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Hammerdin/FOH Pally?
#1
I really don't duel all that much n e more. But I was on and decided to for a bit. So I was in a duel game and there was a Pally tearing ppl apart using hammers and Foh. How could he be soo strong? Is this a current build and I am just out of touch? He was able to switch between skills so damn fast and killing everyone.
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#2
Hammer / FoH is called a Mage. That guy could possibly have been a Farcaster though.
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#3
Ffrater, do you have the build on that listed anywhere, would be neat to see
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#4
What's different is basically skill allocation and as with V/T, it's up to your own discretion. Do you want stronger FoH and weaker Hammers, or other way around?

The only gear change that I can think of is your switch weapon.
You can either use 5os Scepter with +3 Conv and +3 FoH with 5x5%/-5% or you can make a CTA in it.

It's really been a long time since I last played so I cannot tell you anything for sure.
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#5
i have a godly foh paly on nl, but last ladder when i was getting the items for him, it costed me alone 40hrs for the perfect griffons and all the other stuff, the scepter was 25 hrs, so my point is that if u wanto be good go for just FOH, because ull rape ppl, but to be good, u need really really good gear
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#6
FraterPerdurabo Wrote:Hammer / FoH is called a Mage. That guy could possibly have been a Farcaster though.

I dont see what the beniefits of farcast could be here but anyways mages are so good because they can get up to 8-10k hammers and 6-7k foh dmg and 5k+life. Then when someone sorbs foh the cannot beat the hammers, also can get up this high because both are affected by pcombat gcs which would help alot many of these mages have some of the best gear available and destroy against pubs who cannot duel...

but its not a bad char
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#7
dLihc Wrote:I dont see what the beniefits of farcast could be here but anyways mages are so good because they can get up to 8-10k hammers and 6-7k foh dmg and 5k+life. Then when someone sorbs foh the cannot beat the hammers, also can get up this high because both are affected by pcombat gcs which would help alot many of these mages have some of the best gear available and destroy against pubs who cannot duel...

but its not a bad char

well actually you have to sacrifice one or the other

if you choose to be primarily hammer you wont hit 6k foh
i believe with my dek'd out mage i hit 9k hammers/4.5-5k foh.
both of which are strong enough alone to beat most chars, when combined it makes a nice hybrid.
i only had to remake him 4-5 times
You said so much without ever parting your lips.

[Image: tap100.jpg]
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#8
dLihc Wrote:I dont see what the beniefits of farcast could be here but anyways mages are so good because they can get up to 8-10k hammers and 6-7k foh dmg and 5k+life. Then when someone sorbs foh the cannot beat the hammers, also can get up this high because both are affected by pcombat gcs which would help alot many of these mages have some of the best gear available and destroy against pubs who cannot duel...

but its not a bad char
Benefits of Farcast? Maybe being able to achieve fastest FCR% frame without any real FCR% gear?
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#9
FraterPerdurabo Wrote:Benefits of Farcast? Maybe being able to achieve fastest FCR% frame without any real FCR% gear?

thats Tmc

farcast orginally came out with nightlight mod which didnt contain tmc
You said so much without ever parting your lips.

[Image: tap100.jpg]
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#10
Tap Wrote:thats Tmc

farcast orginally came out with nightlight mod which didnt contain tmc
Oh you're right. Good point.
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