus Ranged attacks

Bone Prison, Wall
*I'm not much good with these, but they synergy bone armor better than points in BA. Maybe get good at cc with mobs, or slow down more powerful ones with Prison.

Poison...
*My nova summoner was alright. I personally don't like it, it didn't seem to do alot, but then I'm slight experimenter, even when i follow a build. Maybe if proper gear and synergies placed... i just play for fun, rather than worrying about stuff. I just pick up stuff of mooch of friends who mf from boredom.


2 tips:
1) A surprising amount of items for necros drop with white names but have kick ass skills, at least +1 for 2 skills that are helpful to skelemancer. Ive found wands and low def heads with 1 or 2 adds to raise or mastery. I even started with a wand to raise... XD
2) Once you get into A5, and Anya or whatever her name is saved, and that portal opens to Nihlithak(?)'s temple, use that portal. All around are zombies that are on a timer from when you step in. So just go through and start spamming raise, and there should be at least enough time to get half, if not more of you army up and running. Just in case you didn't know/think of that. ;D

Good Luck!
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