This is a skill range list to be placed into D2NT\scripts\libs\common\NTAttack.It covers alot of useful skills for all the character classes.
1:First step is to open D2NT\scripts\libs\common\NTAttack
2:control f this line3:Right below this line there will be a whole bunch of cases and these are what we are interested in.
4:They will look like this5:As you can see the skill list that ships with the stock bot is very skimpy,so we are going to fix that.So in between the top{ and the bottom break(both colored red) we want to insert the following code(by copying over the original section,as its no longer needed) And thats it now you have ranges for alot of the character class skills.
1:First step is to open D2NT\scripts\libs\common\NTAttack
2:control f this line
Code:
[COLOR=DarkOrange]switch(NTConfig_AttackSkill[i][/COLOR]
4:They will look like this
Code:
[COLOR=DarkOrange]switch(NTConfig_AttackSkill[i])
[COLOR=Red]{[/COLOR]
case 44: //Frost Nova
case 48: // Nova
_NTA_SkillRange[i] = 10;
break;
case 64: // Frozen Orb
_NTA_SkillRange[i] = 15;
break;
case 97: //Smite
case 106: //Zeal
case 112: //Blessed Hammer
_NTA_SkillRange[i] = 3;
break;
case 151: //Whirlwind
_NTA_SkillRange[i] = 8;
break;
case 152: //Berserk
_NTA_SkillRange[i] = 3;
break;
default:
_NTA_SkillRange[i] = 25;
[COLOR=Red]break[/COLOR];[/COLOR]
Code:
[COLOR=YellowGreen]case 6: //Magic Arrow
case 7: //Fire Arrow
_NTA_SkillRange[i] = 20;
break;
case 8: //Inner Sight
_NTA_SkillRange[i] = 13;
break;
case 10: //Jab
_NTA_SkillRange[i] = 3;
break;
case 11: //Cold Arrow
case 12: //Multiple Shot
_NTA_SkillRange[i] = 20;
break;
case 14: //Power Strike
_NTA_SkillRange[i] = 3;
break;
case 15: //Poison Javelin
_NTA_SkillRange[i] = 10;
break;
case 16: //Exploding Arrow
_NTA_SkillRange[i] = 20;
break;
case 17: //Slow Missiles
_NTA_SkillRange[i] = 13;
break;
case 19: //Impale
_NTA_SkillRange[i] = 3;
break;
case 20: //Lightning Bolt
case 21: //Ice arrow
case 22: //Guided arrow
_NTA_SkillRange[i] = 20;
break;
case 24: //Charged Strike
_NTA_SkillRange[i] = 3;
break;
case 25: //Plague jav
_NTA_SkillRange[i] = 10;
break;
case 26://Strafe
case 27://Immolation Arrow
_NTA_SkillRange[i] = 20;
break;
case 30: //Fend
_NTA_SkillRange[i] = 3;
break;
case 31: //Freezing arrow
_NTA_SkillRange[i] = 20;
break;
case 34: //Lightning Strike
_NTA_SkillRange[i] = 3;
break;
case 35: //Lightning Fury
_NTA_SkillRange[i] = 15;
break;
case 38: //charged bolt
_NTA_SkillRange[i] = 20;
break;
case 44: //Frost Nova
case 48: // Nova
_NTA_SkillRange[i] = 5;
break;
case 49: // Lightning
_NTA_SkillRange[i] = 30;
break;
case 53: // chain lightning
_NTA_SkillRange[i] = 30;
break;
case 56: // Meteor
_NTA_SkillRange[i] = 3;
break;
case 64: // Frozen Orb
_NTA_SkillRange[i] = 15;
break;
case 84: // Bone Spear
_NTA_SkillRange[i] = 15;
break;
case 91: //Lower Resist
_NTA_SkillRange[i] = 50;
case 92:// Poison Nova
_NTA_SkillRange[i] = 15;
break;
case 93://Bone Spirit
_NTA_SkillRange[i] = 15;
break;
case 95://Revive
_NTA_SkillRange[i] =20;
break;
case 97: //Smite
_NTA_SkillRange[i] = 2;
break;
case 101: //Holy Bolt
_NTA_SkillRange[i] = 15;
break;
case 106: //Zeal
case 112: //Blessed Hammer
_NTA_SkillRange[i] = 3;
break;
case 151: //Whirlwind
_NTA_SkillRange[i] = 8;
break;
case 152: //Berserk
_NTA_SkillRange[i] = 3;
break;
case 225: //Fire Storm
case 229: //Molten Boulder
case 230: //Arctic Blast
case 232: //Feral Rage
case 233: //Maul
case 234: //Fissure
case 238: //Rabies
case 239: //Fire Claws
case 240: //Twister
case 242: //Hunger
case 243: //Shockwave
case 244: //Volcano
_NTA_SkillRange[i] = 3;
break;
case 245: //Tornado
_NTA_SkillRange[i] = 6;
break;
case 248: //Fury
_NTA_SkillRange[i] = 3;
break;
case 249: //Armageddon
_NTA_SkillRange[i] = 9;
break;
case 253: // Psycic Hammer
_NTA_SkillRange[i] = 10;
break;
case 255: // Dragon Talon
_NTA_SkillRange[i] = 3;
break;
case 260: // Dragon Claw
_NTA_SkillRange[i] = 3;
break;
case 266: // Blade Fury
_NTA_SkillRange[i] = 12;
break;
case 270: // Dragon Tail
_NTA_SkillRange[i] = 3;
break;
case 271: // Lightning Sentry
case 276: // Death Sentry
case 261: // Charged Bolt Sentry
_NTA_SkillRange[i] = 20;
break;
case 251: // Fire Blast
case 256: // Shockweb Sentry
_NTA_SkillRange[i] = 15;
break;
case 273: // Mindblast
_NTA_SkillRange[i] = 12;
break;
default:
_NTA_SkillRange[i] = 25;[/COLOR]
[SIGPIC][/SIGPIC]Well I’m not there all the time you know Some people, some people, some people, Call it insane, yeah they call it insane, (sugar) I play russian roulette everyday, a man’s sport, With a bullet called life, yeah called life,(sugar)